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The Walk of Echoes is a timeless realm, a wasteland of futures and memories that were never meant to be. Accessible through the Cavernous Maws scattered through Vana'diel during the Crystal War Era, the Walk of Echoes is a labyrinth of floating pillars, stairways and walkways beneath the hulking presence of Atomos.
This zone is the location of several cutscenes in Wings of the Goddess missions; it is also the site of several battlefields where high-level players can test their mettle.
To enter the Walk of Echoes, examine the Veridical Conflux in Xarcabard (S) to speak with the moogle Kupofried. Buy a Kupofried's Medallion for 1000 gil. Examine the conflux again to warp to Walk of Echoes.
Several other veridical confluxes can be found inside the Walk of Echoes, and each leads to different battlefields. Up to 36 players can enter each battlefield, and each presents its own challenge to adventurers. The time limit to finish each battle is 30 minutes, and the clock starts ticking as soon as enemies are engaged. No time extensions are possible. Players can continue entering the battlefield up until the time limit has expired.
The number of battlefields is initially limited, but more battlefields will become available as players progress through the beginning battlefields.
Each battlefield contains four groups of monsters; each group has one boss-level monster and four to six smaller monsters. The smaller monsters tend to be resistant to either melee damage or magic damage. They are immune to sleep, but vulnerable to bind and gravity. These enemies attack in waves after a single monster is pulled.
All participants in battlefields will have the chance to cast lots on items dropped by monsters, but only participants whose contributions in battle were significant will be able to lot. Highly evaluated participants may receive additional rewards. Some players who satisfy certain requirements may also receive temporary items.