These are enhancements that help you fight the way YOU want to. Are you going to charge headfirst into battle, or sneak around and stab your enemies in the back?
| Rank | Tactic | Description |
|---|---|---|
| 11 | Centuries of Training | Upon striking a target with a direct damage ability there is a 25% chance to inflict an additional X damage over 5 seconds. |
| 13 | Divine Fury | You deal 25% more damage, but all your healing becomes 20% less effective. |
| 15 | Empowered Lores | Whenever you critically hit with an ability that builds either Force or Tranquility, you will gain one additional point. Tactic can not trigger more than once every 3 seconds. |
| 17 | Bend the Winds | Increses your Elemental resistance by X. |
| 19 | Discipline | Increses your Willpower by X. |
| 21 | Isha's Encouragement | Abilities which consume Force or Tranquility have a 20% chance to not expend any points. |
| 23 | Discerning Offense | Your attacks have a 10% reduced chance to be defended against. |
| 25 | Subtlety | All of your heals will cause enemy monsters to hate you 25% less than normal. |
| 27 | Master of Tranquility | Increases your chance to critically heal by 10%. |
| 29 | Restorative Burst | Any time one of your direct healing effects critically heals an ally, you will regain 40 Action Points over 3 seconds. |
| 31 | Hurried Restore | Gift of Life now resurrect allies instantly, but you are stunned for 3 seconds after casting. |
| 33 | Master of Force | Increases your chance to critically hit enemies by 10%. |
| 35 | Transfer Magic | Drain Magic will now also grant 50 Action Points to your defensive target. |
| 37 | Run Between Worlds | Reduces the cooldown time for Walk Between Worlds by 40 seconds. |
| 39 | Desperation | Your healing abilities become 40% more effective when the target is below 25% hit points. |
| Rank | Tactic | Description |
|---|---|---|
| 11 | I'm da Biggest! | Increases your Wounds by X. |
| 13 | Focused Offensive | You deal 15% more damage and all enemy monsters will hate you 15% less than normal, but your armor is reduced by 33%. |
| 15 | 'Ave Another One | Follow 'me Lead will deal an additional X damage over 5 seconds. |
| 17 | Don't Bother Me None | Increases your Spirit resistance by X. |
| 19 | Rugged | Increases Toughness by X. |
| 21 | Lookin' for Opp'tunity | Clobber now removes 6 percentage points from your opponents Morale. |
| 23 | Stab You Gooder | All of your critical hits will deal 25% (level 1) or 50% (level 40) more bonus critical damage. |
| 25 | Menace | Enemy monsters will hate you 100% more than normal on all attacks. |
| 27 | Good wif Shield | Increases Block Chance by 10% when using a shield. |
| 29 | Unstoppable Juggernaut | Juggernaut's cooldown is reduced to 20 seconds. |
| 31 | Dat Was Great! | Increases the duration of "Wot Armor?" by 10 seconds, and will now reduce target's toughness by X. |
| 33 | Youz See Me Blok' Dat'?! | Whenever you Block an attack you gain 4 percentage points worth of Morale. This effect will not trigger more than once every 3 seconds. |
| 35 | Bring 'Em On | Whenever you Parry, you immediately put your "Best Plan" in motion. |
| 37 | Loudmouth | War Bellows (Da Biggest, Da Toughest, Da Greenest) now also deal X damage to your offensive target. |
| 39 | Can Youz Hear Me Now? | Cooldown on Shut Yer Face is reduced by 5 seconds and damage is increased to X. |
| Rank | Tactic | Description |
|---|---|---|
| 11 | Dark Blessings | Heals directed toward you will recover 10% more health. |
| 13 | Focused Offense | You deal 15% more damage and all enemy monsters will hate you 15% less than normal, but your armor is reduced by 33%. |
| 15 | Thirst For Death | Whenever you Critically hit you gain 10 Hatred. This will not occur more than once per second. |
| 17 | Alignment of Naggaroth | Spiritual resistance increased by X. |
| 19 | Rugged | Increases Toughness by X. |
| 21 | Crush Vitality | All attacks now have a 25% chance to lower target's autoattack speed by 25% for 10 seconds. |
| 23 | Bathing In Blood | Any time you kill an enemy, you will regain X health over 9 seconds. |
| 25 | Menace | Enemy monsters will hate you 100% more than normal on all attacks. |
| 27 | Pitiless Feeding | Increases durations of Pitiless Strike, Mind Killer, and Terrifying Foe by 10 seconds. |
| 29 | Unstoppable Juggernaut | Juggernaut's cooldown is reduced to 20 seconds. |
| 31 | Efficient Slaughter | Hate spending abilities cost 5 less Hate to use. |
| 33 | Malekith's Bulwark | Reduces all magical damage that you take by 25%, but also reduces all healing used on you by 15%. |
| 35 | Endless Pursuit | When disrupting an enemey spell you gain a 30% speed boost for 5 seconds and gain 40 Action Points. |
| 37 | Swift Fury | Attacks that spend Hatred have a 25% chance to increase Acton Point regen by 100% for 5 seconds. |
| 39 | Simmering Anger | Gain 10 Hate each time an enemy critically hits you. This effect can only trigger once every second. |
| Rank | Tactic | Description |
|---|---|---|
| 11 | Emperor's Ward | Any time you are attacked, there is a 25% chance that you will become protected by a magical barrier for up to 10 seconds, which will absorb up to x damage. This effect will not trigger more than once every 3 seconds. |
| 13 | Devour Energy | Whenever one of your spells hits an enemy, you have a 25% chance to regain 30 Action Points. This effect can not occur more than once every 2 seconds. |
| 15 | Lingering Fires | Pyroclastic Surge and Flame Breath gain a 25% chance to cause an additional x Elemental damage over 5 seconds to each target hit. |
| 17 | Unwavering Faith | Increases your Spirit resistance by X. |
| 19 | Endless Knowledge | Increases your Intelligence by X. |
| 21 | Fueled from Within | Flames Of Rhuin will now deal x damage, and Flame Shield will now deal x damage. |
| 23 | Sigmar's Favor | Any time that you are healed, there is a 25% chance that you will regain an additional x hit points as well. |
| 25 | Sleight of Hand | Enemy monsters will hate you 50% less than normal. |
| 27 | Power from the Ashes | Meltdown will now restore your action points, returning an amount equal to the Combustion which was expended. |
| 29 | Close Quarters | Your magical attacks will deal 25% more damage if the target is within 45 feet, but 20% less damage if they are further away. |
| 31 | Flashfire | Any time an enemy disrupts one of your spells, your next spell within that next 10 seconds which would normally have a buildup time will cast instantly instead. This effect will not trigger more than once every 3 seconds. |
| 33 | Fan the Flames | Increases the radii of Rain Of Fire and Detonate by 50%. |
| 35 | Distracting Fire | Reduces the cooldown times of Smoke Screen and Fire Cage by 7 seconds. |
| 37 | Embrace the Flames | Burnout will now only deal x damage to you. |
| 39 | Crown of Fire | Any time that you are struck by a melee attack, there is a 25% chance that the attacker will become stunned for 1 second. This stun does not grant immunity. |
| Rank | Tactic | Description |
|---|---|---|
| 11 | Warped Flesh | Any time you are attacked, there is a 25% chance that you will absorb up to X damage. This effect will not trigger more than once every 3 seconds. |
| 13 | Focused Offense | You deal 15% more damage and all enemy monsters will hate you 15% less than normal, but your armor is reduced by 33%. |
| 15 | Chaotic Advantage | Any time you parry an attack, you will regain 75 Action Points. Tactic can not trigger more than once every 3 seconds. |
| 17 | Tzeentch's Warding | Increases your Elemental resistance by X. |
| 19 | Rugged | Increases your Elemental resistance by X. |
| 21 | Flawless Armor | Reduces the chance that an enemy will critically hit you by 10%. |
| 23 | Backlash | Any time you are attacked, there is a 25% chance that you will lash out for X Elemental damage over 5 seconds to anyone who hits you. |
| 25 | Menace | Enemy monsters will hate you 100% more than normal on all attacks. |
| 27 | Quickened Discord | Reduces Blast Wave's cooldown time by 5 seconds and Touch Of Palsy's cooldown time by 10 seconds. |
| 29 | Unstoppable Juggernaut | Juggernaut's cooldown is reduced to 20 seconds. |
| 31 | Critical Suppression | Suppression will now also reduce the victim's chances to defend against attacks by 10% for 10 seconds. |
| 33 | Piercing Repel | Repel will now apply a buff on you that will reduce the armor penetration of all attackers by 10% for 10 seconds. |
| 35 | Hastened Dismissal | Reduces Repel's cooldown time by 50% and increases the length of the knockback. |
| 37 | Power from the Gods | Your auras now restore 5 action points per second for each of your active auras. |
| 39 | Destined For Victory | Any time you block an attack, you gain 200 points of Morale. Tactic can not trigger more than once every 3 seconds. |
| Rank | Tactic | Description |
|---|---|---|
| 11 | Dark Blessings | Heals directed toward you will recover 10% more health. |
| 13 | Divine Fury | You deal 25% more damage, but all of your healing becomes 20% less effective. |
| 15 | Khaine's Blessing | Any time you critically hit an enemy, your autoattack speed is increased by 50% for 10 seconds. |
| 17 | Alignment of Naggaroth | Spiritual resistance increased by X. |
| 19 | Discipline | Increases your Willpower by X. |
| 21 | Khaine's Imbuement | Any time you hit an enemy, there is a 25% chance that they will suffer an additional X Spirit damage over 9 seconds. |
| 23 | Bathing In Blood | Any time you kill an enemy, you will regain X health over 9 seconds. |
| 25 | Subtlety | All of your heals will cause enemy monsters to hate you 25% less than normal. |
| 27 | Bound By Blood | Whenever you heal an ally, there is a 25% chance that you will also be healed for 25% of the same amount. |
| 29 | Restorative Burst | Any time one of your direct healing effects critically heals an ally, you will regain 40 Action Points over 3 seconds. |
| 31 | Murderous Intent | Increases your chance to critically hit by 10% and your chance to parry by 10%, but reduces the effectiveness of your healing abilities by 20%. |
| 33 | Fuled Actions | When you use Restore Essence or Soul Infusion, there is a 25% chance that your next attack will not cost any action points. |
| 35 | Transferred Focus | Any time you critically hit an enemy, your defensive target will become 20% more receptive to healing effects for 10 seconds. |
| 37 | Potent Covenants | Increases the chance for your Covenants to trigger by an additional 15%. |
| 39 | Siphoned Consumption | If Consume Enchantment successfully removes an effect from your enemy, your defensive target will gain 18 health. |
| Rank | Tactic | Description |
|---|---|---|
| 11 | Stoutness of Stone | You recover from Stuns and Knockdowns 50% quicker. You will still gain immunity based on the original duration. |
| 13 | Expert Skirmisher | You deal 25% more damage when you are within 45 feet of your target, but 20% less damage when you are further than 45 feet away from them. |
| 15 | Reinforced Casing | Adds X Wounds to your turrets. |
| 17 | Stubborness | Increases your Corporeal resistance by X. |
| 19 | Steady Aim | Increases your Ballistic Skill by X. |
| 21 | Hand-Crafted Scope | Increases your autoattack speed by 50% when using a gun. |
| 23 | Ancestral Inheritance | Increases your Armor by X. |
| 25 | Clever Recovery | If an enemy dodges any of your attacks, you will regain 75 Action Points. This effect will not trigger more than once every 3 seconds. |
| 27 | Concussive Mine | When your Land Mine detonates, any enemy hit by the blast will become disoriented for 10 seconds, increasing the build times of their abilities by 1 second. |
| 29 | Pierce Defenses | If an enemy blocks, dodges, or parries any of your attacks, their chances to block, dodge, and parry will be reduced by 15% for 10 seconds. |
| 31 | Steady Hand | Reduces the chance that you'll be set back from taking damage by 50%. |
| 33 | Rune of Forging | When you construct a turret, it will gain a protective barrier which will absorb up to x damage within the first 180 seconds. |
| 35 | Proximity Alarm | Increases your chance to detect hidden enemies by 50% as long as you are standing within 20 feet of your turret. |
| 37 | Tangling Wire | After ending or being removed, Barbed Wire will now Snare targets by 40% and deal x damage over 5 seconds. |
| 39 | Coordinated Fire | Signal Flare will now also cause the victim to suffer 15% more damage from all sources. |
| Rank | Ability | Description |
|---|---|---|
| CORE Tactics | ||
| 11 | Whazat behind you?! | Any time you are hit, there is a 25% chance that you will Detaunt the enemy, making them hate you less and causing them to deal 25% less damage to you for 5 seconds. If you hit anyone that you have Detaunted, the effect will end. |
| 13 | Divine Fury | You deal 25% more damage, but all your healing becomes 20% less effective. |
| 15 | Burst O' Waaagh! | Any time you critically hit with a spell that grants Waaagh!, an additional Waaagh! Will be granted as well. Tactic can not trigger more than once every 3 seconds. |
| 17 | Too Smart For Dat | Increses your Spirit resistance by X. |
| 19 | Discipline | Increses your Willpower by X. |
| 21 | Green Cleanin' | If Greener 'N Cleaner successfully removes an effect from an ally, then they will also regain X health over 9 seconds. |
| 23 | RUN AWAY! | Any time you are hit, there is a 25% chance that your movement speed will be increased by 30% for 5 seconds. |
| 25 | Subtlety | All of your heals will cause enemy monsters to hate you 25% less than normal. |
| 27 | Extra Special Mushrooms | Increases your chance to critically heal by 10%. |
| 29 | Restorative Burst | Any time one of your direct healing effects critically heals an ally, you will regain 40 Action Points over 3 seconds. |
| 31 | Dat Makes Me Dizzy | You can now resurrect allies instantly, but you are stunned for 3 seconds after casting. |
| 33 | Mork Is Watchin' | Increases your chance to critically hit enemies by 10%. |
| 35 | Ain't Done Yet! | Spell that spend Waaagh! Have a 10% chance to not expend it when used. |
| 37 | Get Movin'! | Any time one of your groupmates damages an enemy with 'Ere We Go, they will gain 150 points of Morale. |
| 39 | Git Outta Here! | Reduces Eeeek!'s cooldown time by 40 seconds. |
| Rank | Tactic | Description |
|---|---|---|
| 11 | Whazat Behind You?! | Any time you are hit, there is a 25% chance that you will Detaunt the enemy, making them hate you less and causing them to deal 25% less damage to you for 5 seconds.If you hit anyone that you have Detaunted, the effect will end. |
| 13 | Expert Skirmisher | You deal 25% more damage when you are within 45 feet of your target, but 20% less damage when you are further than 45 feet away from them. |
| 15 | Sharp Toofs | Git Em!'s damage is increased to X on your pet's first attack, and its cost is reduced by 15 Action Points. |
| 17 | Too Smart For Dat | Increases your Spirit resistance by X. |
| 19 | Steady Aim | Increases your Ballistic Skill by X. |
| 21 | He's A Biggun' | Your summoned Squig's Strength and Toughness are increased by 4 |
| 23 | RUN AWAY! | Any time you are hit, there is a 25% chance that your movement speed will be increased by 30% for 5 seconds. |
| 25 | Vlever Recovery | If an enemy dodges any of your attacks, you will regain 75 Action Points. This effect will not trigger more than once every 3 seconds. |
| 27 | Strength In Numbas | Any time one of your groupmates hits an enemy, there is a 25% chance that you will regain 100 points of Morale over 3 seconds. This effect will not trigger more than once every 3 seconds. |
| 29 | Pierce Defenses | If an enemy blocks, dodges, or parries any of your attacks, their chances to block, dodge, and parry will be reduced by 15% for 10 seconds. |
| 31 | Pick On Yer Own Size | If an enemy blocks, dodges, or parries any of your attacks, their chances to block, dodge, and parry will be reduced by 15% for 10 seconds. |
| 33 | All By Meself | You deal 25% more damage when you have no pets present. |
| 35 | Sharpened Arrers | Explodin Arrer now deals X damage to the initial enemy, and X damage over 9 seconds with its explosion. |
| 37 | I Got Lots | Your Squig pets no longer have cooldown times. |
| 39 | Da Smell Don't Bother Me | While in your Squig Armor, you are healed for 16 health every 5-seconds. |
| Rank | Tactic | Description |
|---|---|---|
| 11 | Stoutness of Stone | You recover from Stuns and Knockdowns 50% quicker. You will still gain immunity based on the original duration. |
| 13 | Focused Offense | You deal 15% more damage and all enemy monsters will hate you 15% less than normal, but your armor is reduced by 33%. |
| 15 | Rising Anger | Each time you hit an enemy, you gain x Grudge. This effect will not trigger more than once per second. |
| 17 | Stubborness | Increases your Corporeal resistance by X. |
| 19 | Rugged | Increases Toughness by X. |
| 21 | Long-Held Grudge | All of your damaging attacks will cause additional hate based on Grudge. |
| 23 | Ancestral Inheritance | Increases your Armor by X. |
| 25 | Menace | Enemy monsters will hate you 100% more than normal on all attacks. |
| 27 | Sweet Revenge | Increases your chance to critically hit by 15% if you are above X Grudge. |
| 29 | Unstoppable Juggernaut | Juggernaught's cooldown is reduced by 20 seconds. |
| 31 | Seasoned Veteran | Whenever you block an attack you will take 15% less damage for 5 seconds. |
| 33 | Seen It All Before | Snares last half duration against you and when you are critically hit by an enemy, the bonus damage that you suffer is reduced by 15%. |
| 35 | Dwarfen Riposte | Whenever you Parry you also build x Grudge. This effect will not trigger more than once every 3 seconds. |
| 37 | Relentless Training | Grudging Blow and Heavy Blow will cost X fewer action points. |
| 39 | Long Reach | Extends the reach of Shield Sweep and Rune-Etched Axe by an additional 10 feet. |
| Rank | Ability | Description |
|---|---|---|
| CORE Tactics | ||
| 11 | Stoutness of Stone | You recover from Stuns and Knockdowns 50% quicker. You will still gain immunity based on the original duration. |
| 13 | Jagged Edge | Any time you critically hit an enemy, they will begin to bleed, The Giantslayer an additional X damage over 9 seconds. |
| 15 | Wild Gambit | Increases your Strength and Weapon Skill by X, but reduced your Toughness by X. |
| 17 | Stubbornness | Increases your Corporeal resistance by X. |
| 19 | Brute Force | Increases your Strength by X. |
| 21 | Hastened Punishment | Cooldowns on your Exhaustive Attacks are reduced by 25%. |
| 23 | Ancestral Inheritance | Increases your Armor by X. |
| 25 | Flanking | All of your attacks deal 15% more damage when you strike an enemy from the sides or rear. |
| 27 | Honor Restored | All your Exhaustive Attacks have a 25% chance to heal you for X health. |
| 29 | Riposte | Each time you parry an enemy's attack, you will strike them back for X damage which they can not prevent. |
| 31 | Slaughter | Your Action Point costs are reduced by 5 points while Furious and 10 points while Berserk/ |
| 33 | Got No Time For You | All attacks will generate 25% less hate. |
| 35 | Push For More | Your autoattack speed is increased by 25% while you are Furious and 50% while you are Berserk. |
| 37 | The Bigger They Are... | Reduces the cost of Spine Crusher and Deathblow by 25% |
| 39 | Embrace the Pain | Each time you take critical damage, your Strength is increased by X for 10 seconds. |
| Rank | Tactic | Description |
|---|---|---|
| 11 | Emperor's Ward | Any time you are attacked, there is a 25% chance that you will become protected by a magical barrier for up to 10 seconds, which will absorb up to X damage. This effect will not trigger more than once every 3 seconds. |
| 13 | Focused Offense | You deal 15% more damage and all enemy monsters will hate you 15% less than normal, but your armor is reduced by 33%. |
| 15 | Runefang | Whenever you parry an attack, your Strength, Weapon Skill, and Initiative will be increased by X for 10 seconds. This effect will not refresh itself. |
| 17 | Unwavering Faith | Increases your Spirit resistance by X. |
| 19 | Rugged | Increases Toughness by X. |
| 21 | Gilded Shield | Increases your chance to disrupt attacks by 15% as long as you're holding a shield. |
| 23 | Sigmar's Favor | Any time that you are healed, there is a 25% chance that you will regain an additional 18 hit points as well. |
| 25 | Menace | Enemy monsters will hate you 100% more than normal on all attacks. |
| 27 | Biting Blade | Any time you critically hit an enemy, they will suffer an additional X damage over 10 seconds and their parry chance will be reduced by 5%. |
| 29 | Unstoppable Juggernaut | Juggernaut's cooldown is reduced to 20 seconds. |
| 31 | Sun's Blessing | Shield Of The Sun and Perseverance will now cool down 50% faster. |
| 33 | Well-Trained | Smashing Counter, Shield Rush, and Vicious Slash no longer cost action points. |
| 35 | Banish Darkness | Repel Darkness will now cool down 50% faster, and will send the victim flying even further away from you. |
| 37 | Bellow Commands | Battle Commands will restore 5 action points every second for each of your active Battle Commands. |
| 39 | Destroy Confidence | Shatter Confidence will now remove up to 3 Enchantments from the victim, dealing damage for each one that was removed. |
| Rank | Tactic | Description |
|---|---|---|
| 11 | Warped Flesh | Any time you are attacked, there is a 25% chance that you will absorb up to X damage.This effect will not trigger more than once every 3 seconds. |
| 13 | Devour Energy | Whenever one of your spells hits an enemy, you have a 25% chance to regain 30 Action Points. This effect can not occur more than once every 2 seconds. |
| 15 | Infernal Flesh | Daemons will be summoned with X more Wounds. |
| 17 | Tzeentch's Warding | Increases your Elemental resistance by X. |
| 19 | Endless Knowledge | Increases your Intelligence by X. |
| 21 | Unearthly Shriek | Pink Horrors, Blue horrors and Flamers of Tzeentch now have a 15% chance to taunt their targets with every attack. This enrages the target, interrupting any building actions and forces monsters to target your pet for 5 seconds. Taunted targets receive 20% more damage from your daemon. If your daemon is struck 3 times by their taunted target, taunt will be broken. |
| 23 | Backlash | Any time you are attacked, there is a 25% chance that you will lash out for X Elemental damage over 5 seconds to anyone who hits you. |
| 25 | Sleight Of Hand | Enemy monsters will hate you 50% less than normal. |
| 27 | Flame's Kiss | Rend Winds and Flickering Red Fire are now un-defendable. |
| 29 | Close Quarters | Your magical attacks will deal 25% more damage if the target is within 45 feet, but 20% less damage if they are further away. |
| 31 | Lasting Aegis | Increases durations of Aegis of Orange Fire and Boon Of Tzeentch by 10 seconds. |
| 33 | Redirection | Any time you disrupt a spell, you will gain 75 Action Points. This effect will not trigger more than once every 3 seconds. |
| 35 | Surging Power | Increases critical damage from Infernal Blast, Surging Violet Fire, and Surge of Insanity by 50%. |
| 37 | Swift Flames | Reduces Surging Violet Fire's cooldown by 7 seconds |
| 39 | Daemonic Mending | Strengthen Thrall will heal for an additional 33%. |
| Rank | Tactic | Description |
|---|---|---|
| 11 | Warped Flesh | Any time you are attacked, there is a 25% chance that you will absorb up to x damage. This effect will not trigger more than once every 3 seconds. |
| 13 | Jagged Edge | Any time you critically hit an enemy they will begin to bleed, suffering additional X damage over 9 seconds. |
| 15 | Subvert Strength | Any time you critically hit an enemy, you will regain 40 Action Points. Tactic can not trigger more than once every 3 seconds. |
| 17 | Tzeentch's Warding | Increases your Elemental resistance by X. |
| 19 | Brute Force | Increases your Strength by X. |
| 21 | Brush Off | Increases your chance to Disrupt enemy magic by 10%. |
| 23 | Backlash | Any time you are attacked, there is a 25% chance that you will lash out for x damage over 5 seconds to anyone who hits you. |
| 25 | Flanking | All of your attacks deal 15% more damage when you strike an enemy from the sides or rear. |
| 27 | Rend Asunder | Increases Rend's duration by an additional 6 seconds. |
| 29 | Riposte | Each time you parry an enemy's attack, you will strike them back for X damage which they can not prevent. |
| 31 | Deeply Impaled | Any time you Impale an enemy, they will become 10% more susceptible to being critically hit for 15 seconds. |
| 33 | Feeding on Fear | Any time you critically hit an enemy, your chance to critically hit will be increased by 20% for 5 seconds, but you will also become 10% more susceptible to being critically hit. |
| 35 | Unending Horror | Increases Wave Of Horror's duration to 15 seconds. |
| 37 | Widespread Demolition | Increased Demolition's radius to 50 feet. |
| 39 | Piercing Bite | All of your abilities which require a Mutation will now bypass 50% of your enemy's armor. |
| Tactic | Rank | Slots | Range | Description |
|---|---|---|---|---|
| Battle Lust | 1 or 2 | ? | ? | Unknown |
| Brutal Choppin' | 1 or 2 | 1 | Self | When you critically hit with a melee ability there is a 50% chance that your target will take additional damage over 5 seconds. |
| Chop 'Im Again | 1 | ? | Self | Your Berserk lasts ? second(s) longer. |
| Overkill | 2 | 3 | Self | When you critically hit with a melee ability, there is a 35% chance that you will deal damage to another enemy near your target as well. |
| Shrug 'Em Off! | 1 | ? | Self | Your chance to dodge is increased by 25% while Berserk. |
| Rank | Ability | Description |
|---|---|---|
| CORE Tactics | ||
| 11 | Stoutness of Stone | You recover from Stuns and Knockdowns 50% quicker. You will still gain immunity based on the original duration. |
| 13 | Divine Fury | You deal 25% more damage, but all your healing becomes 20% less effective. |
| 15 | Swift Runes | Cooldowns on Oath Rune click abilities are reduced by 30 seconds. |
| 17 | Stubbornness | Increases your Corporeal resistance by X. |
| 19 | Discipline | Increases your Willpower by X. |
| 21 | Cleansing Vitality | Rune of Cleansing will now heal the defensive target for X over 9s if an effect was successfully removed. |
| 23 | Ancestral Inheritance | Increases your Armor by X. |
| 25 | Subtlety | All of your heals will cause enemy monsters to hate you 25% less than normal. |
| 27 | Regenerative Shielding | Each tick of Rune of Regeneration has 25% chance to increase target's armor by X for 10s. During this time their armor will ignore armor penetration from attacks. |
| 29 | Restorative Burst | Any time one of your direct healing effects critically heals an ally, you will regain 40 Action Points over 3 seconds. |
| 31 | Blessing of Grungi | Critical heals will Bless your target for 10 seconds, increasing the power of any heals used on them by 25%. |
| 33 | Potent Runes | Rune of Striking and Rune of Immolation are now undefendable. |
| 35 | On Your Feet! | Rune of LIfe, Rune of Sanctuary and Grimnir's Fury will heal the target for X health over 5 seconds and will restore 70 Action Points when the target is resurrected. |
| 37 | Sundered Motion | Rune of Sundering's cooldown is reduced to 20 seconds and will now apply a 40% movement reduction for 10 seconds to all those hit. |
| 39 | Thick-Skulled | Removes chance to be setback while casting Grungni's Gift, Rune of Mending and Rune of Serenity. |
| Rank | Tactic | Description |
|---|---|---|
| 11 | Centuries Of Training | Upon striking a target with a direct damage ability there is a 25% chance to inflict an additional X Spirit damage over 3 seconds. |
| 13 | Expert Skirmisher | You deal 25% more damage when you are within 45 feet of your target, but 20% less damage when you are further than 45 feet away from them. |
| 15 | Replenishing Strikes | Any time you critically hit an enemy, you will regain 40 Action Points. Tactic can not trigger more than once every 3 seconds. |
| 17 | Bend The Winds | Increases your Elemental resistance by X. |
| 19 | Steady Aim | Increases your Ballistic Skill by X. |
| 21 | Wrist Slash | Grim Slash will now reduce your enemy's Weaponskill by X and Initiative by X for 20 seconds, and increase your Weaponskill and Initiative by the same amount. |
| 23 | Discerning Offense | Your attacks have a 10% reduced chance to be defended against. |
| 25 | Clever Recovery | If an enemy dodges any of your attacks, you will regain 75 Action Points. This effect will not trigger more than once every 3 seconds. |
| 27 | Smoldering Arrows | Flame Arrow's damage over time is increased to X damage. |
| 29 | Pierce Defenses | If an enemy blocks, dodges, or parries any of your attacks, their chances to block, dodge, and parry will be reduced by 15% for 10 seconds. |
| 31 | Distracting Rebounds | Distracting Shot will now also affect any other enemies within 20 feet of your initial target. |
| 33 | Bullseye | Whenever you critically hit an enemy, your chance to critically hit is increased by 20% for 5 seconds, but you also become 10% more vulnerable to being critically hit. |
| 35 | Instinctive Aim | Reduces Steady Aim's cooldown time by 20 seconds. |
| 37 | No Quarter | Any detaunt effects used against you will fade away 50% faster. |
| 39 | Blood-Soaked War | Any time you kill an enemy, you will instantly regain 39 health. |
| Rank | Tactic | Description |
|---|---|---|
| 11 | Dark Blessings | Heals directed toward you will recover 10% more health. |
| 13 | Devour Energy | Whenever one of your spells hits an enemy, you have a 25% chance to regain 30 Action Points. This effect can not occur more than once every 2 seconds. |
| 15 | Grasping Darkness | Doombolt and Chillwind will now also cause the victim to lose 20 Action Points, and will reduce their Strength, Intelligence, and Ballistic Skill by X for 10 seconds. |
| 17 | Alignment of Naggaroth | Spiritual resistance increased by X. |
| 19 | Endless Knowledge | Increases your Intelligence by X. |
| 21 | Infernal Gift | Whenever one of your damaging spells hits an enemy, there is a 25% chance that your other groupmates will gain an Infernal Gift, increasing all damage that they deal by 10% for 10 seconds. |
| 23 | Bathing In Blood | Any time you kill an enemy, you will regain X health over 9 seconds. |
| 25 | Sleight Of Hand | Enemy monsters will hate you 50% less than normal. |
| 27 | Empowered Dhar | Dhar Wind will now restore your action points, returning an amount equal to the Dark Magic which was expended. |
| 29 | Close Quarters | Your magical attacks will deal 25% more damage if the target is within 45 feet, but 20% less damage if they are further away. |
| 31 | Manic Obsession | Reduces Obsessive Focus's cooldown time by 40 seconds. |
| 33 | Triumphant Blasting | Any time you critically hit with a Path Of Destruction ability, the victim will be knocked backwards a moderate distance and mobs will be knocked down. |
| 35 | Hastened Fear | Reduces the cooldown times of Dread Aspect and Grip Of Fear by 7 seconds. |
| 37 | Glorious Carnage | Any time you critically hit an enemy, you will gain 200 points of Morale. |
| 39 | Frozen Fury | Frozen Touch now has a 75% chance to trigger. |
| Rank | Tactic | Description |
|---|---|---|
| 11 | Centuries of Training | Upon striking a target with a direct damage ability there is a 25% chance to inflict an additional X Spirit damage over 3 seconds. |
| 13 | Focused Offense | You deal 15% more damage and all enemy monsters will ahte you 15% less than normal, but your armor is reduced by 33%. |
| 15 | Ensorcelled Agony | Ensorcelled Blow will now cause an additional X Spirit damage over 5s. |
| 17 | Bend the Winds | Increases your Elemental resistance by X. |
| 19 | Rugged | Increases your Toughness by X. |
| 21 | Dampening Talon | Dragon's Talon will now reduce the target's Block and Parry chance by 10% for 5 seconds. |
| 23 | Discerning Offense | You attacks have a 10% reduced chance to be defended against. |
| 25 | Menace | Enemy monsters will hate you 100% more than normal on all attacks. |
| 27 | Isha's Protection | Heals are 20% more effective on you. |
| 29 | Unstoppable Juggernaut | Juggernaut's cooldown is reduced to 20 seconds. |
| 31 | Potent Enchantments | Blade Enchantments will also deal X damage over 9 seconds whenever they trigger. |
| 33 | Poised Attacks | Attacks dealt from Improved or Perfect Balance are 10% harder to defend against. |
| 35 | Forceful Shock | Blurring Shock now knocks back players and knocks down monsters. |
| 37 | Impeccable Reacions | Each time you parry an attack, you will also parry the next attack. This double parry can not occur more than once every 5 seconds. |
| 39 | Adept Movements | Improved Stance abilities now cost 35% less AP. |
| Rank | Tactic | Description |
|---|---|---|
| 11 | Emperor's Ward | Any time you are attacked, there is a 25% chance that you will become protected by a magical barrier for up to 10 seconds, which will absorb up to X damage. This effect will not trigger more than once every 3 seconds. |
| 13 | Divine Fury | You deal 25% more damage, but all your healing becomes 20% less effective. |
| 15 | Hastened Divinity | Any time you critically hit an enemy, your autoattack speed is increased by 50% for 10 seconds. |
| 17 | Unwavering Faith | Increses your Spirit resistance by X. |
| 19 | Discipline | Increses your Willpower by X. |
| 21 | Charged Fury | Attacks which generate Righteous Fuy will now generate 10 additional points. |
| 23 | Sigmar's Favor | Any time that you are healed, there is a 25% chance that you will regain an additional X hit points as well. |
| 25 | Subtlety | All of your heals will cause enemy monsters to hate you 25% less than normal. |
| 27 | Shield Of Faith | Increases your chance to Disrupt enemy spells by 10%. |
| 29 | Restorative Burst | Any time one of your direct healing effects critically heals an ally, you will regain 40 Action Points over 3 seconds. |
| 31 | Divine Reward | After healing an ally with Divine Aid or Healing Hand, there is a 25% chance that your next attack will not cost any action points. |
| 33 | Exalted Defenses | Any time you defend against an attack, your healing abilities will become 20% more effective for 10 seconds. |
| 35 | Intimidating Repent | Repent will now effect all enemies within 30 feet of your target. |
| 37 | Fueled Fury | Whenever you are hit by an enemy, you have a 25% chance to gain 35 Righteous Fury. Tactic can not trigger more than once every 3 seconds. |
| 39 | Divine Petitioning | Reduces Supplication's cost by 15 Action Points. |
| Rank | Ability | Description |
|---|---|---|
| 11 | Dark Blessings | Heals directed at you will recover 10% more health. |
| 13 | Jagged Edge | Any time you critically hit an enemy, they will begin to bleed, suffering an additional X damage over 9 seconds. |
| 15 | Whirling Blades | Your attacks which build Blood Lust will now have a 33% chance to build one additional Blood Lust. |
| 17 | Alignment of Naggaroth | Spiritual resistance increased by X. |
| 19 | Brute Force | Increases your Strength by X. |
| 21 | Increased Pain | Your critical hits will inflict 50% more damage. |
| 23 | Bathing in Blood | Any time you kill an enemy, you will regain X health over 9 seconds. |
| 25 | Flanking | All of your attacks deal 15% more damage when you strike an enemy from the sides or rear. |
| 27 | Frenzied Mayhem | Increases your chance to critically hit by 3% for each Blood Lust point you have. |
| 29 | Riposte | Each time you parry an enemy's attack, you will strike them back for X damage which they can not prevent. |
| 31 | Exotic Venom | Increases the durations of Vehement Blades, Enfeebling Strike, and Treacherous Assault by an additional 5 seconds. |
| 33 | For the Hag Queen! | Your Frenzies will now have a 10% chance per point spent to knock the enemy down for 3 seconds. |
| 35 | Taste of Blood | Any time you take damage, there is a 25% chance that you will cause 15% more damage over 10 seconds. |
| 37 | Swift Pursuit | Fleet-Footed will now also increase your run speed by 25% |
| 39 | Sacrifices Rewarded | Any time you are critically hit by an enemy, you will become protected by a barrier which will absorb up to X damage. This effect will not trigger more than once every 3 seconds. |
| Rank | Tactic | Description |
|---|---|---|
| 11 | Emperor's Ward | Any time you are attacked, there is a 25% chance that you will become protected by a magical barrier for up to 10 seconds, which will absorb up to x damage. This effect will not trigger more than once every 3 seconds. |
| 13 | Jagged Edge | Any time you critically hit an enemy they will begin to bleed, suffering additional x damage over 9 seconds. |
| 15 | Inquisitor's Fury | Each time you critically hit an enemy, your autoattack speed will be increased by 50% for 10 seconds. |
| 17 | Unwavering Faith | Increases your Spirit resistance by X. |
| 19 | Brute Force | Increases your Strength by X. |
| 21 | Flowing Finishers | All of your Executions gain a 50% chance to restore 2 Accusations. |
| 23 | Sigmar's Favor | Any time that you are healed, there is a 25% chance that you will regain an additional X hit points as well. |
| 25 | Flanking | All of your attacks deal 15% more damage when you strike an enemy from the sides or rear. |
| 27 | Righteous Steel | Increases your chance to parry attacks by 10% |
| 29 | Riposte | Each time you parry an enemy's attack, you will strike them back for X damage which they can not prevent. |
| 31 | Penetrating Barbs | Increases the durations of Fanatical Zeal, Burn Armor, and Sudden Accusation by an additional 5 seconds. |
| 33 | Last Rites | Any time you land a killing blow on an enemy, you will regain X health over 9 seconds. |
| 35 | Vindication | Each time you disrupt an enemy's spell, you will deal 35% more damage for 10 seconds. |
| 37 | Empreror's Commendation | Burn Armor, Fanatical Zeal, and Sudden Accusation will also grant you X points of Morale. |
| 39 | Blood, Faith, and Fire | Any time you land a killing blow on your enemy, all of your groupmates within 30 feet will regain X Action Points. |
| Tactic | Rank | Slots | Range | Description |
|---|---|---|---|---|
| Backlash | 1 | 1 | Self | Any time you are attacked, there is a 10% chance that you will become surrounded by magical energy for ? seconds, which will lash out against anyone hits you. |
| Brittle Vitality | ? | 3 | Self | Ritual of Exsanguination deals 10% more damage, but Ritual of Fragility drains 15% less armor. |
| Chaos Bearer | 1 or 2 | 1 | Self | All of your ranged attacks cost 10% fewer action points. |
| Corrupt the Soul | 1 or 2 | 1 | Self | All enemies afflicted by your Harbinger become additionally, reducing the effectiveness of any heals cast on them by 25%. |
| Devotion | 1 | 1 | Self | Increases your Willpower by +1 per level. |
| Gift of the Daemonic Prince | ? | ? | Self | Damage of Daemonic Fury is increased by 20%. |
| Hastened Instability | ? | ? | Self | The cooldowns on abilities granted by your Marks of Chaos are reduced by 15%, but cost more Action Points. |
| Infinite Knowledge | 1 | ? | Self | Increases your Intelligence by +1 per level. |
| Insight of the Schemer | ? | 2 | Self | Increases your Intelligence. |
| Manipulation | 1 | 1 | Self | Your Toughness is increased, but your Lumina and Spirit resists are slightly reduced. |
| Masterful Recreation | ? | ? | Target | Tzeentch Shall Remake You will also heal the target resurrected. |
| Overwhelming Despair | ? | ? | Self | The Daze effectiveness of your Harbinger is increased by 5%. |
| Part of the Plan | 2 | 1 | Self | You have a ?% chance to completely ignore any effects which set you back, interrupt you, or disrupt you. |
| Relentless Concentration | ? | 3 | Self | Dark Ritual durations are increased by 25%. |
| Sealed Fate | 1 | 1 | Self | The effect of your Harbinger on your enemies is increased by ?%. |
| Subtlety | 1 | 1 | Self | All of your attacks will cause your enemy to hate you _% less than normal. This has no effect on enemy players. |
| Swift Changes | ? | ? | Group | Your group's Initiative is increased. |
| The Hand of Destiny | ? | ? | Group | When Harbinger bearer dies, your group is healed. Cannot occur more than once every 20 seconds. |
| Touched by Tzeentch | ? | ? | Self | Your melee attacks have a chance to cause additional Corporeal damage. |
| Tzeentch's Warding | 1 | 1 | Pet | Increases your Elemental resistances. |
| Tzeentch's Wrath | ? | 3 | Self | Any time you are hit in melee, there is a 25% chance your attacker's Strength and Toughness will be reduced for 12 seconds. |
| Unbearable Abhorrence | ? | ? | Self | Unknown |
| Violent Deformation | ? | ? | Self | Damage caused by Tumultuous Warping is increased by 20%. |
| Warping the Spirit | 1 or 2 | ? | Self | Whenever the bearer of your Harbinger dies, you gain ? action points and are ? healed. |
| Winds of Chaos | 1 or 2 | 1 | Target AOE | Your Dark Rituals will also deal ? damage every ? seconds to all enemies within the area. |
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