Vana'diel Bestiary: Soulflayer  

Found in:Arrapago Reef
Caedarva Mire
Job:Black Mage
Level:82 - 83
  • Aggro
  • Not Linking
  • Detects by Magic
  • Detects by True Sound
  • Detects by Job Abilities
  • Based on Lightning
  • Strong against Darkness
  • Strong against Lightning
Updated: Tue Feb 16 08:27:25 2010

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# Dec 14 2008 at 10:15 PM Rating: Decent
God damnit

I'm trying to get through arrapago reef so I can get to this staging point for my blu AF1, but this MF raped me, can't be true sight as he was about 10-15 feet away from me, and facing the opposite way, and turned and started casting rasp followed by a sleepga II when I ran behind him.

Now I have to get another key :[
Even other Dark Denizens fear this mob... overpowered bishes
# Jun 06 2008 at 12:05 AM Rating: Decent
One of the most dangerous mobs in the entire game
and their Mind Blast is the type of extremely bad paralysis
(it's the psionic kind) So, when you get hit by it...
you'll almost never get an attack/spell,
or even a paralyna off.

the good thing:
Blue mage can learn that spell and no mob from what I've heard
can resist the spell - it's that powerful.

Heard 2 skilled 75 Blu/Nin's can solo these mobs.
but I'm also wondering if Smn 75 can also with the proper gear
the type of gear that gives the Smn -4 or -5 summon perpetuation mp cost.

I used a Smn with that method
to learn Plasma Charge from those sharks at Sea.
So I'm thinking it can be done also with Soul Flayers too
betting it would be a slightly longer fight. (But with summon and resummon... and either no or nearly no mp cost... it should work.)

their immortal shield makes them incredibly resistent or totally resistent
to nukes ...save enfeebling magic. but tribulation is the one tp move to seriously be feared.

Glad to have finally learned this spell
one of the very few useful blu spells in the entire game
mindblast is so powerful it cannot be resisted by ANY type of mobs
(it it takes effect anyways.)

how ****** it is too spend so much effort for other insanely hard spells to learn like Memento Mori and Body Slam
...and the dragon type mobs can do over 1k or 1200 in dmg
and yet when a blu uses such ...it's only about 79-170...
makes most blu spells almost entirely useless.

is it unreasonable to ask SE to up the dmg and the effects on 90% of the spells ...and just give them a longer 6-8 mins recasting time?
so that you can't spam them over and over and over.

Edited, Jun 13th 2008 1:23pm by Runsaber
Stay Away
# Apr 21 2008 at 8:26 AM Rating: Good
138 posts
These things are by far horrible. the only mob that makes me cringe when im forced to have to trot through their domains. i had to lvl in this area when i was trying for 75 and was forced to pull through this mess. my area consisted of about 8 imps and 6 flayers. they were all spread out pretty strategically. i did not enjoy the 20k experience we earned there. i definately did not enjoy pulling either (; . ;)

True Sound: Obviously not since i pulled numerous times right behind them with no aggro at all.

True Sight: 150% confirmed being nailed with sneak and invis up on my way to camp. and i wasnt the only one in pt either.

Best Advice with these mobs is to study them before you attempt to pass. they dont move around much but they do scan their respective areas. if aggro by this mob either zone it or pull it far away from anything. attempt to dispell or keep paralyna rdy. any blu that needs the spell these mobs have... good luck. we have failed to get it for a friend and it has led to some long nights in hell.
# Dec 20 2007 at 4:52 PM Rating: Decent
1,778 posts
These things are the devil.
I can CONFIRM that these ARE True Sight monsters.
Try to avoid them all together, they have a heck of a range aswell.
If you have to fight one make sure you have Stun and Paralyna, it resists Dispel alot if not 100% resist, so you have to grit your teeth and take it.
Beyond this place of wrath and tears
Looms but the Horror of the shade,
And yet the menace of the years
Finds, and shall find, me unafraid.

It matters not how strait the gate,
How charged with punishments the scroll.
I am the master of my fate:
I am the captain of my soul.

Invictus -- William Ernest Henley
# Jul 02 2007 at 7:17 PM Rating: Decent
Believe it or not, these things DO NOT have True-sight, however they DO have True-sound.

They well detect Job Abilities and Magic as well from about a distance of 10' where as Sight(Not True-sight, remember) and True-sound they detect from a much smaller distance of about 5'.

While we're on the subject, it may be surprising to learn that these mobs are actually a member of the Demon family, like the Imps, and as such Samurai and their Demon Killer/Warding Circle abilities can come in handy here for intimidation.

Though I have not personally tested tested this myself, sources say that they are in fact, immune to fire and ice magic, as well as silence. Though again, I have not tested this.

Lastly, it has several troublesome and annoying abilities, the mose trouble some being "Tribulation" which reminds me of Diabolos's Nightmare attack.

Here is a minor list of a few abilities to watch out for and stun if at all possible.

Tribulation - inflicts AoE Blind and a power 39hp/tic Bio.
Immortal Anathema - Inflicts an AoE Curse like the Ghost ability.
Mind Purge - Dispells ALL buffs, including food, on whoever has hate.

These are not all of his abilities, but they're the three you should look out for the most.

On a bonus, these things are also very profitable. On Cerberus Soulflayers staffs sell for 25k each since they can be de-synthed into Bloodwood Lumber. Likewise the Soulflayer robes go for about 35k each since they desynth into Imperial Silk Cloth.
from what it sounds like
# Jun 22 2007 at 5:46 AM Rating: Decent
reading the post, luckly i never ran into one, they might agro in an order of distance greatest to lowest hp, sight, then sound mp and ja would be in there too.

but what are there special atts and what do the special atts do.
Truesound for true
# Mar 31 2007 at 9:51 PM Rating: Decent
Truesound. Just sat in arrapago waiting for one to finish moving and stop, ran behind it, and was greeted with sleep II and blizzaga III. Thank god for stoneskin, chainspell, and warp (in that order).
# Feb 11 2007 at 10:43 AM Rating: Decent
I read one of the posts below that said they were truesight and not truesound while I was on my way to get the Illrusi Atoll staging point with a friend. We ran around a few soulflayers and then I attempted to walk behind one, only a foot or so away from it. Much to my horror, it took its attack stance and then turned around, started casting Blizzard IV, and chased me all the way into Lamia No.7 who, in an effort to protect an Archaic Mirror, completely obliterated me.
Davey jones?
# Feb 02 2007 at 11:47 AM Rating: Decent
He kinda reminds of Davey jones from pirates of the carribean for some reason.... that might just be me though
# Jan 30 2007 at 7:08 AM Rating: Decent
Yeh my ls went to the same Ceadarva Mire location. We got good exp on the imps and soulflayers. Some more info on the nasty critters. Seem to be quite resistant to BLM nukes ( the BLM went back to town and changed to SMN lol ). Their Bio III has one nasty HP tick and worst of all for me as a RDM i could not dispell their ice spikes no matter how i tried. Next time going as /WHM to help my wife with NA spells, it was a pain with all the Bio, Paralyze, and Blind it was doing. On a funny note last fight of the night. I was getting sleepy, missed a silence.... Thundaga III hurts pretty bad ^^. Anyway have fun it is a great exp spot.
# Jan 27 2007 at 2:21 AM Rating: Decent
Keeper of the Shroud
13,632 posts
Well I was in taken out to a spot in Ceadarva Mire that you get to through the Undersea Ruins. The place is loaded with Imps and Soulflayers. Since we didn't have what would be considered a puller, the MNK and myself (DRK) took turns. Found out some things about these evil bastards.

They are Truesight, but not Truesound. You can easily avoid them as long as you stay behind them. They also Aggro to magic. Found that one out the hard way since the only means of pulling I had was to cast either Poison or Stun. When the MNK went to pull he got aggroed by using Chakra so they may aggro to job abilities as well. I'm not too sure about that one, since the MNK was managing to aggro one almost everytime he went out. Luckily the zone to the Ruins was right behind us so he was able to loose aggro quick enough.

They cast tier IV nukes and tier III -ga spells, have a nasty move I forget the name off that Blinds and Bios at the same time, and for some reason has one move that will put up a rotating purplish colored wall around them. Still not sure what the one actually does, just kinda looks cool. They are fairly resistant to physical damage, was only doing about half of what I was doing to the Imps in the area, though that may just be the difference in level between them.

Edited, Jan 27th 2007 5:23am by TurinAlexander
Blue Mage/Soulflayer?
# Dec 20 2006 at 8:29 AM Rating: Decent
Since this is obviosuly a new type of monster, does it have a new spell for Blue Mages to learn? There was nothing listed in the Blue Mage section, but I figured if this thing is a basic monster, even a beastman, is 'should' have at least 1 spell or ability that is Blue Mage compliant.

DOes anyone know what are its abilities anyway? All of them?
# Dec 13 2006 at 11:14 AM Rating: Decent
Deffinately True Sight.
Really... they're true sight... -.-
# Nov 28 2006 at 11:33 AM Rating: Decent
Trust me Leon, you were probably lucky... I went past this thing, trying not to be noticed. I pass behind him, sneaked and invisible, then I see in my log: "The Soulflayer starts casting Gravity." That's where I got lucky. I had time to Chainspell + Warp before he cast anything else. /hurray for Rdm Chainspell! Now I just gotta go back there to get the staging point I couldn't get cause of him... -.- Let's hope there won't be too many around next time.
True sight??
# Nov 26 2006 at 7:41 AM Rating: Decent
I hav to agree with korthos, i've went past this guy twice as a lvl 30 rdm, once to get to the stagin point only to die at the hands of imps, and just now after i walked past him then logged out behind the wrecked ship so my bst/whm friend can help me with the imps in the morning, i remember tryin to walk past him without him knowing incase he WAS true sight. He then decided to walk to me as a ran past him... so he's either NOT truesight or just has a reeeeaaaly bad sight range.
My pic!
# Oct 20 2006 at 3:59 AM Rating: Decent
730 posts
They used the pic I sent in!
Good thing too, I died to get that pic.

You can`t see it in that pic, but the log there says "The Soulflayer starts casting Thunder IV."
# Oct 07 2006 at 1:50 PM Rating: Decent
:O Mindflayer/Illithid
# Oct 11 2006 at 1:38 PM Rating: Decent
THANKS! BTW is anone has played FF4 these look alot like the mindfalyers from that game.

BTW they were A-holes in that game 2 >.<
Auction house
# Sep 29 2006 at 4:08 PM Rating: Decent
The AH in bastok is sellin there staffs so why not the other drops????
can some1 plz submit a pic?
Auction house
# Sep 29 2006 at 4:08 PM Rating: Decent
The AH in bastok is sellin there staffs so why not the other drops????
can some1 plz submit a pic?
</3 True Sight Mobs
# Sep 29 2006 at 7:02 AM Rating: Decent
328 posts
True Sight = Not fun. Especially when you didn't know they were true sight. :x
</3 True Sight Mobs
# Nov 15 2006 at 1:31 PM Rating: Default
I don't think they are true site. I ran circles around one with sneak and invise on while running to get my staging point.
# Sep 29 2006 at 12:36 AM Rating: Decent
This is a ******* ><
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