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Vana'diel Bestiary: Spelunking Sabotender  

Family:Sabotender
Found in:Quicksand Caves
Level:62 - 68
Flags:
  • Aggro
  • Not Linking
  • Detects by Sound
  • Based on Water
  • Weak against Darkness
  • Weak against Ice
  • Strong against Light
  • Strong against Water
Drops:
Updated: Fri Dec 28 16:26:12 2007

Spelunking Sabotender Picture

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think!
# Nov 03 2006 at 11:38 PM Rating: Decent
if youve done ZM6 you should know exactly where these are if not try takin someone who has to avoid unesasary death or gettin lost :P
think!
# Jun 27 2007 at 11:44 AM Rating: Good
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139 posts
Go to Western Altepa, enter QSC from D-12 (entrance 4 from map 3 FFXIAtlas).
Go thru the 2 weight doors and jump in pit at F-7, you are now in lower tunnel leading to Chamber of Oracles. One Spelunking Sabotender spawns near the drop down point, 1 or 2 more near the Western Altepa exit (past the room with 2 scorpions).
just barely able to kill
# Sep 12 2006 at 4:03 PM Rating: Decent
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83 posts
With THF/NIN 63 and WHM/BLM 61 with both of our NPC's lvl 40ish out. I had super EVA gear on and ate Jack-O-Lantern.

Long fights and almost dieing but doable. Really could have used a DD as the 1000 needles 4 times per fight is hairy...

A party of 3 lvl 65's with NPC's out can kill these, as long as one is a WHM ^.^.
Drop Rate
# Jul 22 2006 at 12:30 AM Rating: Decent
6hours, 5 people, decent kill rate. No drop.
I think I'll be giving up on this quest.
Drop Rate
# Oct 08 2006 at 4:51 AM Rating: Decent
9hours of killing, through to 6-AM- and we get our three drops.

Ye gods.
About 1000 needles.
# Jul 02 2006 at 11:20 AM Rating: Decent
Quote:
I guess this would go for any cactaur, but I was soloing these as a SMN72/WHM36 and even though I was out of AoE range of 1,000 needles, it only hit Garuda for 500 damage. No other mobs were nearby. 3 times I saw 1,000 needles and 3 times only 500 damage to Garuda (and none to me).

Make of this what you will.


I am pretty sure that the amount of damage from 100 needles id devided with the amount of people fighting it, so if 2 it is 500 each even when one do not get hit.

I could be wrong.
Well, it wasn't common knowledge to me...
# Apr 17 2006 at 1:53 AM Rating: Excellent
I guess this would go for any cactaur, but I was soloing these as a SMN72/WHM36 and even though I was out of AoE range of 1,000 needles, it only hit Garuda for 500 damage. No other mobs were nearby. 3 times I saw 1,000 needles and 3 times only 500 damage to Garuda (and none to me).

Make of this what you will.
Solo'd
# Mar 01 2006 at 11:00 AM Rating: Excellent
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202 posts
Solo'd these guys one by one last night as 75DRG/WHM. Got the star spinel on about the 4th or 5th kill, it was a full moon as well. Since I'm galka, I didn't even need help getting to them either. Also, raised a BST a couple times OMW here. Galka DRG/WHM = |Impossible to gauge|. I wouldn't recommend trying to solo these things at any level with any job if you don't know what you're doing. Things can get very hairy very fast.
More Specific Directions
# Feb 21 2006 at 7:06 PM Rating: Good
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598 posts
My LS hunted these last weekend. If you go to the QC entrance at D-12 in Western Altepa (this area is off the map fyi) you will zone into the correct area of QC where these little guys live. Run down the hall and drop through the big hole in the floor to the second level. They spaw in the tunnels down there.

Originally we tried the area of QC reached through the G-5 zone in Western Altepa. There weren't any Sabotenders there, just a bunch of aniticans, spiders and scorpions. Don't be fooled by the weight sensors in that area :).

You want to go through the zone marked "4" at D-12 on this map.

The 4th map down on this page is where you want to be. Fall through the hole at F-7.

Hope that helps someone from getting lost like we did! Good luck, and bring lots of people to spread 1000 needles over ;).

~*Pixi*~
RE: More Specific Directions
# May 21 2006 at 2:25 AM Rating: Decent
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83 posts
thanks for the directions pixi, i had done this a few times before, like last year but i forgot the way XD
1000 needles sux
# Feb 20 2006 at 1:19 AM Rating: Default
It's such an evil spell I want it as a Blue Mage in the future. Anyone within a medium ranged AOE will get hit by needles, this includes:
*NPCs (spawned from earrings)
*Pets (Avatars, beasts)
*Party members
*Alliance members
*Players outside the party

with that being said if your soloing, it'd be wise to have buffs up and summon your NPc and any pets if possible, can reduce 1000 damage that can be the death of you to something you can survive.
locations
# Jan 16 2006 at 11:44 AM Rating: Decent
If you have to pass through 3 weighted doors than the location has to be at (G-11).

Door #1 - (J-6)
Door #2 - (H-8)
Door #3 - (H-10)
Duoing Spelunkers
# Oct 08 2005 at 1:56 AM Rating: Default
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192 posts
I duoed these with my friend who was THF/NIN 62, me being WHM/BLM 75. Fights were a bit scary at times, but we coped with a fair amount of downtime. Only reason it wasn't really easy was 1000 needles, to deal with that I kept Stoneskin up to soak up some damage, then either cast Curaga III or Cure V on the THF after the move landed depending on how battered I was. The hate from Curaga III was actually a good thing, because my friend could then SA Dancing Edge for some nice damage. It was actually the only way I had of getting hate, Flash and Holy just weren't doing it thanks to enmity -17 on my gear. I spent most of my time spamming debuffs, all of which stuck without any problems.

So yeh, a WHM75 and THF62 can duo these as long as they are on the ball. We killed about fifteen (definitely less than 20) for our two Star Spinels, that being with Treasure Hunter II of course. Hope this helps.
D-12
# Jul 01 2005 at 9:39 AM Rating: Decent
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983 posts
The entrance to Quicksands you want is at D-12 on the Western Altepa Desert Map. Head as far Southwest as you can go and you will come to a tunnel (this is into the edge of the area, not down in any trenchs). Follow the tunnel and you'll go off the map. When you enter back onto an open area you do want to go down in the trench that is right in front of you. Enter the caves from that trench and you'll be at the right entrance. Trigger the first weight sensor (requires 1 galka, 3 tarutaru, or 2 elvaan/humes/mithra, I think) and run to the western exit of the big room, where you want to trigger the other weight sensor. 75s will get agro in this area. Once you go through the western door you will see a hole, fall down it. You should be super-near the 5-spawns at this point, good luck.
My party's 75 War/nin drew antica agro in the big room, and she didn't move to a corner, so she linked all the antica on that half of the room. She died pretty early in that battle when a BLM type cast Burst on her. The rest of us were about 60, so we didn't stand much chance, but our 61 DRG/WHM and 59 DRK/WAR lasted quite a while against the 3 antica they were fighting. The DRG spammed Dia while poking the antica, and the DRK sliced away/Drain/Aspired. They killed one before dying, which was pretty impressive considering they had 2 mage antica casting on them.
____________________________
Yay for Jhereg!
http://www.ffxiah.com/player/Lakshmi/Byrth
(|Too weak|)
# Apr 17 2005 at 2:43 AM Rating: Default
=x i may just be saying this because most of the people i took this down with were 65+ xD but this little guy was so easy to take down, his pitiful 1000needles did 145 on average damage to me (WHM70) and even less on the others. ^-^ if you want any fast drops THF = needed, even then you're probably only fighting this for the star spinel =p good luck! the drop rate is horrid ;; 2.5-3hrs wielded 1 of 4 needed star spinels ~.~;
RE: (|Too weak|)
# Dec 06 2005 at 8:01 PM Rating: Decent
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127 posts
How could it do anything less than 1000 divided by the number of members in a party?
RE: (|Too weak|)
# Feb 07 2006 at 3:33 PM Rating: Decent
Don't forget that buff spells will lower the amount of damage taken - protect, stoneskin, phalanx, etc.
RE: (|Too weak|)
# Jan 27 2006 at 1:58 AM Rating: Decent
The 1000 needles ability is not party-specific. Anyone standing within AoE gets hit with it. I assume in this case there was an alliance involved but even innocent bystanders would reduce the damage received.
RE: (|Too weak|)
# Sep 10 2006 at 8:23 PM Rating: Decent
none of which would explane how people took different dammage for the same 1000 needles. for the record, shell/protect do not effect 1000 needles. stoneskin will take some, but 1000 needles ignores def. (magic or physical)
Cactuar Arm
# Feb 28 2005 at 2:33 PM Rating: Decent
Also drops Cactuar Arm. Item found under woodcraft in AH.
rdm solo?
# Feb 14 2005 at 2:20 PM Rating: Good
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224 posts
Does sleep nuke method work on these guys?
I'm planning to solo it with my rdm(i need it for my smn), but a little hesistant because of the 1000 needles >.<, and I don't wanna bother LS since they are busy doing other things.
How often do they resist sleep?
rdm solo?
# Oct 11 2006 at 2:08 PM Rating: Decent
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435 posts
Quote:
Does sleep nuke method work on these guys?


It certainly does. As for how often they resist sleep...for me, at 75BLM/RDM, they never have. Not saying it's impossible, but it's very, very rare.
RE: rdm solo?
# Dec 26 2005 at 3:13 PM Rating: Default
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1,085 posts
Good Question! Rate Up!

If you were on Caitsith, I'd suggest we could do it together. Why don't you look at using your 75SMN job?

IBHalliwell - Looking forward to my second level 75 job :)


Edited, Mon Dec 26 14:17:00 2005
RE: rdm solo?
# Jul 22 2006 at 8:40 AM Rating: Decent
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82 posts
Well, Im not completly sure on this, but at the top it says that theyre weak to Darkness, and Sleep is darkness based, so the sleep method should work well I would think.

Just gotta watch out for 1000 Needles x.x
Directions
# Feb 14 2005 at 12:02 AM Rating: Good
They are past 3 Weight Sensors, just go past one, jump on the other, go past that one,jump on the other, they are very easy to find if you go into the right entrance into quicksand, after the 3rd sensor you will be able to start seeing them, i would only reccomend fighting them near the back of the cave near the entrance to Altepa. Me, 60 RDM with with a 71 MNK and had no problem at all, 1000 Needles only did like 400-500 damage to us each, Star Spinel dropped off first sabotendor!
Directions
# Feb 14 2005 at 12:02 AM Rating: Decent
Edit: Double post sorry

Edited, Mon Feb 14 00:02:44 2005
location
# Feb 12 2005 at 2:36 AM Rating: Decent
39 posts
Could someone please post an exact location and directions to it to find these. i spent over an hour going in different entrances and i found sabatenders batilla(sp) but was not able to locate these. I would appreciate it if someone could post this soon. thank you
Update
# Jan 15 2005 at 12:57 PM Rating: Excellent
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114 posts
Just gonna make a recent post to let everyone know of my experiences in obtaining the "Star Spinel" Rare/Ex item for the Star Necklace.

I've done this 3 times now and my results are as follows.

1st Attempt - Star Spinel Dropped off the first Spelunking Sabotender killed.

2nd attempt - Star Spinel Dropped off about the 4th or 5th Spelunking Sabotender killed.

3rd Attempt - Star Spinel dropped after MANY MANY Spelunking Sabotenders and this attempt was done during a Full Moon (98%). I would say we killed between 15-20 of them before obtaining the Rare/Ex item this late time we did it.

The mobs in question do have probably just under 4000 HP, but we never really have to hard of a time in killing them. Our PT setup has been as small as 68 PLD / 69 RNG / 67 WHM and as big as the previous 3 mentioned with the addition of a monk or a rdm or a blm..... No Sweat just be patient is all I can say.... Also not that none of the 3 times we obtained this item did we ever have a Thief.

Good Luck
how hard is this mob?
# Oct 22 2004 at 10:37 AM Rating: Decent
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292 posts
I'm hot to get the MND+5 item fromt the last onion gang quest, but am stuck on this quest first. I have a rdm54, and am having a hard time convincing anyone to go hunt some nasty cactuar. How rough is this fight and what level does my party need to be to have a decent chance of survival? Is this guy a normal cactuar with a special drop or a particularly extra nasty one? not that 1000 needles isnt nasty enough...
correction
# Jul 25 2004 at 2:50 PM Rating: Default
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357 posts
The item dropped for the Crying Over Onions quest is actually a 'Star Spindel', not spiny spindel.
Another drop
# Jan 16 2004 at 7:57 AM Rating: Decent
They also drop the rare/ex item 'Spiny Spindel' needed for the Crying over Onions quest in Port Windurst.
RE: Another drop
# Jun 27 2004 at 3:10 PM Rating: Decent
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151 posts
Whereabout in QS caves are these found?
RE: Another drop
# Sep 02 2004 at 2:08 PM Rating: Decent
enter through G-5 of Western Altepa Desert and pass through the weight sensors.
RE: Another drop
# Nov 16 2004 at 9:48 PM Rating: Good
41 posts
You will actaully want to enter through D-12 (not seen on the map) in Western Altepa.

If you enter at G-5 is that not the Kuftal Tunnel entrance...

Anyways this drop is rare. As well these cactuars have just under 4000HP so come prepared.
RE: Another drop
# Aug 28 2005 at 12:29 PM Rating: Good
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722 posts
Well, I've seen them in the G-5 entrance past the weight sensor doors (Kuftal Tunnel is H-4, not G-5). I went to D-12 since everyone says they are there, and found none anywhere I looked. :/
RE: Another drop
# Nov 03 2006 at 11:42 PM Rating: Decent
lol some of these post are funny listen pretty simple anyone who has done ZM 6 should know where these ar and if you havent you should take someone that has since you prolly aint high enough lvl anyway >.< seem you have to pass them on the way to the bcnm are for ZM 6
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