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Sleep Arrow
(Archery) All RacesLv.35 WAR/RDM/THF/PLD/DRK/BST/RNG/SAM/
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Guild Level: Apprentice

Made from Recipes

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# May 19 2005 at 10:44 AM Rating: Default
great for ballistas sleepin a blm before that AM. As soo as i get my bow's skill up(yes with rdm) i will be investing into some of these bad boys.
activation qualities
# Apr 15 2005 at 7:15 AM Rating: Decent
is there a certain attribute or stat that increases the activation rate?
as some ws, dmg is reflected by STR is this same theory existant towards these sleep arrows?
RE: activation qualities
# Jul 04 2005 at 5:15 AM Rating: Decent
Skill level. Activation rate is effected by skill level, but the duration of the Sleep (And, on Fire/Lightning/Ice arrows, damage) is effected by INT.

Holy Bolt damage is effected by MND, btw.
RE: activation qualities
# Mar 05 2006 at 9:44 PM Rating: Decent
Off-topic question, sort of...

What woule Bloody Bolts be effected by?
Good stuff
# Dec 31 2004 at 1:43 AM Rating: Decent
I use them to farm creatures in areas with lvl caps.

on toughs seems to activate 80% of the time and sleeps for about 15-40 seconds on vt its about 60% wakes up in 5-15 sec and IT its 30% wakes up in 1-5 sec ><

activation rate
# Dec 21 2004 at 11:52 AM Rating: Decent
169 posts
I decided to try some out myself... it seems that these arrows actually have a fairly high activation rate.
A ranger could almost safely solo DC or EM mobs. Granted it will take a little longer then normal.

A high level 74+ ranger could solo VT mobs with these arrows. Even against VT mobs the arrows have like 3/4 activation rate.
geat for thf's
# Sep 12 2004 at 10:23 AM Rating: Excellent
75 posts
these are fun when soloing^^

you can sleep the mob, than run behind it and SA it ^^
#REDACTED, Posted: Aug 18 2004 at 10:32 AM, Rating: Sub-Default, (Expand Post) rng is better puller :-P
RE: rng is better
# Sep 11 2004 at 10:10 AM Rating: Good
180 posts
"lolz my job pwnz urz"

This is a message board about Sleep Arrows, not a place for fanbois of whatever job.
Good pulling
# Jul 24 2004 at 1:56 PM Rating: Excellent
110 posts
It seems like a good way to make my thf an even better puller :)
RE: Good pulling
# Sep 10 2005 at 11:01 PM Rating: Default
I tried pulling with sleep arrows in crawlers nest.
they are good to use in confined spaces where u have to get close to you're quarry to make the shot. the short sleep interval (about 5 seconds on an IT ) gives you time to put distance on the mob and perhaps avoid getting roughed up.
RE: Good pulling
# Nov 20 2004 at 10:51 AM Rating: Decent
i would say the puller would have issues if the monster slept. it would give other monsters time to link up with them.

would be good for a secondary person to have to be able to help handle links or aggros. shoot the new monster and handle the old one b4 it wakes up.

my .02
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