Clear Mind
- Clear mind increases the amount of mana points recovered while healing (resting).
- Some equipment and foods also raise Healing Mana Points, commonly referred to as HMP.
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Job Trait
Clear Mind I
Black Mage 15
Summoner 15
White Mage 20
Blue Mage 24
Red Mage 31
Increases base HMP to 15 at first tick. Successive ticks heal +1mp.
Clear Mind II
Black Mage 30
Summoner 30
White Mage 35
Blue Mage 46
Red Mage 53
Increases base HMP to 18 at first tick. Successive ticks heal +1mp.
Clear Mind III
Black Mage 45
Summoner 45
White Mage 50
Blue Mage 61
Red Mage 75
Increases base HMP to 21 at first tick. Successive ticks heal +2mp.
Clear Mind IV
Summoner 60
Black Mage 60
White Mage 65
Blue Mage 66
Increases base HMP to 24 at first tick. Successive ticks heal +2mp.
Clear Mind V
Summoner 70
Black Mage 75
Increases base HMP to 27 at first tick. Successive ticks heal +3mp.
Blue Magic Spells That Affect Clear Mind
You will gain one rank of Clear Mind for each two of the following spells you equip up until rank IV.
| Level | Spell | Point Cost |
|---|---|---|
| 22 | Poison Breath | 1 |
| 24 | Soporific | 4 |
| 42 | Venom Shell | 3 |
| 46 | Awful Eye | 2 |
| 52 | Filamented Hold | 3 |
| 61 | Maelstrom | 5 |
| 64 | Feather Tickle | 3 |
| 66 | Sandspray | 2 |
| 68 | Warm Up | 4 |
| 71 | Lowing | 2 |
| 73 | Mind Blast | 4 |
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