Spire of Dem  

Type: Battlefield
Region: Emptiness
Min Level: 1
Max Level: 75
This Area requires Promathia
Connected Areas:Promyvion - Dem
Quests for Spire of Dem
Mobs found in Spire of Dem
Items found in Spire of Dem

Updated: Fri Jul 3 19:54:06 2009

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Promyvion Dem Strategy
# Mar 06 2005 at 10:01 PM Rating: Excellent
2,259 posts
[ Promyvion: Dem - Notes & Strategies ]

Since there seems to be a lack of information on Promyvion: Dem, I thought it wouldn't hurt to write this up.

To provide an opening summary, the point of the Promyvion missions is to enter the various Promyvions, defeat the Memory Receptacles on each floor to proceed, and ultimately, to conquer the BCNM in the tower at the very end.

[ Items to Bring Along ]

1. Potions

Everyone, including mages, should have Potions and/or Hi-Potions. I personally brought along a couple Hi-Potions, but numerous Potions, since those can be used instantly. Though I did not have to use them all, you never know when things may go wrong, but I'm sure many mages have died while waiting for their MP to regenerate.

For those who are unfamiliar with them, Potions regenerate Hit Points (HP).

2. Ethers

All mages should have some Ethers, if not Hi-Ethers. Drinks can only do so much. If you're in a pinch, and you need that MP, that's it right there: You need that MP. Alternatively, you can bring along Mulsum, which gives you less MP, but which also works instantly. I personally had two Ethers and did not have to use them.

For those who are unfamiliar with them, Ethers regenerate Mana/Magic Points (MP).

3. Regen/Refresh Items (e.g. Drinks)

For the sake of the Promyvions, I brought along Yagudo Drinks, and I highly recommend them to any mage who is going to Promyvion. Naturally, if you can't afford a whole bunch of them -- I took seven -- try to at least buy some MP regenerating juices. For melee, you can bring along HP regenerating items if you want to, but you won't want to use them in the middle of the BCNM battle. Having HP regen isn't nearly as useful as having a Potion or a Hi-Potion in that inventory slot instead. Still, if you have room to spare, and want to bring some, by all means; just make sure you have the essentials taken care of first.

4. Anima

See the next section for an explanation of anima and their value.

[ Anima & Traveling to the Goal ]

If you haven't farmed for anima before, know that you should. They can make or break the battle against the boss of any Promyvion, and although they're 2,000G a pop, they're still worth it. Why? Here's a few reasons: The drop itself is free, and relatively common -- if you're used to coffer key drop rates, you'll love this in comparison -- and you'd have invested much more money into Potions, Hi-Potions, Ethers, Yagudo Drinks, and more that you could potentially lose with nothing gained.

In short, consider anima to be Promyvion insurance: It won't guarantee that you'll be completely satisfied in case of an accident, but you'll have some coverage, at least.

Go with a PT to your Promyvion of choice, kill mobs, and get Recollections (e.g. Recollection of Guilt). Bring these to Harith in the Grand Duke's Palace in Ru'Lude Gardens of Jeuno (the small building next to where Maat is standing). {Trade} him the Recollection and 2,000G. It will be instantly made into an anima for you, which you can use on the enemy like any other item. (You do not {Trade} it to the enemy!)

Read the following item descriptions to gain an understanding of what they do, and where their respective Recollections drop:


Now, on to your journey to the ENM! Most likely, you won't have a map. Don't be worried about that. The Promyvions are vaguely maze-like, but there are no walls, so you can see across a gap and get your bearings. Furthermore, you'll need someone with Wide Scan, and I'll get into another reason for that shortly; the first is because they can find the Memory Receptacles. Those are your goals.

[ Warp (Memory Receptacle) Locations ]

On fighting the Memory Receptacles: Make sure that everyone stays away from them! Your tanks can {Provoke} them, but unless they can somehow manage good DMG against them, it's better to keep them far away. The Memory Receptacles' AOE attack will send you flying out of melee range anyway, and it will build up to a lot of DMG over time. The best strategy is to have a SMN's Avatar (suggestion: Ramuh), a BLM's nukes, and a RNG's Ranged Attacks doing the dirty work. Let the melee kill the Strays, and the RNG if absolutely necessary. Keep defensive buffs up, too.

The first gate I entered was not far from the entranceway at all. My party ran in a straight line, and got right to it. Our Wide Scan user, a RNG, found it easily.

The second gate I entered was at (D-8).

The third gate was at (G-13), but on the third floor, you may run into a fake Memory Receptacle. This is another reason why having someone with Wide Scan is essential. Without it, you may run around Promyvion for hours, risking life and limb, only to find a Memory Receptacle that winds up being fake in the end.

On the final floor, you won't have to fight a Memory Receptacle, and your best plan is to run for the zone while avoiding aggro. That's right, there's a zone! Considering, if you do get aggro, get ready to haul. If you don't make it, don't drag your party members into your death; let your WHM {Raise} you when it's safe to do so. If you don't think your EXP is expendable, you should not be doing Promyvions.

Using POS reports as checkpoints, here's a rough idea on how to get to the big tower (zone): 1. Run to (K-5). 2. Run from here to (J-6). 3. Run straight from there to (I-7), and take a right at the corner. 4. (1-8), which is right around the corner, is your destination. Really, as long as you know you're going to (I-8), you're golden.

[ About the Boss ]

Happy opening note: This ENM (Empty Notorious Monster), Progenerator, does not have AOE attacks! Enjoy.

The boss you'll be fighting is notorious for the small clones of itself -- henceforth referred to as "babies" -- which it spawns. If you think you can get away with it, they're so small of a concern that you can actually ignore them and defeat the boss regardless. Some people will suggest that you don't pay attention to the babies. My party did.

In our situation, the RNG handled the babies. They would use Ranged Attacks on them until they were defeated, and afterward, they would concentrate on the ENM again. If you have a SMN, {Thunderspark} from Ramuh is useful against the babies as well. Your BLM's -ga spells are not as useful as they are in other applications, but your mileage may vary.

To note, our PT consisted of a WHM/BLM (myself), two WAR/NIN, one RNG/NIN, one BLM/WHM, and one SMN/WHM.

Summarized strategy: Buff at beginning (Protectra, Shellra, Blink, Stoneskin, Utsusemi). Heal MP to full. SMN uses {Astral Flow} at beginning if available, and lets Ramuh own the Progenerator while the WAR/NINs hold it still. Make sure all hits connect! Whether the SMN had {Astral Flow} or not, you would proceed with the WAR/NINs holding it as still as possible. RNG, BLM, WHM and SMN keep their distance, in case they get aggro. (Why, considering that there's no AOEs? Simple: This ENM hits HARD.) Start using animas when it's about half-dead or in case of an emergency. Endure and win.

Now, you may be thinking: What kind of a strategy is that? It's simple, straight-forward, and it's what you have to do. This ENM's strength is its physical attacks. You must outlive it while steadily dealing DMG, and keeping yourself (and possibly others) alive.

[ White Mage Specific Notes ]

Considering that I went as a WHM, here's my little notes section.

1. Concentrate on MP+ gear, not MND+. This is usually expected of WHMs regardless of race and situation, but you will need it here. These battles are rather long, and you will need to {Cure} a lot. This enemy's physical attacks and specials will nearly rend your PT members lifeless (knocking them down from full HP to sub-100 HP in one strike). {Cure} IIIs will happen. You'll need the MP to make them happen.

2. Eat items that expire quickly and help with MP regen while traveling to the boss, like cookies. Bring along a pie for the final ENM battle. You will not need so much MP while fighting Memory Receptacles or general mobs, so go ahead and eat cookies -- I personally chose Ginger Cookies -- while making your way through Promyvion. This will help you /heal to full faster, and your PT will get to the end quicker. When you're about to go into the ENM battle, however, pop a pie and /heal to full again. I used a Rolanberry Pie.

3. Keep Blink and Stoneskin up, but not at the sacrifice of your fellow PT members. Cast it after you've just defeated a Memory Receptacle, when there's a tangle of mobs in your path that you're waiting on, or while others are /healing and you have a healthy amount of MP over them. Only cast it in battle if your tanks have {Regen}, your MP is in good shape, and, basically, your immediate Curing attention is not needed. Do not cast them during the ENM battle, only before. They should not wear off during the battle unless you take a very long time or are getting the stuffing beaten out of you (which, hopefully, won't happen much; I drew aggro twice, and was only hit once, even though I had to toss out {Cure} IIs and IIIs. Simply be careful). If they do wear off in the ENM battle, you should grin and bear it. Everyone else in your PT needs your healing power. Just be careful about how you distribute it.

4. Regularly pop MP regen drinks during the ENM battle, but don't waste them beforehand. Self-explanatory. I only had to /heal once during the ENM battle, and the BLM/WHM took up Curing while I did so. Those Yagudo Drinks are expensive, but you'll be spending even more Gil if your PT is defeated repeatedly. Pop 'em like candy.

5. Do not waste MP on {Banish}. In {Promyvion - Mea}, the regular mobs were, on average, weak to {Banish}. I had a lot of fun nuking and healing simultaneously (within reason, of course, my primary focus being my PT's health). In Dem, that's not the case. Additionally, and regardless of what Promyvion you're in at the time, don't bother casting {Banish} on the ENM.

Aside from the WHM basics, like keeping {Regen} up on the tanks and melee, that about covers what I did specifically for Promyvion.

[ Closing Notes ]

Party Members of Pandemonium: Salya, Vauclaran, Silmaure, Robynbanks, Wicked, and myself, Kohan.

I hope this helped someone. Our PT did not know what to do and could not find a good guide, and we only proceeded thanks to the words of our fellow Pandemoniacs and one PT member who did it once prior. Good luck to you.
RE: Promyvion Dem Strategy
# Feb 16 2006 at 1:00 PM Rating: Decent
Nice post!! But links are dead not sure if it happened over time or if you quit playing but just thought i would mention the links dont work, other then that great job ^^

Ps: Would rate up but uhh dont think you need it :P
Easiest Promyvion area
# Nov 13 2004 at 3:20 PM Rating: Decent
I have completed the 3 initial Promyvion areas (Dem, Holla and Mea), and I can personally attest that this BC is the easiest of the 3. The journey in to this Spire is probably also the easiest -- my LS brought in 2 balanced parties, Allianced to get past the Memory Receptacles, and we had no problems getting past them all when properly organized, rested and with food. Holla is, by far, the hardest, but any one of these BC battles are made considerably easier with a nice supply of Animas and also the proper job makeup (SMN 2-HR, properly used and repeated with Ethers / Yagudo Drinks REALLY shines here). The journey into the BC past the Memory Receptacles is also alot easier if you bring a full (18-player) alliance, but not required if you know what you're doing and have _1_ person leading. And yes, don't let your groups get separated! You'll die faster than you can call for help. Prepare properly and the Promyvions will be a thing of the past. See you in the new areas :)
Im so going back there !
# Oct 07 2004 at 4:09 PM Rating: Decent
Its bloody hard inside Pormyvion.
my party went in with a full alliance and made it to the third lv. the fourth is where the spire is.
and we died.. a tip to thouse that are going in there... NEVER SPLIT UP!! this is what killed half my alliance.

but it was realy fun though.. i recomend doing it with ppl that you like ^^

have fun ^^
# Sep 23 2004 at 4:54 PM Rating: Decent
Is this why one crag crystal at each crag is broken? =/
lvl 30
# Sep 18 2004 at 12:51 PM Rating: Decent
I can attest to the lvl 30 cap. Just today i saw a huge alliance of lvl 75 JPs camped outside the crags of Dem. All of them had lvl 30 and under equipment. So it must be some sort of special quest
# Sep 15 2004 at 5:10 PM Rating: Decent
409 posts
pixiedeath wrote:
I dont know if this is true or not becuase i have not played CoP yet

No one has ^^;

-Rakirte on Kujata
RE: Bweem
# Sep 17 2004 at 10:00 PM Rating: Decent
37 posts
No one has ^^;

No one on this continent, anyway. Japan and Europe got the expansion yesterday, but we have to wait 'til the 21st.
the spires
# Sep 14 2004 at 11:15 PM Rating: Decent
215 posts
i dont know if this is true or not becuase i have not played CoP yet and can therefore not confirm this to be true...but, i heard that upon entering the spires you will be capped at lv30 and inside the spire you fight things called the watchers or something<can't remember the name atm> but the spires are involved with the emptiness that is consuming vana'diel.
well, thats all i basically know as of yet...hope it helps. i havent pre-ordered the expansion pack so i wont be getting it for a while ;;

=============Greetings from Unicorn!==============
Any relation to the Holla's
# Sep 14 2004 at 4:48 PM Rating: Decent
19 posts
Does anyone know if these 4 new areas are related to the respective holla's?
RE: Any relation to the Holla's
# Sep 14 2004 at 8:45 PM Rating: Decent
i believe you mean crags, and yes, these areas may be a "dynamis" type version of the crags....
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