Dynamis
| Contents [hide] |
What is Dynamis?
Dynamis is an end-game event that pits 1 to 64 people against the forces of the Shadow Lord should the 5 races of Vana'diel lost The Great War. In Dynamis, You cooperate with your team to defeat Statues, Beastmen, Ahriman, Fomor, and even the great leaders themselves in order to achieve victory (As well as score an assortment of items, armor, and weaponry).
While the goal of Dynamis is to succeed to its very end and defeat the leaders, the main reason adventurers enter these zones are for the Relic Armor, Relic Weapons, and Ancient Currency that drop through each of the zones.
Requirements
The minimum requirements for entering Dynamis are as follows:
- Must have achieved Rank 6 in one of the 3 nations.
- Must have achieved level 65.
- Must have obtained the key item: Vial of Shrouded Sand.
The necessary item for starting a Dynamis is a Timeless Hourglass, costing a mere 1,000,000 gil.
The minimum requirements give players access to either of the four basic Dynamis zones.
The Areas
Basic Dynamis Zones (mainlands)
You need to fulfil the minimum requirements for entering Dynamis to access these four, basic Dynamis zones.
Icelands (mainlands)
You must have successfully completed Dynamis - Bastok, Dynamis - San D'Oria, Dynamis - Windurst and Dynamis - Jeuno and received a cutscene at each of the Trail Markings for those areas after completing them to enter Dynamis - Beaucedine.
You must have successfully completed Dynamis - Beaucedine and received a cutscene at the Trail Markings for that area after the completion to enter Dynamis - Xarcabard.
Dreamlands (Chains of Promathia Expansion)
You must be at Chains of Promathia Chapter 4-1 or higher and have recieved the Key Item Vial of Shrouded Sand to enter Dynamis - Valkurm, Dynamis - Buburimu and Dynamis - Qufim.
You must have completed Dynamis - Valkurm, Dynamis - Buburimu and Dynamis - Qufim and received a cutscene at each of the Hieroglyphics for those areas after completing them to enter Dynamis - Tavnazia.
Note: These zones require the Chains of Promathia Expansion to be installed in order to enter these zones.
- This section is incomplete, links will be made for each zone when time is made available.
Strategies
- PLEASE NOTE: Strategies are just advice from other players. These are not meant to be taken as golden rules, nor are they defined as the only method of dealing with things. If you feel you have a successful strategy that opposes someone else's, feel free to leave a blurb explaining your own strategy.
There are several strategies to Dynamis and many guides soon to come to assist you in defeating the forces of darkness. However there are some key facts that should be known about the area to ensure that everything runs smoothly.
- Ahriman mobs cannot be slept, and are Black Mages. These should be killed first.
- Astral Flow is nasty. Period. Since Avatars can be put to sleep, it is suggested that you sleep avatars and kill Summoner jobs first in order to ensure that Astral Flow does not go off.
- Mijin Gakure is Area-of-Effect in Dynamis allowing them to wipe a group or leave people severely weakened, save Ninjas for one of the last jobs to kill in a large pull.
- Benediction wakes any sleeping mob that it hits, save White Mages for one of the last jobs to kill in a large pull.
- Beast master pets are particularly annoying in dynamis zones. Keeping these slept and silenced at all times is advised. Also, do not kill the pet until the master is defeated, otherwise he will just summon another.
- The suggested kill order is: SMN -> BST -> BLM -> Rest -> MNK -> WHM -> NIN
- This section is incomplete and will constantly be changed/updated.
Home