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Vana'diel Bestiary: Fenrir Prime  

Family:Avatar
Found in:Full Moon Fountain
Level:80
Flags:
  • Quest Notorious Monster
  • Aggro
  • Truesight
  • Detects by Sound
  • Detects by Low HP
  • Detects by Magic
Involved in Quests:
Updated: Mon Oct 27 23:49:00 2008

Fenrir Prime Picture

Contents [hide]

General Information

Fenrir Special Attacks

  • Eclipse Bite: Single target three-hit physical damage.

  • Crescent Fang: Single target physical damage with an additional Paralysis effect.

  • Moonlit Charge: Single target physical damage with an additional Blind effect.

  • Ecliptic Howl: Self target Accuracy and Evasion boosts. (Effects can be dispelled)

    • Amount of Accuracy and Evasion increased is based on the moon phase at the time, with phases nearer to full moon offering more Accuracy, while nearer to new moon offering more Evasion.

  • Ecliptic Growl: Self target Strength, Vitality, Dexterity, Agility, Mind, Intelligence, and Charisma boosts. (Effects can be dispelled).

    • Amount of each given stat is based on the moon phase at the time, with phases nearer to full moon offering more melee vital stats (Str, Dex, etc), while nearer to new moon offering more mage vital stats (Int, Mnd, etc)

  • Lunar Cry: AoE Accuracy and Evasion down effects.

    • Amount of Accuracy and Evasion decreased is based on the moon phase at the time, with phases nearer to full moon increases the level of Accuracy down, while nearer to new moon increases the level of Evasion down.

  • Lunar Roar: AoE Dispel effect. (Will remove up to two beneficial status effects, excluding food effects).

  • Howling Moon: Strong AoE Dark based magic damage. Denoted by the characteristic mob two-hour animation.

    • Fenrir Prime will often utilize Howling Moon once its HP drops to 50% or lower.

Historical Information

In Norse mythology, Fenris (originally spelled Fenrisulfr) was the eldest offspring of the prankster god Loki and the giantess Angrboda. His siblings were the dragon monster Jormungandr (see Jormungand) and Hel, the future ruler of the underworld that would bear the same name.

Despite that his siblings were cast from Asgard, Fenris was spared from a similar fate due to Odin's (see Odin) affinity towards wolves, though due to his rapid growth and increasingly fierce nature, the gods feared him and dared not approach him, save for one. The god of war Tyr, unafraid of the monstrous hound, offered to feed him daily, thus forging an uneasy peace between him and Fenris.

However, even due to this truce, the gods determined that Fenris needed to be bound, so Odin ordered dwarven forgers to create an iron chain, known as Loedingr, though as soon as it was wrapped around Fenris, his strength allowed him to snap the bonds with ease. A second chain, known as Dromi, which possessed twice the tensile strength of Loedingr, was created to bind the wolf again, though, like Loedingr, Dromi was broken just as easily.

The dwarves then made a fine ribbon known as Gleipnir, fashioned from the beard of a woman, the roots of a mountain, the sinews of a bear, the breath of a fish, the spittle of a bird, and the sound of a cat's footstep, and was brought before Fenris so that he could be bound by it again. Sensing some level of deception in being confronted with what appeared to be such a fragile material, Fenris demanded that he would only allow himself to be bound by Gleipnir if one of the gods would place his/her hand in its mouth, so that if the gods did not release him from Gleipnir as they had promised, he would bite off that hand. Knowing that there was no intention for Fenris to be released, the gods were wary of accepting Fenris's demands, until Tyr stepped forward and offered his right hand to the beast. After Fenris realized that he was not going to be released, he soundly clamped down and removed Tyr's hand, then was bound to the great rock Gjoll on the island Lyngvi.

At the time of the Ragnarok (see Ragnarok), Fenris would finally grow powerful enough to shatter Gleipnir and join Jormungandr, Hel, and giants against the battle with the gods, where Fenris would devour Odin. As an act of vengeance, Vidar, one of Odin's sons, killed the monstrous wolf by placing his foot on its lower jaw, then pulled upward on its upper jaw until Fenris was torn in half.

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oO
# Mar 20 2005 at 1:43 AM Rating: Decent
HE CAN BE LEECHED lvl 50's pay a pty to do it for 1mil :D
RE: oO
# Jun 11 2005 at 12:07 AM Rating: Decent
Why leech Fenrir? That's cheating, in my opinion. Square Enix makes this game hard so you can EARN everything, right?
Thanks
# Mar 17 2005 at 7:30 PM Rating: Decent
I just read everything u guys had to say regarding this thing. Im impressed. I havent got him yet, but currently working my way up to him. I must thank u all for ur posts. Now i know the correct team that i need to take him down
Best way
# Mar 17 2005 at 4:34 AM Rating: Decent
Few ways to win, some already said but.....

1.)6 SMN 70+
If you have 6 smn the battle is so easy its not funny, don't bother with Astra Flow its a waste, First smn your avatars, charge and then X6 Spinning dive, run back Re-summon if your avatar dies. soon you should be rdy for 2nd round of blood pact, go in and X6 Spinning dive. Danger Howling Moon is very soon to come.
depending on moon % all avatars might get killed but I've never seen it happen. so maybe 2 of 6 avatars will be alive. But still gives time for the rest of smn to re-summon. now this is the hardest part in battle. Because Fenrir does 2 hour. the avatar might lose hate and come after smn, keep your avatar on him and get hate back asap if that happens 1-2 hits on a Taru, bye bye^^ but still you can win with 5 smn np if sombody goes down. after you have hate control just reapete what you did before howling moon. This Strat is very possible but most of the time I just go with 5 smn

Sheila, Arhcie me(Aldaris) Sinestra, Pooviiviveie <--- your name is to long to remember ^^ and sombody else to tag along ^^

Good luck hope it helps for the smn who want to gather to try
Dammit
# Mar 12 2005 at 6:29 PM Rating: Decent
Man y he gotta be so damn strong? Ima 54 WAR and im only lvlin WAR to 70 so i can get Fenrir. I alredy got Ifrit, Ramuh, Shiva, and Garuda thnx to very cool ppl. Titan's gunna be my next ***** and I still dont got enuff tenshodo fame for Leviathan :( Does anyone have any ideas to raise fame for the 65+ battle of Leviathan? Once that over with I will have my f'in puppy!! I wonder if 5 lvl 75 SMNS can take a gimp-*** 61 WAR with them n win...........
easy way
# Mar 05 2005 at 11:55 AM Rating: Default
easy and simple way to kill him: 1.5SMN use garuda and ramuh send pets after fenrir and let him use dipelga DO NOT ASTRAL FLOW once u get him down to half hp with BP's let one summoner send his or her pet away b4 he 2hrs and sesummon while he 2hrs so that 1 avatar is out of range send it after him after 2hr goes offf once that happens it will get aggro giving time to resummon other avatars then astral flow get in range and let them flow judgement bolt and earthen fury have did the most in my battles gl hope this helps another way is when he is 2hring on a avatar send it so that his 2hr does not go off he tries useing it every minutew but it never works i did this and we won so that can be a good idea 2

Edited, Sat Mar 5 11:59:35 2005
easy kill?
# Mar 03 2005 at 11:19 PM Rating: Default
with all this hype about fenrir couldnt 6 smns kill him easily if they all used carby 2hr at once if that dosernt kill hyim im sure having experienced smns every could 2hr with carby at least twice lets see thats at least 12 searing lights wouldnt fenrir be a smouldering pile of crap by then?
#REDACTED, Posted: Mar 03 2005 at 2:37 PM, Rating: Sub-Default, (Expand Post) damn u guys over exsagerate or w/e
Fenrir Pointers
# Mar 01 2005 at 8:52 AM Rating: Good
**
363 posts
Killed this guy on my first attempt. Here's a few things that I learned:

1) /NIN for all melee fighters. Our main tank was a 74/37 PLD/NIN. Our Backup tank was a 75/37 WAR/NIN. Our other Melee was a 71/35 RNG/NIN. Besides the 2hr, no one got hit.

2) Surviving the 2hr is key...if you survive the 2hr, you've pretty much won the battle. If you have a PLD tank, have him 2hr right after Fenrir's 2hr and then have WHM DS+Curaga 3 or 4 (or just bene...didn't matter I got hate anyway and died) at this point..it didn't matter that i died because everyone was full health..all they had to do was finish him off.

3) as a 63 elvaan whm, i actually took the least damage from his 2hr...so it's possible for a lower lvl mage Pre-65 to be efficient in this fight. WHM main job is haste blink tanks and cure...nothing else. DO NOT ERASE, DO NOT RE-BUFF after Fenrir does his dispel-aga. its a waste of mana.

4) do not underestimate him and keep a cool head...the worst thing you can do is panic. When we first entered, our War accidently took hate and Fenrir killed him (with his shadows) in less than 10 seconds...once he died, PLD told us to zone while he died as well. Once out, raise, go back in and do it again. He hit me (after i DS+curaga 3) for about 500 a pop...2 hits and i was dead.

Oh, and for those interested our party makeup was:
63 whm, 71 rng, 71 smn, 74 pld/NIN, 75 war, 75 blm

Our time was 6 min

Good luck with him...he was certainly the most exciting fight I've experienced thus far.
Anyspels a whm can cast to..
# Feb 11 2005 at 8:05 AM Rating: Decent
*
162 posts
Is there any barspells a whm can cast to help stop this guy blowing ur tank away?

if not, are brd needed?
RE: Anyspels a whm can cast to..
# Feb 15 2005 at 9:18 PM Rating: Decent
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3,379 posts
O.K. I've heard this question a few times. To clear things up, there is no such thing as Bar-darkra or whatever. The only known actual SPELL for super-dark resistance is the Bard song: "Dark Carol" which is basically Bar-Darkra if such a thing existed.

As a WHM of your level, your basic job will be to use Benediction after Fenrir has attempted his massive clobber on your party. Bard is not necessary in all party setups, but one that includes a WHM will likely have one if it wishes to succeed. Hope this helps out.
#REDACTED, Posted: Feb 08 2005 at 10:03 PM, Rating: Sub-Default, (Expand Post) i want my puppy they should make a rule that U HIGH LVLS SHOULDNT BE ABLE TO GO BLOW THROUGH THE LVL 65 BATTLES WHILE US LOWS SOLO *u chickens*
RE: :(
# Feb 22 2005 at 5:52 PM Rating: Decent
The regular avatar primes are quite easy for a 75RDM/37NIN to solo. I do this all the time for people on my server but they have to have pretty high fame in the cities for it (lvl 6 or 7 in each I think.) If you have joyeuse + hornetneedle it's cake. I have an enhancing sword, but hornetneedle is better dual wielded for this for TP gain since Spirit's Within is the only WS that hits avatars worth a crap. All you need to do is keep up the following buffs...

Stoneskin, protect IV, shell IV, bar-(element of avatar), En-(to avatar's weak element), Haste (for faster utsusemi recast time), Phalanx and refresh.

From there, you just whack away and recast buffs when necessary. Whenever stoneskin wears, cast utsu-Ni and quickly recast stoneskin. These cast IV spells that cannot be eaten by blink, so MAKE SURE you keep bar-??? up..and if you don't have bar-??? up during their 2 hour, you will likely croak. Don't cast any elemental magic, save MP for buffs. It usually takes between 9-13 minutes to kill solo unless you are fighting Garuda or Leviathan and they keep healing themselves with whispering wind and spring water -_- IF you get in a tight spot you can use chainspell Utsusemi for basically RDM "invincible" so you can recast buffs and heal during that time.
The following debuffs are the only ones that will hit on prime avatars...

Garuda-paralyze and bind
Ifrit-poison/poison II
Titan-gravity and maybe silence (not sure, I think they are all immune to silence)
Ramuh-slow
Shiva-none (for shiva, also use barparalyze, it helps to keep her ice spikes from paralyzing you.)
Leviathan-none

And Fenrir, all debuffs will hit at one time or another but silence, although he is pretty much impossible to solo.

The avatars have around 6000 hp, fenrir I think has ~12000. Use spirits within ONLY with 300tp and full HP or it does crap dmg. Other WS are worthless pretty much. Spirits within hits for me for ~500...300 tp savage blade only hit for around 250. If you are really having trouble finding people to do these, find a RDM/NIN to solo it for you and just sit back and watch from and area outside the 2 hour AOE. I've never died in an avatar battle and I've done 71 of them now lol. I'd say shiva is the hardest because of Ice Spikes and paralyze effect. It's a really fun fight for RDM/NIN and if you have all the other stuff, it's a quick way to make 10k gil + missionary fee (I don't charge anything, just ask for a stack of shihie.) Good luck!
RE: :(
# Feb 09 2005 at 5:43 PM Rating: Decent
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3,379 posts
um... how are we:
"BLOW THROUGH THE LVL 65 BATTLES"?

Let me tell you, getting to Lv 65 ain't exactly easy, and no person can just "blow through them" as you put it.

You solo'ers have never faced anything like the hardships taken to gain a job level of 65+ I'd bet (sry to those that this doesn't apply to. you know who you are). Also, the level of fame for the Lv 65 ones is considerably more, and the sheer pain-in-the-butt-ness of getting to the area after making a decent party isn't easy by any means.

Have you ever been hit by an attack dealing 1600dmg 'cuz your mages accidently forgot one measly spell (Bar-whatever) that resulted in all of you dying? Didn't think so.

Also, back to your question, absolutely not. There is no way that 6 SMN 2hrs could kill Fenrir much less 2. He has way too much HP, and also, Dark-on-Dark dmg isn't very high to say the least. If you've been in a Fenrir fight before, you'd realize just how much HP he has. He can absorb a lotta nukes and blasts from Blood Pacts that very very few other monsters could handle (HNMs excluded).

Anyways, hope you get your dog like I did, and please make sure you're careful before you tell high levels that we have it easy. Once you get to Lv 65, you'll look back on your message and think differently I'm sure.

Take Care all and Good Luck.

Edited, Wed Feb 9 17:43:59 2005
RE: :(
# Feb 12 2005 at 9:20 PM Rating: Excellent
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1,395 posts
He said nothing about getting to Lv65, he said the Lv65 Battles which I assume are the Lv65 Avatar battles he's speaking of... and he does have a point. These are extremely easy. These are easier that the Lv20 solo Avatars which are a real push-over, so that's saying something. The high levels blowing through these Lv65 Battles is what he is talking about and that's exactly what happens. 2x BST can duo every single Avatar except Fenrir (and Fenrir doesn't qualify as the Lv65 Battles that are mentioned by the OP). I'm a 70 BST and I did it with a 75 BST (had a 68 BST and some people we picked up to help getting the whispers that didn't do anything; however, the 75 and the 68 BST duo'd the Avatars before this and I duo'd Ifrit with the 75 BST.. it's very, very easy). 2x Lv66 BSTs could duo every Avatar except Fenrir with Jug Pets. It would take a couple of skilled BSTs, but it could be done. 2x Lv68 BST could duo the Avatars with no problems. 2x Lv70+ SMN could probably take down all the Avatars but Fenrir.

And for the record, 6x BST Lv70+ can take down Fenrir with some difficulty. It's been done before. 6x Lv75 BST could probably take out Fenrir easily. 6x SMN would have an easier time taking down Fenrir than 6x BST. That's 18 Astral Flows, lol. That's a TON of damage. :) Plus, SMN don't have to wait for recast times to call their pets like BSTs do. This is a huge advantage because Fenrir chews through Jug Pets rather quickly. If the BSt can't use Call Beast because he/she has 3 minutes left on their recast timer, then they're screwed. SMN can call their pets anytime they like.

Quote:
You solo'ers have never faced anything like the hardships taken to gain a job level of 65+ I'd bet (sry to those that this doesn't apply to. you know who you are). Also, the level of fame for the Lv 65 ones is considerably more, and the sheer pain-in-the-butt-ness of getting to the area after making a decent party isn't easy by any means.


Since you're talking about just getting to Lv65+ here on a job and refering to soloing, I'll try to clear some things up here. You have the same misconceptions as everyone else about those who solo. Soloing is much more difficult that partying. Try soloing for 70 levels and then come back and you'll see what "hardships" really means. Solo'ers don't have anyone else to fall back on if we ***** up. We don't have a RDM or BLM to sleep those mobs that aggro us; we don't have a player in our party that can Provoke if we get into trouble. We normally solo in remote locations to avoid conflict with parties so we don't have the luxuray of getting a Raise until we hit Lv66 and have Reraise from our WHM sub (meh, I think Reraise is Lv33... might be 34 or 35, correct me if I'm wrong please). And even then, we don't get Raise 2 or Raise 3. We get 1500-3000exp an hour (average about 1800-2000 exp an hour and anything over 2500exp an hour happens for about 8 of 75 levels). Try dying where it takes you 1-2hrs just to get the exp you lost back; try dying 2 and 3 times before you get that exp back from your first death. If we run into a bad string of luck, it can take us days to get our exp back from the first death we had sometimes. :/ So we don't have anyone to fall back on if we ***** up whereas a party has 5 other members to fall back on. We have to be sure to do everything right the first time or the consequences can be very detrimental and we have very little room for error whereas a party has plenty of room for error.

Another misconception is that we can exp anywhere. Fact is, especially at Lv50+, a party has more options for exp spots than solo'ers do... especially BSTs. We have to have the right combination of DC-EM mobs for pets mixed with EM-VT mobs to kill for exp. Like now at Lv70, there are MAYBE 3 spots in the game I can go to get decent experience points.

And about the Fame, it shouldn't be too much of an issue if the player is Lv65+. They should've done enough quests in that time to raise their Fame to at least 3 or so. I didn't devote hardly any time to quests in Windurst and did the occasional quest I ran across and a couple of Eco-Warriors and my Fame was 4. I only had to raise my Fame another 2 levels to get the Avatar quests. Tenshodo Fame was raised when I did quests for my NIN, so that wasn't much of an issue. I spent maybe an hour doing the Zinc Ore quests in Bastok to raise my Fame to 6 in Norg for Leviathan.

Quote:
Have you ever been hit by an attack dealing 1600dmg 'cuz your mages accidently forgot one measly spell (Bar-whatever) that resulted in all of you dying? Didn't think so.


Ever been hit for 2700 damage in Ifrit's Cauldron even with Stoneskin and Barfira up from a Volcanic Bomb that used Self-Destruct? Didn't think so. ;) The point is, solo'ers and people with party-oriented jobs all have their dangers and one does not out-weigh the other. As a BST, we have our dangers and certain situations that we cannot avoid that result in our deaths, and you, having a party-oriented job have your dangers from some numbskull mage that forgets to buff you. They both ultimately end up with us lying on our backside. I don't like having to rely on others which is part of the reason I play BST and if I die, I know it's my fault. I chose this path. Just like you chose your path to have to rely on others to keep you alive in the game. Both have equal dangers, but solo'ers pay a heavier price for ******** up than someone in a party.
RE: :(
# Feb 15 2005 at 8:53 PM Rating: Decent
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3,379 posts
I have to say that I hold a certain respect for BSTs. They live the kind of soloing life I could never lead ;I need company :(.

I did not mean to sound condescending when I said that getting to lv 65+ is a great challenge. I hope you do agree with me though that the task is far greater than mearly buying a few items to go solo an avatar.

Since my last post, I have attempted 3 of the solo fights on another character in order to try to place myself in the Lv 20 shoes. I found the battles to be as easy as I thought they'd be. With proper preperation, I was able to pass all three on the first go. The soloing ones simply in my eyes require far less than the higher ones. Visit summoner.info.com/
if you'd like some strats for the solo fights. I followed them to the note, and they worked like a charm ^^

Also, the easiness of the Lv 65+ ones is also known, and by no means do I hold them in my mind as "hard". I've done each of the normal ones well over 20x each now, so I know well how simple it is to take them down. (Just for reference, it won't take 2 Lv 70 SMNs to take any of them down. Just one will do fine, and hey, its a few free thousand gil a day ^^b). I simply meant that their easiness only came after the long and tedious process of leveling up to where you can fight them, and just like the solo ones, a poorly-prepped group can get owned easily.

One last message about that bomb thing, I have, and have many times while trying to direct my party through Ifrit's Cauldron. I have one for you to beat. I forgot to reset hate in ZM4, and got hit with Everyone's Rancor for 7,500 dmg.... oops X(

Anyways, no harsh feelings, and sorry if I sounded like I was smashing on you, didn't mean to sound that way. Take care all and good luck on all your endeavours~ ^^b

Edited, Tue Feb 15 21:15:01 2005
RE: :(
# Feb 18 2005 at 8:49 PM Rating: Good
***
1,395 posts
Oh, I didn't have any harsh feelings at all. I didn't think you were trying to rib on the solo'ers. I just wanted to clear up a few common misconceptions that other people have about us and say that I didn't think the OP was referring to what you were talking about (though I could be wrong, this is only what the what I thought he meant. Hope I didn't come off abrassive because i didn't mean to.

But, wow, I didn't know that a 70 SMN could solo these Avatars. That's pretty cool. I figured the time limit would run out before they finally brought the Avatar down.

Yeah, those Lv20 fights are a joke. I don't like looking up strategies for anything on any game and I like figuring that stuff out for myself. So these solo Avatars were right up my alley and fun to figure out. I went in completely blind and not knowing anything other than what abilities I had as a SMN. I sat down and thought about how I thought I could take these Avatars out. The only thing I didn't know was that the layout of the battle arena and what abilities the Avatars would use.

So, I went in and fought Leviathan first. My SMN skill was like 30 below the cap. :/ But I managed to get him down to a sliver of health before he killed me. That was the only one I lost (Ramuh almost took me out though). I set the record on 4 of the 6 Avatars, but I attribute this to me being a BST and knowing how to check the terrain and use that terrain to my advantage.

You have me beat on the total damage done to you, lol. The most done to me was almost 3900 damage from a Volcanic Bomb, but I didn't have Stoneskin up that time. The time I had Stoneskin up and got nailed for 2700 would've pushed me well into the 4k area I think with no Stoneskin. 2700 or 7500... it's all the same for me when it gets over 1300HP and some change because it all spells death. :/ But my point in that was just pointing out that both solo'ers and partiers have their dangers, but solo'ers pay a higher penalty because of the lack of getting Raise2 and our exp is much slower than a party's (well, BST exp doesn't really get that much slower than a party's exp until about Lv64 or so).

As far as Fenrir is concerned, I still have not gotten to fight him. :( I have a friend that tried it with 2 BSTs, WHM, RDM, NIN and one other member that I don't remember. They said they only got Fenrir down to about 85% HP before they lost. They had the Pets tanking Fenrir and Fenrir just did too much damage too fast to the Jug Pets when there were only 2 BSTs fighting. He also said I would not have made that much of a difference. So it's 5 or 6 BSTs Lv70+ that need to fight if the Pets are gunna be the tanks.

I have my Moon Bauble, but noone wants a BST in their party set-up. So I'm now trying to find another way to defeat Fenrir for all those people that have the "less desireable" jobs. If I can get some peeps to help me in this, I will find another way. I don't buy into the fact that SE made ceratin aspects of this game to where only a certain basic party set-ups can win. There are other ways and I will find it out. We may not set any records, but we will get it done and hopefully I can offer a new strategy that doesn't require a cookie-cutter party configuration. When I finally get to do this, I'll post my results here.
RE: :(
# Feb 15 2005 at 8:53 PM Rating: Decent
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3,379 posts
Sry for double-post. My connection here is REALLY bad ><;

Edited, Tue Feb 15 20:53:59 2005
RE: :(
# Feb 17 2005 at 6:42 AM Rating: Decent
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2,268 posts
Hrm... I'd have to say getting a job to 65 is hands down THE easiest thing to do in this game. XPing is simple.. And those who think it's hard are doing something wrong. I'm a SMN, and I envy the people who can get pt's easier than I can. But I still think XP is too simple.

As for the difficulty of those fights. Personally, the lvl 20 battles are harder. And yet, they serve a greater purpose by teaching the newer SMN's how to solo and how to manage their Astral Flow. If I could get SE to change one thing about this game is that SMN's have to do this in order to be able to summon the avatars. Because damn, ever seen a high lvl pld try to become a SMN? :P
5BLM/1RDM
# Jan 28 2005 at 2:00 AM Rating: Decent
**
488 posts
We just finished this a second ago within 3min. 30 seconds (2 mins spent buffing and regaining MP)with 5 BLM and 1 RDM. We planned using manafont and me chainspelling curaga 2 and everything.

The BLMs stunned his specials and Howling Moon and nuked him to hell. The most he got to do was hit two of us between our blinks. Just saying a lot of people on Cerberus didn't think this was feasible. We killed him with no problem at all.

Now I'm happy I finally have my puppy. ; ;
Dispelga
# Jan 19 2005 at 8:48 PM Rating: Decent
**
279 posts
Quote:
#1: I disagree with the "three-status-effect" theory on his dispel-ga attack. I always lost my Blink, Stoneskin, Shell, Protect when he used it (dunno if 4 is his limit. I just happened to lose those particular 4 almost every time.)


As far as I can tell,he removes them all, which is one of the reasons he is such a tough egg to crack. Last time we went in, I had Blink, Stoneskin, Protect, Shell, Barparalyze, Reraise, Ballad 2, and Dark Carol...and Dispelaga removed them all.

But at least he doesn't absorb them...that would royally suck.
RE: Dispelga
# Jan 22 2005 at 5:30 PM Rating: Decent
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3,379 posts
Yeah, I thought so. I have now beaten him twice in the 5x SMN Lv 70+ pt setup (I know I'm so cheap :P)

Each time, I had up to and including 9 buffs on at a time (I dunno why I had stuff like Barsleepra and such on me... I got bored watching all the Leviathans shooting off Spinning Dive), and every time I accidently stepped in his dispel-ga range, all of them were cleared.

New Fact Learned and Confirmed: Dispelga removes all buffs; not just three.
My Strat
# Jan 17 2005 at 2:29 PM Rating: Decent
*
183 posts
Party Makeup.

74+ PLD/NIN (With Savage Blade)
70+ WHM/SMN (With Hexa Strike)
4 x 74+ BLM/WHM

Do full buffs outside circle (Prot Shell Stoneskin)

WHM Hastes the PLD

ENTER Circle

PLD and WHW enter and Eat TP wing

Everyone gather at the entrance to the cavern.

Pld runs to Fenrir and flashes and brings back to group.


Whm Calls for Elemental Seal and Starts Skill Chain off with Hexa Strike then Disengages runs out of Fenrir 2 hr range and casts Garuda.

Blm then Start casting Thundaga 3


PLD finishes SC with Savage Blade.

Once the Thundaga 3's burst fenrir will be at 55-60%

PLD will 2 HR to get hate back.

BLMS Cast next most Powerfull -aga Spell

After this round fenrir will 2hr.

WHM Comes into range pops 2hr followed by Arial Armor.

BLM's Manafont and do one more round of -aga 3 Nukes.

Fight should take about 2 min 15 seconds

Congrats on you new pet, item or 15k gil!!!




Edited, Mon Jan 17 15:04:44 2005
If you really want to beat him, listen up.
# Jan 04 2005 at 12:22 AM Rating: Decent
OK some of you guys really need to listen to someone who knows how to beat this thing easily. I have beaten him 5 times now and I would NOT recommend a MAIN NIN tank at ALL. The BIGGEST reason for NOT using a NIN tank is if you get anywhere NEAR the tank (because NIN usually tank him straight up and cannot hold hate well while kiting), you can kiss your buffs goodbye via Dispelga. NIN tanks will also get 1 shotted by Eclipse Bite if their shadows happen to be down. Here's the best way...

You get a GOOD PLD tank to kite. PLD--Flash him as much as possible to gain hate. You get a GOOD RDM that can stick Gravity. RDM take a wind/Auster's staff so gravity hits. He will grow a resistance to gravity later in the fight so SAVE YOU E-SEAL TIL AFTER 2 HOUR FOR IT. All mages must stand in the middle while the PLD kites him around you and BLM and RDM can nuke. A RNG is also highly recommended if you can get one to go as DD. If possible, take a bard for dark carol. This helps very much with his 2 hour. If you have a SMN with you, SPINNING DIVE works best on him although this is a pain because the PLD has to stop and tank straight up for spinning dive to hit. Keep Paralyze, Slow, Dia II and Poison II on him at all times.

BLM keep your nukes low early on in the fight (SPAM lvl 1-2 spells and lvl 1 AGA) til PLD establishes very good hate or until after he uses his two hour. He IS stunnable. So BLM stun him if things get out of hand. WHM heal (duh) and use Benediction after 2 hour or have ppl heal themselves. I know this may sound strange, but WHM can also do decent DMG with banish spells if you have enough MP and spam them since he is weak to light based spells. We usually beat him in around 8-13 min and it is a fairly easy battle. All these horror stories you hear about him are not true. I'd rank him about a 5 out of 10 on the hardness scale. He is not a very hard mob at all IMO...but the NIN tank theory is BS. PLD works MUCH better... HOWEVER, a NIN is VERY uselful as a backup tank if the PLD gets whacked hard by Eclipse bite or happens to croak.

Good luck, take this advice and enjoy your new doggy summon or items or 15k gil from the fight.

Edited, Tue Jan 4 14:14:15 2005
RE: If you really want to beat him, listen up.
# Jan 04 2005 at 10:00 PM Rating: Decent
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3,379 posts
I've tried the PLD strategy that you just described, but it always went awry. Can you tell me maybe what I was doing wrong?

Party Make-up: BLM62(me), PLD75, NIN75, SMN75, SMN74, RDM75

Jobs: Me: backup healing, and occasional nuking during the MB only.

SMNs: Leviathan + Spinning Dive

RDM: debuffs, single buffs on PLD, healing, and gravity.

PLD + NINs: tanking... duh.

We never have managed to make it past the 2hr. Invincible and Blink didn't seem to block it. Will the BRD's Dark Carol really make a gigantic difference?

P.S: Trying again this weekend. Any assistance appreciated. Anyone on Siren who wants to join, you can contact my character "Hapernack" on Friday evening.
RE: If you really want to beat him, listen up.
# Jan 05 2005 at 7:01 AM Rating: Default
Honestly, I'd replace the NIN with a 70+ WHM. Don't worry about only nuking on MB, you should nuke the first 50% using lvl 1 or 2 spells or lvl 1 aga (seems that thundaga works pretty good. I was doing 154-308 dmg every cast of thundaga as RDM/BLM) You and the SMN are going to be the primary DD with that setup, so you really need a WHM there for healing. Get all the vs. dark gear you can possibly get and you should be ok for Astral Flow....either that or right at around 50% health run back in the tunnel outside of his AOE to avoid it then run back out once he uses it because the SMN will deal enough DMG to get him past 50%...but yes, you definitely need a WHM there for healing or using a pld will not work. One of the most important things is the RDM sticking gravity. This is a must before 50% health. After his two hour, you can unleash and nuke to your liking. I would not advise using AM and it costs too much mp/cast time, might draw aggro and might be resisted but it seems after his 2 hour lvl 3/lvl 2 AGA spells don't draw aggro...so nuke him and manfont at about 25% and give him holy hell.

BTW, I know it might, but I've yet to see a WHM draw aggro from him after his 2 hour for using benediction but be careful with that because if you WHM goes down, it's over. The best thing with that setup after his 2 hour is have the WHM cure V the PLD and the rest (since you won't draw aggro by doing it) heal yourselves and have the WHM maybe curaga II/III to clean up the mess. And last but not least, try to fight him on lightsday or near new moon. Darksday and/or full moon is a no no. He will be alot weaker on lightsday and new moon. Let me know how it goes and good luck!
RE: If you really want to beat him, listen up.
# Jan 06 2005 at 10:01 PM Rating: Decent
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3,379 posts
ok. pt make-up: our pt makeup is so far as follows: 75NIN, 74WHM, me (62BLM), 74PLD (very good player), 75SMN (VERY good player), 72RNG.
think that's a good setup?

Any suggestions welcome.
RE: If you really want to beat him, listen up.
# Jan 07 2005 at 1:52 PM Rating: Decent
I think you need a RDM for gravity/refresh BUT now that I think a little bit... it's possible without the RDM with that setup if your WHM/PLD/SMN and you take about 4-5 yagudo drinks and the PLD and NIN switch off vokes INSTEAD of kiting, it might very well work. Just watch the dispelga and try to stay JUST close enough to the tanks/fenrir to cast on them. He WILL dispel your yag drinks if you get to close, and that would suck. Make sure the PLD cures/flashes alot to keep main hate otherwise the RNG will get alot of hate from slug shot or whatever he's using.

Try to keep Paralyze/Slow/Dia II on him (might be better for WHM to do this with the +MND). At lvl 62, I don't think your enfeebling will stick, so stick to nuking and E-seal your third/fourth nuke so you can do it again near the end of the fight, use flood or burst the second time you E-seal...maybe waterga II or water III the first. You will probably get resisted nukes alot, so stick with lower lvl nukes and just spam them..big nukes might be a waste of mp. The SMN will have an easy time hitting spinning dive with this setup. Maybe have the RNG use holy bolts instead of silver bullets for the extra light dmg except on WS and to not gain too much hate? Not 100% sure about that one. You should be able to take him down with that setup fairly easily. Just take your time.
Bad Luck
# Jan 03 2005 at 8:37 PM Rating: Decent
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3,379 posts
ok. I agree with some posts here, and disagree with others, as well as have my own input.

#1: I disagree with the "three-status-effect" theory on his dispel-ga attack. I always lost my Blink, Stoneskin, Shell, Protect when he used it (dunno if 4 is his limit. I just happened to lose those particular 4 almost every time.)

#2: I agree that while sometimes his "unbeatable god" image is overhyped, he is by no means "easy" or "whoppable" by any means. I don't buy the "kicked his butt w/o any cures" story. Even with blink-tanks, its more than likely someone would have at least taken some damage after a dispel-ga >> attack or after Howling Moon. (Don't try to tell me that the PLD didn't need any healing.... even from himself...)

#3: I am currently 0/17 with this fight. I only blame myself. I am a BLM62/WHM31 going into this fight, so I'm really dragging everyone down. I just back-up heal. I will try the "2+" Ninja strike idea. We've had 2 NIN before, but it just didn't seem like enough. Might try going with BRD, NIN, NIN, NIN, SMN, me.

#4: You have to have all the Lv 60+ battles done because the little Lv 20 ones do not give the key item "Whisper of <the element you just killed>" when you win.

#5: Tip from a wonderful SMN on my server named "Cutie" *^^* ----> "Stay Close to him." It sounds weird, but if everyone, even mages stay close, a misplaced Cure won't mean an accidently misplaced WS or Avatar Blood Pact from when he moves after you.

#6: Do not try taking any melee below Lv 70 on this battle. They will be almost useless against such a higher level NM. Melee Lv 70+ <Yes, Please> Mages Lv 60-65 can work, but only if they are SMN (for Blood Pacts), healers (even BLM/WHM can heal ok, 'cuz you don't want Cure IV or V going off and causing hate problems), or lastly, BRD (for dark Carol).

Thanks, hope that included some good info. See you all around in Vana'Diel. ^.^b

Edited, Mon Jan 3 23:16:16 2005
Bad Luck
# Jan 03 2005 at 8:36 PM Rating: Decent
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3,379 posts
(I apologize for the double-post. My network suddenly jumped on me >.>)

Edited, Mon Jan 3 20:38:59 2005
Fenrir Battle: We won the first time! o_O
# Dec 24 2004 at 5:00 AM Rating: Good
Me and my party went up against Fenrir last night and I was a little worried we wouldn't make it cause people say this battle is the battle of all battles but it turned out that we did very well and this was the first time I ever went up against him myself. The set up was as follows: 75NIN/WAR37 , 75NIN/WAR37 , RDM75/WHM37 , BRD66/WHM33 , PLD65/WAR32 , WHM64/SMN32 --> Me ^^

This battle I have to admit is not easy but I recommend ONLY ninja tanks, and the more the better. Our ninja tanks did wonderfully. Everyone in our party did a great job. I was lowest level and pretty nervous I would mess up...lol ^^; When Fenrir does his 2hour , Howling Moon , I Benedictioned and as soon as I did that the tanks voked and I never got hit from Fenrir once. Once his 2hr was over I was less nervous and most tension was gone. I knew we pretty much had him beat then. Only thing I hated that he did was AOE dispelaga >_< It takes away every single buff you have excluding food or drinks. So Stoneskin and Blink have to be immediately reapplied to myself and ninja's need their haste's again, and believe me, Fenrir does that ALOT. I was in shock when battle was over and we beat him, and it was the first time!!! I have to admit the set up we had was great and everyone did a great job. Next time I fight Fenrir I'm taking this party again. I recommend this set up to every party that goes up against Fenrir. Good luck!!!

Edited, Fri Dec 24 14:10:55 2004
The Mythology of Fenrir
# Dec 16 2004 at 12:46 AM Rating: Excellent
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148 posts
Thought you guys might find Fenrir's mythology as interesting as I have. This information is taken verbatim from http://www.deliriumsrealm.com/delirium/mythology/fenrir.asp

The wolf, Fenrir was the eldest child of Loki and the giantess, Angrboda. He had 2 younger siblings, Hel, and the serpent, Jormungand.
Alarmed that Loki had fathered these children, Odin sent a group of gods to kidnap them. To the gods, Fenrir looked like an ordinary wolf, so they let him roam the fields of Asgard, but they agreed they would watch him. Of all the gods, however, only Odin's son, Tyr, was brave enough to feed him.
Urd, Skuld, & Verdandi again warned Odin that Fenrir would one day destroy him, and the gods soon began to rethink their decision as Fenrir grew bigger every day. Because they did not want to desanctify Asgard, they agreed they would catch & bind him instead of killing him & spilling his evil blood. They made a chain of iron links called Laeding, & went up to Fenrir to ask him if he was as strong as the chain. He answered that he was stronger, & let the gods bind his neck, body, & legs. Once finished, Fenrir quickly snapped the chain & freed himself.
The gods then made another chain called Dromi, which was twice as strong as Laeding. They told Fenrir that if he could break this chain, he would be known throughout the nine worlds for his great strength. He agreed to once again let them bind him, & again was able to break the chain.
Odin then sought the help of the dwarves to make a stronger chain. He sent Freyr's messenger, Skirnir, to the world of the dark elves, Svartalfheim, to promise the dwarves gold if they could make a stronger chain. They made a fetter as smooth as a silk ribben called Gleipnir made of 6 things: the sound a cat makes when it moves, a woman's beard, the roots of a mountain, the sinews of a bear, the breath of a fish, and a bird's spittle.
The gods were both astonished & sceptical of Gleipnir, but agreed to give it a try. They invited Fenrir to go with them to the island of Lyngvi in the center of Lake Amsvartnir, & then showed him Gleipnir. He was sceptical & told them if they had made it with magic, he didn't want to try to break it. The gods then said that if he couldn't break it, they would free him again. Fenrir told them that he didn't want to be fettered, nor did he wish to be accused of cowardice, so he proposed that he would let them bind him if one of them would put their hand inside his mouth as a token of their good will. Tyr agreed & put his hand in Fenrir's mouth. Gleipnir proved to be the chain to bind Fenrir, & at last, the gods had suceeded in binding Fenrir. Tyr unfortunately lost his hand in the process.
The gods then attached a large chain called Gelgja to the end of Gleipnir & passed it through the huge boulder called Gjoll to secure it. They then drove Gjoll into the ground one mile, found a large rock, Thviti, & dropped that on top of Gjoll to anchor it. One of the gods gagged Fenrir by wedging his sword between the roof of his mouth & his lower jaw.
Fenrir will stay bound until Ragnarok when he will be set free. Then he will engage in battle with Odin & swallow him. After Odin's death, his son, Vidar, will tear Fenrir apart revenging his father's death.
RE: The Mythology of Fenrir
# Jan 29 2005 at 2:36 PM Rating: Decent
fun stuff :D
The Mythology of Fenrir
# Dec 16 2004 at 12:44 AM Rating: Decent
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148 posts


Edited, Thu Dec 16 01:04:45 2004
Fenrir: 5 Shiro:1
# Dec 06 2004 at 5:23 PM Rating: Good
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148 posts
Finally beat him last night. Took three fights but we nailed him to the floor. Our pty set up was as follows: Nin, rng, rdm, brd, brd, and smn. I was the smn and the lowest lvl. Everyone else was of course 70+. I believe the nin and rng traded off on utsusemi. Everyone else was 70+. I was main healer and tried my best to keep earthen ward on the nins. The first fight was lost due to a series of very bad circumstances. We walked in and someone mentioned that it was darksday. So, that didn't go so well. We decided to assign the dark carol to one brd. That brd was to use soul voice at 1/2 life and dark carol. Well, when that time came the other brd made a mistake and also did soul voice and dark carol. So, both brds burned their two hour in the first fight. It turned out to be fortunate for us because Fenrir immediately dispelled us all after the first dark carol. Very little dmg was taken from Fenrir's two hour. Somehow or another our rng ended up getting hate before his utsusemi was up and got one hit wondered. So, our nin was left to tank it alone while rdm fast casted raise on our rng. At this point it was already over. I ran in to cast earthen ward on the nin but Fenrir didn't like that and hit me for 700 dmg (instant kill). Nin got killed while trying to buy the others the chance to run for it. So, the nin and I were left dead. We came out and waited for darksday to end and went back in. It went similarly until Fenrir's two hour. Because of the loss of soul voice, Fenrir's two hour sent most of us near death. We survived and tried to salvage the fight. We continued to fight until you literally could not see hp on Fenrir's bar. Fenrir ended up killing most and I took the opportunity to use astral flow. I waited for my blood pact delay to end and got ready to hit him with everything as the others were screaming for me to hurry. I used searing light on him and it did 70 dmg. >< It wasn't enough to kill him unfortunately. I tried to hit him with dia and wound up being his next victim. The whole pty got wiped out and we all got our raises and went for one last run. This time things could not have gone better. His two hour barely tickled us and we went in to finish him off. No deaths occurred and no one got close to it. We finally defeated him and I was in near tears seeing Fenrir curled up shivering. This pty was awesome and I want to thank all of the members for sticking with me and helping a low lvl like me. Sometimes you forget that decent ppl exist in Seraph but every now and then you meet extraordinary ppl like these. Thank you so much, guys. ^^

Edited, Mon Dec 6 17:28:52 2004
RE: Fenrir: 5 Shiro:1
# Dec 07 2004 at 1:18 AM Rating: Excellent
np ^^

enjoy the doggy.
Big meany ><
# Dec 03 2004 at 1:16 AM Rating: Decent
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148 posts
Aramaru recommended I offer this site some fresh info so here it is: I just fought Fenrir twice now and my pty is debating a third run as I type. First of all let me tell all of you that this is one insane battle. Fenrir is not to be taken lightly and the slightest arrogance will be taken away along with all your buffs upon engaging him. My party setup was as follows (and the strategy was based off of the one on this page): Smn, blm, drk, nin, pld, and smn (me the lvl 61 main healer). I was obviously the lowest one here and everyone was 71+. We had a whm friend of mine stand outside the spiral to ensure we got raise II (thanks, Gede ^^). Let me highlight what makes this guy so deadly:

1. He can dispel everything you hold dear. My pty members and I debated this but I think he only dispelled 3 of our buffs as oppossed to all. Still not something to be cherished.

2. One of the more obvious points is that he hits VERY hard. I have about 640 hp and a single hit from him left me with 6. This kind of damage was uniform on all members throughout the battles.

3. His two hour is terrible. If you think you are prepared for it, you're not. Plain and simple it is possibly the most devestating move I've seen yet. I had stoneskin, protect IV, shell IV, and a jack o lantern on and it still murdered me in one move and left all my comrades in red.

4. He also has insane evasion and likes to decrease yours. Enjoy whacking at his shadows, because you may as well be when fighting this pup.


I'll post in greater detail later but for now I need to go clean the stinch of failure off and cry myself to sleep over shattered dreams. ><
RE: Big meany ><
# Dec 04 2004 at 11:39 AM Rating: Good
Just got him last night - here was our party structure: 75 pld/nin, 72 drk/thf, 74 rng/nin, 75 brd/whm, 72 rdm/blm, 70 whm/smn. We all got masscred the 1st run, but beat him with no deaths on the 2nd run. What I highly encourage for this fight is 2 utsusemi: ni tanks, and a stunner (drk did a great job). The melees used the opo-opo necklace before we entered to have 200-300 % tp at the start. After the 1st buff, the whm has to soloely focus on curing the tanks b/c fenrir has a aoe dispel that kills 3 of your buffs ( if not more - I lost reraise 2, garudas ae blink, protect and shell) cept food effects. Since the rdms have faster cast rate; this person is responsible for putting protect IV backup on the 2 tanks & backup curing the 2nd tank. When the ranger would spin him; the drk had to sa+ta off the pld to help with hate management; timed with utsusemi shadows loss per-attack *teamwork* ^_^ [ did 2-3 light renkeis ]. When Fenrir gets to 1/2 HP ; the whm has to prep Benediction (a.k.a - Benecide) b/c the whole pt will be in orange / red health after it. May wanna take some vile elixirs or +1 vile elixirs for faster & bigger mp restore Vs hi-ehters, but hi-ethers were nice for this fight to. The stunner can delay the 2 hour if timed right, or stop it, so using benediction pulled no hate when dumped later ^^ . I was the whm during this fight, and yes - all of you below 70 will get your asses handed to you [ do not think you'll enter this fight as a a 65 or less and expect to win or survive his 2 hour; 65+ healers could work, but have to be tarus w/ sub smn for the assurance]. Only exception is that you get a party full of smns, and dump 2 hours w/ a good tank or 2. As the 70 whm/smn during this fight I had 920 ish mp for the fight, ended w/ 100 spare after a quick med; so the whm needs 800 mp min give or take - Fenrir double slapped me in one round killing me on the spot after the other melees dropped. 1st hit did 509, & the 2nd was around 400 ish [ these were back to back attacks ]. I weep for tarus that pull hate from this guy w/o utsusemi: ni, but our rng was a taru and did a kick *** job ^^. Hopefully this strategy helps you guys out that are trying to get him.
** On a side note ** - Fenrir's debuffs & 2 hour hits everything in the room; so don't think u can stay back far enough to avoid it; otherwise your killing your pt members if your around the bend.
Happy hunting ^_^

http://ffxi.allakhazam.com/profile.xml?57291
Bismarck server - Hume Male
70 WHM / 55 SMN / 41 BLM / 25 THF / 12 NIN

Heir to the New Moon \(^-^)/

Edited, Wed Dec 8 11:47:20 2004
#REDACTED, Posted: Dec 05 2004 at 4:48 PM, Rating: Sub-Default, (Expand Post) I just kicked fenrir's butt about 2 nights ago with this set-up: 75pld, 75 nin, 75 war/nin, 75 blm, 71 whm and 62 smn (me). We basically owned him and noone had to cure anybody. let me explain. before we entered the melee all used sleeping pots and opoo-opoo necklace's to gain tp to 300%. we buffed up and upon entering i gave everyone hastega and we went at him. the nin kept hate very well (he was JP). At very bigining all 3 melee used "spirits within" then just beat him down with the blm nuking light damage spells so he didnt pull hate. at about 50% health fenrir used his 2 hour and took out the nin and everyone had health in red. immeadeately the paladin used "invincable" which allowed the whm to run in and "benediction" giving us all full health then the whm raised the nin while the blm used "manofont" and nuked the living crap outta fenrir. the other war also 2-houred and so did i, but mine didnt do very much damage. he went down really quick after that. and we all had full health and noone ever had to throw out a cure (unless you count benediction as a cure). i coulda been lvl 1 and we still woulda won this fight easilly. oh and none of us were taru at all and both mages still had almost full mp. as long as you have a pld whm blm and nin this is a cake walk fight. if you want to have overkill i suggest 2 more melee as the 5th and 6th members, but it's really not needed. the toughest part i think is trying to find people that want to actually do this fight. hope this helps everyone ^^.
RE: Big meany ><
# Dec 06 2004 at 3:53 PM Rating: Default
Lol - love how you claimed you kicked his butt - considering your ninja died, and you had more 75's than my pt had hehe. 62 smn = extra mp; and I know you were Curing w/ the whm so that's another exception. FYI - a lvl 1 could do this w/ your party setup - but it's guranteed death when the 2 hour goes off.

Mages almost had full MP - 3 blink tanks; you better have around that or 1/2 ^^ ; so 60-65 mages I don't see having huge problems, melee around that range are useless [ he has nice evasion that gives 70-74 alot of issues landing hits; especially elves - keke ].
Another funny statement: I just kicked fenrir's butt ...... it was your pt dude; you need to give them more credit you hog.

Edited, Mon Dec 6 16:13:05 2004
RE: Big meany ><
# Dec 08 2004 at 2:53 PM Rating: Default
Your obviously a complete moron. We easilly kicked his butt, and there were NO cures thrown out besides benediction (dont you read before you comment? ). of course a lvl one would die if he came in the 6th spot. But he is lvl 1 why would he care if he died? Also, I am posting this to help others out, not to for any glory, so whatever your issues are I believe you need to think twice before you post anything again.
RE: Big meany ><
# Dec 23 2004 at 7:08 AM Rating: Excellent
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303 posts
Quote:
Your obviously a complete moron.


Mabey you should learn how to spell "You're" before you call someone else a moron huh?
RE: Big meany ><
# Jan 29 2005 at 2:40 PM Rating: Decent
and youre all morons... game over man, game over
Death during fight
# Dec 02 2004 at 11:12 AM Rating: Decent
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1,719 posts
Quote:
So, if you die during this fight and dont HP and just watch the rest of it...and the rest of your party defeats him...THEN wait till everyone watches the cutscene (and after u watch it if u can cause u dead) then what happens? Do u transport outside crystal as a dead body get raise then even though u died u can still go back and get a reward?


If you die you still get the reward. It will stand you up and you will be alive for the cutscene then drop you back dead on the ground after.
Searing Light
# Nov 24 2004 at 8:57 AM Rating: Decent
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148 posts
As we all know, of all the astral flow abilities a smn can choose to use, searing light is the weakest of them all. However, it may be of some use vs. a boss who is weak to light such as Fenrir. I was curious if any of you knew if it was very effective against this boss or if it was hardly worth the use of the two hour. Thanks. ^^
#REDACTED, Posted: Nov 23 2004 at 8:28 PM, Rating: Sub-Default, (Expand Post) O no fenir broke his bond he comes raganock
Fenrir <3
# Nov 22 2004 at 12:36 PM Rating: Excellent
Fought him three times so far, won all three times. A bit of a disappointment considering all of his hype. PT set-up was PLD/NIN (myself), MNK/NIN, WHM, RDM, BRD all three times; and sixth members were DRG > SMN > WHM.

Overhyped yes, but he's still hardcore crazy. Eclipse Bite takes three shadows all of the time, and hit me for 450-600 with no shadows on. Moonlit charge is about 450 damage, 1 shadow- if it hits you when you have no shadows up, you'll get catapulted and thrown pretty damn far. He has dispelga, which is incredibly annoying (our BRD disliked it the most^^). I do suggest a BRD for Dark Carol if doing this with a normal PT set-up, or the aftereffects of his 2-Hour could wipe the PT.

This CANNOT be done without a /NIN or NIN main tank. PLD/WAR tanking this would be suicide. And make sure you trust your mages, haste+slow are your best friends, along with paralysis.^^

Really, do not listen to the hype about Fenrir being an absolute unbeatable god before you go in...if your PT is experienced, a win is not far off.

I finally have Wolfy. :)

Edited, Mon Nov 22 12:41:19 2004
RE: Fenrir <3
# Dec 06 2004 at 2:58 AM Rating: Good
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1,311 posts
Its posibly done with pld/war.. Static tryed it once at 72. But because we read nothing about it having a paralize move, pld got paralized lost 2 vokes and I (rdm) died near start of battle. The rest of the party got him down to near 50% before whm ran out of MP and all died. Desided to wait till 75.

Add in a vile elixer +1 for everyone, everyone could carry 10 hi-potions for after 2-hour incase benediction needed before or after.

Been told pld/war tank been done before. Just pld need earth staff, jelly ring.... and great equip.
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