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Learn more about the FFXI Wikibase!

Keywords

Frenzy - Whenever you play another card, your card that has the Frenzy keyword gets +1 attack until the end of the turn.

Guardian - Your unit that has the Guardian keyword can't begin a raid and it doesn't join a raid you begin.

Hidden - You can play your card that has the Hidden keyword as a combat action when your avatar is a combatant.

Invulnerable - A unit or avatar that has this keyword can't take damage of any kind.

Legend - You can't play another unit that has the same title as a unit you control that has the Legend keyword.

Link - Linking one card to another allows for an ongoing effect that lasts until either card leaves play.

Overwhelm - Whenever you apply an ability that has the Overwhelm keyword at a quest where friendly units outnumber opposing units, place an additional level token at that quest.

Protector - Whenever your unit that has the Protector keyword, is ready and your opponent applies an ability at the same quest, that ability creates one less level token.

Reinforce - Whenever combat is about to begin involving a friendly unit at a different quest, if your unit that has the Reinforce keyword and is ready, you may move it to that quest.

Restore - When you play a card that has the Restore keyword, you may ready a unit.

Rune - Some card effects provide runes for units or avatars, that have one or more points. When a unit or avatar that has a rune would be dealt damage, it loses a point from its rune instead.

Sentinel - Whenever an opposing unit is played at the same quest as your unit that has the Sentinel keyword, your unit gets +2 defense until the end of the turn.

Vigilant - Whenever an opponent attempts a quest where you have a unit that has this keyword, put a vigilance token on that unit. Each unit that has this keyword tells you in its game text how to use its vigilance tokens.

Legends of Norrath
Wikibase™



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