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Vana'diel Bestiary: Mee Deggi the Punisher  

Family:Yagudo
Found in:Castle Oztroja
Job:Monk
Level:35 - 36
Flags:
  • Notorious Monster
  • Aggro
  • Linking
  • Detects by Sight
  • Based on Wind
  • Weak against Ice
Drops:
Updated: Sun Jun 6 00:39:17 2010

Mee Deggi the Punisher Picture

Contents [hide]

General Information

    • Respawn time is approximately one to six hours after its last Time of Death.

  • Susceptible to Bind, Gravity, Sleep, Stun, Slow, and Paralysis.

    • Mee Deggi the Punisher will always drop either the Impact Knuckles or the Ochimusha Kote, with a far higher probability of dropping the Impact Knuckles.

Mee Deggi the Punisher's Special Attacks

  • Double Kick - Single target two-hit physical damage with an additional Stun effect.

  • Feather Storm - Single target physical damage with an additional Poison effect.

  • Parry - Self target Defense boost effect (Effect can be dispelled).

  • Sweep - AoE physical damage with an additional Stun effect (Circle of effect originates from mob).

  • Hundred Fists - Self target potent Attack speed boost effect.

Final Fantasy XI
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Category: Final Fantasy XI
This page last modified 2010-06-05 20:32:58.

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HUNTER
# Mar 31 2007 at 11:56 PM Rating: Decent
im 1/1 on both r/e dropboth killed with n 10 min
Crap Droprate
# Mar 28 2007 at 1:28 PM Rating: Decent
Currently 0/22 on this since the update, 1/7 on Quu Domi.

These drop rates need changing badly.
NM
# Mar 26 2007 at 8:18 PM Rating: Decent
*
83 posts
I can say with some confidence that Angina's info is correct. I also believe that the NM can spawn as soon as the placeholder dies (this was held true for over 20 spawns).

However, the NM does NOT spawn in the same place as where the PH has been killed. I killed the PH on the east side of the room, and the NM spawned in the west side.

Good luck hunting~
cant drop em
# Mar 23 2007 at 4:19 PM Rating: Decent
He CANNOT drop Ochiudo's Kote but he can drop the other
quick question
# Mar 15 2007 at 12:30 PM Rating: Decent
hey can sam/war 45 handle it?
post-update proof that this crap even exists?
# Mar 14 2007 at 11:00 PM Rating: Decent
**
389 posts
seriously :/

if you've gotten it, post a picture please.
Easier now...
# Mar 13 2007 at 6:23 PM Rating: Decent
***
1,002 posts
Still really heavily camped, but it's doable. I've gotten 2 claims out of 7 viewed pops. He normally pops south of the middle platform, from what I've noticed. I really want these badly...
original o-kote
# Mar 12 2007 at 7:24 PM Rating: Decent
i herd tht the originaly o-kote is now rare/ex is this true?
Camping this NM
# Mar 11 2007 at 12:03 PM Rating: Decent
Since the Gs bans recently there has only been a couple there meaning normal player rule this NM for a short while :D 1 of which inc i saw it spawn 16 times in 5 days before i got too bored aand gve up... i claimed this NM 9/16 times as brd/thf :D not 1 drop;; i have to agree with the 1 PH myth from what i saw i know i dont; have the experince like some players but it spawned 13 times quickly with me just killing the 1 that walked into the water (only 1 mob wwill walk right to the side of the middle platform... but yes this is what i think about this NM and good luck to aall who camp it
Ochimusha's Kote--{Found it!}
# Mar 10 2007 at 6:57 PM Rating: Decent
This monster drops Ochimusha Kote now. I just got it, 1/2.

I came as 59BST, ran around the middle platform until i saw him, claimed with Charm, summoned a crab familiar and whomped him. Impact Knuckles dropped.

Went to Quu Domi camp, got him after an hour. Strider Sword @_@

Came back and got Mee Deggi after about 20 minutes, it used hundred fists (hundred misses), and I finished it with SA+Rampage. Dropped an Ochimusha Kote and I had a seizure.

Note: The ones who stood in one place probably never saw me claim him. Run around the platform or you may have an uneventful 4 hours.
Rmts using Bots to camp NM's
# Mar 04 2007 at 10:28 PM Rating: Decent
i agree with Vyrnior here, im from the odin server and i must of camped these things like 28 hours in the past week and every single mee deggi pop has been claimed by the same 4 rmt Cordero, Wintely, Sidesteppingemu, and Aalap.
i dont know how but im pretty sure that the last claim i saw one of them provoked the NM from across the room >.>

this is a little something i like to call BS and SE isnt doing anything about it on Odin ><


Edited, Mar 5th 2007 1:30am by Titoeo

Edited, Mar 5th 2007 1:34am by Titoeo
Bots
# Mar 04 2007 at 12:23 PM Rating: Decent
Don't even think about camping Mee Deggi on Odin server. Four bots, Cordero, Wintely, Aalap and Sidesteppingemu have him claimed the instant he pops. I've been told there is a fifth bot, but those are the ones that I have personally seen. They've been there for a month or so and have 10 sales of Ochiudo's Kote between them. You can check out their sales list on www.ffxiah.com just select Odin and type their names in one at a time. GMs have been called on them 4 times that I know of and nothing has been done about it.
PH
# Mar 02 2007 at 1:52 PM Rating: Decent
**
313 posts
If you have widescan, you can use it to correctly identify the PH. After killing the PH, I DO NOT reccommend spamming widescan, you will miss the pop. Either clear the room afterwards, so that the next yag that pops will be the PH or NM, or wait 6:00game hours, and if you dont see NM then use widescan to identify PH again.

Yagado
Yagado
Meat Maggot
Meat Maggot
Yagado
Yagado
Meat Maggot
Meat Maggot
Yagado
Yagado
Meat Maggot
Meat Maggot
Yagado
Yagado
Meat Maggot
Meat Maggot
Cutter
Cutter
Cutter
Cutter
Cutter
Cutter
Yagado < On Center Island
Yagado < On Center Island
Yagado < Placeholder This yagado can pop anywhere in the room.
--------
Yagado x14 (all yagados under the PH will be on upper ledge, never a PH)
Dee Bola the Seer (NPC)
edit by proxy
# Feb 15 2007 at 10:12 AM Rating: Decent
**
851 posts
i said something down teh way a second ago but im stupid, ignore it
50PLD
# Feb 04 2007 at 7:47 AM Rating: Decent
26 posts
Could i solo him as a lvl 50 Pld/War? Or do i have to be at least 51.
50PLD
# Feb 06 2007 at 9:34 PM Rating: Decent
YOu can solo him ezy..
Ph
# Jan 12 2007 at 5:02 PM Rating: Decent
20 posts
let me start by saying i agree with everything angina says on every aspect of this nm. All of his PH info is correct as far as I have experienced, seeing over 100 Mee Degg the Punisher pops and about 70 Quu. I am 1/21 on Mee Deggi, and 0/33 on Quu, I also dont think Treasure Hunter helps, occasionayl when i camp with a party i have a thf. only drop ive ever gotten was solo, DRK/WAR. Once i had two 75 thf and two 60+ thf no drop. About the ph.. it is always the drummer/interregator on this one and Oracle/herald on Quu. if u forget this, it is the opposite 2 of the Yagudo that walk on the platform in each room. and 5 minute game time seems to be 12 minute rl if that helps. Once, like Angina mention, i saw it pop after the Yagudo Interregator popped and walked all the way onto the plarform, so im sure it was ph. sometimes random things to happen so always stay on your heels. As far as those who think there is no ph im pretty sure i have disproved that. It was only myslef and an RMt in Quu room once, and it had been 1 hour since last ToD, i decided not to kill any yagudo, waited 3 hrs cleared the room, and bam Quu Domi the Gallant popped corresponding to his ph. another time a friend and i camped mee deggi for 3 hrs, after killing Quu, only ppl in castle oztroja in that entire time span was an afk rdm in the room standing at the platform and a thf standing in the doorway also afk, so we go to quu after getting mee deggi, he isnt up, thats 3 hrs, we clear the room and he pops. also not sure who but a poster said none on the entire first floor have a ph?? what about Moo Ouzi the Swiftblade, I am positive his ph is the Yagudo Theologist, i was bored and went afk in that hallway, where the theologist was alive, had all chat filters off, yet camp back to find same theologist sitting there, i know it was the same one because my target icon was on him the whole time, no NM up. killed him about 3 times, 10 minute repop always either nm or ph unlike quu and mee random time from 2:00-5:00 from ToD. And besides when nm pops the Theologist pops ten minutes from when u kill nm, always.
I think basically that it is safe to say there are PH
, i want to thank Angina for his information, it was all accurate, i tested things i had already seen to be sure, Good job Angina and thank you for caring enough to write all u did to help ppl
PH=?
# Jan 04 2007 at 11:05 AM Rating: Decent
30 posts
So Angina, is the PH still the same as it used to be? The Drummer/Interrogator that can wander anywhere in the room? Or is it any one of the yagudo?
PH=?
# Jan 07 2007 at 10:20 PM Rating: Good
I've edited this post to condense all the confirmed information in my post and a few other people's posts into one, simplifying it all. Consider this more or less the authoratative "How to camp Mee Deggi the Punisher" post. I just felt that it would make answering questions easier to have it all in one place.
---

WHO, WHAT, AND WHERE?:

Mee Deggi the Punisher and Quu Domi the Gallant are lottery-pop NMs with the ability to spawn as early as one hour after their last death, and an unknown length afterwards that's often quoted as 4, 6, or even 8 hours. Both NMs are most often stable at one and a half hours after death with the occasional pop taking more than three hours.

Mee Deggi the Punisher drops either the Ochiudo's Kote or the Impact Knuckles 100% of the time, and Quu Domi the Gallant drops either the Fuma Kyahan or the Strider Sword 100% of the time.

Mee Deggi the Punisher pops in the small room off of G-7 on the first floor of Castle Oztroja, and Quu Domi the Gallant pops in the room off of I-10, also on Oztroja's first floor.
---

PLACEHOLDERS:

As stated above, both of these NMs are lotto-pop NMs, and as such, operate off of placeholders dying to trigger their pops. Each NM has his own Yagudo placeholder-types. For Mee Deggi the PH will always be either a Yagudo Interrogator or a Yagudo Drummer, and for Quu Domi the PH will always be either a Yagudo Herald or a Yagudo Oracle. This never varies.

To identify the PH, imagine each square room viewed from direcly overhead. Now draw four imaginary lines through each room, dividing it neatly into 4 quarters. Then draw a circle around the platform in the middle. These are the five territories in the room. I call them that because every Yagudo in the room is bound to one and cannot leave it - except for one.

In the center territory, there will always be 2 Yagudo, and they are always the same type. In Mee's room, they're always one Herald and one Oracle, and in Quu's room, they're always one Drummer and one Interrogator. These need never be killed, obviously.

In each of the corner territories, there will always be 2 Yagudo alive, and their types can vary from pop round to pop round, except there will always be one PH-type Yagudo, and one non-PH-type Yagudo. What I mean by this is that until the PH pops, each corner of both rooms will have one Drummer or Interrogator and one Oracle or Herald, never two of either. It might be one Herald and one Drummer one time and a Drummer and an Oracle the next, but that's just randomization, it doesn't matter what pops, so long as there's only ONE PH-type and ONE non-PH-type there.

These Yagudo can walk around, even step in the water about halfway to the platform, and can traipse all the way to the very edge of the other territories around them, but they can not leave them completely without being aggrod, and if you draw them outside of it and you use Hide or Super Jump to lose aggro, they will de-spawn every time.

The placeholder is the single exception to all of the above rules, barring the NM himself. When the PH pops, he is always of the appropriate type corresponding to the NM you're camping. He can pops absolutely anywhere in the room - in the water, in any corner, even running straight up the platform's wall. He has no territory of his own; he can walk from one corner to the other, can walk up the wall of the platform at will, can also sit perfectly still for a while and never leave a corner to make him harder to identify.

The placeholder is always identified by the fact that he is clearly either A) a Yagudo blatantly outside of the territory it spawned in, B) one of 2 PH-type Yagudo in any corner of the room. Example: You're in Quu's room and you notice that one corner of the room has an Oracle and a Herald in it along with an Interrogator. One of the first 2 Yagudo is the placeholder for sure.

If you're not absolutely sure which Yagudo is the PH, the best ways to find a time of death (ToD) are:

1) Aggro both (preferabbly after killing the Yagudo's Elemental), drag them far off, to another territory, and use Hide to lose hate. I assume this also works with Super Jump, but I haven't tested it. Once the Yagudo are idle for 5 seconds, the non-PH will despawn and the PH will remain there. Just like an NM, the PH cannot despawn anywhere inside of this room. If you try to do this in the hallway, you'll lose him, fair warning.

2) Aggro one, bring it the point where one hit will kill it. Then switch to the other, do the same. Then either kill them at exactly the same time with an AoE, or find a way to kill them very closely to one another. Then you have a ToD on the PH, although during the next pop you'll still have to figure out which of the two that died and re-spawns was really it.
---

HOW THE TIMERS WORK:

Each Yagudo in the room respawns exactly +5:00 on the game clock after it dies. By "dies," I mean the exact moment its corpse vanishes from the screen and its name disappears. When you kill a PH at 0:00, then, it will respawn at exactly 5:00, just like any other Yagudo.

The first step is to identify and kill the PH, then mark either in /p chat on your screen or in a macro (the method I prefer) what the time it died plus 5:00 is. That's when your new PH shows up, helps you mark the next one for death while you remain vigilant in case the NM pops.

You don't have to kill anything else in the entire room if you don't want to, but after I kill the PH and mark the ToD, I prefer to go through and kill A) all PH-type Yagudos still alive, so the moment a PH-type respawns, I know for sure it's my next PH, and B) all Yagudo Interrogators, so that I don't end up accidentally Fleeing at one when it shows up in the distance and I mistake the long name for "Quu Domi the Gallant" or something. >_<

Once the room is wiped, it's MUCH easier to find the NM when it pops. In fact, you'd have to be afk to have an excuse for missing it. Don't go afk while camping this NM.

The moment the PH dies, the NM is capable of popping. My experiences have shown me three separate times when the NM (both Mee and Quu) has popped EXACTLY where the PH hit the ground, and only seconds after it disappeared. I do not know if this instant pop is restricted to where the PH fell, but I haven't yet killed a PH and had the NM show up across the room at that same moment. That's still up in the air as of right now.

The NM's pop window not only starts exactly at the death of the PH, but it extends BEYOND it. I have seen both NMs (pretty regularly, in fact) pop more than 1:30 on the game clock PAST the confirmed repop of their own PH. This is why I say do NOT kill the PH the second it shows up. Always mark the PH's ToD and observe the repop so you know which it is once it's safe to kill it, but continue watching for the NM until 2:00 on the game clock has passed AFTER the PH repops.

Example: At 12:38 you kill the PH and the corpse vanishes. This means it will repop at 17:38. As you kill it, stay still a few seconds, just in case the NM pops in your lap - it just might happen. after ten seconds or so pass, wipe the room of all necessary Yagudo types if you choose. At 17:38, observe where your PH repopped and what type it is, remember this for later, but keep watching for the NM. At 19:38, consider it safe to kill your PH if the NM hasn't shown up, I've never seen the NM show up more than 2:00 after the PH dies.

Even though the NM can pop as early as the moment the PH dies, it very, very rarely does. I'd say a high 80% of the pops I've claimed (almost 30 on each NM in one week) have occurred between 2:00-7:00 after the PH dies. I won't guarantee you that if the NM doesn't show up the moment you kill the PH it won't pop at all for nearly another 2 game hours - it may, and you might lose it while clearing the room. But this is extremely rare, and I consider it a safe gamble, myself.
---

OPTIMAL JOBS/LEVELS:

Firstly, I want to say that I am not convinced that Treasure Hunter will affect your drops on these NMs. Treasure Hunter is not a "Good-drop" heat-seeking missile - it boosts drop rates on ALL possible drops by an equal, unknown percentage. This means that since receiving a drop from either NM is already 100% guaranteed, even though it might not be the "good" drop you get, it's arguable that /THF or THF main isn't going to enhance your drop rates.

That said, Flee is nearly mandatory here.

I cannot stress to you how many claims I have taken from people that started off closer to the NM than I did by using Flee the split second I saw the NMs pop. Not having Flee is a MAJOR handicap when camping an NM with a fairly large pop radius that you cannot see from side to side in. You, also, of course, need a ranged and instant claim method.

THF/WAR is my choice, works like a charm. THF/BST is optional, using Charm as a pulling tool, but I don't recommend doing any scanning here. You'll usually lose the NM like that.

Any job with magic/THF works, too. BLM, DRK, PLD, etc. If you choose this route, make sure you take advantage of your much longer pulling range than anyone using Provoke. Stun, Holy, Poison, Dia, etc., all have a MUCH longer pull range than bolts, Charm, Provoke, etc. This is confirmable using third-party programs like windower distance plugins or FFAssist.

I'm not advocating these programs, I don't run them myself, just making it clear that yes, this is fact. If you're a DRK/THF and you see it first and take advantage of your massive claim-range, I'm screwed. You can stun from almost one and a half times the range I can Provoke from.

The Yagudo Interrogators will aggro any player under level 51 here, always. No other Yagudo will aggro a 50 to the best of my memory, but a 51 is safe from aggro. Depending on your job, you might die against the NM if things link and people don't help you, though, and you might not be able to quickly clear the room before a pop, so take this into consideration.
---

MACROS:

There are 4 macros that I use religiously when camping these NMs. I'll share them here.

"Flee"

/equip Feet "Rogue's Poullaines"
/ja "Flee" <me>
/wait 1
/ja "Provoke" <st>

This macro will blink you out during the wind-up animation of Flee, allowing you to continue moving during it when you'd otherwise be rooted to the ground for about 2 seconds. That makes a tremendous difference, and has gained me many claims I'd otherwise have missed. It also "pre-fires" Provoke (or whatever other spell/ability you prefer and rely on) in a blue arrow over your head. As you Flee towards your target, simply tab the arrow over it, and the second you get within range, hit enter. No fumbling for a second claim macro.

The downside is that if you're out of range and you hit the button, you're probably going to miss the NM. Make sure you're comfortable with the longer reaches of your claim method before using this. Once you get the hang of it, this will probably be your best weapon.

"Multi-claim"

/ja "Provoke" <t>
/wait 1
/ja "Steal" <t>
/wait 1
/ja "Mug" <t>

This is built specifically to take advantage of THF/WAR, obviously, it might not be as viable for other jobs to ability-stack in a claim macro like that. Basically, I use this macro for when the NM pops within Provoke Range already and using Flee might take just long enough to lose a claim. I simply wait approximately one second after the NM pops, and then while running towards him, I tap this once and ONLY once.

If, by chance, my Provoke is delayed by the anti-botting claim delay, then in all likelyhood, Steal will kick in and claim the NM. If I'm out of range for Steal, Mug is highly likely to take over by then. I very, very rarely lose close-range pops with this. The other person would have to time their spell/ability directly in between mine to do it.

"Clock"

/clock
/wait 1
/clock

Obviously this is to mark exact ToD on the PH when it dies without forgetting that typing /clock removes the game clock from my screen. One tap as the PH disapepars, and I have ToD marked in three gold text as a reminder, as well as not losing my visual display of the time.

"ToD"

/p Mee Deggi ToD:
/wait 1
/p Quu Domi ToD:

This is to track PH timers and times of death. Every time I kill or see a PH killed, I rapidly enter this macro and type first the exact ToD for that PH, then a "/" and then I add 5:00 to that and post the repop time of the PH in the end of the line. This way at the touch of one button I can tell exactly when the PH died, when to expect the repop, just in case my memory slips.

Every time either NM dies, I add one REAL-TIME hour to the time on my room's clock and replace all the PH timer information with it, as that's the earliest that NM can repop. It's a good thing to know that Mee's window is about to reopen when you're camping Quu, since his drop is worth four times as much.
---

THANKS, DISCLAIMER, ETC.:

This was a HUGE post, I apologize for the length, but it contains absolutely everything I can contribute to others to help them get a better sense of how this NM works. I receive several PMs a week about Mee from people I know, and constantly have friends in-game ask me to camp with them, this is a concise route to giving you ALL a better shot at the claim.

I'd like to say that some of this information I discovered, tested, proved on my own, but NOT all of it can be attributed to me. Unfortunately, I don't remember the names of the people whose other posts I learned much of this stuff in, the oversight should not be considered theft, leeching off of their work, or deliberate rudeness.

I merely wanted this all in one place for everyone to quickly see it and benefit from it. Thank you to all the NM campers who have been willing to talk strategy and toss out the few real kernels of information amidst the sea of speculation and conjecture on the Internet.

Good luck to all that camp. Unless you're on Lakshmi. Then you can watch me kill the NM in front of you. ^_^

Edited, Jan 10th 2007 8:37pm by Angina
PH=?
# Jun 21 2009 at 8:13 AM Rating: Decent
Angina wrote:
Any job with magic/THF works, too. BLM, DRK, PLD, etc. If you choose this route, make sure you take advantage of your much longer pulling range than anyone using Provoke. Stun, Holy, Poison, Dia, etc., all have a MUCH longer pull range than bolts, Charm, Provoke, etc. This is confirmable using third-party programs like windower distance plugins or FFAssist.

I'm not advocating these programs, I don't run them myself, just making it clear that yes, this is fact. If you're a DRK/THF and you see it first and take advantage of your massive claim-range, I'm screwed. You can stun from almost one and a half times the range I can Provoke from.


Quote from experience not claims. Range> Magic> Provoke. Ranged Weapons have a range of about 28 while magic is about 24 compared to Provoke's 18.
PH=?
# Sep 18 2007 at 1:47 PM Rating: Decent
27 posts
super duper post Angina - I followed it to the T :)

If I could rate you up - I would :)

PH=?
# Feb 05 2007 at 8:16 PM Rating: Decent
Though your info regarding the random yagudo seems to be very accurate, I'm starting to believe the PH-NM relation is a myth. I've been killing them for a few weeks now and the NM seems to pop regardless of if PH (the random Yagudo) is dead or alive. The 'PH' even pops sometimes while the NM is being killed.

For example:

Killed PH at 5:43, NM popped at 10:32 and then PH (Interrogator) popped (at 10:43 as expected) in the water while the NM was still being engaged.

Also seen him pop in a corner while the would-be PH was up too. (There was a Herald, a Drummer and an Interrogator up simultaneously in the opposite corner I was keeping eyes on with my other character).

/Rant On RMT are now dominating this NM on Remora, they have a full party spread out in the area claiming Ulli style, very hard to beat unless you spot it first :( /Rant Off
PH=?
# Jan 13 2007 at 8:13 AM Rating: Decent
some good macro techniques, but i dont buy the PH theory, ive tried it so many times and it almost always fails. you seem to have some experience, but you didnt post your drop record. i am 0/9 on mee deggi and i only seen it pop under your ph guidelines twice. 0/4 on quu domi and only once by your strat.
PH=?
# Jan 13 2007 at 8:11 AM Rating: Decent
some good macro techniques, but i dont buy the PH theory, ive tried it so many times and it almost always fails. you seem to have some experience, but you didnt post your drop record. i am 0/9 on mee deggi and i only seen it pop under your ph guidelines twice. 0/4 on quu domi and only once per your strat.

bah sry spam

Edited, Jan 13th 2007 11:06am by silverspectre
PH=?
# Jan 11 2007 at 4:36 AM Rating: Decent
**
545 posts
Just a little info, the macro "/clock on" shows the clock as well and also keeps the clock just under the compass there as well. Just saves the sudden spam of 8 lines of text flooding your chat log.
PH=?
# Jan 11 2007 at 8:01 AM Rating: Decent
ZarielDRK wrote:
Just a little info, the macro "/clock on" shows the clock as well and also keeps the clock just under the compass there as well. Just saves the sudden spam of 8 lines of text flooding your chat log.


That's a new one to me, thank you. I'll edit my macros accordingly.
PH=?
# Feb 15 2007 at 10:10 AM Rating: Good
**
851 posts
and just another one, killing the PHes slows the NMs pop time
0 knote
# Dec 28 2006 at 10:16 AM Rating: Default
i need to find out the drope of kote i meen the drop rate srry can any one help me
Hatehatehatehatehatehatehatehatehate
# Dec 25 2006 at 11:21 AM Rating: Good
Edit: Deleted my rant and collected all the relevant information regarding these NMs into my post above.

Edited, Jan 12th 2007 2:23am by Angina
Hatehatehatehatehatehatehatehatehate
# Dec 26 2006 at 9:16 PM Rating: Decent
Ok. A lot of people don't understand this. Sometime in June (When my friend and I were 0/60+ on Deggi drops) we noticed that Deggi, Domi, and the other 1st floor NM were popping without killing placeholders. YOU DO NOT HAVE TO KILL THE PLACEHOLDERS FOR THESE NMS TO SPAWN. Even our RMT don't kill the PHs anymore. It is a waste of time. I am prolly like... Oh I dunno... 0/90ish? I've camped this mob more than anyone other than the RMT and my camping partner. I can promise, what I say I've tested... and watched... and hoped... and thought about, a lot.

For example,
My friend Waltski and I were camping today for a good six or seven hours. We did not kill PH. An xp party was hunting there (we think future RMT, all lv 31, starting RSE, lv 1 subjobs) and there was a NIN71 who was killing the non-PH mobs.

Now that xp party had like a 1/30 chance of killing the PH... No one killed PHs, and Deggi popped 1 hour and 30 minutes after ToD.

It has seemed that, since June, there has been a 3 hour window that opens 1 hour after ToD.
Hatehatehatehatehatehatehatehatehate
# Jan 01 2007 at 10:31 PM Rating: Decent
Placeholders trigger this NM's spawn. It's possible that the NM will inevitably pop if the PH are not killed for a certain length of time, but the PH absolutely do have a direct effect on triggering the NM's pop.

It can look like there are no PH at times, since the NM might choose to pop AFTER his placeholder is alive again, giving the illusion of pure randomness, but it's just the end result of the NM's pop window being longer than that of the placeholder that spawned him.
wow...
# Dec 24 2006 at 12:31 PM Rating: Decent
well this pretty much sucks... random guy pops up outta nowhere, has been here for no more than 5 minutes, and sumhow claims mee deegi >_< ive only been here for about an hr but still, he didnt kill any of the PH. he did nothing!!!

o well, i guess im just angry cuz im sick. damn flu shots...
hmmmm
# Dec 14 2006 at 1:16 PM Rating: Decent
you know what?? could it be possible that the GS's that never get kicked, work for SE???
1/1 on Drop Woot^^
# Dec 11 2006 at 1:51 PM Rating: Decent
Omg just got the drop....on Asura Server.....Woot^^
Logged on bout 1pm EST and decided to try and see if at least i could catch a glimpse of the NM. So i took my character Azurian to Castle Oztroja....at about 1:25pm i decided to log right outside the castle in Meriphautaud Mnt....had to step out. So i log back on bout 2:30pm and head into the Castle. As i get to the area i see 4 RMT's there one on each corner....My job is RDM54/BLM27(I figured if i got bored, i'd go exp party, i remebered reading on one of the posts.... bout someone gettin pop near pond, but i was also aware it popped anywhere, without wide-scan i figured my only chance was runnin around and hopefully is popping in front of me(remember i originally wanted just to catch a glimpse of it) bot 15-20min later the RMT near the pond starts to d/c. So i decide to walk around and see if the others d/c'd as well or maybe the just logged off. Yes they all were gone, this was my chance....There was a drg-taru there farmin it as well...but after 20min he/she logged off. A Mnk lvl 58 i think came by named Rakim and started killin all the Yagudo..i didn't mind cause no widescan so it didnt matter to me....he left right after he killed the last one...only 2-3 Yag's left. Then 2 people were there i think PL'ing NAME Meow(WHM) and Meowmeow (bst) they were mostly killin crabs....I just kept runnin around and decided to kill Yag's randomly....bout 1hr later(4:15pm)Mee Deggi the Punisher Pops, oposite end of the pond (other corner)
Remember i was runnin around randomly....I throw Dia-II on it...i wasn't worried bout other aggro b/c i just wanted to get hate on me before anyone else did.....Bing!!!!i got the Punisher...a Yag Oracle aggros and Yag Drummer as well. i kept throwin sleep and slepII on them...the Punisher wasn't hard to beat just took some time.....i kept stoneskin up and lowest i got on hp was maybe 300's...i used convert once....scared as hell, but had to do it...i finally killed him took bout 10min. then i saw "A pair of Ochiudo's Kote gloves dropped from Mee Deggi The Punisher"....and then "Azurian obtains a pair of Ochiudo's Kote" Wooot.... and i start yelling....wow. 1/1 on drop 0/1 on leeping lizzy, 0/2 on jaggedy ear.....gonna try for VE next O.o GL all^^
Mee Deggi the Punisher
# Dec 10 2006 at 5:07 PM Rating: Good
For those of you on PC, the .dat file containing the names for mobs in Castle Oztroja is in the following file. I imagine it may be similar on PS2 and XBOX but I do not know how to acess those files.

C:\Program Files\PlayOnline\SquareEnix\FINAL FANTASY XI\ROM\26\88.dat

These three names used to fill the NM slot. The placeholder would either be a Drummer or Interrogator. This mob was easily identifiable since it would be the drummer or interrogator after the crabs on widescan,

2x Maggot (nw side)
Yagudo Herald (NW side, 100% pop)
Yagudo Drummer (NW side, 50% pop)
Yagudo Interrogator (NW side, 50% pop)
6x Crab in water
Yagudo Herald (Center Island, 100% pop)
Yagudo Oracle (Center Island, 100% pop)
Yagudo's Avatar
Yagudo Drummer (Placeholder, 50% pop when Mee Deggi doesn't pop, pops anywhere)
Yagudo Interrogator (Placeholder, 50% when Mee Deggi doesn't pop, pops anywhere)
Mee Deggi the Punisher


If you rename the drummer and interrogator to be easily identifiable when they pop, you can immediately know which ones they are.
*In one case I was busy killing one of the "old placeholders" when Mee Deggi the Punisher popped.
*Another time Mee Deggi the Punisher popped shortly after defeating one of the old placeholders. It popped in less than a vanadiel hour after placeholder death.
*Another time (happened more often for me) Mee Deggi would pop before the scheduled time, it would get claimed, and the old placeholder would pop at the expected time.
*I have chosen not to kill the placeholder and noted that Mee Deggi the Punisher would pop regardless of whether I chose to kill it. Others would sometimes kill the old placeholder regardless of me asking them not to kill any (perhaps thinking I was trying to trick them). I am unable to be absolutely confident that a placeholder does not need to be killed, however the placeholder and Mee Deggi the Punisher can now be up at the same time. Before they shared the same slot.

It is possible that a placeholder still needs to be killed, but that Mee Deggi the Punisher can pop between 4 and 10 minutes after placeholder death, with the old placeholder continuing to pop regardless.
Mee Deggi the Punisher
# Dec 21 2006 at 9:13 PM Rating: Good
Bugpop wrote:
*In one case I was busy killing one of the "old placeholders" when Mee Deggi the Punisher popped.
*Another time Mee Deggi the Punisher popped shortly after defeating one of the old placeholders. It popped in less than a vanadiel hour after placeholder death.
*Another time (happened more often for me) Mee Deggi would pop before the scheduled time, it would get claimed, and the old placeholder would pop at the expected time.
*I have chosen not to kill the placeholder and noted that Mee Deggi the Punisher would pop regardless of whether I chose to kill it. Others would sometimes kill the old placeholder regardless of me asking them not to kill any (perhaps thinking I was trying to trick them). I am unable to be absolutely confident that a placeholder does not need to be killed, however the placeholder and Mee Deggi the Punisher can now be up at the same time. Before they shared the same slot.

It is possible that a placeholder still needs to be killed, but that Mee Deggi the Punisher can pop between 4 and 10 minutes after placeholder death, with the old placeholder continuing to pop regardless.


I can confirm some of this from personal experience. I'm good at tracking/timing the PH pops and watching for the NM, I know what I'm doing here, and occasionally, Mee Deggi has popped AFTER his placeholder repopped (always a HUGE pain in the ***, as I'm usually killing the PH when this happens), and one time, Quu Domi showed up the split second the corpse of his PH vanished after I killed it.

I can't narrow a timer down on when to expect the NM, it seems too random for me. ; ;

Seems to be about 80% reliable to say that if you kill the PH, the NM is likely to pop between 4:04 and 5:04 game-time after the corpse vanishes. Good luck with this one.

Past 3 days, I've gone something like 0/7 on Mee and 1/9 on Quu as a 68THF/WAR. ><
RMT & Hackers
# Dec 09 2006 at 9:35 AM Rating: Decent
Keep ur hopes up. We had a speed hacker on our server campin. After 3-4 GM calls A gm appeared and Poof the Hacker was gone never to return again. Was the sweetes thing i've ever seen in game lol.
REAL REVENGE AGAINST S/E
# Dec 08 2006 at 5:30 PM Rating: Decent
Want to REALLY hurt S/E in return for allowing the GilSellers/RMT/whatever to f**k up their games?

Here's a no-brainer...

QUIT PLAYING, cancel your account and make sure the people at S/E KNOW WHY you've quit. Get enough people to do this, it'll eventually only be the Gilsellers left.

Or go find a computer genius to hack SE's servers... would that I knew some.
REAL REVENGE AGAINST S/E
# Jan 03 2007 at 9:39 PM Rating: Decent
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69 posts
its called RA/EX btw.. beats gilsellers..
REAL REVENGE AGAINST S/E
# Dec 29 2006 at 9:31 AM Rating: Decent
you idiot, no one wants to quit over one peice of armor that they can do without. sure it is nice to have but your life doesnt depend on it. SE is well alware of the issues surounding high demand high priced gear. they simply arent doing anything about it at the moment. and when they do, its usually something useless like change drop to a BC and make a rare/ex version that doesnt have any better of a drop rate.
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