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Stacks to: 99
Auction House: Weapons - Ammo & Misc - Ammunition

Silver Bullet
(Marksmanship) All Races
DMG:81 DLY:240
Lv.50 RNG
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Guild Level: Journeyman

Made from Recipes


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pouches
# May 12 2006 at 4:18 PM Rating: Decent
You can make these into pouches (same as quivers), search for Nokkhi Junjahl in the nation that's in first place. Windurst Woods, Port Bastok, Southern Sand Oria, bring carnations with you for payment. Look for the Traveling Circus or whatever it is, you can buy carnations from M&P's Market in Upper jeuno @(G-6) for 60g each.


Edited, Fri May 12 20:49:12 2006
thfs
# Jun 27 2005 at 12:07 PM Rating: Decent
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241 posts
Thfs are there for hate control. Not to do mountains of damage. Anyway, about the original post, i took alchemy to 60 with 250k and took GS to 24 with less than 100k (mostly crystal costs)
Its not hard to get to this point. Trust me. It just takes time. The only thing i mined/farmed out of all my materials was copper, tin and silver ore. And i bought most of the ore i used to skilling from the guild or various NPC's.
Im on Lakshmi btw.
RE: thfs
# Jan 25 2006 at 8:02 PM Rating: Decent
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113 posts
Suppose, thats why only Rangers can use them.
#REDACTED, Posted: Jun 13 2005 at 2:02 PM, Rating: Sub-Default, (Expand Post) Ok on ifrit u can make a profit, which i plan to do. Firesand=13k stack, Ingots= 40k a stack. 53k makes 4 stacks which sell for 20k each. thats a 27k profit, well 25k or so if u count in AH posting price. i think thats pretty damn good for 1 stack of materials
wtf
# May 04 2005 at 6:22 PM Rating: Good
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854 posts
22.5k on Seraph now and still rising wtf >.< Materials cost the same
1 party
# Mar 14 2005 at 11:12 PM Rating: Excellent
"12 sulfur make 24 firesand, and one firesand makes 33 bullets, so from 12 sulfur you can make 792 bullets or 1584 if you get +1 results each time, jesus... "

What is that 1 partys worth of bullets
RE: 1 party
# Jun 25 2005 at 8:20 PM Rating: Excellent
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346 posts
just being petty here, but the HQ always gives 99, so if you HQd every synth you would get 2376, not 1584 ^^
____________________________
Slashrules
Gilgamesh


http://ffxi.allakhazam.com/profile.xml?125036
RE: 1 party
# Jul 06 2005 at 6:54 AM Rating: Default
HQ gives 66, HQ2 gives 99.
RE: 1 party
# Jul 08 2005 at 1:39 PM Rating: Decent
Quote:
HQ gives 66


WRONG! HQ gives 99
RE: 1 party
# Nov 26 2005 at 12:41 AM Rating: Default
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119 posts
Ehhhh!!!! WRONG!

HQ1 = 66
HQ2 = 99

Check it: http://ffxi.cannotlinkto/itemdb/3154
cost
# Dec 21 2004 at 8:57 AM Rating: Decent
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114 posts
On pandy these cost 15k now. I assume people are selling them higher because of the Tax.

They are attainable to synth at 51 alchemy/21 goldsmithing.

At this level, i recommend getting goldsmithing support, you will raise your level to 24 in no time and alchemy will get to 52 before you stop getting skill ups. You'll only break 1/7 or so.

not worth synthing for profit, unless you can HQ it.

Edited, Tue Dec 21 08:58:45 2004
cost
# Dec 21 2004 at 8:58 AM Rating: Decent
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114 posts
On pandy these cost 15k now. I assume people are selling them higher because of the Tax.

They are attainable to synth at 51 alchemy/21 goldsmithing.

At this level, i recommend getting goldsmithing support, you will raise your level to 24 in no time and alchemy will get to 52 before you stop getting skill ups. You'll only break 1/7 or so.

not worth synthing for profit, unless you can HQ it.
Worth crafting?
# Oct 27 2004 at 12:27 PM Rating: Decent
24 posts
Hello, I am a 55 Ranger.
Is it worth raising Alchemy and Goldsmithing just to craft these bullets?
i.e. are the costs of the ingredients less than the finished product?

Or should I stick to buying from the AH?
RE: Worth crafting?
# Jun 25 2005 at 8:22 PM Rating: Decent
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346 posts
yes it is worth lvling alchemy and goldsmithing to craft these.

Alchemy to 52 = Profit

Goldsmithing to 24= Breakeven/profit (Profit for me,but some people say they lost a bit 20-24)
____________________________
Slashrules
Gilgamesh


http://ffxi.allakhazam.com/profile.xml?125036
RE: Worth crafting?
# Dec 04 2004 at 8:26 PM Rating: Good
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50 posts
Very late for your post, sorry.

It costs around 8k to synth a stack, 12k to buy them from the AH. Raising alchemy I don't know about but raising goldsmithing to 24 is gonna cost you at least 200k. I'd recommend raising a craft to make money instead.
RE: Worth crafting?
# Feb 02 2005 at 7:05 PM Rating: Default
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2,604 posts
no way in hell it will cost you 200k. Most of the money you spend on crystals which are only 4-5k a stack, everything minus zinc you buy from the guild.

I would say 50-60k but no where near 200k, where do people get this idea its that expensive in the lower lvls?
RE: Worth crafting?
# Oct 26 2005 at 8:10 AM Rating: Decent
[red]i would just like to add that i just lvd goldsmithing to 20 in like 10 hours and yeah it costs everybit of 200k if not more... silver from the guild is very very very expensive if it sold out the say before.. i mean yeah its cheap if you spend a week lvling it... but if you wanan pl the craft then prepare to be broke[/red

Edited, Wed Oct 26 09:31:38 2005
RE: Worth crafting?
# Mar 01 2005 at 4:58 PM Rating: Decent
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132 posts
ROFL!!! Yuri is absolutely right! I just leveled Goldsmithing to 20 and it's extremely cheap... especially if you mine your own zinc ore.
RE: Worth crafting?
# Nov 02 2005 at 4:51 PM Rating: Decent
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153 posts
Hell, don't even worry bout minning.

Took GS to 30 and acctually made a good profit off of silver ingots (beastcoin and ore synths) silver ingots go for 50k+ a stack on Asura, where as ore is .. what.. 450g- on a good day from the guild? Very easy to make money in early GS.
RE: Worth crafting?
# Nov 10 2004 at 5:32 AM Rating: Good
btw, the formula is correct. I'm synthing them right now. without image support I almost never fail.

1 fire crystal
1 silver ingot
1 firesand

my current:

52 alchemy
21 goldsmith
RE: Worth crafting?
# Nov 10 2004 at 5:34 AM Rating: Decent
DOH! Meant that for Cecion. ><
Goldsmithing 24?
# Jun 16 2004 at 7:57 AM Rating: Decent
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470 posts
The required skill level to make these is a lot higher, I'm sure of it.
RE: Goldsmithing 24?
# Aug 29 2004 at 3:01 AM Rating: Decent
The required skill levels on the site are correct. I started synthing silver bullets @ 51 alchemy and 23 goldsmithing for fun, and it capped @ 52 alchemy and 24 goldsmithing. Just thought that would help w/ any confusion. Happy synthing!
RE: Goldsmithing 24?
# Jul 16 2004 at 2:01 PM Rating: Excellent
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416 posts
Don't forget the 52 alchemy, that's nothing to sneeze at
Bullets
# Jun 07 2004 at 2:44 PM Rating: Decent
You can get the materials for these pretty easy, i got 12 Sulfur in 20 minutes, not yet high enough alchemy to make these, but on my sever (Rahmuh (think that's the spelling)) they sell for 9k a stack and can be made for 5k
RE: Bullets
# Nov 26 2004 at 7:04 PM Rating: Decent
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1,070 posts
which ramuh are you talking about? silver ingots are 30k/stack on ramuh right now; and i doubt the price per stack jumped 12k in the last five months... o.O;; maybe by farming, you could make a better profit, though...

Edited, Fri Nov 26 23:02:05 2004
RE: Bullets
# Jul 02 2004 at 10:58 PM Rating: Good
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726 posts
You can make silver bullets for 5K a stack on Ramuh? *jealous*
RE: Bullets
# Jun 07 2004 at 2:48 PM Rating: Decent
12 sulfur make 24 firesand, and one firesand makes 33 bullets, so from 12 sulfur you can make 792 bullets or 1584 if you get +1 results each time, jesus...
BLAh
# Apr 02 2004 at 1:09 AM Rating: Default
what the hell is this i feel that thieves are gipped since they are able to use normal bullets as well why cant they use silver bullets. although they can use cannon shells but thats at level 73 blah!
RE: BLAh
# Apr 04 2004 at 2:52 AM Rating: Decent
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726 posts
Theives aren't a damage job... they're sneaky people who acquire things ^_~
RE: BLAh
# Jun 01 2004 at 11:36 PM Rating: Decent
thieves...."AREN'T" a damage.....job?
my dear god man thieves can do massive damage...you get a high level thief to do sneak/trick attack off a paladin,the pal wont have to worry about trying to hold aggro for a long time. Why?. because the Thief just did soooo much damage that its hard for the pal to lose the aggro
RE: BLAh
# Jul 20 2004 at 3:05 AM Rating: Decent
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726 posts
Quote:
thieves...."AREN'T" a damage.....job?
my dear god man thieves can do massive damage...you get a high level thief to do sneak/trick attack off a paladin,the pal wont have to worry about trying to hold aggro for a long time. Why?. because the Thief just did soooo much damage that its hard for the pal to lose the aggro


Good thing you told me all that, I'm a n00b who doesn't know anything and deserves condescending remarks. It's not I have any jobs at lv60 or anything.

No, they're not a damage job. THF's primary purpose is wealth aquisition. However, they have to have something to make them useful in a party, which is where their active abilities come into play. Thus, their focus in a combat party becomes hate control via trick attack, usually paired with sneak attack and a weaponskill when available. And more recently, Hide. Their secondary purpose is to crank up the damage of the skillchains using their active abilities.

So yeah, I'm perfectly aware of THF's abilties, thank you. They are not a damage-dealer job, but they do have the ability to deal impressive damage by combining their skills into a single high-power SATA/WS. Without their active abilities and good teamwork, their damage is pathetic.

If you're still not convinced, run a log parser like our DRK did while hunting for my lv60 AF coffer key tonight. Over the course of 112 battles, total damage was:

56 MNK: 43913 <=== damage-dealer job - dealt 133% more overall damage than the THF.
60 NIN: 36216 <=== Tank - dealt about the same amount of damage.
56-59-ish THF: 32901
62 RNG: 78257 <=== damager-dealer job - dealt 238% more damage.
62 RNG: 46390 <=== skilling-up with lv1 crossbow bolts - dealt 140% more damage.
62 DRK: 29184 <=== skilling-up G Axe @ approx lv100.

To be fair our THF was at a disadvantage because he wasn't high enough to use his lv60 WS, Dancing Edge. The parser does show how the damage compares rather nicely though.

Don't get me wrong, I like THFs. They're a NIN tank's best friend and add whopping damage to a skillchain if the party's working well together. But I wouldn't class them as a damage job.
RE: BLAh
# Nov 22 2004 at 4:42 PM Rating: Excellent
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2,232 posts
THF is not a DD, but a THFs damage is nothing to be sneezed at. With the exception of a GOOD RNG or a very good MNK, I've never been outdamaged as a THF through lvl 49. Maybe it will change significantly in the next few levels, but up until now my DMG is higher than a lot of other jobs. I am a galka and wear roughly 2million in equipment in combination with chiefs and berserk.

Besides, your test is flawed for a lot of reasons. In the first place, the massive DMG a THF does is from SATA on IT mobs. If you were in a skill up party, you probably weren't fighting IT. That means the advantage a THF gets from that gauranteed large critical every minute. Also, if I'm skilling up as a THF, I'm not berserking (WAR sub) and if I was post 50, I'd be using defender.

To boot, RNG and MNK are potentially the 2 best DD in the game at that level and were higher level. What were you fighting? Were you fighting bones type mobs or what?

Finally, you messed up the percentages. The 56 MNK did 33% more DMG, not 133% more DMG.
RE: BLAh
# Feb 24 2006 at 3:41 PM Rating: Decent
24 posts
Quote:
THF is not a DD, but a THFs damage is nothing to be sneezed at.


Err.. Yeah Honestly I've never seen a single thief, do more than 1/3 the damage of my ranger ever since lvl 40, and definitely never more than 1/2 when I started using parser from the 30-40's range. I've partied with a ton of thieves and although at lvl 30-40 or so they do decent damage because SATA viperbite... (fastblade before VB). They weren't meant to be DD jobs, they can do a big WS to stick hate on a paladin but it's never been enough to keep me from tanking. Also it doesn't require a good ranger or monk to outdmg a thief, WAR, DD NINs, Samurai, and even Dragoons. I <3 my parser and always use it, I've honestly never seen a thief out dmg any of the above except in certain very special conditions (Samurai who used a GK 25 lvls lower than him and dragoon who forgot his weapon >.>). The only thing I've seen THF outdmg is low lvl SMN who aren't used for DD anyway...

I'm not complaining about thieves, they're a wonderful job when played right, by managing hate keeping in a party it usually keeps me alive. Personally I have a lv31 THF and I lvled a friend's acc's THF to 50+. But I understand a thf's job isn't to be a main DD. It's a good supplementary DD and that's about it.

Edit: The manthra makes a very good point about the status bolts. A good thief like any good job, brings as much to the party as they can. As thief (maybe it was the ranger in me) I always brought Acid bolts and even bloody bolts to help the party in DD so that rangers could use more powerful bows instead of crossbows and so mages wouldn't have to heal me as much. Unfortunately, about 95% of the thieves I've partied with never fire off a single bolt in the entire duration of the party =/. I know this is not typical because I have a number of thief friends who love to their Ranged Attack, but personally I've been rather unlucky. I've requested multiple times that the thief uses Acid Bolts and most of the time I offer to hand them bolts so I can use my Bow (since I make bolts cheap I really don't mind) and most of the time they reply that their xbow is for show (Marksmanship Skill: X) or they don't even have an Xbow >.>;

Edited, Fri Feb 24 14:45:45 2006
RE: BLAh
# Nov 22 2005 at 10:12 PM Rating: Default
Heh, this post is about a year old and yet I feel I must comment on it in defense of my profession.

Firstly... yeah, that test is completely nonsense. Your thf was 4-6 lvls behind the ppl you were comparing them too, and you guys weren't fighting xp mobs, you were looking for AF. Secondly, there are other factors which parsers dont show, such as food and equipment, for all we know you all were eating food and the poor thf was naked and starving...
Now I'm not going to say that a thf (even well equiped and w/ armor) is going to out DD a mnk or a rng, but that doesn't mean they don't fall into the broad "DD" category. With a proper setup and a skilled thf the numbers put up will infact be competitive, and the thf offers more to the pt than damage, they pull, often use status effect bolts to increase damage (another effect which may not have been reflected in a parser) and plaster hate to the tank so that the whm isnt healing those mnks and rngs when they pull hate off the tank w/ their uber damage.
That being said I think that ALL of those jobs fit wonderfly into a pt, I'm simply pointing out that thf is not the worthless job you seem to feel it is (defensive? maybe o.o)

Um... just realized I am posting this under a reply to the post I meant to reply to... but I agree w/ what the poster I'm actually replying to said ^^.
RE: BLAh
# Feb 14 2005 at 10:49 AM Rating: Decent
Actually, THF's do less and less dmg as they get higher up in levels. For some reason Dagger damage starts falling behind other weapons. However, they make up for it by bringing Trick Attack to the table (granted anyone subbing THF post 60 can do this)... and more recently they bring Assassin to the table once they hit 60.

RE: BLAh
# Jun 26 2004 at 5:26 AM Rating: Decent
compared to the other damage jobs, like the job these bullets were made for, then no, thf isnt a dmg job.
O_o
# Mar 16 2004 at 12:29 PM Rating: Decent
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726 posts
God, these things are powerful. Can't wait til I can craft them!
Idle Speculation...
# Dec 07 2003 at 6:20 AM Rating: Excellent
The formula for Bullets is:

1x Fire Crystal
1x Firesand
1x Brass Ingot

For Bronze Bullets, you just replace the Brass Ingot with a Bronze Ingot. Anyone tried replacing a Brass Ingot with a Silver Ingot and seeing if the formula works (if it does you will either make a craft attempt or be told it exceeds your current skill level)?
RE: Idle Speculation...
# Feb 07 2004 at 10:26 AM Rating: Excellent
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1,031 posts
Yes, I just talked to someone this morning who was making silver bullets:

1 Fire Crystal
1 Firesand
1 Silver Ingot
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