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Medicine Ring
[Finger] All RacesLv.50 WHM
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Latent Effect: Cure Potency

  • The latent effect triggers when the player's current HP is at or below 75% and their current TP is under 100%.

Final Fantasy XI

Category: Final Fantasy XI
This page last modified 2010-05-01 14:47:42.
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# Oct 01 2007 at 9:45 PM Rating: Decent
You need to actually be in yellow HP to make this ring proc, finding the 75~76% mark (and <100% TP) and getting blow it with Zenith/other gear isn't good enough to activate it
Useful, but tricky.
# Jan 11 2007 at 12:53 AM Rating: Decent
It seems ok, but WHM's auto-regen trait limits it's effectiveness a bit. Even with hp gear to macro on and off, youll eventually creep back up to turn the latent off. It will add potency but at the cost of adding quite a bit of complexity to your whm role.

It's currently 10kish on siren.
So undervalued
# Aug 28 2006 at 3:28 PM Rating: Decent
If the latent on this is HP at 75% of your base natural (simliar to how the sorcerer's ring for blms work), this is undervalued ring... a year ago the sorc ring was selling for 10K because everyone thought it was yellow HP and TP at 0.. now its running at 3million because people figured out its HP at 75% of your base HP and TP less then 100. As a high level with zenith gear, it is sooo easy to hit that 75% marker. I predict this ring will be worth a lot more down the road when people use it more effectively.
So undervalued
# Aug 04 2007 at 1:47 PM Rating: Decent
89 posts
Well, I tried this, 973 HP with no gear, 718 HP with convert gear + medicine ring, which is about 73~74% of natural hp, and my cures were the same with or without it.
# Aug 15 2005 at 1:10 PM Rating: Decent
1,362 posts
If you're in a party, and you can use the latent effect on this ring, your other members are NOT doing their jobs properly.
# Aug 16 2005 at 12:13 AM Rating: Decent
16 posts
Meh, it's a good "emergency" ring. That's the only reason I've heard from people who buy it.
# Sep 28 2005 at 7:54 AM Rating: Good
This can be used very easily when fighting mobs that poison you, such as crawlers and antlions. Let your Hp tick down into yellow, cast Poisona on yourself once it's dipped down low enough. Auto-regen means your Hp will tick back up on their own, so make sure you get poisoned again when you need your Hp to drop some :)
# Jun 20 2005 at 7:52 AM Rating: Decent
723 posts
So if this is a Yellow HP trigger, less then 100% YP could it be more worthwhile for Soloing and questing rather then party play? Since it can cut down your MP useage when farming and what not.
L50 rings
# Apr 28 2005 at 7:53 PM Rating: Decent
842 posts
trigger when:
- yellow or lower HP ( <=75% )
- < 100% TP
# Mar 02 2005 at 3:03 PM Rating: Decent
I had this ring but i was told by one person that it only works when you have SMN as a sub.. then i was told by a lvl 75 WHM/SMN the same thing.
Im confused.. i dont wanna get this ring and than it not even work.

Edited, Wed Mar 2 15:04:42 2005
RE: Rumours
# Mar 15 2005 at 9:27 AM Rating: Decent
Hrm... seems like you have to take some ammount of damage before the latent effect kicks in... I've used this ring a lot and it's only kicked in a couple times, so I'm gonna say: to me, it's not worth it...
Re: Medicine ring
# Jan 19 2005 at 2:11 AM Rating: Decent
I just got the medicine ring and have not had a chance to use it. I am skeptical as if it is worth the 20K but I will give it a shot. Did I hear someone say they got it for 4K on another server? Good lord must be nice LOLOL! I will let ya know the outcome. I hope it gives some decent use! I am not too excited about this latent effect thing with the HP in yellow. I am also not keen on the /equip macs. Eh Maybe I should just get another electrum ring hee hee

Willlow whm50/blm33 rank5.....Kujata server
# Sep 14 2004 at 9:15 AM Rating: Good
Here's what I do... because the +10% items stack, and I burn off more than 50MPs before I use a cure macro (Dia II, Regen II on tank, Haste on main melee damage dealer), I have the following macroes:

Rest Macro:
/equip Main "Dark Staff"
/equip L.ring "Astral Ring"
/equip R.ring "Astral Ring"
/p White Mage Magic <mp> (<mpp>)

Cure Macro: (same macro for Cure, Cure II, Cure III, Cure IV, etc...)
/ma "Cure" <t>
/equip Main "Light Staff"
/equip L.ring "Medicine Ring"
/equip R.ring "Aquamarine Ring"

This ensures that I rest to fullest MP possible at full speed (with Astral Rings and Dark Staff), and as soon as I cast the first cure spell, I cure for max (my Cure II does 228 if my health is in the yellow) AND I have MND +3 for things like Bar- spells, magic DEF etc... I don't get the MND +3 for the first few spells I cast while I'm burning off 50 MPs, but it's a small price to pay... WHM is a job that can benefit GREATLY from learning how to use macroes. You do NOT have to put a /wait command in the macro to change multiple items... if you wanted to, you could have a macro just to change 6 items. Another thing I did was to get a bunch of Evasion+ gear, and, using the same format, macroed it into my Benediction and Curaga III macroes. Learn advanced macroes, and get a bunch more gear, it's VERY worthwhile.

Mariner - Lakshmi Server - Forgotten Heroes Pearlsack
White Mage 59, Summoner 41, Black Mage 30

Edited, Tue Sep 14 10:26:36 2004
# Jul 13 2006 at 8:23 AM Rating: Decent
Too expensive on my server xD, most of those rings and stuff are ALOT of money


Astrals are 2-3mil
Medicine ring 20k-200k O.o (dont ask? lol)
Light staff 150k
Dark staff 30-200k

Staffs arent that bad but astrals are like o.o

Eh, blessed gives me some mp tho, lol

(Keki 75whm/37blm Asura Server)
RE: Macroes
# Mar 22 2005 at 2:55 PM Rating: Decent
Kudos to Mariner - FABULOUS macros!

Since I have the Red Hat+1 and can make my own Ginger Cookies - let me share my last three lines of my healing macro to take advantage of the MP+5 while healing. I had to edit also and place the <mp> alert line on a separate macro to take advantage of this feature.

Last three lines are:

/item "Ginger Cookie" Vallor <<< use your name
/wait 3

those 5 additional MP add up during a full healing cycle and can get you 'full' 20-30 seconds sooner - parties will love ya !

Vallor WHM58/BLM29 Sylph

Edited, Tue Mar 22 15:26:15 2005
RE: Macroes
# Sep 17 2004 at 4:00 AM Rating: Decent
108 posts
well mariner you are da shiznit whm, i wanna be like mariner! for one she has erase (i envy you), but ya anyway those macros are kick ***. cya mariner
yes it stacks
# Sep 01 2004 at 7:24 PM Rating: Excellent
108 posts
hey guys i was reading all your posts b4 i bought the ring. then i said ***** it cuz its only 4k on lakshmi, so i bought it. ok i must say this ring is really worth it. ok this is what i found out. since i have a light staff that adds potency as well, my cures went as follows cure2=110 hp, cure3=229, cure4=436. all of this was on firesday so i dont know what they would be like on lightsday. but yes this is latent effect so i was in yellow when i got the effect...but it was on every cure not random ones. lightsday potency is the one thats random not the ring.

Edited, Fri Sep 17 05:02:49 2004
# Mar 23 2004 at 10:02 AM Rating: Decent
Recently I have seen alot of 50+ items with the 10% cure mod.. and i want to know if it stacks and if so how much can you get total.

because staff + af + ring + earring = 40% more and if you were to get more items than this we are talkin some big cure possiblities which allows us to compensate for lower mp... (stupid taru)

47whm/blm fair
RE: Stackable?
# Jul 03 2004 at 1:17 AM Rating: Decent
What are you talking about? AF doesn't add any cure potency, and I've yet to see an earring that does.
# Mar 23 2004 at 10:02 AM Rating: Default

Edited, Tue Mar 23 10:02:51 2004
Makes every day lightday
# Mar 22 2004 at 4:27 AM Rating: Decent
22 posts
When you equip this ring it doesn't make every heal 10% higher, its random. Basically, if you're healing for 190, every once in a while it will heal for 209. Essentially, it makes every day like its light day, and makes lightday occasionally add 20% to cures instead of 10%.

EDIT: Ok, I've fiddled with it and figured it out and confirmed it with other LS members who have latent effect gear. Latent effect items work when your hp are in the yellow or lower. So, if your hp turn yellow, when you cast cure spells they will heal for 10% more - every time! Personally, my favorite trick now is to keep electrum rings on, and when I burn the 20 mp off one gives me, I throw on the medicine ring. Usually the mob will AE and put me in the yellow at some point and the +10% heals are nice.

Edited, Sun Mar 28 03:15:25 2004
RE: Makes every day lightday
# Jul 13 2004 at 3:52 AM Rating: Decent
Not all latent effect gear works that way. But this specific ring works when your health is in the yellow and your TP is less then 100%

Also I would like to note that this ring DOES work on lightsday. I was just curing for 111 hp for a cure II. ^^
RE: Makes every day lightday
# Nov 09 2004 at 11:36 AM Rating: Decent
498 posts
I'm still trying to nail down the latent effect on this one.
Its a puzzle, because i've had it kick in plenty of times when my health is at full!

Using this ring with light staff i've gotten about 2/10 success rate for an additional 10% with full health. Its effect seems almost similar to the "Additional Effect" from most weapons. Doesnt hit all the time, but hits sometimes.

It does seem that the success rate is greatly increased when your health is in yellow. Like up to 6/10 success or higher depending on luck.

I have not seen TP affect its success rate much.. I use this item all the time when farming tigers and i usualy carry +100% tp with my thf sub so i can sneak attack/WS

And for the record, this does stack quite nicely with the additional 10% from the light staff. My CureII's land at 111hp when this activates.

I wish SquareEnix would just come clean and tell us WTF is up with these items.
RE: Makes every day lightday
# Oct 09 2005 at 4:01 AM Rating: Decent
313 posts
Can anyone confirm this? Does it really give the Cure Potency bonus randomly even if you're not in Yellow or lower HP?
heals over cap
# Mar 03 2004 at 3:46 PM Rating: Decent
518 posts
It raises it over cap easy, my cure III normally does 191 with this it was doing like 220 per cure III. I do not change my rings as i was using the windy ring (no mnd and only 3 mana) til i switched to this. Now any good AoE makes me use this to full potential as well as when i solo. I cant confirm as i havent tested it yet but i think it also does more damage to undead when using cure as I thought I was doing more than normal when i was hunting for RSE in Gusgan Mines.
RE: heals over cap
# Jul 03 2004 at 1:20 AM Rating: Decent

You used the Windurstian ring untill level 50? You have to be the worst equiped WHM I've ever heard of. Glad we're on different servers so I don't have the misfortune of being in a PT with you.
RE: heals over cap
# Jul 12 2004 at 12:04 PM Rating: Decent
Hey now, be nice. :P
Sometimes it's not purly the equipment that makes a person who they are! ^^
(Although it does help!)
Besides that...I had the Justice Badge up untill level 50. :P
But the reason was because I was saving all my money for the Dark Staff, and other uber gear! ^^
# Feb 25 2004 at 6:29 PM Rating: Default
How can this ring be obtained? I saw there is a level 50 ring for every job, is there a quest or something?

Gibbon, WHM on Ragnarok server
RE: Gibbon
# Mar 23 2004 at 10:00 AM Rating: Decent
Lame Ring
# Feb 04 2004 at 12:01 AM Rating: Default
No, this ring does not make cure spells go over the healing cap. I would also think it would, but you're still capped at the same level every one else is. So lame. It dosn't even effect your Cure damage to undead.
#REDACTED, Posted: Jun 15 2004 at 12:54 PM, Rating: Sub-Default, (Expand Post) wrong, dumbass.
Question (Heh, already)
# Feb 02 2004 at 9:32 PM Rating: Default
Does this make cure spells go over the healing cap? I would think it would..
RE: Question (Heh, already)
# Feb 03 2004 at 4:25 PM Rating: Decent
2,148 posts
Yes, but 'latent effect' meens it will only work when you've taken damage, so it rarly kicks in.

I tried keeping one in my inventory to equip mid battle if the going gets hairy but it didn't work out very well (if i'm taking damage I have better things to be doing than equiping different gear).
RE: Question (Heh, already)
# Jun 08 2006 at 8:16 PM Rating: Good
2,148 posts
ah the things you say as a noob

Feb 2004 I probably mid 50's? Allah updates your signature on old posts I see! Naw, everything I said in this post is BS, I didn't know anything about gear macro's at the time. It's trivialy easy to activate the ring and macro it in. Step inside aoe a little bit, or macro in and out a few peices of zenith gear and it's triggerable at will.
RE: Question (Heh, already)
# Feb 05 2004 at 1:08 PM Rating: Good
You do make a valid point, maybe this would help.

You can set macros for equiping items.

/equip slot item

Maybe give that a try and see if it makes it useful
RE: Question (Heh, already)
# Jul 10 2004 at 7:40 PM Rating: Decent
yup, I have a macro that goes like this
/equip ring1 "Medicine Ring"
/echo Medicine Ring Equiped
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