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Auction House: Armor - Hands

Hachiman Kote
[Hands] All RacesLv.70 SAM

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Guild Level: Veteran

Exceptional Results can be: Hachiman Kote +1

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Update needed?
# Sep 26 2008 at 5:38 AM Rating: Decent
So... I was noticing that above it reads as:

STR+4
Latent Effect: Attack+10
Store TP+8

Looked it up on AH, and the Store TP isn't part of its latent affect.

STR+4
Store TP+8
Latent Effect: Attack+10

When you use WS your TP drops to 0, and the trigger is having 100%TP. Though you instantly lose the atk+ when you use WS it means little. You're food could make up for the lost atk, but its your STR that affects your WS power. I'd choose this over O.Kote anytime. Plus it's only going for 40k on Siren~
just tested
# Jan 18 2008 at 6:53 AM Rating: Decent
the lateint is still active when you WS at 100+tp
just tested
# Sep 21 2010 at 2:39 PM Rating: Decent
You're retarded. Learn how TP works with Weapon Skills.
Not so hot
# Oct 27 2006 at 6:25 PM Rating: Decent
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567 posts
There are better pieces for your hands slot for TP gain, and for WS's. The latent is over 100% and Not during WS (because your TP drops to 0 Before the ws is calculated). If you don't need the storetp, I would not use them.
Question
# Feb 22 2006 at 9:14 PM Rating: Decent
26 posts
As far as I am aware TP is lost an instant before you WS, so the +10 Atk will not be active during WS, correct?

And the whole idea of having TP is to use it, are they really worth it inbetween WS assuming you can afford O.Kote over these?

Edit: Unless all your after is the TP gain.

Edited, Wed Feb 22 20:13:23 2006
hachiman jinpachi
# Aug 24 2005 at 3:21 PM Rating: Decent
the Trigger
# Mar 27 2005 at 4:36 PM Rating: Default
Im 99% positive the Trigger is just that you have over 100 Tp. For all of the latent affects on the set.
RE: the Trigger
# May 07 2005 at 5:21 PM Rating: Decent
Yeah, I sold my Och. Kote to get me an almost complete set of this 70JSE, and taking in account that all weapon skills from Yukki on have a str modifier of 75% this set rocks. Now I do wear my optical hat and i kept my AF pants because of the +3 str, and i think the JSE pants are really for /RNG which I dont use, but nice info about the 100% tp to activate, but im assuming that you must have to be engaged as well, because I just meditated to 130%tp and latent didnt kick in standing, ill have to check when I engage in battle. And as for the comments about STR too much being useless, that is false. As long as you complement your STR with enough Attk, then you can reach your max. Attk is the max amount of str and dmg you can use, its in a curve. Yes, if you have too low of attk then your str can only go as high as your attk will let it, so if you find yourself capping, add more attk to your character.
RE: the Trigger
# Jan 20 2006 at 7:49 PM Rating: Decent
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267 posts
Fdfalcon wrote:
but im assuming that you must have to be engaged as well


You don't have to be engaged to activate latent, I did some tests and got +10 ATT every time my TP went 100+. Lets say you meditate and open the equipment window before your TP gets to 100, the attack number wont change the moment you reach 100. You have to close and open the window again to see the updated stats. This is true will all of the parameters.
RE: the Trigger
# Aug 07 2005 at 3:37 PM Rating: Default
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196 posts
That is why STR gets useless at a certain point: Your weapon will ultimately determine your maximum damage hit for hit and your WS damage.

Even if you pile up on attack and STR to compensate each other, you will reach a cap. After you reach that cap, no amount of added STR and attack will increase your damage.

Your STR and attack may be a curve, however that curve has a limit determined by your weapon’s DMG. What that means is STR and attack will not indefinitely increase your damage output. There is a limit that acts asymptotically to curb your damage.

A simple test is to equip a level one weapon. Give yourself increments of attack and STR. You will quickly discover that you won't do much more damage after a certain point. That is reaching the cap that is determined by your weapon's DMG.

Just the other day, I PTed with a BRD and got up to STR 67+70 (as SAM/THF) and attack reaching nearly 550. However, my Hagun's DMG is 75. Even with all that attack and STR, my Kasha couldn't break the 1200 points of damage ceiling. My usual STR 67+41 was already doing that same amount.

In FFXI, there is a cap to everything. Everything. This is why STR becomes useless after certain conditions are met.

Edited, Sun Aug 7 16:43:59 2005
RE: the Trigger
# Apr 02 2006 at 12:54 AM Rating: Decent
That is true, to an extent. The one thing you forgot or dont know about is that the "cap" is set by the mobs vit and def.

When you swing your weapon (assuming it hits) it will check your atk vs the mobs def, and check your str vs the mobs vit. Both of these checks have a cap. Then it factors in your weapons damage and it comes up with a number. ;)
(long explanations about all that stuff can be found floating around in these forums)
RE: the Trigger
# Aug 07 2005 at 5:05 PM Rating: Decent
33 posts
Very true, and better words could not of been spoken, but you are wrong, and SE loves to do this to us. Just when we believe we're 100% sure everything does one thing, they add something in without telling anybody, and it totally debunks the "always" word that we so freely associate with systems that have been found out.

While you're right that the vast majority of weapons have a cap themselves and that no amount of +atk or +str will raise that cap past a certain point, but there are a few weapons that have no cap. Ask a few high levels with certain weapons and you'll see them piling on the +STR and +ATK like there is no tomorrow. Why? They are aware that their weapon has no damage cap. And since you're speaking of Kasha I will also assume you're within the near range of picking up one of the 'uncapped' weapons, I do believe there is one of each, but I can't be sure since I don't have every 75 character there is.
Hachiman vs. Ochiudos
# Mar 23 2005 at 10:33 PM Rating: Excellent
Some people I know are saying that Ochiudo's Kote are better than these gloves... IMO, these gloves are way better than Ochiudo's, I got myself a pair at the same time I got Hachiman Hakama, they're currently worth around 500k on Lakshmi. Here's what people have said about Hachiman Kote compared to Ochiudo's and my arguement.

"There's no attack bonus, it's only latent."
The latent effect (atk+10) is active when you have 100% or more TP, and for SAM that's no problem.

"Store TP+8 doesn't increase TP gain that much."
Using the Hachiman Hakama and sune-ate along with these gloves, I gain around 16% TP per hit, with successful Double Attack (I mainly sub WAR) that's more than 30% TP from one round.

"STR+4 is only +2 attack while Ochiudo's is +20"
By the time you're high enough lvl to use this, attack bonuses mean very little, it's all about STR to make your WS's hit harder, and any good SAM should be using WS's every fight.

The only use for Ochiudo's I can think of at this level is to switch between this and Hachiman for when you use a WS, but for the most part I think Ochiudo's is worthless for SAM post-70 now that you got Hachiman Kote around.

Edited, Fri Sep 9 14:47:27 2005
#REDACTED, Posted: Apr 19 2005 at 9:31 AM, Rating: Sub-Default, (Expand Post) After a certain point, more STR means nothing to your WS. There is a cap to everything. A +4STR is meaningless when you already have +25-30 STR. This is from my personal experience. Hell, get +40 STR from a BRD and you won't do much more then the guy with only 20 STR.
RE: Hachiman vs. Ochiudos
# May 16 2005 at 1:34 AM Rating: Decent
this is because atk determines how much damage of your strength "penetrates" the armor of the mob

Edited, Mon May 16 02:36:24 2005
RE: Hachiman vs. Ochiudos
# Aug 07 2005 at 3:31 PM Rating: Default
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196 posts


Edited, Sun Aug 7 16:32:46 2005
RE: Hachiman vs. Ochiudos
# Mar 27 2005 at 4:38 PM Rating: Default
Ochiudo Kote are for low lvls sams. These kote are a must.
RE: Hachiman vs. Ochiudos
# Mar 24 2005 at 7:03 PM Rating: Good
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726 posts
Also bear in mind that Tachi: Yukikaze, Gekko and Kasha are directly modified by STR. A SAM with alot of +STR can deliver extremely powerful weaponskills.
RE: Hachiman vs. Ochiudos
# Mar 24 2005 at 11:53 PM Rating: Decent
Indeed, my STR with full STR+ gear is 71+36, I've delivered 1000+ damage to VT mobs with Tachi: Gekko and Tachi: Kasha WITHOUT sa/ta, surprised the hell out of my PTs.
RE: Hachiman vs. Ochiudos
# Mar 30 2005 at 2:43 PM Rating: Decent
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57 posts
Ever since I got this set of armor I have not really used Haub or Kote during XP. These gloves are activated at 100% tp, with body, hand, leg, and feet I get range of 17-20 tp per hit. The only time i will use haub is when i need the extra Acc. Still no head piece on Midgard atm. I check the AH every day >< I was the first NA to have this Armor and I will be the first to have full set. Anyways heres two pics of me with armor on.

http://img.photobucket.com/albums/v704/swirv02/MortsJSE3.jpg

http://img.photobucket.com/albums/v704/swirv02/MortsJSE1.jpg
RE: Hachiman vs. Ochiudos
# Mar 24 2005 at 1:21 PM Rating: Decent
yea i agree with impact, these kotes seem way better then ochiudo. (now knowing what triggers the latent effect)
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