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Tradeskill Apprentices (EQ2)  

Check out our Tradeskill Apprentice Recipe Filter list!


A tradeskill apprentice is an NPC that you can hire to work for you in your house. You must be at least tradeskill level 10 to get a Tradeskill Apprentice. Players will receive a notice in the mail prompting them to hire an apprentice.

Speak to a Tradeskill Apprentice at:

  • Freeport: Coalition of Tradesfolke in West Freeport at 49, -18, 87
  • Qeynos: The Ironforge Exchange in North Qeynos at 339, -20, -95 .
You will receive the appropriate Tradeskill Apprentice Contract for the race you chose. Once you accept a contract that NPC disappears for you. The contracts are No-Destroy. You may only have one apprentice at a time, but you can swap your contract for another if you like to change apprentices (any ongoing research will be lost, so it would be better to wait until after your current recipe is done researching).

Enter the home you want the apprentice to work from; right-click the Tradeskill Apprentice Contract you were given and select "place" to place the apprentice.

Hail the apprentice and ask to see the status of the research. This will pop up a Tradeskill Research box where you can choose which Ancient Knowledge you want your apprentice to research! The amount of recipes available for your class and tier and the length of time they will take to research varies.

Contents [hide]

Types

As of November 26 (in Beta) there are three appearances: Human Tradeskill Apprentice, Othmir Tradeskill Apprentice, and Coldain Tradeskill Apprentice. There is no difference between them but the appearance.

GU63 Apprentices

Game Update 63 added two tradeskill apprentices, both of which are obtained via adventuring in Skyshrine and require at least a level 90 adventurer class to obtain. One is available in the solo/duo mission instance accessible during the quest Collapsing the Capitol. The other is available in one of the raid zones.

The solo/duo obtainable apprentice is garnered from a tradeable item that you may be able to find on broker by searching for "Deshniak's Research Prism". Yelnar is the raid apprentice, obtained from the quest Etch the Stone. Once the prism is used it will become a no-trade house item that will research new recipes. Unlike their predecessors, these particular apprentices have no way to speed up their research. The recipes use Tier 10 rare harvests as well as item drops from Skyshrine heroic and raid content (depending on apprentice recipe and excluding furniture--those only use multiple T10 rares).

Customization

When you accept the Tradeskill Apprentice Contract you also receive a Home Uniform Mannequin; place this to dress your apprentice. Place the desired appearance clothing on the mannequin to make that available to your apprentice.

To customize your apprentice, right-click it and choose "Customize". In this window you can select outfits from your mannequin and rename your apprentice.

Uses

Like a real world apprenticeship, the apprentice works for a more experienced crafter and learns from them; the more experienced crafter benefits from an apprentice who can be put to work doing research or extra work or other tasks that they would not have time for on their own. The tradeskill apprentice in EQII will discover recipes for you. Each crafting class can potentially gain close to 100 recipes through the tradeskill apprentice.[1]

Research

To start or check on research, hail your apprentice or right-click and select "Show Research Window". The amount of time required depends on the level of the recipe being researched.

When your apprentice is researching you can sometimes impart knowledge on them to speed up their research. Imparting knowledge gives a 4 hour reduction and can be done once every 24 real life hours.

You can also speed up research by doing quests to replace your apprentice's equipment. For example, you can get a level 89 quest at level 90 with a reward of Pouch of Unused Materials. For the quest task you are given a recipe to craft; do so and return to your apprentice.

The Pouch of Unused Materials will have random harvests (likely equivalent of your crafter's tier), potions or a chance at a rare component that is used in ancient recipes. Known rewards (excluding harvests):

Recipes

The recipes are all called "Ancient Knowledge" or "Recipe," and are researched much like spells and combat arts.

The recipes will use components dropped from heroic content of the appropriate level range, and will make desirable items, many of which have unique effects and appearances. This will also include some of the extra-cool looking decorations that can be used in the reforging system to add particle effects to your weapons. [2]

All procs and worn effects on all armor, weapons, and accessories produced from these recipes will be new.[3]

Craftsmen

  • Carpenter: Earrings
  • Provisioner: Mastercrafted Food & Drink; Belts
  • Woodworker: Bows, throwing weapons and Wands
Outfitters
  • Armorer: mail and plate forearm and chest slot (Melodic, vanguard, devout and reverent)
  • Tailor: cloth and leather forearm and chest slot (cloth, gi, tunic)
  • Weaponsmith: Weapons: dagger, blade, staff, sledge, mace, longsword, greatsword, katar, bo staff

Scholars

  • Alchemist: Rings (clutch, ring, ring, band)
  • Jeweler: Bracelets
  • Sage: charms (crag, jewel, stones and gemstones).

Rare Components

The rare components for the researched recipes come from Heroic content and Exquisite chests.

Achievements

Apprentice Prefixes

As you research more recipes your tradeskill apprentice's prefix title will change. This is purely cosmetic and has no bearing on their efficiency to research.

  • Apprentice: 0 - 9 recipes researched
  • Journeyman: 10 - 24 recipes researched
  • Expert: 25+ recipes researched

December 6, 2011


  1. ^ Q&A with Brian "Omougi" Ferguson
  2. ^ Q&A with Brian "Omougi" Ferguson
  3. ^ Q&A with Brian "Omougi" Ferguson

This page last modified 2012-05-14 10:04:38.