icon Apollo's Staff  

Auction House: Weapons - Staves

Apollo's Staff
(Staff) All Races
DMG:35 DLY:356
Additional Effect: Light Damage
Enhances Cure Potency+10%

Hidden effects: high-quality elemental staves give increased magic accuracy and spell damage, as well as decreased avatar perpetuation costs for their corresponding elements.

  • 15 percent damage boost to light-based spells
  • Added light magic accuracy
  • 15 percent damage reduction to dark-based spells
  • -3 avatar perpetuation cost for Carbuncle and Light Spirit
  • +3 avatar perpetuation cost for Diablos, Fenrir and Dark Spirit

Final Fantasy XI

This page last modified 2009-03-06 00:44:04.
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Guild Level: Artisan

Made from Light Staff Recipes:

Used in Recipes:

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+1 staffs
# Jul 16 2008 at 7:56 AM Rating: Decent
This staff along aith the other +1 staffs including Pluto's Staff, Neptune's Staff, Jupiter's Staff, Terra's Staff, Auster's Staff, Aquilo's Staff and Vulcan's Staff are at the most 500k on server remora.. send me a message if u want me to buy u one if u need it
# Oct 02 2007 at 6:48 PM Rating: Decent
I love this staff helps with cure and banish :)
# Nov 13 2006 at 8:53 AM Rating: Decent
This is worth it for Banish casting WHM +15% DMG Banish
# Jul 25 2006 at 7:23 PM Rating: Decent
Anyone think this is worth buying for a RDM? It goes for about 2M on Seraph, I have the money just not to sure if its worth it for a RDM
just got. . .
# Feb 16 2006 at 8:55 PM Rating: Good
Just bought on Asura for 3.95 mil for Bard. Good for lullaby resists.
# Feb 13 2006 at 4:45 PM Rating: Decent
Ok with this one i did ok. I bought 3 beads i did this on Iceday New moon i got 1/3 i suggest that this is a great day to HQ with wind crystal even though i am Tier2 this goes for 4mil
# Mar 15 2006 at 8:20 PM Rating: Decent
umm... 1/3 out of 3 isn't very substantial results... i suggest you try a higher load on that day before making a suggestion like that... besides ice blocks wind ergo wind is weakened... you may have just gotten lucky, i'd suggest trying some more synths first... however you'll probly see results more like 1/5 or even 1/8. Anyways good luck ^^
# Nov 29 2005 at 12:54 AM Rating: Decent
43 posts
Just got for 2.2 Mil on Caitsith for my bst .. ouch! 6 levels before i can use ^^
# Apr 04 2007 at 3:53 PM Rating: Decent
43 posts
Quit... came back now one year later and am stuck with light staff since i gave away all my gil >< .. man i really want this back lol
How much would this thing hit?
# Oct 18 2005 at 5:04 PM Rating: Default
Hey waz up caitsith server reppin.. But this staff has been truthfully good in times and it helps me PLVL in quifim island. Most people think that this staff is an over charged piece of SHlT but its not its actually kinda good some times im down to the last of my mp helps me i don't see why people hate this..? But mine hits for valkrum dunes Boggys at 178 is that good what does yours hit? But now i changed to light because i sold this

Edited, Sat Nov 12 21:58:17 2005
# Aug 28 2005 at 9:26 PM Rating: Decent
wat does ur woodworking skill and other skills need to be at to hq this?
RE: craft
# Nov 28 2005 at 3:59 AM Rating: Decent
17 posts
100 plus all guild items (apron gloves and furnishing) plus advanced synth support. This will give you 30% HQ results.
RE: craft
# Apr 04 2007 at 3:54 PM Rating: Decent
43 posts
Not to forget correct moon phase and day ^^
I need this >.<
# Jul 06 2005 at 2:25 PM Rating: Decent
I just hit lvl 63 smn the other day and i noticed that carby is now using MP when he is kept out >.<
I asked a 75 smn about it and he said that i needed to get the Apollo's Staff now that i'm higer lvl. It's going for 1mil on Siren Server right now (cry). I finally got the money up to get this staff and none are on AH. (just my luck) so if anyone reads this and is on Siren Server that wants to sell their's i'll be glad to buy it from you.

Marga 63Smn/31Whm

please send tell
# Jun 29 2005 at 5:26 PM Rating: Default
If the PLD put this into his cure macros, it wouldn't change targets from <bt> to the whm-smn-rdm curing him, he would just "/ma "Cure III" <me> instead of <t>...
Shining Ruby
# Jun 20 2005 at 8:10 AM Rating: Decent
723 posts
Since I am a WHM/SMN and I know the -3 prep cost for carby is good and all (since til about 54 carby costs 3MP/tick and then 4MP/tick for a /SMN, at cost of auto-refresh you can hold carby out for a period as a WHM with Carby being free til about 72) but would this staff do more to Shining ruby then a Light Staff if anything at all?

Since Shining Ruby's effect is 10% based (rather then the level of the Summoner increases defences and what not) and all it would be nice if Shining Ruby with this say lasted 4 or 5 minutes instead of 3 =/.

Edited, Mon Jun 20 09:13:44 2005
Apollo's Staff
# May 09 2005 at 4:04 PM Rating: Decent
148 posts
So, Would this Staff be worth buying for a Whm? The light effects would add on to the +10% Cure Potency right? I know the Mind and Light and Cure Pots would help big time but, Why not get the NQ Version for whm?
RE: Apollo's Staff
# Jun 07 2005 at 5:10 PM Rating: Good
5,587 posts
I upgrade to one recently and love it. Was going for between 1-1.3 mil on Siren but recently dropped to 770k so I took advantage of the price drop and snagged one.

It doesn't affect Cure potency any more really compared to the NQ one, but it does boost your Banish/Holy Damage some more, and it is very nice to melee with. Does twice the Added Light Damage compared to the NQ when it kicks in (which is often if you farming Too Weaks).

Plus having an extra +1 to all stats across the board never hurt any. Melee wise, you'll notice a significant difference compared to the NQ. Cure wise, nothing. Also the Added resistence to Dark stacked with what you get from AF and Black Earrings helps quite a bit against nasty Drain/Aspir spells that might hit you.

One of the main deciding factors for me though was I plan on taking BST pretty far and it's supposed to be better than Monster Signa for Charming, so suits me well. A necessity? No. Nice to have? Yes.

Edit: Forgot to add as a 59 WHM/SMN I get free carby with it as a bonus.

Edited, Tue Jun 7 18:12:26 2005
RE: Apollo's Staff
# Jun 07 2005 at 5:32 PM Rating: Excellent
16 posts
Is it worth it for PLD to macro it in their Cures.
RE: Apollo's Staff
# Feb 01 2006 at 5:07 PM Rating: Decent
It might be useful for PLD for 4 levels, but you get Spirits Within at Lv.55 and you will definitely want to save up to 300% TP for that. Then at Lv.60 you add Vorpal Blade to the mix, which is effective at 100% TP, so changing equip hurts much more than it would pre-Lv.55 for Fast Blade, Ret Lotus, Shining, etc.

IMHO, it's more of a nice-to-have item for PLD, rather than something you'd use in any normal party setup. Kind of like Vermillion Cloak. ^^
RE: Apollo's Staff
# Jun 08 2005 at 8:44 AM Rating: Decent
No. Changing weapons during combat will lose TP. and will also cause the <t> to drop off if someone is trying to Cure you while you change gear (I really hate when <t> changes due to gear change and cure X lands on wrong target while original target gets more of a beat down. I have also found that the Staffs lower the mp cost of the respective summon NQ -2 cost HQ -3 cost and imo offer support when doing synthesis. Apollo thus will lower cost of carby but with carby gloves on I think you get it free anyhow. We did test and you wont get mp refresh effect with both equiped (a negitive cost would have been really sweet though). I love to take my Apollo staff out and beat the undead back to dead. Also the Water staff may be better when using Divine magic (flash banish(ga) holy ect) I have yet to compare them and i do not have a HQ water staff to try it with as of yet.
# May 01 2005 at 11:30 PM Rating: Excellent
544 posts
2 jobs over 70 that could use this badly and i dont have it ;;
1.2 mil Carby
# Apr 27 2005 at 2:06 AM Rating: Good
510 posts
On Carbuncle most of the HQ staves are 1-1.5 million. While the NQ ones range from 200k-800k
# Mar 01 2005 at 12:39 PM Rating: Decent
on ragnarok this goes for 1 milion, and the non +1 it's about 250k... pretty expensive, but i think i'll work hard and get this, since it's a really good HQ staff :)
bst drool too
# Feb 15 2005 at 2:16 PM Rating: Decent
This thing is uber for anyone who has any light based skills, The hidden effects are not specific rather its a bounus given to light skill which does the various hidden effects. light gives +10 this gives +15 so perhaps this translates to 5light skill for every -1perpetuation cost for carby.
vs Vulcan vs Light
# Jan 31 2005 at 5:52 PM Rating: Decent
83 posts
I bought an Apollo's staff to compare to other staffs. As a BLM/WHM casting Cure III, it would cure 209 points. It wasn't lightsday. I believe that's similar to the NQ Light staff, so I was a little disappointed about that. Then I took it into Eldieme Necropolis to swing at skeletons. I found that the Vulcan's staff with its higher Attack and Fire effect had superior melee damage to Apollo's staff. So I'm going to sell my Apollo's and re-buy an Ice staff.
Light staff, the +1 version
# Jan 02 2005 at 8:46 PM Rating: Decent
This staff seems to be around 400k in Alexander, and 100k for the non +1, which this staff is GOOD for it. the Additional damage alone does 25-35 DMG, better then the non +1 staff, Buy it, if you have the spare money ^-^, or GL trying to craft one, they are awsome, i hope to seem more of these out on people ^-^
good 4 pally?
# Dec 25 2004 at 1:58 PM Rating: Decent
would it be a good idea to use this staff as a pally. vit+2 and dex+2 is good for pally right?
RE: good 4 pally?
# Mar 26 2005 at 9:48 PM Rating: Decent
if you really want a HQ staff Terra is the way to go.
smn perpetuation
# Oct 28 2004 at 5:31 AM Rating: Decent
well...you CAN auto refresh if you have a vermillion cloak on. ^^
appolo staff
# Oct 18 2004 at 1:00 PM Rating: Decent
123 posts
this is a great staff to have. i got the carbuncle mitts and this staff. tried my austure robe and gloves and still not mp regen. only way i get regen is with a rdm refresh spell, and if your are main healer in a party ( doesn't all summoners feel this way) i leave carby to fight ( since he is only smn that can heal himself while out) and just make sure the rdm keeps refresh on me. so i wear carby mitts, evokers body, appolo staff and main heal. works great ^^

update on 11-4-04

Got my vermillion cloak now, and yes i get the auto refresh effect with it, so i gain magicpoints with carbuncle out ^^

Edited, Thu Nov 4 14:24:47 2004
Purely: 75smn 75 Rdm 75 pld
Cooking 70
Clothcraft 98.5 +2
goldsmithing 100 +3
BST Goods
# Oct 01 2004 at 7:27 AM Rating: Excellent
183 posts
Increases Charm success rate for BST too.
+15% for this staff and +10% charm rate for Light Staff

This is widely excepted by BSTs to be better than Monster Signa (only prob is its lvl 51 vs. lvl 17)

Edited, Fri Oct 1 08:28:39 2004
RE: BST Goods
# Dec 14 2004 at 2:56 AM Rating: Decent
174 posts
i agree. where is this 15% thing coming from.
RE: BST Goods
# Oct 17 2004 at 12:02 PM Rating: Decent
How did you manage to come up with such precise percentages? Please enlighten me, I would like to see this for myself.
The BRD side.
# Sep 18 2004 at 2:02 AM Rating: Decent
It has more hidden effects than just magical SMN joy.

This item also increases lullaby potency for BRD. Light staff adds about +1 to lullaby. Apollo does +2 for lullaby, unless I'm grossly mistaken. =3 It's one of the mysterious hidden effects. That's why you see so many BRDs with Light and Apollo staffs - CHR really only effects how songs "stick" to enemies. Therefore, a +1 or +2 to lullaby coupled with Mary's Horn would be extremely useful during those difficult parties with link-prone pullers. X3

However, Monster Signa > Light Staff in pure sexiness. It matches AF so well~
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