...or only one? And if so which hatch controls which gate?
Thanks
Edit: okay, one furance hatch moves all gates, no matter where it is located.
Usually one invisible guy goes to the hatch at the west side of G-6 and operates the gates from there. Then the party moves past the gate in F-10 to the hatch north of it. Now the lonely one in G-6 can operate the gates again, since his way back was cut off earlier, or the group in F-10 uses the hatch there.
The lonely one can go now back to Oldton Mov. and re-enter Newton in the south. The group at F-10 operates the gates once more, and they can re-unite there. From there on I don't know how to procede.
Did only Bugbear Matman, and that was enough to do get there.
Edited, Jul 25th 2008 9:11pm by Arnulf