The term "bonus point" refers to a type of point awarded to a player when his or her physical level rises. Once acquired, these points may be freely assigned to any of a number of stats, allowing players to take a more active role in their character's development. Though the amount of bonus points awarded every level will continue to go up as a player progresses, the amount of bonus points required to raise stats will also increase as the value of the stats themselves rise. Below are two charts displaying the number of bonus points awarded at each physical level, and the amount of bonus points required to raise stats at certain values, respectively.
| Physical Level | Bonus Points Awarded |
|---|---|
| 2 | 4 |
| 3-4 | 5 |
| 5-9 | 6 |
| 10-20 | 8 |
| 21-23 | 10 |
| 24-26 | 12 |
| 27-29 | 14 |
| 30-32 | 16 |
| 33-35 | 18 |
| 36-38 | 20 |
| 39-41 | 22 |
| 42-44 | 24 |
| 45-47 | 26 |
| 48-50 | 28 |
| Physical Level | Bonus Points Awarded |
|---|---|
| ≤40 | 1 |
| 41-80 | 2 |
| 81-127 | 3 |
| ≥128 | 4 |
Disciples of War rely most heavily upon the STR, VIT, and DEX attributes, while for Disciples of Magic the emphasis is on INT, MND, and PIE. This is useful to remember for players who wish to maximize their character's potential when allocating bonus points.
In addition, there are bonuses to the effect of magic spells that are also based on attribute values. Below is a list showing the general relationship between attributes and magic types. The conditions that result in such bonuses, however, varies between spells.
| Magic Type | Attribute |
|---|---|
| Offensive (attack/counter) | INT |
| Healing, Defensive | MND |
| Absorb, Damage over Time (DoT) | PIE |
Indications as to which attributes are most important to classes within the Discipline of the Land can be found in-game by closely examining the gathering-related abilities obtained via guild marks. Again, for those not willing to invest that sort of time, we have listed the relationships below.
| Class | Attribute |
|---|---|
| Miner | VIT, MND |
| Botanist | STR, INT |
| Fisher | DEX, PIE |
The effect of attributes on synthesis is limited. When attempting to craft a high-quality item, however, the likelihood of success increases as the attribute most closely associated with the tool being used rises. As the attributes associated with the main and off hand tools of each class are different, players may wish to give careful consideration to the class on which they wish to focus. A list showing the attributes related with the main and off hand tools of each class can be found below.
| Class | ||
|---|---|---|
| Carpenter | VIT | DEX |
| Blacksmith | STR | MND |
| Armorer | VIT | STR |
| Goldsmith | DEX | INT |
| Leatherworker | VIT | INT |
| Weaver | DEX | MND |
| Alchemist | INT | PIE |
| Culinarian | MND | PIE |
It is possible to reset allocated bonus points and free them up for redistribution by selecting Reassign from the Point Allotment screen. Players are encouraged to make use of this feature as needed.
Using the Reassign feature will reset only a certain number of allotted bonus points. The feature will then become available for use again after a short period of time. Players wishing to reset all of their bonus points will be required to use the Reassign feature multiple times.
Each attribute has an upper limit, or "cap," that rises whenever a character's class rank goes up. Therefore, even if a player allots all of his or her bonus points to a single attribute such as STR, it is not the case that this will yield overly dramatic results. Distributing bonus points across several attributes rather than concentrating on a single one will result in a much more well-balanced character.
From The Lodestone.
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