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Auction House: Armor - Feet

Errant Pigaches
[Feet] All Races
DEF:18 HP-20 MP+20 MND+5

Augmented Version

An augmented version of this item is available from an Allied Notes Notorious Monsters battlefield.

Battlefield Location Level Cap Enemies Potential Augments
G-10 in the basement of Crawlers' Nest {s} 75 Goldcap, 6 Cap Chompers Conserve MP +5, INT +2, STR +2, Magic Accuracy -2, MP Recovered While Healing +3

Final Fantasy XI

Category: Final Fantasy XI
This page last modified 2009-05-08 21:27:41.
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Gained from Quests:
Guild Level: Veteran
Turned in for: 2500 Guild Points
Max Guild Points obtained: 6080 (2.4x)

Exceptional Results can be: Mahatma Pigaches

Made from Recipes

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# Apr 02 2007 at 8:02 PM Rating: Excellent
Mistress of Gardening
14,661 posts
Added AH category, BLU/PUP, fashion shot, guild, guild level, GP info, and desynthesis recipe.
Yum-Yum Bento Box | Pikko Pots | Adventures in Bentomaking


Excellent for RDM
# Jan 17 2006 at 1:14 PM Rating: Decent
1,286 posts
These offer a very strong MND boost for WHM based enfeebles while the wise footgear offers great INT for BLM based enfeebles. Macro appropriately.

Outside of parties, these are a very reasonable low-cost piece of quality solo gear. The extra MND adds additional durability to your Stoneskin and of course will improve the strength of your most important debuffs. The addded MP is a nice bonus and shouldn't be overlooked either.
what ever happen to rdm and there mnd
# Oct 02 2005 at 9:38 PM Rating: Decent
i have to ? some comments made before as a rdm my self i find that to many of them are to willing to drop there mnd scores for int

dont get me wrong int is very important but you mnd trait is the key ablity for all of your enfeables which last time i looked at my character that was my primary magic ablitly

there is my two cents on that
RE: what ever happen to rdm and there mnd
# Dec 21 2005 at 11:44 AM Rating: Good
634 posts
It actually depends from spell to spell. A properly enfeebling RDM will have macros that swap staff, rings, and (if high enough) equipment.

Some enfeebles are based on INT while some are MND, so if you assume +MND helps enfeebles stick; watch what happens with some spells, especially the Elemental Enfeebles like Choke, Drown, etc. If you +INT it sticks great.. if you +MND it will wear sooner (or at all).
Found the cap!
# Sep 22 2005 at 9:35 PM Rating: Excellent
58 posts
I found the clothcraft cap!

I could not make this at 36. I could make this at 37. Therefore, the cloth cap is either 47 or 52...can you make things 15 under the cap, or only 10? {I don't know.}

I plan on break-synthing this for a much cheaper 90-91.
# Aug 03 2005 at 2:04 PM Rating: Decent
221 posts
I could see where these might come in handy for a WHM with the MND+, also a RDM that finds themselves doing a lot of healing and wants to heal 2 or 3 more HP per cure IV. But I'd suggest for a BLM(Check the Igqira) and for a RDM(Check the Wise)
# Feb 05 2005 at 7:23 PM Rating: Excellent
739 posts
This is incorrect, it is actually Ram leather x2
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