1

Vana'diel Bestiary: Progenerator  

Family:Empty
Found in:Spire of Dem
Level:0
Flags:
  • Aggro
  • Truesight
Updated: Fri Dec 28 16:26:12 2007

Progenerator Picture

Send a correction

Post Comment
Progenerator
# Dec 23 2005 at 10:12 AM Rating: Decent
This was really easy. I didn't even see him spawn the offspring because the smn 2hred right when he did, and it killed them all. Progenterator had like 5% life left and rng used EES on him.
Nice set up for this fight
# Nov 20 2005 at 2:04 AM Rating: Decent
I did this one with no trouble at all. We had 2 War/Nin, 2 Whm/Blm, a Smn/whm and a Drg/war. The Drg was over kill really. The 6th could of been any job that neede this one. One Whm did nothing but cordanate the use of Phycos and jumped in when some one took major dmg. Trick i learned is NEVER use cure3 x.x. The smn used Ramuh and treated it like the lvl 20 mini avatar fight. The melees just did their stuff untill the mob got to 50% then we started our Phyco round <second lesson leared, Phyco only works if the person who used it is standing near the mob x.x> When the mob got to about 25% and started to spawn babies the 2 wars did their 2 hour and so did the smn and we droped it like a bad habit. Third lesson learned this is the second hardest one to do. BTW the babies die when momma dies.
Different Party
# Sep 26 2005 at 6:11 AM Rating: Good
***
1,046 posts
Trying this today with a SMN-DRG-MNK-BLM-WHM-RNG party. It's definately different, we're gonna see where it gets us. We have anima and everything.

Wish us luck.
Bad bad bad
# Aug 29 2005 at 1:13 AM Rating: Decent
Scholar
*
114 posts
Did this with LS mates tonight. Disaster is an understatement. Pt had no SMN "2 BLM is the same as a SMN"... WRONG!!!! We only brought 2 anima. The whm started off the battle with a Divine Seal/Cure III combo and made so much hate that 2 vokes couldnt pull it off him. So within the first 45 seconds our whm is dead with no reraise earrings or reraise scroll. We got it to about half health and everyone else was still alive(I BLM/WHM) became the healer.. and did as well as a blm can do as a healer. at about 1/2 health is spawned its offspring so we threw up the 1 anima and the other blm 2hred and nuked the **** out of it, but didnt keep track of time and made too much aggro after the Anima went down.. so he died. Then I was quickly picked off because I had made a ton of hate trying to keep the other BLM alive. Shortly there after the RNG WAR and SAM quickly went down. Battle lasted mabey 4 minutes. We got our asses handed to us. Lesson learned, dont take a stupid whm and make sure atleast whm has reraise.. something, if not everyone in the pt.
any advice fora smn?
# Jul 26 2005 at 1:51 PM Rating: Decent
well firstly we had bad luck lastnight when the 2nd of 2smn (me being the other) dc'd we waited a bit and then decided to go anyways at 1/2 hp down the smn popped back in, soon as he showed back up things seemed to go to hell lol, i 2hr'd towards the start of the fight and found myself waiting for it while the spawns attacked everyone (including me) i managed to kill em off when the pact recharged but i didnt get another shot.

I guess the better question is how to control the hate?

we were:
2war/nin
2smn/whm
rng/nin
blm
too weak
# Jul 10 2005 at 3:12 PM Rating: Decent
this thing may look like a gardenin accident but it can b tough dependin on who uses anima and when..and also u'r setup...alliance went into promyvion-Dem to make it safe..surprisingly, floor2 was the hardest..cos 3 of us made a combined total of 6 mobs aggro >.< broke up to do ENM then sum of us came back to do this...go in as 5 and look doomed...it went down VERRRRRRRRRRRRRRY slowly...Offspring didnt bother us much. WHM DRK PLD RNG BLM go in...i didnt need it but im nice like that :D go in, look doomed, i use Psychoanima first at 80% cos sum1 had a little problem with hate. take it down fast i used all 3 attack buffs (berserk, souleater, lastresort) with Hard Slash, that kinda p'd it off and spawned offspring...so anima used actually stopped it (cant remember which) but eventually, it died after a well used EES. This thing has high DEF but its ATT is quite low and slow. its only problems are Offspring and the HP drain technique. a SMN only makes this gardenin accident easier cos of AoE on the Offspring. only problem was hate cos it ran everywhere lol,makin it harder for me to hit (as if my ACC wasnt bad enuff). Just make sure u handle it well, get RNG to look for Offspring wen it readies Fission. BLM was pretty decent too, X-Ga killed off an Offspring as well as makin a big dint in the Boss' HP. :D
2 hours
# May 22 2005 at 7:18 PM Rating: Decent
*
180 posts
I went to do this with my ls and we had i think 8 animas for this. The best thing to do is save everyones 2 hours till he spawns the offspring. The smn 2 hour most likely will kill them and with war and rng 2 hour combined will kill the boss without any trouble
RE: 2 hours
# Jun 21 2005 at 2:18 PM Rating: Decent
yea, best to use SMN 2hrs until it starts to ready Fission, then get the AoE Astral Flow off JUST as soon as the offspring are spawned for a quick an easy killin spree. This thing is just as easy as its ENM counterpart, u just got to be prepared for the HP draining an the offspring.
PS. The high defence is a bugger!
RE: 2 hours
# Jun 21 2005 at 2:18 PM Rating: Decent
whoops, double post!

Edited, Tue Jun 21 15:19:45 2005
2 hours
# May 22 2005 at 7:18 PM Rating: Decent
*
180 posts
I went to do this with my ls and we had i think 8 animas for this. The best thing to do is save everyones 2 hours till he spawns the offspring. The smn 2 hour most likely will kill them and with war and rng 2 hour combined will kill the boss without any trouble
Too Weak
# May 10 2005 at 10:23 AM Rating: Default
Did all 3 promys the other night with the same party from my LS.

3 rng/nin, whm/rdm, war/nin, nin/war

He was by far the easiest, only spawned one offspring which we didn't even bother to kill because the Progenerator was 95% dead by the time he spawned. Upon the Progenerator's death, the Offspring died as well. He was the easiest of the three.
looks easy
# May 04 2005 at 10:58 AM Rating: Decent
bout to fight this 2nite in an hour..hope things go well. my ls are gonna do all 3 in one go ^^ he easiest outta all 3?
Too weak
# Mar 15 2005 at 12:33 PM Rating: Decent
He is too weak : 0 potions, 0 ether, just 2 2Hr (astral flow), but he has go a hight def : 0 dmgs with my sword.
Missed by 3 seconds!!
# Jan 10 2005 at 10:48 AM Rating: Decent
18 posts
My pt destroyed that thing very quick, pt was War/nin, War/mnk , Blm/whm, whm/blm, rng/nin x2 yea it got torn up, we missed the Ragnarok server record by 3 seconds (we hit 4:19) but all in all it was fun, Mea and Holla are next ;p
Kick ass
# Dec 16 2004 at 2:21 AM Rating: Decent
*
65 posts
My party whooped this boss like there was no tomorrow. Setup was SMN(me),SMN,WHM,RNG,BLM,WAR.
The warrior used 2 hour right in the beginning followed by two diamond dusts from shiva, fed it an anima after that and the rest is history. Got battlefield record of 4:34. We also managed to take out the NM called Satiator on the 2nd level and got Satiator Remnant! All in all with the right jobs this boss was easy.
Success
# Dec 13 2004 at 8:12 AM Rating: Decent
First post!

First off, this is all post-December-update. We had an alliance of two parties try out Promyvion-Dem yesterday with mixed experiences:

Party Setup
Curt (WAR/NIN)
Talleyman (WAR/NIN)
Cleatus (RNG/NIN)
Hakunamatata (BLM/WHM)
Rerien (WHM/BLM)
Fsi (SMN/WHM)

Attempt #1
First time we went in, we got the Progenator to about 1/3 life before everything went to pot. The tanks focused on the boss while the Offspring that it spawned started picking at the mages. They were mostly just a nuicance until we were down to half hp (easy range to be killed by the boss's AoE if you're a mage, we soon learned). SMN drops before Astral Flow (was going in for the kill and didn't want Diamond Dust to glitch out due to distance), WHM soon follows, BLM, RNG, tanks. ><

Attempt #2
Luckily, it had killed me before I 2houred, so we had another shot, which went much more smoothly. This time, whenever an Offspring spawned, we beat it down immediately, while the tanks alternated between voking Offspring and Progenator. They fall pretty quickly, and it's worth getting them out of your hair, so I highly advise this strategy. At about 1/3 life, I Astral Flow and Inferno (firesday) which dealt about 450 hp. Boss still isn't dead, so Ifrit takes the hate until he dies, and Progenator is shortly taken out (credit to Rerien, our WHM, who ended up killing it).

Animas
To clarify on what animas are and what they do, here is a brief run-down. To obtain any of the three animas, you must first obtain a Recollection of Fear, Guilt or Pain (all Rare/Ex) from any of the Empty-type mobs throughout the Promyvions. After you've obtained the Recollection, talk to Harith in Ru'Lude Gardens. Trade him the Recollection along with 2000 gil, and he'll synthesize an anima immediately (since the update), depending on which Recollection you give to him.

Recollection of Guilt - Terroanima
Makes an Empty-type mob run around, panicked for 20 seconds. Will not attack while panicked.

Recollection of Fear - Psychoanima
Makes an Empty-type mob intimidated for 20 seconds, regardless of who it is focused on.

Recollection of Pain - Hysteroanima
Makes an Empty-type mob unable to use any TP-based moves for 20 seconds, though it is still able to attack and move normally.

Please note that the Wreaker, Delver and Progenator are all Empty-type mobs, which will be affected by any of the three animas.

So I know this was all a bit basic and spelling out, but I hope this information was useful to any of you.

Edit: Anima durations corrected to 20 seconds

Edited, Mon Dec 13 08:15:54 2004
Boss Weaknesses
# Dec 10 2004 at 4:01 PM Rating: Decent
Please i cant find anywhere that says which animas the bosses are weak to? everyone just says what kind of party they brought and that they used the anima.......what kind?... there are several??!
Patch
# Dec 10 2004 at 12:03 AM Rating: Decent
Well ive done two of the three promivons. Mea was alittie simpler since the patch, however Dem seems to have grown a bit in difficulty, 6 people had NO problem getting two boss, but he hit harder, faster, and well took us out as if it was holla's boss :(

Maybe holla will be easier though
PWNED
# Dec 05 2004 at 4:34 AM Rating: Decent
*
134 posts
Did this with a 3-PT alliance today with my linkshell BUER, after a very successful Holla run. Most of the Holla members made it for Dem, and 15 of the 18 alliance members were from my LS.

First PT (my Promyvion static):
THF/NIN, RNG/NIN, RNG/NIN, SMN/WHM, WAR/NIN, WHM/BLM

Second PT:
BLM/WHM, RNG/NIN, WAR/NIN, WAR/NIN, SMN/WHM, WHM/BLM

Third PT:
WHM/BLM, RNG/NIN, PLD/WAR, SMN/WHM, SMN/WHM, BLM/WHM

As you can see, all the PTs were very balanced and heavy on firepower. All runs were successful, and the second party actually took the Dem record ;D Here's my party's strategy:

1) SMN uses Aerial Armor, Blinkras us all, waits 1min for timer.
2) While SMN's timer is counting down, we all use food and buff up. I as THF use Sneak Attack so the timer goes down for a second use.
3) WAR and I charge in, RNGs split off to the platforms on the sides, SMN and WHM stay on the platform near the exit. WAR vokes and uses Mighty Strikes as my SA lands. 1st anima used immediately.
4) SMN uses Fenrir - Astral Flow. At this point the Progenerator was at nearly half health, so 2nd anima is used.
5) At half health, the RNGs both use Barrage, then both use Eagle Eye Shot. This was more than enough to kill the Progenerator, and our SMN didn't even get off a second Astral Flow.

This strategy has also worked perfectly for the Holla BCNM. Will post if it works at Mea as well.
Cakewalk
# Dec 03 2004 at 11:21 PM Rating: Decent
28 posts
I got invited to Promyvion-Dem due to an alliance /shouting in Lower Jeuno, that they were looking for DD's. So...as a DRK, I got my 30 cap gear out, and proceeded to bust some heads. Alliance consisted of two balanced parties of 12 (minus the fact that my party's "Tank" was PLD/THF...forgot to change sub from farming). So, we make it through the Promyvion landscape, no problem, no unneccessary aggro, and we wound up not getting a single wrong memory stream. We also wound up wiping out all strays near each memory receptacle so that the parties could get through without too much trouble. 4 floors later, we dissolve the alliance into the two parties. The party that had anima and the BRD (the one I unfortunately wasn't in) went first. We followed shortly after..Buffed up before entering the main platform. RNG had NIN sub for Blink, so that helped... PLD drew hate with invincible...slow and steady, we dropped its HP to half, at which point SMN astral flowed, I did SE+LR+BW, and RNG EES'd. All in all...I found myself to be pretty useful in this Promyvion, especially since that Merc Capt Scythe hits -hard- while you're travelling to get to the spire. The only SNAFU that we had is that one of the RNGs spontaneously died (not sure how it happened). Raised him, waited for sickness to wear, and kept on trucking. I think the key thing is to pace yourself, avoid aggro by travelling tight, and bring adequate casters. BLMs were a boon in taking down MRs. Hope this helps.
Grr!
# Nov 21 2004 at 12:36 AM Rating: Decent
Fought this bad boy. OUr party was ready, I had a full suit of shade armor on. Tanking him wasn't too bad. Most of his hits weren't too bad. But....ASTRAL FLOW FAILED!!! DAMN THAT GLITCH!!!

We only lost cause of that. We had it down to near death but it kept leeching my HP faster than we could damage it. *******!

But as luck would have it, another aliance came and raised us. We're now waiting for our 2hrs to recharge so we can do it again. Wish us luck!
RE: Grr!
# Nov 21 2004 at 1:43 PM Rating: Decent
Wee hee! We did it again. This time, we had two summoners in the party. Two tidal waves on watersday later, he was history! One down, two to go!
drops?
# Nov 17 2004 at 5:04 PM Rating: Decent
*
178 posts
anyone get any drops? eh?^^;
Owned^^
# Oct 30 2004 at 9:02 PM Rating: Decent
**
371 posts
This dude is a cakewalk, even some of the Promyvion normal mobs pose more of a threat. :)

Did this tonight, party was:

PLD, 2x RNG, WHM, RDM, SMN (me)

PLD tanked, obviously, each of the RNGs went to one side and mauled him from afar, WHM, well, healed, duh, RDM was off side heal and Gravity at times. I basically just stood there until it was at about 50% HP. Summoned Leviathan, used Astral Flow (thank you Watersday), Tidal Wave, boss nearly went from 50% hp to zero :) He only had a few shavings left, RNGs did the rest, won flawlessly.
Summoner party
# Oct 30 2004 at 4:49 PM Rating: Decent
26 posts
From my battle with this guy it seams that 3 or 4 summoners are all you need. I was fighting this on Firesday and Ifrit's 2hr was hitting for 450-500. After all 3 Infernos hit him he had around 2/3 to 1/2 hp left so it seems perfectially possible for 4 summoner with yag drinks and ethers to be able to kill this guy with not even a tank. BTW we failed but tomarrow im going back again to try it this way.
anima?!
# Oct 30 2004 at 9:48 AM Rating: Decent
ok i don't want to sound like a noob but i just finished seeing the cutscenes for chains of promathia so what is this anima?

.................................................

Darkdoom hume male war 35/rdm17 or sometimes rdm 23/war11
RE: anima?!
# Nov 10 2004 at 6:41 AM Rating: Decent
46 posts
anima is either
A: a synthsis item that adds effects youve prob seen those items "enhanced by the power of anima"

or the other type
B: Used in the Spire BCNMs and effects the mob
1 type makes in Intimtated another paralyze
last 1 i dont know
Beat down
# Oct 29 2004 at 10:00 AM Rating: Decent
38 posts
My party took this guy easily with:

2 blink tanks
2 summoners
1 ranger
1 healer

For the first half of the fight, the tanks kept him occupied, the ranger let loose, the summoners did spells and blood pacts, and the healer... well, healed. Nothing special.

When the Progenerator spawned a bunch of little mobs, the SMNs were supposed to wipe them out with Astral Flow. At this point, the boss was wriggling around too much to keep him and his little friends all in the same place - due to a lack of hate control - so the AF missed the spawns. This didn't matter; we'd saved all of our big guns for this point, and the spawns had about 10 seconds to get in their hits before we buried the boss.

I think it took us about 6 minutes. The record at the time was in the 4 minutes and some change.

He doesn't use any nasty AE attacks or painful status effects - paralyzing and damaging stuff, not very frequent, not very impressive. Overall, this was pretty easy - no deaths, no animas used. Our only issue was hate control.


Edited, Fri Oct 29 11:03:13 2004
Post Comment

Free account required to post

You must log in or create an account to post messages.