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Auction House: Weapons - Instruments

Harp +1
(String Instruments) All RacesLv.14 BRD
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Guild Level: Initiate
Turned in for: 600 Guild Points
Max Guild Points obtained: 3440 (5.7x)

Made from Harp Recipes:


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sorry
# Dec 10 2005 at 2:08 PM Rating: Decent
sorry bout the multi post my browser said it wasnt working so i clicked it a few time >.< aperintly it was working
very sorry for the multibal posts
weird
# Dec 10 2005 at 2:48 AM Rating: Decent
i set my balled macro's to use this just to up my string skill and my balled 1 got way way way more distance then normal but balled 2 range stayed the same so after a wile i switched balled 1 macro back to the sandy horn and the range whent back to normal perhaps a hidden effect? post back if anyone else try's this and gets the same result
weird
# Dec 10 2005 at 2:48 AM Rating: Decent
i set my balled macro's to use this just to up my string skill and my balled 1 got way way way more distance then normal but balled 2 range stayed the same so after a wile i switched balled 1 macro back to the sandy horn and the range whent back to normal perhaps a hidden effect? post back if anyone else try's this and gets the same result
weird
# Dec 10 2005 at 2:48 AM Rating: Decent
i set my balled macro's to use this just to up my string skill and my balled 1 got way way way more distance then normal but balled 2 range stayed the same so after a wile i switched balled 1 macro back to the sandy horn and the range whent back to normal perhaps a hidden effect? post back if anyone else try's this and gets the same result
weird
# Dec 10 2005 at 2:47 AM Rating: Decent
i set my balled macro's to use this just to up my string skill and my balled 1 got way way way more distance then normal but balled 2 range stayed the same so after a wile i switched balled 1 macro back to the sandy horn and the range whent back to normal perhaps a hidden effect? post back if anyone else try's this and gets the same result
weird
# Dec 10 2005 at 2:46 AM Rating: Decent
i set my balled macro's to use this just to up my string skill and my balled 1 got way way way more distance then normal but balled 2 range stayed the same so after a wile i switched balled 1 macro back to the sandy horn and the range whent back to normal perhaps a hidden effect? post back if anyone else try's this and gets the same result
weird
# Dec 10 2005 at 2:45 AM Rating: Default
i set my balled macro's to use this just to up my string skill and my balled 1 got way way way more distance then normal but balled 2 range stayed the same so after a wile i switched balled 1 macro back to the sandy horn and the range whent back to normal perhaps a hidden effect? post back if anyone else try's this and gets the same result
Not True
# Jun 14 2005 at 1:27 PM Rating: Default
I've found that a song cast with no instrument and one cast with a +1 song instrument causes the effect to last longer AND it gives more stats: This is a test I did with Valor Minuet with no instrument vs. with a Cornette +1 (+2 minuet) Base attack was 48.

No instrument: 56
Cornette +1: 64

Either instruments in general give better boosts or +1 song enhancements do affect the power of the song as well.

Possibly changed since CoP expansion?

Edited, Tue Jun 14 14:31:02 2005
+1 !!!!
# May 21 2005 at 5:48 AM Rating: Decent
I'm 58 Woodworking i made my own +1 on the 1st try and signed it. Went out to the dunes as my 14 Bard, It was dumb, but hey the n00bs in my party thought i was a god.
Guild Points
# Dec 30 2004 at 1:12 AM Rating: Default
*
58 posts
Worth 600 guild points
What the...???
# Nov 26 2004 at 8:55 PM Rating: Decent
40 posts
Ok, I sing Knight's Minne II without the harp +1 equipped and I get 22 def... I sing it with the harp +1 equipped and I get... yep... 22 def... what gives?
#REDACTED, Posted: Dec 15 2004 at 4:12 PM, Rating: Sub-Default, (Expand Post) its for attack fool
RE: What the...???
# Dec 24 2004 at 11:56 AM Rating: Decent
Its not for attack. The +1 Instruments make the songs last longer.
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