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icon Fruit Punches  

Auction House: Weapons - Hand-to-Hand

Rare
Fruit Punches
(Hand-to-Hand) All Races
DLY+40
Accuracy+3
Lv.1 MNK
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wtf
# Apr 13 2006 at 2:54 AM Rating: Decent
150k on Unicorn.

Tropical Punches are 50k.... tell me how thats possible?
Kujata
# Dec 05 2005 at 5:51 AM Rating: Decent
150k on Kujata now
Pineapple
# Apr 27 2005 at 4:59 PM Rating: Good
I dont know why, but every time I look at these, I imagine a mnk holding two pineapples and smacking the mob with them. Useless, in any case, turn them into tropical punches, its a flimsy excuse to lvl up a craft.
Tom Tit Tat
# Dec 24 2004 at 1:49 PM Rating: Default
How do you get him to spawn
Hrmm
# Oct 10 2004 at 2:51 PM Rating: Default
Repetative much,..... what's so hard to understand...
#REDACTED, Posted: Sep 26 2004 at 2:31 AM, Rating: Sub-Default, (Expand Post) since i saw this, im gonna go punch some fruits (i mean gay ppl)
...
# Sep 23 2004 at 4:16 PM Rating: Excellent
**
387 posts
tropical punches would be better for skill up parties, and since these and tropical punches are mnk only, and you should be using h2h if ur mnk anyways (which means it should be capped)
My Guess
# Jun 16 2004 at 4:22 PM Rating: Default
*
93 posts
This weapon is intended for skill up parties.
RE: My Guess
# Sep 27 2005 at 11:30 AM Rating: Good
****
5,587 posts
Considering it's MNK only, why would a MNK ever need to skill-up Hand-to-Hand?
clearing things up
# Apr 15 2004 at 9:47 PM Rating: Decent
Ok, let me clarify...
These are Fruit punches, NOT tropical punches.

Fruit punches have + 0 damage. This means that they do the same amount of damage to a MOB as if you were attacking it bare-handed.

Fruit punches have + 40 delay. This does NOT mean the delay is 40, it means that your base delay has 40 added to it. As for what your base delay is, there are a few posts reguarding that in the monk forum.

Fruit punches have + 3 acc. this... well, that's pretty self explanitory

TROPICAL punches, on the other hand, have +1 damage, +0 delay, and +10 acc. Having used THESE punches from 10-23, I can tell you that this means that you hit for slightly more damage than bare knuckles, just as fast, and land those hits WAY more often.

That is the difference between tropical and fruit punches. That's why tropical's sell for 9-11k and fruits.... don't.

I hope that clears it up.
#REDACTED, Posted: Jun 05 2004 at 12:01 PM, Rating: Sub-Default, (Expand Post) Too bad tropical punches suck. The +10 Acc isnt worth the 11k, and when you get get Bas.Knuckles at 15 with +2Acc +3Att with DMG:+5, Tropical Punches just wont do enough damage.
RE: clearing things up
# Nov 25 2004 at 12:31 AM Rating: Good
lol +10 acc at lvl 48+ is worth 100k+ on midgarsormor (Life belt)
RE: clearing things up
# Oct 19 2004 at 10:23 PM Rating: Good
too bad at lvl 10 your total accuracy is about 10. 2x accuracy? 2x hit rate? (|Yes, Please|)
1
# Jan 21 2004 at 2:31 AM Rating: Default
You can upgrade these with a 81 Weaving craft I believe
1
# Jan 21 2004 at 2:31 AM Rating: Decent
You can upgrade these with a 81 Weaving craft I believe
Monk Weapon
# Jan 13 2004 at 5:34 PM Rating: Default
Unlike every other weapon in the game (I think), you can see a "+" in front of the weapon's speed and damage, meaning those are added to the basic fist dmg a monk would do

I've no idea what is the exact dmg, but those knuckle add 0 bonus dmg, and give you a additional delay of 40 added to the unarmed delay.

Correct me if I'm wrong ^^
#Anonymous, Posted: Jan 03 2004 at 6:00 AM, Rating: Sub-Default, (Expand Post) with 0 delay on tropical is as fast as regular hand would go adn the fruit add 40 delay onto the delay of your regular fists hahaha its simple to understand why do you make things so difficult on yourselfs?
#Anonymous, Posted: Dec 29 2003 at 4:27 PM, Rating: Sub-Default, (Expand Post) 0 damage, but look at the delay. It makes you attack ultra fast. A lot faster then any other monk weapon. (Except for the other 'punches weapon.) So you guys (and gals) have a choice: faster hitting, but lower damage OR more damage and slow hitting. It's up to you. :) The better version of this has +10 accuracy which can really be helpful in later levels.
accuracy +3
# Dec 24 2003 at 9:22 AM Rating: Default
if you started as a warrior and used sword then subbed monk, your h2h skill will be 0. Accuracy +3 helps you connect more shots, with minimal delay
#Anonymous, Posted: Dec 09 2003 at 10:20 PM, Rating: Sub-Default, (Expand Post) thats weird, wats good about 0 dmg ?
RE: 0 damage ?
# Aug 11 2004 at 6:10 PM Rating: Decent
**
665 posts
its not 0 damage its +0 damage, which means you do the same amount of damage that you would do w/o any weapon
#Anonymous, Posted: Dec 08 2003 at 4:00 PM, Rating: Sub-Default, (Expand Post) whats so good about this weapon..
RE: i dont get it..
# Dec 10 2003 at 7:49 AM Rating: Decent
40 posts
I haven't used these before so I'd just call this an educated guess. Nothing that's level 1 equippable and droppable is going to be spectacular. This weapon essentially slows down your attack slightly (versus fighting open handed) but makes you more accurate (i.e. less misses). It would be worth using during the early levels especially when your combat skills are low, but I would imagine you might want to opt for a weapon that provides some additional damage around 7-11 at the latest.

Edited, Wed Dec 10 07:51:27 2003
w00t
# Aug 23 2006 at 5:49 AM Rating: Decent
I just got these ^.^ Tom Tit Tat 1/1 :D I'm hoping to upgrade them to TP+1 so I can not wiff in Valkruhm Doomes. T.T
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