Funny story actually (happened no more than a few minutes ago)
Me and my LS went to go fight Roc.
We enter Garliage and in the first room behind the first banishing gate, we see Old Two-eyes. Wow a NM already! We fought it quickly, but alas there was no drop.
We take a right and Skewer Sam was right there in our faces. We kill him, but no drop.
We make it out and Roc is sitting there just for us. We claim and after a long battle, we kill him. We got no good drops hahahah. Bad night.
delay DOES mean the same thing, but there is a base number that you have to start with.
for example, let's assume that a 50 dly weapon takes 2 seconds for every hit, and a 400 dly weapon takes four seconds. you have to use some algebra here...
let x equal the base amount of time
let y equal the delay's amount of time.
x + y = total time for each hit.
so,
x + 50y = 2 x + 400y= 4
this means that:
x = 2 - 50y x = 4 - 400y
this means that:
2 - 50y = 4 - 400y
get all numbers on the left and letters on the right (if youve taken algebra, you know what im saying. if not, trust me here, cause it's waaaaaaaaay too hard to explain via net)
2 = 350y
divide both sides by 350
y = 0.0057 (seconds per point of delay)
to get the base number, plug that back in to one of the equations:
x + 50(0.0057) = 2
x + 0.285 = 2
x = 1.715 (base seconds)
----
of course, these numbers are all hypothetical, but if we could know for sure just how long weapon skills with separate delays take per hit, we could figure out just how long each delay is equal to. and i could do this, but 1) it would take a chunk of time, and 2) i dont really care that much. :P
#Anonymous,
Posted:Jan 22 2004 at 10:44 PM, Rating: Sub-Default, (Expand Post) why is the delay so high ? cuz if any body has played everquest the delays are 50 and lower