Login / Create Account
Hide Menu
Subscribe HideHome
News Archives FAQ ZAM Store Advertise on This Site Submit Information FFXI Staff Bios FFXI Servers: Up
Your Characters Character Search New Comments Your Journal
Hide Forums
Search Forums All FFXI Forums FFXI General Forum Endgame Discussion Tradeskills Forum Job Forums Server Forums FFXI Feedback Site Feedback Out of Topic Forum The Asylum
Hide Wikibase
FAQ Recent Changes Forum
HideJobs
Spells & Abilities Weapon Skills Skill Chains Skill Calculator Skill Chain Calculator Races Crafting Guilds
Hide Items & Equipment
Advanced Search Auction House Armor Weapons Food Inventory By Job Skill Mods
Hide Bestiary
Advanced Search Notorious Monsters By Area By Family
Hide Quests & Missions
Advanced Search Missions Assault By Area By Type
Areas Regions Game Guides
Hide Stats:
Follow the Allakhazam team at Fan Fest 2008 on Twitter!

Kurashasa (VG)

Contents [hide]

The Kurashasa Race of Qalia

Kurashasa
Kurashasa

Otherworldly trackers and fierce hunters, the kurashasa are among the most feared beings in the outer planes. Their Great Hunt of the rift-walking ahnd'ka has led them to the world of Qur'xa and it's temple of twisting gates. A sneak attack upon the Temple of Qur'xa by the last vestiges of the ahnd'ka has caught the proud Kurashasa by surprise, and now the savage world of Qur'xa has been transformed into a battlefield.

Starting Stats

  • Racial Attributes (Level 10+):
  • 10 attribute customization points each level.
  • +2 Constitution and +2 Intelligence per level.
  • Allowed 4 points per attribute each level.

Additional Bonuses

  • Animal Reflexes: 10% bonus to run speed
  • Crafting: +10 Reasoning
  • Harvesting: +5 Skinning

Primary Diplomacy Expression

  • Flattery

Racial Ability

Racial Faction Mount

Starting area - quests, town, hubs, where to buy level 10 mount

  • Start in Qur'xa Temple in Lomshir
  • Nearest town to purchase a mount is

Background on Kurashasa

Well met, hunter.

The Great Hunt has called us all to the world of Qur'xa in pursuit of our quarry, the ahnd'ka. These rift walkers have ever been our worthy foes, but with your help this changes today. You will start carefully, but learn quickly that the life of a hunter is not an easy one, for danger and death mock you with each step. Though victory against our ancient foe is assured, beware of the many dangers that lie ahead, for the ahdn'ka are a cunning and worthy prey.

In our struggle against the ahnd'ka, we have made allies with the yothkai, a powerfully psychic race who assist us in the Great Hunt. This union of our two peoples has made us feared across the outer planes by all lesser races. The symbiotic relationship you form will be the bond that unites our peoples and preserves our very way of life.

Though the ahnd'ka will surely be destroyed here on Qur'xa, our forces are scattered and vulnerable. Know also that the temple of Qur'xa holds many ancient twisting gates, one of which leads to the strange world of Telon. Beware, for the myriad people of that place are as hostile and dangerous as any ahnd'ka, should the ahnd'ka ally with them the tide of our war may turn for the worst.

Stalk silent, strike true, and show no mercy to your prey.

Vanguard:
Saga of Heroes

Wikibase™

Category: Vanguard


Vana'diel Clock provided by MithraPride
Final Fantasy (c) 2002-2008 SQUARE ENIX CO., LTD. All Rights Reserved. Title Design by Yoshitaka Amano. FINAL FANTASY, TETRA MASTER and VANA'DIEL are registered trademarks of Square Enix Co., Ltd. SQUARE ENIX, PLAYONLINE and the PlayOnline logo are trademarks of Square Enix Co., Ltd