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Auction House: Weapons - Daggers

Bone Knife +1
(Dagger) All Races
DMG:18 DLY:190
-5
Accuracy+5
Attack+5
Lv.46 WAR/THF/PLD/DRK/BRD/RNG/SAM/NIN/
DRG/COR/PUP/DNC
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Guild Level: Apprentice
Turned in for: 825 Guild Points
Max Guild Points obtained: 4240 (5.1x)

Made from Bone Knife Recipes:


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Common Sense
# Jun 24 2007 at 11:36 PM Rating: Decent
Firstly, I'd like to say that ANYONE who uses marauders knife past 48 should be ashamed of themselves. 2 dex and agl is "nice" but for the abysmally poor DoT on marauders knife and low base dmg, it's just not worth it. Plus, the 2 dex and agl is NOTHING compared to the extra tp build from the ACC+5 on Bone +1, and Atk +5 will make up for the SATA dmg that the loss of dex/agl would add (dont get me wrong, the atk +5 and the agl/dex +2 are both very minor dmg bonuses). ANyway, I see a LOT of people saying corsairs knife is better... Well, it's really situational, actually. If you are using life Belt AND sushi, then corsair's knife is better to main-hand. However, if you're not using sushi AND life belt, then it's DEFINITELY better to dual-wield Bone KNives +1. Think of it this way... People often pay a FORTUNE for sniper's rings, but each bone knife gives you the SAME acc bonus, without the HUGE def loss OR darkness magic weakness (-20 each, which everyone seems to forget - how long do you want to be asleep and silenced?!). If you get two bone knives +1, thats like having two snipers WITHOUT wasting your ring slots also! Slots you could use to equip some very nice rings - not to mention the ATTACK +10 that you also get from two of these! Corsair's knife has higher base dmg, but it's actually about equal DPS to Bone +1, and really doesnt make a big difference on WS's when mainhanded.
Common Sense
# Nov 02 2007 at 8:31 PM Rating: Decent
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492 posts
"Firstly, I'd like to say that ANYONE who uses marauders knife past 48 should be ashamed of themselves. 2 dex and agl is "nice" but for the abysmally poor DoT on marauders knife and low base dmg, it's just not worth it. Plus, the 2 dex and agl is NOTHING compared to the extra tp build from the ACC+5 on Bone +1, and Atk +5 will make up for the SATA dmg that the loss of dex/agl would add (dont get me wrong, the atk +5 and the agl/dex +2 are both very minor dmg bonuses). ANyway, I see a LOT of people saying corsairs knife is better... Well, it's really situational, actually. If you are using life Belt AND sushi, then corsair's knife is better to main-hand. However, if you're not using sushi AND life belt, then it's DEFINITELY better to dual-wield Bone KNives +1. Think of it this way... People often pay a FORTUNE for sniper's rings, but each bone knife gives you the SAME acc bonus, without the HUGE def loss OR darkness magic weakness (-20 each, which everyone seems to forget - how long do you want to be asleep and silenced?!). If you get two bone knives +1, thats like having two snipers WITHOUT wasting your ring slots also! Slots you could use to equip some very nice rings - not to mention the ATTACK +10 that you also get from two of these! Corsair's knife has higher base dmg, but it's actually about equal DPS to Bone +1, and really doesnt make a big difference on WS's when mainhanded."


There are a LOT of flaws in that mini-rant there. I personally kept my Marauder's Knife until 48 in my offhand slot along with a Bone Knife +1, then switched to my hornetneedle at 48. But the Bone Knife +1 is NOT a huge upgrade when compared to a Corsair's Knife.. I suppose I should start from the top, because half of the reasons to use a bone knife +1 listed in that statement are false. O.o

The first thing I would like to say is that NO PARTY invites a Thief to do DoT. Everyone and their dogs recognize THF as the masters of doing good Spike Damage that helps control hate and better the tank. We will NEVER master DoT and as such, we need to lean towards what helps our SATA damage if the call is close.

The next point I would like to make is that some races have less need to get that +5 acc while some need more. As an elvaan THF, I would prefer the Bone Knife+1 because it gives something all Elvaan need: accuracy. But looking at the corsair's knife, I know what would be my mainhand if I were a mithra which had higher ACC but lower ATT. ACC is not always better than ATT, nor is ATT always better than strength. Use it to help equal out your race's shortcomings.

Another thing I would like to ask is "How does - dark resistance have ANYTHING to do with Silence?" That enfeeble is AIR resistance. Any silencega attacks will hit the same whether you're weak to light or dark... To date, the only dark element debuffs you'll have to worry about are Bio, Sleep, and Blind.
Sleep is so easy to take care of it isn't funny and not many mobs end up hitting a THF with Bio... Blind is the ONLY darkness thing you'll have to worry about, and a WHM normally has that erased before you can ask to have it erased.

Also, you claim that in order to make up for the lack of +ACC on these knives, you would need a life belt AND sushi? I think you did your math wrong ese because the life belt alone gives +10 acc, which is the EXACT same bonus as TWO of these knives.

A merit to this knife however, is the price. These babies are key to an Elvaan THF late-40's and only cost 6k on the Shiva server. Which at those levels you can raise way more than needed to outfit yourself with these. (If only Deft rings were so cheap.... v.v)

I would like to say my bit on this very nifty little knife: If you are an elvaan and need a good knife at 46-48, grab one or two of these ASAP. I would say one of the major exceptions to getting two is if you have a hornetneedle.
If you're mithra, you should probably get the Corsair's knife.
Update
# Jan 12 2007 at 6:39 PM Rating: Excellent
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Added GP info and guild level. Please submit and update picture if you have one.
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Bone+1 VS Corsair
# Oct 21 2004 at 3:00 PM Rating: Decent
Just wanted to ask, what is better for a lvl 50 elvaan THF/NIN, Bone knife+1 or the Corsair's knife? i know that SA isn't souly based on DEX alone but also weapon DMG as well.

Bone Knife+1 = acc. att.+5 DMG 18 delay 190
Corsair's Knife = att.+10 DMG 21 delay 206

keep in mind that i use life belt (acc.+10)
RE: Bone+1 VS Corsair
# Jan 25 2005 at 11:57 AM Rating: Good
28 posts
Corsair's knife all the way.
Re: better
# Aug 04 2004 at 3:47 PM Rating: Decent
Quote:
If you're subbing thief, then put the Marauder's Knife in your offhand. Always keep the higher-damage dagger in your main hand.



Note*

Marauders Knife and Calvelys Dagger are both THF ONLY therefore if you subbing thf good luck using either.

But on to reply to you <<< I used Marauder till 46, as soon as I could use Bone+1 and subbed Marauder then for the DEX and AGI boosts. Obtained a Calvelys Next when I saw it on here, I think I was still lvl 46. Since I am in a static I ususally do MAIN: Bone+1, SUB: Marauders but sometimes find myself with MAIN: Marauders, SUB: Calvely for the +5 DEX in all (I do notice a difference) and have my WHM just Haste me to make up for the misses. But it also depends on (for me at least) if I am doing renkei with a Sam/Rng (tp whores) or a War who may take a bit longer to get TP. Do some experimenting, find out what works best for you. I always try to keep many weapons choices on hand in my inventory tho to accomodate for changing party situations.


Elixio
Seraph Server
^^ Rogues Elite for Life!

Edited, Wed Aug 4 16:56:26 2004
better?
# Jun 22 2004 at 8:39 PM Rating: Decent
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269 posts
Is it better to use this or the Marauder's Knife? The Marauder will add more stats but this things attack and accuracy +5 and better base damage lead me to believe it will be better.

Any experiments done with either, please share with me. I'd like to know which is a better pick.
RE: better?
# Jul 21 2004 at 10:55 AM Rating: Decent
**
280 posts
As a THF/NIN I dual wield Bone Knife+1 (Main) and Marauder's (sub). I notice that they are real close in actual reported damamge, but...the Bone Knife +1 seems to score slightly higher damage. I keep it subbed for the stat attributes. Other than that I will get rid of it when something better comes along.

Mohoso-Quetzalcoatl
RE: better?
# Jul 21 2004 at 10:24 AM Rating: Decent
If you're subbing thief, then put the Marauder's Knife in your offhand. Always keep the higher-damage dagger in your main hand.
debuff
# Jan 21 2004 at 4:05 AM Rating: Default
Thief's Knife
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15,054 posts
Note that by using this you will be slightly more vunerable to light based spells and effects. Keep this in mind when fighting mobs that use them. Personally I try to avoid using items that grant debuffs.
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
RE: debuff
# Mar 16 2004 at 8:42 AM Rating: Decent
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806 posts
This is THE knife to use 46-50. When you're in a group dealing out insane trick damage, it doesn't matter that you get a "light" weakness. You don't even have the agro on you.

Edited, Tue Mar 16 08:41:27 2004
RE: debuff
# Mar 10 2004 at 1:10 PM Rating: Decent
but wouldn't this make cure more effective on you?
RE: debuff
# Jun 16 2004 at 12:05 AM Rating: Default
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359 posts
I would think it would make the cures a bit weaker.
RE: debuff
# Jun 28 2004 at 5:24 PM Rating: Decent
as a thf you should never have aggro anyways, and you rarely ever have need to be cured if you're doing your job right
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