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Outer Horutoto Ruins  

Type: Dungeon
Region: Sarutabaruta
Min Level: 5
Max Level: 90
Connected Areas:East Sarutabaruta
West Sarutabaruta
Quests for Outer Horutoto Ruins
Mobs found in Outer Horutoto Ruins
Items found in Outer Horutoto Ruins

Overview
Zone TypeDungeon
RegionSarutabaruta
ExpansionOriginal
Level Range5 to 90
Entry RequirementNone
EscapeEast Sarutabaruta
Activities
Weather
Fellowship NPCYes
ChocoboYes
Final Fantasy XI
Wikibase™
Areas

Description

Beneath the grasslands of Sarutabaruta sprawls the catacombs of the Horutoto Ruins. Above ground, the entrances to these ancient tunnels are found within the giant, tree-like towers scattered across the savanna. The tunnels, rooms and caverns within are home to goblins, bats, beetles, skeletons and numerous other monsters.

Nobody really knows the purpose of the Horutoto Ruins, though a magical energy continues to emanate from their depths.

Points of Interest

  • Two notorious monster cardians for the mission The Jester Who'd Be King can be found at G-8 on the second map.
  • A trio of lower level notorious monsters can be found in the Lilac Tower.
  • Several lower level cardians can be found in the Lilac Tower.
  • Higher-level cardians can be found in the Amaryllis Tower.

Maps

The Horutoto Ruins Map is obtained from the quest Glyph Hanger.

Map 1 Map 2 Map 3 Map 4 Map 5

Treasure Chests

Treasure Items

Screenshots from Windurst Woods:

This page last modified 2009-09-16 20:00:10.

Updated: Fri Jul 22 03:01:04 2011

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map
# Jan 20 2004 at 10:30 PM Rating: Default
hey guys, where do i buy the map for t his plaace if the map exist?
RE: map
# Aug 08 2004 at 4:47 AM Rating: Default
Its quested.
Gizmos
# Jan 19 2004 at 8:57 AM Rating: Default
Does anyone know what the Gizmos do? Do they need to be hit in sequence?
RE: Gizmos
# Apr 04 2004 at 10:03 AM Rating: Decent
The gizmos are for the mission and they don't need to be clicked in any order, just remebered which ones you did click and which ones you didn't. ^__^
nick
# Jan 06 2004 at 11:32 PM Rating: Default
i cant further in the ruins from the first level in the outer haruto ruins i found the crack in the wall but said the door wont move what should i do
nick
# Jan 06 2004 at 11:32 PM Rating: Default
i cant further in the ruins from the first level in the outer haruto ruins i found the crack in the wall but said the door wont move what should i do
Why Horutoto?
# Dec 22 2003 at 7:35 PM Rating: Default
Errrr... you shouldnt be trying to level in the ruins...

Level from 1-5 in Saruta, 5-8 in the northern regions of Both East and west saruta, 8-10 in Tahrongi Canyon, 10-15 in Shakrimi Maze in a party, Slowly making ur way out through Buburimu and take a boat to Selbina, 15-18 in Valkrum dunes, 18-24 in Quifim (Jueno).

And so on.
RE: Why Horutoto?
# May 21 2004 at 2:02 PM Rating: Excellent
**
281 posts
and why not?

why should every one follow the same path for leveling?

since you can search throw all the known world for members, why not risk the chance of leveling in a place which is not overcamped?
RE: Why Horutoto?
# Jan 11 2005 at 3:23 PM Rating: Good
**
634 posts
Wow... the Ruins contain absolutely the best place to level low lev players in the entire game, IMHO.

The NW tower in West Saruta (North of Giddeus) is nicknamed 'Gobbie Heaven' by many, and is an excellent place for lev 4-8 I think it is.

There is a decent sized room filled with various low lev bats and gobs - solo or duo there with Signet on and you'll get a lot of fast XP and some decent drops for the level (lots of crystals, wild onions, grass cloth, etc)

The best feature is that there are several side passages that can be used for aggro free resting. Yay.

Edited, Tue Jan 11 20:13:29 2005
Cards? Heh
# Dec 15 2003 at 4:51 PM Rating: Default
I went into the ruins in way north east sartabarta, with my thief, and wiped everything easy, first level, then I fought a bomb, and died. Went back with my thief, 10 levels higher than my warrior, and fought the bomb, was too weak for me this time. Still kicked my ***. Shows what? Don't solo in ruins, and don't be a thief.
RF
# Dec 12 2003 at 11:12 PM Rating: Default
So to get into the inner all I have to do is go to one of those trees right?

Then when I'm side I look for a crack?
Ruins
# Dec 06 2003 at 4:26 PM Rating: Decent
There are, I believe, 6 entrances to the ruins, 3 in each Saru. Look on the maps for the tree trunk looking things, then when inside, look for cracked walls.
I have wandered in several of them, Cardians are too nasty to mess with (14 RDM) but the beetles were not too bad to solo. Just make sure to check before you attack.


Lilyth, 14 RDM, Garuda
The wrong way
# Dec 05 2003 at 12:19 PM Rating: Default
If uyou a re a Windurstian doing the first mission you should not be seeing beetles at all. If you are seeing beetles you are going the wrong way for the first mission. The most you should see are goblins and bats. The beetles are behind a cracked wall you should not be goin anywhere near there is another cracked wall you should enter. so follow sum1 who knows the rite way on mission 1 n youll be fine.
#Anonymous, Posted: Dec 03 2003 at 5:19 PM, Rating: Sub-Default, (Expand Post) I find the Outer Horotutu Ruins very frustrating and I do blame Square Enix for it. It seems to me the others get to complete their first mission quite easily in comparison to the Windurstians (is this a mistake? or did Square Enix do this intentionally?). I'm a Level 13 BLM and have been mainly soloing. Leveling up has been so slow in the 12th and 13th that I hesitate to go to the ruins at all now, for fear of losing 200 hard earned (time-played) exp. Those BEETLES do me in. The Goblins and undead are easy for me, no matter what ilk. It's not fair that we have to stay in BABYLAND just because I might have to be Level 18 or something before mastering the Ruins. I have made it to the gate, but it was behind a WARRIOR once and I think he was clearing the way for me. The gate was closed, so I assumed it was because I did not have the map, because I didn't at the time, but now do. OH and does anyone know what a METEORITE is for? And for anyone interested, BLM's like to NUKE when they are angry........kill 'em ALL dead in one drop! And I very seldom use mana. Its not mp that blm's are lacking, its hp. SO TOAST 'EM FROM 2 MILES AWAY!! To level up though for a BLM in the teen's, you have to use the weakest magic and then beat them with your trusty little staff - that's the only way you will get EXP.
RE: THIS PLACE IS MADNESS!
# Jan 16 2004 at 7:25 PM Rating: Default
first of all your an idiot for trying to solo hard monsters and doing all that "hard work" for 200 exp which you can make in less than 5 min in a party in tahrongi. secondly, dont blame square enix for your trying to play solo at a level where you should be partying. thirdly dont give tips on how to EXP as a blm since you obviously dont know what your doing.
RE: THIS PLACE IS MADNESS!
# Dec 04 2003 at 5:24 PM Rating: Default
And besides if you are Windurstian and XPing you should be in Tahrongi anyways (or Bubu outpost if you get into a nice party and you want to be daring). Ruins are crap for XPing past level 9-10 or so because they are graded so sharply in mob difficulties..

The meteorite is what you turn in for the first Koran-Moran quest (in Walls).
RE: THIS PLACE IS MADNESS!
# Dec 03 2003 at 6:52 PM Rating: Default
The root to your frustration probably has something to do with the fact you're trying to lvl playing solo as a mage. Once you get past lvl 10, good luck. I'm a thief and didn't even bother trying to earn exp off a bunch of easies for long. You're right; too frustrating. Do yourself a favor and get in a group with a couple of meat shields and a whm and go to town against toughs and very toughs. I started doing that at around lvl 12 finally and have since skyrocketed to lvl 18 because I get anywhere from 68-200 exp per fight. In fact just yesterday two baddies aggroed and we almost kicked the bucket but because we had a well-rounded party we ALL survived (our whm had 1 hp) and ended up with a total of 398 exp. Shoot even if I woulda died, it only takes one battle like that to get my exp back. So how to go through the ruins.....party. You're probably like me; still getting used to a final fantasy game where you not only can play multiplayer, you have to.
hunting the ruins
# Nov 15 2003 at 1:39 PM Rating: Decent
i am not sure if this is a design decision by Square. In the outer ruins in the far north west the Goblins are many in the main chamber but for my level 14 Red Mage come up as too weak to be worthwhile when I check them...

You head towards the left little room off of the big one from the entrance area, you kill some worthless bats and open that crack in the wall, cool, you step into a cave. A Goblin Weaver, ok, then an Ambusher, tough, then Rotten Jelly??? Incredibly tough Rotten Jelly??? I have seen scores of parties being chased out of here by these mobs and have yet to see the end of the cave...

So this little Red Mage is currently undergoing a nutty quest... I am making my way to San Doria to become a carpenter.

i will write from there..

Saba the Red Mage
Gets hard to fast
# Nov 14 2003 at 6:14 PM Rating: Default
THey don't hunt down there because it gets hard too fast. You can only go 5 steps before it goes from "easy prey" to "tough". So you have to spend hours in one spot (20 foot radius) before you can move in 5 more steps. This is bad design.
RE: Gets hard to fast
# Dec 10 2003 at 4:19 AM Rating: Default
If this was a single player game, yes it would be bad design. But it's not. There are plenty of other places for you to go get xp in, so there's nothing wrong with a dungeon type area going from easy to tough. If you haven't learned by now, the rule of this game is "be careful." Don't go waltzing into a new tunnel and assume that what's at the end (or even halfway through) is going to be as easy as what you fought coming into it.

The "gets harder the further you go" idea, as a strict rule, is a silly one and it's one of the many dumb things that mmorpg developers have come to decide is THE way to make an MMORPG. If anyone wants to have any success in this rapidly flooding market, things like that have to show some fluidity.
Why tahrongi canyon?
# Nov 14 2003 at 3:37 PM Rating: Decent
How come everyone seems to go hunting in tahrongi canyon instead of these horohuto dungeons?? It appears there are lots of high level mobs we can fight in here?
I only went in there a few times to do the first two missions.
I have been to the two tower entrances in east sarutabaruta. I guess there's a 3rd entrance in west sarutabaruta?

Rogue Canadians
# Nov 07 2003 at 2:10 PM Rating: Decent
Damn, Rogue Canadians can be tough ;)
RE: Rogue Canadians
# Jan 26 2004 at 2:17 AM Rating: Decent
Canadians are pretty bad *** =/
RE: Rogue Canadians
# Dec 19 2003 at 5:52 AM Rating: Excellent
they go up to lev 45 ... so :)
anyway... don't go in if you looking for XP
gather a nice good looking party 17+ lev and at least 2 whm if u want to venture in for adventure

at lev 17 my thief was whiped out by some agroed beedy beetles inside there who spawned as i was killing two other...
not funny facing 4 and not 2 :(
RE: Rogue Canadians
# Jan 14 2004 at 10:54 AM Rating: Good
How do you open the locked door to get to the higher lvl Cardians?
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