1

Morale (WAR)  

Warhammer Online
Wikibase™
Guides

These are powerful "charge up" abilities. Morale is gained by being in combat, and once you have gained enough Morale to use your ability, you can click its icon to activate it. However, once you've used a Morale ability, you'll need to build more morale in order to use another one.

This page is not a complete list of all Morale Abilities available, but a collection of the class-specific abilities utilized by each career.


Archmage


ActionRankRangeDescription
Isha's Ward1? You gain a shield that absorbs X damage for 60 seconds.
Blinding Light2? For 5 seconds, your target and all other enemies within 20 feet of them will take an additional 1 second to build up all abilities.
Arcane Suppression3? Knocks back all enemies within 20 feet and Silences them, making them unable to use magic for 3 seconds.
Winds' Protection4? All group mates within 100 feet gains hit points over 15 seconds, and becomes surrounded by a magical barrier which will absorb damage for up to 15 seconds.
Flames Of The Phoenix4? Flames burst from a spot that you select, damaging all enemies within 20 feet of that spot for up to 4 seconds, as long as you maintain your concentration.
Funnel Energy4? All enemies within 30 feet have their action point costs increased by 50% for 15 seconds, and all allies in the area have their action point costs reduced by 50% for 15 seconds.


Black Orc


ActionRankRangeDescription
Quit Yer Squabblin'?? Increases your group's Toughness for ? seconds.
Deafening Bellow!?? All targets within 30 feet of you are Silenced, unable to use Magic for 7 seconds.
Walk it off!?? Each group member within 100 feet gains X Toughness for 15 seconds.
Puddle o Muck?? Deals X damage over 15 seconds to all targets 40 feet in front of you. Affected targets are snared by 40% for 15 seconds.
Can't Touch This?? Group members within 100 feet will gain 200 Action Points and will absorb up to X damage over 15 seconds.
Yer Nothin?? Deals X damage over 12 seconds to all targets within 30 feet in of you. Affected targets lose 30 seconds of Morale over 12 seconds.

Black Guard


ActionRankRangeDescription
Banish Weakness1? A cry of rage removes all Hexes, Curses, and Ailments from you. You will regain 50 AP and 200 health for each effect removed.
Away, Cretins!2? No longer able to bear looking upon your opponents, you knockback everyone within 30 feet of you for X damage. Monsters will be knocked down.
Armor of Eternal Servitude?? The magic infusing your armor springs to life, further increasing your armor by X and restoring X health over 20 seconds.
Khaine's Warding?? Khaine's favor shines on those with strength and skill, so for the next 10 seconds anytime anyone in your group blocks an attack, each group member within 100 feet regains X health.
Blast Of Hatred4? You spread a wave of malicious loathing towards all the peons 40 feet in front of you. So searing is this hate that those in your path move 40% slower and suffer X damage over 15 seconds.
In Malekith's Name4? A fierce curse in the Witch Kings name brings overwhelming pain to those who hear it. Opponents within 30 feet of you receive X damage and are Silenced for 7 seconds.
WAR Abilities:??


Bright Wizard


ActionRankRangeDescription
Magic Dart1 ? Deals X damage to your target and sends them flying backwards away from you.
Ruin and Destruction2? Deals X damage to all enemies within 30 feet, and stuns them for 5 seconds.
The Burning Head3? Deals X damage to your target, and X to all other enemies within 20 feet of them. All enemies hit by this effect will lose 600 points of Morale.
Wall of Fire4? A wall of fire shoots outwards from you and remains on the ground for 8 seconds, dealing X damage each second to all enemies in a line in front of you up to 65 feet away from you.
Conflagration of Doom?100 ft. A spot that you select bursts into flames for 8 seconds, dealing X damage each second to all enemies within 20 feet.


Orc Choppa


ActionRankRangeDescription
Dat Tickles1? Absorbs X damage for up to 20 seconds.
Tantrum2? Deals X damage over 9 seconds to all targets 30 feet in front of you. Affected targets are stunned for 3 seconds.
Supa Chop3? Deals X damage and reduces Action Point costs by 50% for 10 seconds.
No Fightin' Back!4? Deals 320 damage to all targets 40 feet in front of you. Affected targets are silenced and disarmed for 3 seconds.
Yer Goin Down!4? You chop all enemies within 30 feet for X damage and all heals are reduced by 50% for 10 seconds.
Stomp Da Yard4? You stomp the ground, knocking down targets within 30 feet for 5 seconds and dealing X damage.

Chosen


ActionRankRangeDescription
Inevitable Changing1? A strong melee attack that deals X damage and restores all of your AP.
Tzeentch's Amplification2? For 15 seconds, Tzeentch amplifies the effects of all heals cast on you by 300%.
Sprout Carapace?? In a chaotic surge of growth, everyone in the group's skin hardens, increasing Armor by X and all Resists by X for 30 seconds. Everyone receives 100 AP as well.
Warping Embrace4? A surge of chaotic energy ripples forward inflicting X damage to everyone 40 feet in front of you. The surge of power clings to it's victims, snaring them by 40% for 15 seconds.
Impenetrable Armor4? You are briefly covered with an impenetrable set of scales. For the next 9 seconds, up to X damage will be absorbed.
Shatter Faith4? A thunderous curse shatters the air, inflicting X damage to all targets within 30 feet and dispelling a blessing.

Disciple of Khaine


ActionRankRangeDescription
Life's End1? For 10 seconds, you allow your group mates within 100 feet (instead of yourself) to feast on the life essence of your victims, healing everyone for 50% of the melee damage you deal.
Universal Confusion2? Raw power erupts in a 30 feet area around you, inflicting X damage and stunning all enemies, preventing them from taking any actions for 5 seconds.
Khaine's Withdrawal3? Removes all Cripples, Ailments, Curses, and Hexes from your group.
Thousand and One Dark Blessings4? All of your group mates within 100 feet have their armor increased by X, Block, Parry, Dodge and Disrupt by 25, and all Resists by X for the next 30 seconds.
Vision of Torment4? Victim is overcome with seemingly endless visions of their own grisly death. So real are the visions, that the victim suffers X damage over 7 seconds and will lose 100 morale for every second of agony. Target is also stunned for 7 seconds.
Chant of Pain4? Concentrating for up to 4 seconds on the Word of Pain, you deal X damage every second to all enemies in a 30 feet area around you. Reveling in their agony, you are healed for all damage inflicted by the Word of Pain.


Engineer


ActionRankRangeDescription
Autoloader1? You regain action points 30% faster for 10 seconds.
Armored Plating2? Everyone in your group within 100 feet takes 20% less damage for 20 seconds.
Cannon Smash3? A massive cannonball smashes into your target, dealing X damage and knocking them down for 5 seconds. The victim's armor is reduced by X for 30 seconds.
Scattershot4? You release a string of several gun blasts in a row for up to 4 seconds, dealing X damage each second to all enemies in front of you, up to 40 feet away.
Artillery Barrage4? You select a spot on the ground and call in an artillery strike for up to 4 seconds, dealing 226 damage per second to all enemies within 30 feet of that spot.
Fling Explosives4? You fling packets of explosives all around you for up to 4 seconds, dealing X damage each second to all enemies within 30 feet.

Goblin Shaman


ActionRankRangeDescription
Gork Sez Stop1? Your target suffers X damage over 2s. If the target moves, the duration is restarted.
Breath of Mork2? Heals your target for 133 health every 3 seconds over 9 seconds. Each pulse also heals those around the target within 30 feet.
You Weren't Using Dat3? Removes 100 AP from each enemy within 30 feet, and gives 50% of the stolen AP you.
Feelz No Pain4? Heals all of your group mates within 100 feet for 615 health over 10 seconds and decreases damage against them by 25% for 10 seconds
Fists of Gork4? Deals X damage and knocks back all enemy targets within 20 feet of your target.
Steal Yer Thunder4100ft Reduces the stats of all enemies within 30 feet of your target by X (except wounds), and increases all your groupmember's stats by X (except wounds) for 15 seconds

Squig Herder


ActionRankRangeDescription
Soothin' Mushroom Wrap1? While within 100 feet of you, your group member's actions cost 50% less AP for 10 seconds.
Squig Goo2? Targeted AE attack that deals X over 9 seconds to all enemies within 30 feet, and snares the targets by 60%.
Squigbeast3? Pet Buff. Triples pet damage output and increases the size of your pet for 15 seconds.
Lots of Shootin'4? Deals X damage to all targets within 20 feet of your target.
Wind Up Da Waaagh4? Deals X damage to all targets within 30 feet of you
Arrer O'Mork4? Deals X damage to all targets in front of you within 40 feet, and then deals an additional 260 over 10 seconds.

Slayer


ActionRankRangeDescription
?
?
?
?
?
?
?

Ironbreaker


ActionRankRangeDescription
Rock Clutch1? Deals X damage to your target and roots them in place for 7 seconds.
Skin of Iron2? All damage you take is reduced by 100% for 5 seconds.
Gromril Plating3? Every group member within 100 feet becomes protected by a barrier which will absorb up to 2544 damage for 20 seconds.
Strength In Numbers4? Increases your chance to block attacks by 100% for 10 seconds, and increases chances to dodge, parry, and disrupt attacks by 25% to all group members within 100 feet.
Axe Slam4? Deals X damage to all enemies in front of you, up to 65 feet away.
Earthen Renewal4? Group members within 100 feet regain health and 240 Action Points over 9 seconds.

Knight of the Blazing Sun


ActionRankRangeDescription
?
?
?
?
?
?
?

Magus


ActionRankRangeDescription
Grasping Darkness1? Deals X damage over 6 seconds and Snares by 60% for 6 seconds
Roiling Winds2? Winds tear out from your target, dealing X damage to them and everyone within 20 feet every second for 4 seconds.
Conduit of Chaos3? Focusing the great powers of Chaos for 10 seconds, you may tirelessly use all your abilities for no AP cost.
Soul Leak4? Deals X damage over 10 seconds and gradually removes opponents AP.
Daemonic Scream4? Deals 640 damage to all targets in a line in front of you up to 65 feet away.
Firewyrm Of Tzeentch4? Summons a mighty Firewyrm that will rampage around attacking your enemies for 16 seconds.

Marauder of Tzeentch


ActionRankRangeDescription
Flames of Fate1? You are engulfed in the chaotic flames of fate, healing yourself for X health.
Great Fang2? A mighty swing attack that inflicts X damage to all targets 40 feet in front of you.
Tzeentch's Reversal3? Melee attack that deals 320 damage and returns all of that damage as health.
Lashing Power4? For 20 seconds, each time you are hit, there is a 33% chance that the same amount of damage will be done to an enemy within 40 feet, and you will be healed for that amount.
Forked Aggression4? For 20 seconds, all damage dealt to you is mirrored back to the attacker with a 50% boost.
Energy Ripple4? A large burst of power courses through you, dealing 504 damage to all targets within 30 feet, knocking back all targets around you and stunning them for 7 seconds.

Rune Priest


ActionRankRangeDescription
Rune of Insanity1? Deal X damage to target. Lower target's AP by 200.
Mountain Spirit2? Increase the armor of all group mates within 100 feet by 198 and resists by 75 for 30 seconds.
Rune of Rebirth3? Self Heal for 160 then an additional 318 health over 9 seconds.
Rune of Ending4? Deals X damage to all enemies within 30 feet and then heals all group members within 100 feet for all damage dealt.
Valaya's Shield4? Heals your groupmates within 100 feet X health over 15 seconds and gives 375 Action Points over 15 seconds
Rune of Skewering4? Deals 1064 damage to all targets 40 feet in front of you.

Shadow Warrior


ActionRankRangeDescription
Lileath's Forgiveness1? Removes all Hexes, Curses, Cripples, and Ailments from you. You regain 250 Action Points.
Outrider Patrol2? Arrows strike the ground at a spot you select, dealing X damage to all enemies within 20 feet of that spot.
Instill Fear3? All enemies within 30 feet will become disarmed and silenced for 7 seconds.
Rain of Steel4? You repeatedly shoot arrows at the ground for 10 seconds, dealing 67 damage every second to all enemies within 20 feet of that spot.
Whirling Rage4? Deals X damage to all enemies within 30 feet.
Penetrating Arrow4? Deals 160 damage to all enemies in front of you, up to 40 feet away, and an additional 160 damage over 10 seconds.

Sorcerer


ActionRankRangeDescription
Dire Blast1? Deals X damage to your target immediately, and another X damage over 9 seconds.
Wind-Woven Shell2? Each groupmember within 100 feet takes 20% less damage for 20 seconds.
Darkstar Cloak3? None of your abilities will consume action points for 10 seconds.
Paralyzing Nightmares4? All enemies within 30 feet suffer X damage and become Rooted, making them unable to move for 7 seconds. This effect is not subject to diminishing returns.
Crippling Terror4? Your target and all other enemies within 20 feet of them are Silenced and Disarmed for 7 seconds, making them unable to use melee, ranged, or magic abilities. This effect is not subject to diminishing returns.
Soul Stealer4? Your target and all other enemies within 20 feet of them suffer X damage and lose 125 Action Points. You gain X health and 125 Action Points.

Swordmaster


ActionRankRangeDescription
Guard of Steel1? Protective magic increases Toughness by 120 for 10 seconds for each group member within 100 feet.
Wings of Heaven2? You magically leap through the air towards your target. When you land, all enemies around you will become snared for 10 seconds, reducing their run speed by 60%.
Bladeshield3? You become protected by a magical shell for a few moments which will strike back at any attacker for X damage and absorb up to X damage for up to 10 seconds.
Shadow Blades4? All enemies within 30 feet suffer X Spiritual damage over 12 seconds, and will steadily lose 28 Morale.
Shield of Valor4? Everyone in your group regains 200 action points and is protected by a magical barrier for 10 seconds which will absorb up to X damage.
Whirling Geyser4? A spinning attack that inflicts X damage to all enemies within 30 feet and then knocks them away.

Warrior Priest


ActionRankRangeDescription
Divine Aegis1? Restores X health over 7 seconds, and increases your armor by X.
Divine Replenishment2? Your group mates within 100 feet become more driven. For the next 10 seconds, anytime they hit an enemy with a melee attack, they will regain 50 Action Points.
Penance3? You concentrate on your target for up to 3 seconds, repeatedly hitting them for 399 damage and healing yourself for 399 health as long as you maintain your concentration.
Avatar of Sigmar4? Increases the Strength, Willpower, Toughness, Initiative, Weapon Skill, Ballistic Skill, and Intelligence of all group mates withing 100 feet by X for 30 seconds.
Divine Amazement4? Silences and disarms all enemies in a cone in front of you, up to 40 feet away, making them unable to use weapons or magic for 10 seconds.
Gift of Life4? All group mates within 100 feet regain X health over 9 seconds.

Witch Elf


ActionRankRangeDescription
Dance of Doom1? You concentrate on your target, repeatedly dealing X damage to them for up to 3 seconds.
Web of Shadows2? Deals X damage to all enemies in front of you, up to 65 feet away.
Death Reaper3? Increases critical hit chance by 50% for 10 seconds for all group members within 100 feet.
Overwhelming Dread4? All enemies within 30 feet instantly lose 125 Action Points, and will regain action points 50% more slowly for the next 10 seconds.
Fling Poison4? Deals X damage over 5 seconds to all enemies in front of you, up to 65 feet away.
Blade Spin4? Deals 580 damage over 5 seconds to all enemies within 30 feet.


Witch Hunter


ActionRankRangeDescription
?
?
?
?
?
?
?

Zealots


ActionRankRangeDescription
Coils of Tzeentch?100 ft. Snares your target by ?% for ? seconds.
Cower Before Tzeentch!?100 ft. Target is detaunted, hating you less and reducing the damage they deal to you by ?% for ? seconds.
Doom and Darkness1 or 2100 ft. For the next ? seconds, your target regains action points ?% more slowly and their normal morale gain will stop.
Eye of Sheerian2? Heals your entire group over ? seconds.
Focused Mind1 or 2? For the next ? seconds, you will ignore any silencing, interrupting, or disrupting effects and your abilities will not be set back if you are building them up.
Mend Fate1 or 2? Resurrects all allies within ? feet. Anyone who is brought back will also be healed for a large amount over ? seconds.
Phylactery Eye of Tzeentch?? Deals damage to the Harbinger bearer, and heals you for a portion of the damage dealt.
Quelling Mists?100 ft. Deals damage to your target.
Reckoning of Tzeentch3? Resurrects all allies within ? feet. Anyone who is resurrected is greatly healed and has their action points restored.
Steal Life1 or 2100 ft. Your target suffers high damage over ? seconds and you are healed for a portion of the damage dealt.
Subtlety1 or 2? For the next ? seconds, none of your attacks will make the enemy hate you more. This will not effect enemy players.
Tzeentch's Plan?100 ft. Target and all enemies within within ? feet of them regain Action Points ?% slower for ? seconds.
Tzeentch's Talon1100 ft. Reduces your target's armor and all resistances for ? seconds.
Wind of Death4? All enemies within ? feet suffer very high damage over ? seconds. Anyone afflicted by this effect will have all of their Wounds reduced.

This page last modified 2010-04-20 14:17:54.