During "Gathering Tempest" (GU46): The ranks of Freeport's Academy of Arcane Science and Qeynos' Concordium have been stretched thin as they attempt to investigate the mysterious and dark storms that have erupted across Norrath. Those wishing to volunteer their services for the investigation are encouraged to speak with the Concordium Pupil Adepts or Academy Apprentices that have been sent all across the world.
There is a great commotion stirring around Bog Mountain, goblins from all nations appear to be drawn to the halls of Runnyeye Citadel! High level groups can now investigate, should they choose, the new dealings with the goblins in Runnyeye: The Gathering!
Poisons now have the option to auto consume when they run out. Check out the "POISONS" section for details.
Carpenters, inspired by some of the elaborate cloaks adventurers have discovered, have started learning to create similar tapestries for the home. They have also acquired a few new recipes inspired by Kelethin and Maj'Dul craftsmanship.
GAMEPLAY
Stealth and Invisibility spells should no longer be broken by NPC buffs which trigger off damage. The same will apply in PvP for player based damage shields and similar spells.
Bank trainers have been informed that the amount of bank space a character receives has been increased.
The player movement requirement in the Tangrin and Avatar of Growth encounters are somewhat more lenient than before.
MOUNTS
Rhino mounts no longer cause the camera to bob up and down.
HOUSING
Trustees of your house can now interact with house pets.
ITEMS
The 'Claws of Pestilence' and 'Fists of Pestilence' can now be turned into a house item to serve as a trophy of your accomplishments during "A Prophet Returns (GU 45)", as can the 'Celestial Mallets' and 'Celestial Blades'. Examine the weapons for this new functionality. Additionally, you can pray to the gods for these items to scale with your progression by examining the mounted house trophy versions!
Poisons now have the option to auto consume when they run out. Right click a stack and turn auto consume to on and you no longer have to worry about your poisons running out mid-fight.
Fettering poisons can now be cured while dueling or PvPing.
TRADESKILLS
The imbued stone hide leather bandolier recipe is once again available. The sandalwood cudgel recipe is now making the correct item.
A duplicate recipe for fistwraps has been removed from advanced weaponsmith volume 38 and is now only present in volume 39.
Crafted javelin, tribal and great spear appearances are now more appropriate to the weapons' names.
The costs of city tradeskill faction titles are now more equivalent between different cities.
The variety of item selection for level 40 carpenter crafting writs should now be a bit more (or less) bearable...
Di'Zok weaponsmiths have shared their knowledge of riding crops to crafters they deem sufficiently worthy.
Armorers and tailors can now imbue all armor sets in the level 40-49 range, as well as making all armor sets for all normal equipment slots in this level range.
Short spears are now somewhat shorter in appearance.
All woodworker-crafted wands now look wand-like. Woodworkers are also able once again to make magic-imbued wands.
Crafted sledgehammer recipes have been replaced by a crafted sledge which has more unique stats. Any existing crafted sledgehammers will remain as they are.
PVP
Shrink has once again been enabled on PvP servers. The new shrink will constrain the characters to a minimum height rather than scaling the model down which should alleviate many of the issues found in the past.
"The Secret of the Stone": All players in the raid on the second part of stage 1 ("Find a use for the lost medallion..."SMILEY;) will get a quest update when someone places the medallion into the stone.
Coercers who finished the Illusionist epic will no longer be affected by the temporary faction changes of the Lucan illusion spell.
ZONES
The bosses of a number of group instances now give status when killed.
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