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level (WoW)

Levels are an indication of relative power that can apply to characters, mobs, npcs, quests and items.

The higher the level, the more powerful the thing related to it is.

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Character Levels

Characters starts the game at level 1, and earns level by gaining experience.

Higher level gain significantly increase Health, Mana (when applicable) as well as access to more powerful abilities and items.

The "level cap" is effectively the last level in the game. At WoW's release, it was level 60, and has since been pushed back to 70 with The Burning Crusade expansion pack.

Mobs and NPC levels

NPC and Mobs' level is static, it doesn't change once they are created on the server.

The level of a npc indicates just how powerful he is if engages in combat as well as what types of abilities he is likely to use.

Two mobs of similar level should pause a similar challenge, give similar experience and award similar reward for being slain.

Items

Most items are given a minimum level required for them to be equipped.

Items also have a 'Item level' (or iLevel) that determine how many points they have allocated to their statistics.

The Color System

When viewing another player, mobs, npc or even a quest in your quest log, you will see a color scheme to show you the difference in level between your character and the targeted 'object'.

  • Skull is 10 or more levels higher than your character, or in the some cass, a Boss mob. There's no such thing as a 'skull level' quest, Quest that far above your level cannot be picked up.
  • Red is 4 levels higher than you. Those quests/mobs/players should usually be avoided.
  • Orange is 3 to 4 levels higher. While those quests/mobs/players can be challenging, they can sometime be defeated.
  • Yellow is up to 2 levels lower or higher. This is the usual level range at which players fight, there is no penalty in fighting those.
  • Green limit changes depending on your level, but always implies the target/quest is at least 3 level lower then you are. Green quest/mob/players are usually easy encounters, and thus will give lessened reward for being completed/defeated.
  • Grey is anything below Green and offer little to no challenge to your character.

It is important to note that on top of the skull/red/orange target having more Health and damage, you are further penalized by having an increased miss rate and lowered critical rate against target that are Skull, Red or Orange. The higher level foe however, see his hit rate and critical rate increase, making the fight usually quite one sided.

World of Warcraft
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