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Details on Current Known Issues (cont.)

From Square-Enix: Since the implementation of the latest version update on Dec. 12, 2005, the following issues have been discovered. We have conducted maintenance on Dec. 14, 2005 to address the following issues: - An issue wherein the "Storms of Fate" quest could not be completed under certain circumstances. - An issue with the "Aern" type monsters not displaying properly within the following areas: Al'Taieu, Grand Palace of Hu'Xzoi, Empyreal Paradox. - An issue where "Phuabo" type monsters in the Al'Taieu area could not be targeted. We apologize for any inconvenience.

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they had other alternatives...
# Dec 19 2005 at 7:15 PM Rating: Decent
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278 posts
it really just is plain stupidity of them to have implemented this system. The 'dazed mob' that wanders back to its regular area w/o aggro danger would have been better. A cooldown of 30+ seconds or so before the disappearance would have greatly helped us BST that need a pet on the opposite side of a map to stay alive with us.

There are other ideas that I'm sure any of us could come up with that wouldn't be as dip-********** as the 'magic-y disappearing mobs of wonder' now in place.

I'm more frustrated with SE for this one than any other change they've made in the game. They have a pretty good track record in my mind, but making a very hard to level job even tougher is idiotic. I work and have school and can't waste my time being a generic melee in normal parties wasting expensive jugs and food.

SE's lost me as a customer, but it won't stop me from emailing the **** out of them still. Remember, there are other options to control MPKs, this was just simply the one they decided to choose. I want them to realize their mistake...but I don't have high hopes. Enjoy the game guys
They forgot something
# Dec 17 2005 at 2:37 PM Rating: Excellent
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438 posts
"The issue where beastmasters were able to obtain experience points has been addressed"
RE: They forgot something
# Dec 20 2005 at 11:03 AM Rating: Default
I don't believe it was SE's intent to nerf the Beastmaster job, lol. I just think this was a major oversight. ---- Allowing us to use weaker, more fragile, and more expensive "Jug Pets" without an xp cut is not an even trade.---- Why do we even have a charm ability then? We have to spend gil on jug pets and then the food to heal them? I have seen many good alternatives.

- Mobs going into a "Dazed" (non-aggro) state was good.
- Creating a delay (without aggro) before they disappear.
- Creating more familiars
- Giving Jug Pets a TP gain increase to use special attack more often to do more damage.
- Allow pets to zone with you.
- Offer a "Rest" ability or Regen when commanded to "Stay"
- Allow Jug Pets to remain out longer.
- Shorten the "Call Beast" recast delay.
- Allow us to use "Cure" on our pets/familiars.
RE: They forgot something
# Dec 17 2005 at 6:37 PM Rating: Good
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186 posts
Andomrequhency the Irrelevant wrote:

"The issue where beastmasters were able to obtain experience points has been addressed"


THIS WINS THE INTERWEB.
update
# Dec 17 2005 at 2:24 AM Rating: Decent
well im a 73 bst and i don't realy see a problem with the pets despawning when you leave them about 40sec later you get a pet 100%hp ready to go. if your xping that shouldnt be a problem cause as a bst solo or in a bst pt duo/tro there will be more than 1 pet around to charm so SE did fine with that. yes they could had made the mob just walk back to there home spot with no argo. in my bst ls they talk of well they messed up the farming for bst too, well i think maby they made it alittle slow but still easy to do. just leave/charm the mob till it regans its health and for these people that say oh just use the pet food to heal up your pet.... well its apparent your not a bst or one that is 35+ because 420 hp max on a good day is all you will get from your best pet food and to a (em) pet thats like 3-4 hits on it from a (vt/it)mob so its not going to win you a fight, yea sure its good for farming, ks/bc runs, and bst that use jugs in a regular pt. the problem i see/have and i hope its a glitch that will be fixed is the con on the pet when it respawns it should be the same as when it despawned unless your mob killed it midd fight, but thats not the case so inturn it makes it very difficult to keep (em) pets in a dominantly (t) area. but maby SE will here our cries for help, tho i wouldnt get my hopes up, i would say fill these boards with sujestions to SE and not rant and rave just ask nice till then quit or press on, i have 50k xp more and i will be done lvling this job so as long as they dont take charm away i will grind it out...
It occurs to me...
# Dec 17 2005 at 1:31 AM Rating: Decent
Anyone ever wonder if maybe this BST "nerfing" is actually in prep for the next expansion? Like, maybe there's something going on/available in the next expansion that will make everyone really glad they've put things the way they are now. Remember, the developers have full knowledge of what's ahead for a game and often "fixes" in one patch are done in preparation for another/expansion. Just a thought.
Starlight Celebration
# Dec 16 2005 at 10:11 AM Rating: Default
Anyone know whats up with the starlight celebration? LMAO... all I am getting is brilliant snow, bleh. I was just curious if there was a system and what not.
Other funny thing about bst now
# Dec 15 2005 at 6:11 PM Rating: Decent
I'm not sure if anyone else had this happen to them but its kind of funny. As a BST I was lev in CN and charmed a blazer beetle = fail charm so I use "Tame" = "The blazer beetle seems friendlier" ok but now its also invisible lol.
Tried this on another failed charm an hour later and the same thing on an Exoray. I was able to use these invisible pets as normal pets.

Anyone else had this happen?

I have mixed thoughts about the Update "Leave" issues. on one hand the mob dissapering is a pain but on the other hand now you never have to worry about it linking back to the fight eg. Beetle VS Beetle

Cinder
Rank 6/Windy
LS:NobleExsistance
56BST/28WHM
summoner glitches
# Dec 15 2005 at 4:45 PM Rating: Decent
Scholar
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123 posts
spirit glitch

cast water spirit it says thunder spirit above it
cast thunder spirit it says water spirit

also need to fix the diabolos glitch

as a 75 summoner w full relic, after a bloodpact w diabolos, the timer is reset to 60 instead of 47
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#Anonymous, Posted: Dec 15 2005 at 4:37 PM, Rating: Sub-Default, (Expand Post) in all honesty, since the update i've found a much much much faster way of leveling than soloing, partying. you should try it hehehe.
A potentially easy fix.
# Dec 15 2005 at 4:33 PM Rating: Default
I do agree that there is a problem with bst leave, i am a bst, i do not mpk. i think that there could be a potentially easy solution, make pets that would normally aggro or link when released, have aggro/link properties removed from them until they wander back to their original spawn place, where the aggro/link properties would once again 'work'. and as for non aggro/link mobs released by a bst, no action would need to be taken for obvious reasons.

P.S. If you down rated rukkus for an obviously thought-out post, you are a pile of trash not worth pitying and don't deserve the internet priviledges that your mommy and daddy let you play with.
#REDACTED, Posted: Dec 15 2005 at 2:42 PM, Rating: Sub-Default, (Expand Post) After this update i started BST. Knowing all the people compalining about the glitch they've been taking advantage of made me want to level it just to prove it still works. And the job is very fun I might add!
...
# Dec 15 2005 at 1:03 PM Rating: Good
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619 posts
Quote:
There is no Beastmaster Leave problem. Sorry.


Your right!

Quote:
there is a BST leave problem!!


And so are you!

The root of the problem is with how the mobs behave when taken outside there "home area". Leave itself was never tampered with, its just that pets vanish now when taken outside there homes. The Leave issue is a side effect of the MPK fix and the logic coded in.

#REDACTED, Posted: Dec 15 2005 at 2:27 PM, Rating: Sub-Default, (Expand Post) Funny thing is BSTs are so used to abusing a loophole, they think it's their right to have it.
OFF TOPIC: SG
# Dec 15 2005 at 12:47 PM Rating: Decent
Just a thought... When is FFXI coming out with a new Strategy Guide? Don't tell me that Atlas book counted... After doing all the rank missions, promy's, and (in book) fame quests then what? I know there has to be so much more available.

... If someone hears anything, let me know. I'll be leveling or crafting. lol
RE: OFF TOPIC: SG
# Dec 18 2005 at 6:06 PM Rating: Decent
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178 posts
Honestly, do you really need Bradey Games to make another "bible" for FFXI full of misinformation about jobs and instructions how to do things that have long since changed or become easier via othe methods.

It's simple... if you can get on an online role playing game you should be able to get online the web to read FREE information and how-to's. Don't give Bradey anymore money on FFXI please. It's clear they are nubs in the game since they can't post anything related to areas obtained by beating Zilart or Promathia missions. I wonder if they've even beaten the promys yet. lol
RE: OFF TOPIC: SG
# Dec 18 2005 at 11:35 AM Rating: Decent
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503 posts
Never, ever. Sorry. They just don't love us enough to do another.
Seek "glitch"
# Dec 15 2005 at 12:24 PM Rating: Good
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110 posts
Quote:
(When you hit Find Member it brings up everyone seeking in the area, not in your range)


Actually, that's intentional. From the update notes:

Quote:
When using the "Seek Member" function under "Party" in the main menu, the resulting list will now include all party-seeking characters in the region without first narrowing the search parameters to a level range close to your own.


ie, if you want to restrict the Search to your level range only, you need to do it manually/type it out.
RE: Seek
# Dec 18 2005 at 6:24 PM Rating: Decent
I often form a party where I am no the low or high end of the spectrum. ie 45-47 I'm 45 or 48-50 I'm 50. In the old methode I couldn't find anyone level 47 in my area without typing it out when I was 45. This way I can see anyone in the area in my party range not just one possible party range. I like the change.
RE: Seek
# Dec 15 2005 at 4:32 PM Rating: Decent
I was aware of this in the notes, but I fail to see the logic behind changing it. I don't understand how this makes looking for people any easier. I'm sure there's a reason behind it, otherwise they wouldn't have done it, but I just don't see it. Is there anybody here that's pleased with this change, or able to find a good enough reason for them to have changed it? o.o
RE: Seek
# Dec 15 2005 at 6:56 PM Rating: Decent
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166 posts
I always thought it would make it easier for ordinary experience parties to do the opposite to it. That is, show people in the same level range, but show them in all areas.
RE: Seek
# Dec 15 2005 at 5:18 PM Rating: Decent
well it can be quite helpful when trying to form a PM party where they are capped.
moogle
# Dec 15 2005 at 12:10 PM Rating: Decent
I dont know if anyone else had this problem but my moogle followed me out of my mog house and thru most of lower jueno and i targeted him and i took somethings out of my delivery box then he disappeared.
RE: moogle
# Dec 18 2005 at 6:26 PM Rating: Decent
That glitch has been in the game for a while not sure what causes it but it happens to me or my brother about once a month.
Search Fuction
# Dec 15 2005 at 11:43 AM Rating: Decent
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60 posts
So what's wrong with the search function? I've been camping VE and haven't seeked since Monday afternoon, is it fixed or is it going to stay that way? (When you hit Find Member it brings up everyone seeking in the area, not in your range)
<.<
# Dec 15 2005 at 11:13 AM Rating: Decent
46 posts
I hope they don't fix the spirit glitch, I think it's amusing!

>.>
RE: <.<
# Dec 15 2005 at 2:33 PM Rating: Decent
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177 posts
Spirit Glitch? >.> What glitch?
Tolerant BST
# Dec 15 2005 at 10:50 AM Rating: Decent
I am a BST and yes there is a huge inconvenience for the job. The "Leave" issue is just that. Its not a mistake. SE thinks that letting us use familiars with an XP penalty is an even trade and its not. A small oversight that I am sure will be approached.

Rather than get on here all the time to complain and argue, I will continue my efforts despite this obstacle. I haven't been hindered too much as of yet, but I could see where there might eventually be a problem.

Giving BST a pet command of "Rest" or allowing a "Regen" affect while commanded to "Stay" would be an appreciated step in the right direction for the preservation of BST.

"2 kinds of people. Ones who talk about problems and ones who talk about solutions."

Now watch my approval rating go down, lol.
RE: Tolerant BST
# Dec 16 2005 at 10:55 AM Rating: Decent
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153 posts
Err.. I'm no BST.. but I have done some research and I'm currently lvling it as a "bored job" when I'm tired of WHM. But anywho, didn't SE make the pet food have a regen effect added now as well as the main heal effect? Just a though..
RE: Tolerant BST
# Dec 15 2005 at 10:52 AM Rating: Decent
-without- and XP penalty... sorry mt
i wonder about SE
# Dec 15 2005 at 9:09 AM Rating: Decent
42 posts
I always wodner why SE are always so quick to fix the smaller problems and the sorta annoying problems, btu never seem to notice the big problesm (i.e BST Job being killing and Diabolos BP Delay) despite players sending multiple
e-mails to them :-/
RE: i wonder about SE
# Dec 17 2005 at 4:54 PM Rating: Default
Quote:
SE are always so quick to fix the smaller problems and the sorta annoying problems, btu never seem to notice the big problesm

And right you are.
Gilsellers *cough*
If SE really cared there'd be little to no gilsellers...
RE: i wonder about SE
# Dec 18 2005 at 12:37 AM Rating: Decent
how do you propose to get rid of the gilsellers my friend?

Wave a wand?

Give a solution or some input
...
# Dec 15 2005 at 2:23 AM Rating: Decent
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682 posts
And they forgot to fix the beastmaster leave problem =)
RE: ...
# Dec 15 2005 at 4:48 AM Rating: Default
There is no Beastmaster Leave problem. Sorry.
RE: ...
# Dec 15 2005 at 7:01 AM Rating: Excellent
there is a BST leave problem!!
RE: ...
# Dec 15 2005 at 6:55 AM Rating: Good
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722 posts
Quote:
There is no Beastmaster Leave problem. Sorry.

Translation: Flame me! I like to argue!

Edited, Thu Dec 15 05:59:18 2005
#REDACTED, Posted: Dec 15 2005 at 10:06 AM, Rating: Sub-Default, (Expand Post) Yeah, but we all know that he means "the BST change was by design, so Squenix isn't going to change it."
RE: ...
# Dec 16 2005 at 8:45 AM Rating: Excellent
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722 posts
Except that when RNGs were "nerfed" they were downgraded from godly to above-average DDs. They didn't fundamentally change the whole way the job plays. They still stand there and spam ranged attacks for lots of damage; they just stand farther away while doing it now. With BST, they basically completely changed for the worse how the job has to be played, and made it damn near impossible to level in the vast majority of the zones they once leveled. There's a huge difference, and it is one that seriously needs to be addressed. They could easily make it so that mobs that are brought out of their native area and then released wander slowly back to their native area without aggroing anyone until they get there, I think.
sdhs
# Dec 14 2005 at 11:14 PM Rating: Decent
they forgot about the thunder spirit and water spirit name glitch, and the diabolos - bloodpact delay equip glitch
...
# Dec 14 2005 at 11:04 PM Rating: Default
Sage
****
5,114 posts
Heh...
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