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Learn more about the FFXI Wikibase!

Sarnak (EQ2 Character Race)

Racial Information
Sarnak
Starting Cities
Gorowyn
Alignment
Evil
Language
Gorwish
Starting Attributes
STR24INT20
STA26WIS32
AGI20
Traits
For Sarnak as a monster race, see Sarnak

Voices will carry the inspiring songs of our victories for generations! For Gorowyn! --Archlord Gor`sok

Bred and magically altered to be the fiercest military, the Sarnak of Gorowyn can be practical and approachable, but when placed in a combat situation, they are unflinchingly dedicated and vicious.[1]

The Sarnak were introduced with the Rise of Kunark expansion.

Originally created by the Iksar emperor, Atrebe Sathir[2], by a magical cross-breeding of Iksar and Dragon, as soldiers. With Atrebe's fall the Sarnak went feral and spread into the wild. These are the Di'Zok.

Recently, Spiroc mages found a way to reawaken and improve the Sarnak, once again as soldiers, for their battles against the Dragons and Droag. These new Sarnak are tougher, stronger, and more resistant to disease than the previous breed[3]. The Sarnak were not willing to be enslaved a second time, and overthrew their would-be masters.[4]

Now, they face attack and extinction on two fronts; on one side, the Haoaeran Spiroc who wanted to enslave them are not really willing to live beside them as good neighbors, and on the other hand The Ring of Scale and their Dracurion Droag allies, for whatever reason, hunt them continuously.

an anchoring tank, as seen in The Grand Athenaeum in Gorowyn.
an anchoring tank, as seen in The Grand Athenaeum in Gorowyn.
The Sarnak have other challenges to overcome as well. At birth, all new-born Sarnak must be placed in one of the anchoring tanks, which were discovered at the site of their rebirth, or they will die.[5] These tanks protect, feed and teach the younglings until maturity when they emerge ready to fulfill their roles in Sarnak society.

Innate Abilities

  • Hydromotion - A self buff that lasts until canceled, this grants the Sarnak the ability to walk and jump under water.
  • Extended Jump - Perhaps due to the hollow bones inherited from their draconic ancestors, and despite their large size, Sarnak can jump a great distance, appearing almost to glide for a time (up to 3 seconds) like a Fae or Arasai, but after this brief levitation, they will fall like the flightless dragonkind they are.

  1. ^ From the Character Generation screen
  2. ^ conversation with Hrath Everstill
  3. ^ conversation with Hrath Everstill
  4. ^ A conversation with Parser Eruche Ska`ele
  5. ^ A conversation with Parser Eruche Ska`ele



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