Vana'diel Bestiary: Ullikummi  

Found in:The Shrine of Ru'Avitau
Spawned using:Diorite
Job:White Mage
Level:85 - 87
  • Notorious Monster
  • Aggro
  • Detects by Sight
  • Detects by Magic
  • Based on Light
  • Weak against Lightning
Updated: Tue Nov 27 02:27:27 2012

Ullikummi Picture

Contents [hide]

General Information

Ullikummi's ??? Location
Ullikummi's ??? Location

  • Respawn for the ??? is roughly 15 minutes after it is defeated or de-spawns.

Ullikummi Special Attacks

  • Banishga III: Strong AoE Light based magic damage. (Circle of effect originates from spell target).

  • Diaga III: AoE Light based DoT magic that decreases the targets' defense. (Circle of effect originates from spell target)

  • Flash: Single target massive Accuracy down effect.

  • Crystal Shield: Self target Defense boost effect. (Effect can be dispelled).

  • Heavy Strike: Single target physical damage with an additional slow and hate reset effect.

  • Crystal Rain: AoE magic damage.

  • Ice Break: AoE Ice based magic damage with an additional Bind effect.

  • Thunder Break: AoE Thunder based magic damage with an additional Stun effect.

  • Crystal Weapon: Single target magic damage. (Damage can be of different elemental base).

Historical Information

In Hurrian mythology, Ullikummi was a giant monster of volcanic rock that was sired by the god Kumarbi and the daughter of a sea god. Blind, deaf, and genderless, Ullikummi was created to usurp the weather god Teshub and, prior to maturity, was hidden in the underworld on the shoulders of the dreaming god Upelluri. Once it grew up, Ullikummi quickly reached the heavens, being totally invulnerable to Teshub's storms.

Knowing he was unable to do anything on his own, Teshub fled from his throne and pleaded his case to the god Ea, who toppled Ullikummi by slicing off its feet.

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This page last modified 2012-11-26 19:35:14.

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Diorite dilemma
# Jul 30 2007 at 10:56 AM Rating: Decent
851 posts
I havent seen one of these drop in so long, like hours upon hours of killing Enkidus. I used to get them semi-frequently.

Just bad luck?
# Apr 06 2007 at 7:28 AM Rating: Decent
lol ulli is unclaimed in that ss
Enks Do Drop 'Em :)
# Mar 24 2007 at 5:58 PM Rating: Default

Also got a drop from Enks duoing on BLM with a friend.
Enkidus also drop the diorites
# Mar 12 2007 at 3:51 PM Rating: Decent
629 posts

Well if anyone's worried about Ullikummi's Aery, Enkidus also drop the pop item.
Situation Worse or Better?
# Mar 11 2007 at 7:08 PM Rating: Decent
806 posts
While its intention was all well and good, I feel that the current state of Ulli is almost worse than before.

Prior to the update, a typical "camp Ulli" run would involve competing with one RMT LS who would make natural mistakes (i.e. aggro, not pay attention). While claiming Ulli was hard, it was still feasible.

In two runs so far since the update, the competition has escalated to 5 RMT LS's loaded with bots and 3 honest to goodness Sky shells. Ignoring the Aht Urghan style lag, what was once competing for one golem against 10 people is now competing for every golem against 60-70+.

Several shells have set camp at other golem spawns (Nexus entrance) but have been unsuccessful in obtaining any drops despite no competition, leading us to confirm that the Diorite drop is only at Ulli's camp. The other irony of this is several elite shells have sold their souls to RMT deliberately to get the only crack at Autumnstones (lolClaimed).

It's understandable that the hype will eventually go down, and of course there are those "leet" players who brag they can claim anything (ours was so busy bragging he aggroed a Groundskeeper and died XD). But as it stands now, it begs to question whether this really was a smart move or if it should've been taken further (i.e. all Golems).
Any Aura Statues?
# Mar 09 2007 at 1:34 AM Rating: Decent
52 posts
Can anyone confirm that the pop item drops from any Aura Statues in the shrine, or if it only drops from the Statues @ Ulli spawn?

ty ^^
Any Aura Statues?
# Mar 17 2007 at 9:27 PM Rating: Good
62 posts
I can confirm they do drop from statues in any of the zones we got 5 in one night :) makes RMT look stupid when selling them now for the millions they want....we were just killing all the statues from top to bottom on byakko side and genbu side of the dungeon with next to no competiton but once word gets out these will be hunted.... the drop rate is still low....but you get exp while farming anyway which is always a plus and alot less frustration
# Mar 08 2007 at 4:14 PM Rating: Good
62 posts
got pop item after many many kills with GS and some LS camping all the statues and then we popped Ulli :) fun good luck to all on drops....hoping other statues like the ones near the celestial nexus can drop the rare ex item too may have to test this in smaller party
Item to pop Ullikummi post patch
# Mar 08 2007 at 1:56 AM Rating: Good
199 posts
As of the 3/7/07 patch, the following item pops Ullikummi.
Laviot wrote:
Ullikummi: Diorite (dropped from Aura Statues)
Supposedly a piece broken from the legendary beast Ullikummi. Flecks of mica embedded in the stone sparkle when held to the light.

Edited, Mar 8th 2007 3:58am by CoffeeAndApples
SE listened to us!
# Mar 07 2007 at 1:03 PM Rating: Decent
- The Notorious Monsters listed below now require a certain item to be traded in a certain location in order to appear.

Big Bomb/Alkyoneus/Pallas/Sozu Rogberry/Ullikummi

# Feb 14 2007 at 7:17 AM Rating: Decent
440 posts
Ok yeah, final word on the Ulli and where he is on the widescan. If you see him on your widescan list, its too late. Gilsellers got em'. :)
# Dec 06 2006 at 1:14 PM Rating: Decent
hey peeps i camp often this NM and there a way to know which is PH maybe
U despawn one by one statue look where they spawn back and if the statue pop back in a different area of this room this is PH?

well u can also wait RMT kill the PH and camp when they do ...

# Dec 08 2006 at 1:14 PM Rating: Decent
61 posts
Depopping/repopping the statues won't tell you which one is the placeholder. All of them can pop anywhere in the entire area. It used to be that the placeholder could only pop in the middle, but now it's a free-for-all.

And yes, waiting until the RMT kills the placeholder and setting a 16 minute timer will work as long as the RMT only kills one statue every 16 minutes. On my server they kill a few to clear out some room, so this method will not work.
Exact placeholder information
# Oct 31 2006 at 9:35 AM Rating: Decent
61 posts
If you were to widescan the zone, you would see the following:

Aura Statue
Aura Statue
X - Aura Statue
Aura Statue
Aura Statue
X - Aura Statue
Aura Statue
Aura Statue
X - Aura Statue
Aura Statue
Aura Statue
X - Aura Statue
Aura Statue
Aura Statue
X - Aura Statue
X - Ullikummi

The "X" location is Ullikummi's placeholder. Only one of the "X" positions will be occupied if his placeholder is up. Ullikummi has a 1/6 chance of popping every 16 minutes, and a 5/6 chance of popping a Aura Statue placeholder. Obviously, since there are no breaks in the uniform list of Aura Statues, it is impossible to figure out which placeholder is Ullikummi's without doing some modification to your local client (which is illegal), or spending a lot of time widescanning and tracking gilseller movement.

From current gilseller tactics, they seem to have performed this modification and will only pull and kill the placeholder every 16 minutes. (usually along with clearing a path to the north camp so they can insta-pull Ullikummi when he pops and return to camp without dying).

Even killing the placeholder every 16 minutes, you can easily go 6-8 hours without seeing a single Ullikummi pop. Hopefully this information will help.

Actually it is a widescan list. You're right, there are only 11 up at a time, however with the widescan "track" command you can easily determine when the list goes from

Aura Statue x 10

then to

Aura Statue x 11

and track which one the Gilsellers pull. It's always been #3, #6, #9, #12, or #15 if not Ullikummi (as long as all of the other ph's are up). As far as which one will pop, hell if I can tell any difference. #15 seems to love to pop up, but maybe that's just random chance.

Widescan has always been like that for RNG and BST. Not seeing all the placeholder slots at once, but being able to see the monsters in a definite order (as long as you are within range of all of them).

And the only reason I posted this information was to put the information out in the open because everybody who doesn't know the spawn condition is at a disadvantage when competing against RMT. Simply knowing within a 15 second span of when the PH is going to pop makes camping Ulli bearable.

Edited, Nov 1st 2006 at 8:27am PST by FnDragon

Edited, Nov 1st 2006 at 1:33pm PST by FnDragon
Exact placeholder information
# Oct 31 2006 at 4:11 PM Rating: Decent
636 posts
First off, I want to point out that the list you posted is not a true widescan list, as there are only 11 statues up at any one time. :) I know what you posted, and it is accurate, but I'll leave that for others to figure out rather than spelling it out for everyone.

I've debated posting about about this for a few weeks. I had chosen not to, because without modifying your game files, there's almost no point. The way the placeholders rotate in and out of the scan list, and the chance that the room will never be full enough to see the pattern at all, makes it almost impossible to ID the placeholder without some "help".

The only real way I see this info helping, if you don't go modifying your game, is to reduce your workload when your group has the camp to itself - i.e. kill 1 statue every 16 minutes instead of killing all of them. But then, most would rather kill the statues anyway.....

Normally I'm all for sharing NM info, but this one is a dilemna for me. If you figured this out the hard way, congratulations, and even if you didn't, it still took some time and work to see what was going on. I've never had a problem sharing NM information, but because this one is really only useful with a little "help"....I just pause upon seeing it released to people who would otherwise be clueless. >< Who knows, maybe I'm a bit of an elitist.

Whatever. Good luck vs. the RMT's, people.

Exact placeholder information
# Nov 01 2006 at 8:21 AM Rating: Decent
61 posts
[edited original post for clarity]

You're right, there is no practical purpose for posting this information other than to dispel some myths about pop mechanics. Since widescan doesn't differentiate between placeholders (and there's nothing else in the immediate zone to use as reference, unlike Megalobugard placeholders), there really isn't any way for the average unaltered client to figure out which statue is the placeholder.

That conundrum was what made me want to watch the gilsellers and see how they worked (that and having a long pop window got me curious since I love figuring out placeholder logic). It's interesting how many of the "placeholder" NM's have a single placeholder (Sozu Rogberry, Valkurm Emperor) and how many of them have multiple placeholders (Megalobugard, Mee Deggi, Ullikummi) where only one of a "set" of monsters can pop at any point in time.

I, too, debated putting this information down here. But my rationale is this: Better to be more informed of your enemy than your enemy of you. The gilsellers/farmers are running modified clients that (if I'm correct) modify the names of the placeholders to uniquely identify a placeholder from a normal statue position on widescan. I don't advocate changing your local files in order to match the gilsellers, as that would be illegal. But knowing what they're doing and calling a GM when they pick out the placeholder time and time again might be a step in the right direction (hint hint). I think that the GM's can look at client-side data to determine whether or not this modification has occurred.

Edited, Nov 1st 2006 at 1:30pm PST by FnDragon
Exact placeholder information
# Nov 01 2006 at 2:19 PM Rating: Decent
636 posts
One other use for this info I forgot-

If you have the camp to yourself, or can otherwise track the statues accurately, you'll at least be able to know that you ARE killing the placeholder, if you can't kill fast enough to clear the room (and thus be 100% sure).

It's very possible to be in that room killing statues for hours and never kill the placeholder - I've seen quite a few groups (including RMT O.o) camp at the north or south end, kill half the room for 16 minutes, and miss the placeholder, cycle after cycle.

This is how it will look, if you have just arrived at Ulli and have it to yourself:

Statue3   X 
Statue5	  X	 
Statue7	  X 
Statue9   X 
Statue11  X 
X = possible PH 

Ulli, as noted, always will appear at the end of the list, regardless of which placeholder appeared last.

To find the placeholder, you need to kill the one's marked X. Best to start from the bottom of the list, because if you start from the top, you might forget to adjust your list. (kill #6 when you meant to kill #5, etc...)

If you keep accurate track of the time they are killed, and your group accurately identifies them when they repop, one of the ones that you killed will reappear in a different spot on the list. I.E. Statue3 might respawn as Statue7.

This might not happen the first try - the same placeholder CAN come back again, so your list will not have changed. You'll have to repeat this until one switches.
When it does, track that one as accurately as you can, and you MUST be ready to identify it (or claim Ulli :P) when it respawns, or you'll have to find it all over again.

It's hard enough to do when you have the place to yourself, good luck if anyone else is killing statues, but that's the jist of it.
RMT delight
# Oct 26 2006 at 1:38 AM Rating: Decent
269 posts
It seems farming triggers has turned into buying triggers off of flawless RMT pulls. ^^
# Oct 17 2006 at 11:37 AM Rating: Decent
"If they repop in the exact spot you killed them in (repop time is approx 16 min) then they are just NQ mobs."

-- what if they are killed in the tunnel? obviously they don't repop there..do you mean to say they should repop in the exact same spot they were pulled from?
Blind -- but detects by sight...
# Oct 05 2006 at 5:04 AM Rating: Decent
329 posts
From a site that tells the mythology of this creature:
... Then Kumarbi has sexual intercourse with a rock cliff. The result of that union was a genderless, deaf, blind, yet sentient pillar of volcanic rock named Ullikummi.

Just found it kinda humorous.
The secret to Ulli (For those who are truly frustrated)
# Oct 02 2006 at 1:00 AM Rating: Decent
3,379 posts
Hmmm... if people keep loosing claims to RMT, perhaps players should think more like a RMT... That's probably the only way your gonna beat them.

Wait, so you're saying I should download and implement every hack and bot known to mankind, throw away all skill I have and 50x box a legion of crappily-adorned characters all while spamming /nod motions and "ni hao ma" in /say and just throw bodies at things until it dies?...... that's just crazy enough to work.

Seriously though, if you want information on this monter here's a little bit on how it pops that I hope you find helpful. SE has changed Ulli's pop pattern so now it pops like Amemet does.

It has one placeholder that CAN pop any time after 3 hours from Ulli's last death. Its one of the aura statues in the room. Ulli can pop anywhere in the room, as can his placeholder. The way to tell which one is the placeholder is to kill the Aura statues and watch carefully where they repop. If they repop in the exact spot you killed them in (repop time is approx 16 min) then they are just NQ mobs. However, if you see one that pops in a DIFFERENT place than where you killed it (*Note* It will be a very different place. We're talking like you killed it in the NE corner, it pops in the S doorway kind of long-distance change) then that is the placeholder, and Ulli will pop next after it is killed.

Its a LOT of work to figure this out but you can outsmart gilsellers this way if you really would like to claim this monster.

I hope I have been helpful. Carry on~
The secret to Ulli (For those who are truly frustrated)
# Oct 02 2006 at 4:39 AM Rating: Decent
However, if you see one that pops in a DIFFERENT place than where you killed it (*Note* It will be a very different place. We're talking like you killed it in the NE corner, it pops in the S doorway kind of long-distance change) then that is the placeholder, and Ulli will pop next after it is killed.

It is very easy to know which is the placeholder, and what you posted about it popping after the placeholder is killed is not really true. I have been at camps and seen the placeholder pop many times and no sign of Ulli.

The secret to Ulli (For those who are truly frustrated)
# Oct 14 2006 at 5:59 AM Rating: Decent
636 posts
Agreed, there's a few statues who will switch N->S, or E->W in that room.

What I'd REALLY like to know is, where is the "missing" statue?

GM's suck
# Sep 20 2006 at 1:46 PM Rating: Decent
277 posts
We finally got him and had our PLD kite him. . .while a bunch of Sabero and his Xjapan rmt LS tried to steal it. After seeing they can't do that they called a ******* GM who instantly jailed our pld (only tank) so they can steal Ulli. . .we're still waiting for those useless craps to come back to us. . .has only been 30mins since the call
SE is braindead
# Sep 18 2006 at 8:19 AM Rating: Decent
We used to get claim on this guy about 1 out of every 3 times we went to camp him. We have yet to get a claim or even see a pop since SE decided to "help" us with the update.

I would suggest you un-fuxor this with the next update SE.

Think like an RMT!
# Sep 05 2006 at 10:57 AM Rating: Decent
Hmmm... if people keep loosing claims to RMT, perhaps players should think more like a RMT... That's probably the only way your gonna beat them.
I hate Signatures! I wish they'd all go away!
Think like an RMT!
# Oct 02 2006 at 12:57 AM Rating: Decent
3,379 posts
*Edit* sorry double post

Edited, Oct 2nd 2006 at 2:14am PDT by Hapernack
Reality !
# Sep 01 2006 at 1:08 PM Rating: Decent
The reality is this: no amount of complaining about RMTs or gil selling will
stop until players stop buying the gil !!!
It is the buying of gil that keeps them in a business that is worthless if
not for the real life money they get for the gil !
Real life money is what so many people strive to obtain in real life, no
amount of complaining about gil sellers will stop that as long as the obvious large amount of gil buyers exist! So a pop item for Ulli makes it better for honest players to get it? Yes ! and RMTs supplying gil to gil buyers will continue as well. In my play time I am so tired of the constant agression against the gil sellers while most all gil buyers continue to look uber, have so much and lol at us non gil buyers !
that is probably what SE really has to include in all the fixes they try to use. My opinion is SE spend much more time going after gil buyers and less on the RMTs: this will take the game back to a fun, entertaining, honorable event
to enjoy. Oh wait---> gil buyers = alot of players paying to play the game,
thier paycheck? catch 22 ~ignore the probelm and it never goes away~

Thank ya's :) Gazaq using Seds account :)
Monopoly is a boring game anyways.
# Sep 01 2006 at 11:51 AM Rating: Decent
71 posts
I have an idea. MAKE THIS GUY HARDER. A rdm/nin can solo him ezprz, even more so with the god-like introduction of Bio III.

The group that monopolizes ths guy is a joke, I've seen them almost wipe to him.
If there is one truth about these people, it's that they make up in numbers what they don't have in skill.


That's right, boys and girls. Make this damn thing so freaking hard that it takes 17 people and a cowboy to kill him. I know my LS could do it, I know yours could too (If you really wanted it.) I know why the groups are here killing this thing 24/7 anyways - They can't kill Tiamat/Aspid/Faf because, tbh, they just fail at this game.

Well, that and the fact that people KEEP BUYING GIL TO BUY THE DAMN STONES OFF OF THEM.
Monopoly is a boring game anyways.
# Dec 11 2006 at 12:34 AM Rating: Decent
Or just make him Forced-pop from a Rare/Ex trigger who would drop off Aura Status............
(Yes, quite like Ollas, but with a non-sallable item)
Monopoly is a boring game anyways.
# Mar 08 2007 at 12:09 PM Rating: Decent
Rofl... I should quote myself...
# Aug 19 2006 at 12:03 AM Rating: Decent
What u said was so to be strongly considered. As a PAYING customer, Obviously SE has totally or chose to ignore our needs. WE pay to play and in the game we still have to pay more than just simply playing. Maybe we can unite under thousands of people to refer to a higher management over these " worthless employees" Until our requests gets heard. My guys spent tons of hours to see it being botted.

This is extremely gay.
# Aug 14 2006 at 11:45 AM Rating: Decent
I hear you, Blu. I've seen your LS at Ulli before, and more often than not, camping Ulli results in a disgusting experience that makes people want to give up. The only consolation we get (Imperium LS) is being happy if someone other than RMT gets claim. Of course triggers have caused a lot of tension and drama in the Leviathan community, often bringing out the worst in people, but we all seem to be united now against the RMT. We've only done Kirin once (1/1 w/Osode/Pole/W.Abjx2 ftw), but are quickly becomming sickened by this NM. I think it's a shame for the gaming experience to degenerate into such frustration and animosity, and I don't know what recourse we have. Obviously what the RMT's are doing is unethical and moreover should be illegal. If I knew our protests could be heard and considered by SE, I would certainly flood that forum, but from my limited experience, GM's and the powers that be seem to side with the RMT's more often than not. It's enough to make one wonder if IGE is a subsidiary of SE. If I knew it would help, I'd almost be willing to team up with other LS's and split the drops on a regular basis to ensure that we all keep fighting Kirin. I hate seeing Kamieninja shouting in Jeuno for Bykakko's Haidate lotting opportunities. So not only are they selling the stones, they are taking people to lot on drops, for a fee of course.
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