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Auction House: Weapons - Ammo & Misc - Ammunition

Spartan Bullet
(Marksmanship) All RacesLv.30 RNG
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Guild Level: Artisan

Made from Recipes

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# Jul 13 2008 at 2:06 AM Rating: Good
1,778 posts
These are fantastic for Ballista, people like to do hit and run attacks on Rangers and lightly armored PT members and this will stop them in their tracks or halt their escape so your DD's can move in and gang-smash them :P

If you're a ranger in Ballista i'd suggest bringing a stack of these.
The additional effect also procs on Weapon Skills if you have the ammo equipped, Slug Shot with an additional effect of Stun... yum!
Beyond this place of wrath and tears
Looms but the Horror of the shade,
And yet the menace of the years
Finds, and shall find, me unafraid.

It matters not how strait the gate,
How charged with punishments the scroll.
I am the master of my fate:
I am the captain of my soul.

Invictus -- William Ernest Henley
Meriting and End game Useful?
# Jan 30 2007 at 1:20 PM Rating: Decent
257 posts
Meriting and End game Useful? Can they stun anything big?
What's the real skill cap on these?
# Jun 23 2006 at 3:12 PM Rating: Decent
196 posts
I've been lvling alchemy, currently 68 and was attempting to synth these. I have lvl 14 smithing. When I tried to skill up off of these at 68, I had a 100% failure rate with 48 attempted synths and got 0 skill ups. So my question is: What is the real skill cap on these since it's obviously higher than the listed 71?
What's the real skill cap on these?
# Dec 09 2006 at 5:09 PM Rating: Decent
It's not higher than 71 I don't think.

I had alchemy 65 and smithing 14, had about 75-80% success and got about 2.5 lvls from 8 stacks of materials.

PS- if anyone on Fairy needs these... I made them to skill up and I'm having trouble selling them >.>
Send me a /tell. Still have about a stack of pouches >.<

Edited, Dec 10th 2006 11:45am by TheManthraInTheHat
What's the real skill cap on these?
# Aug 03 2006 at 7:33 PM Rating: Decent
i believe u will fail if you dont have 14 smithing....u might still skill up if you have 10 etc but no lower
# Feb 28 2006 at 7:18 PM Rating: Excellent
39 posts
Me and a Friend just tried these out trying to see how much they activated. They activated just about 50-75% of the time meaning they activate alot. so not such a bad deal since they activate alot.
# Jun 18 2005 at 11:08 AM Rating: Default
how accurate is the stun effect?
is it 100% chance target will be stunned when hit?
# Mar 09 2005 at 10:38 AM Rating: Decent
I find these bullet to be the cheapest way to lvl marks if ur using a gun. i just change ammo when i barrage and WS during xp pty.

Edited, Wed Mar 9 10:38:43 2005
These are an easy synth
# Jan 20 2005 at 2:46 AM Rating: Decent
659 posts
I levelled my smithing to level 14 so that I could skill up on these. The cost is somewhat high for what you get back but the skillups are at a decent speed. I got 0.7 of an increase off 2 stacks of materials. At this level an increase like that is pretty decent imo. Hopefully Venom Bolt Heads will be a good item to skill up on next cause I have 19 stacks of them from when I made venom potions.
# Nov 26 2004 at 4:16 AM Rating: Default
In general I would assume that any materials associated with another guild... would require a certain amount of that guild's skill in order to make... so on that theory I am currently working on Smithing... it has been rumored that a 13 smithing skill will be enough to make these... so I am testing that out now... I will throw another post when and if I do actually make them.

Nightwulph.. Alchemy 68, Smithing 4, Goldsmithing 2, Cooking 22
# Sep 28 2004 at 12:31 PM Rating: Default
how much does it cost to make these and how much do they sell for?
Smithing requirements.
# May 24 2004 at 8:10 AM Rating: Decent
164 posts
Been making these for a few days now. The smithing required hasnt capped out at lvl 10 and im still gaining smithing skill from the synths.
I recommend having a minimum of 9 smithing before you start. Ill see if i can find out where the cap is.
RE: Smithing requirements.
# Jul 16 2004 at 8:43 AM Rating: Decent
741 posts
I've made them for a while too; my smithing finally capped at 14.
Unable to make Bullets
# Apr 09 2004 at 8:32 AM Rating: Decent
23 posts
Alchemy lv 70 here and Still unable to make theses bullets (currently pissed!) 30k down the drain with tonns of material lost!

Edited, Fri Apr 9 09:32:41 2004
RE: Unable to make Bullets
# Apr 27 2004 at 12:19 AM Rating: Good
726 posts
Considering the other bullets require smithing or goldsmithing skill to make them, could you check your levels in those skills or talk to the guild NPCs until they cough up which secondary skill this recipe requires?

It'd be good to get the secondary skill submitted here as soon as we can... I can't see myself getting from 39 to 70 anytime in the near future :) (need to get my goldsmithing up for bullets and silver bullets too).
# Apr 04 2004 at 2:57 AM Rating: Decent
726 posts
Very useful for gunners. A quick macro thus:

/equip ammo "Spartan Bullet"
/shoot <t>
/equip ammo "Silver Bullet"

Can be used to cancel something that you don't want the enemy to do, like a bomb toss or a stoneskin cast. You may need a /wait of a few seconds between /shoot and re-equiping regular bullets too.

To clarify, the "stun" status prevents whatever action the victim would otherwise have performed next. Be it a special ability, spell or auto attack. It is not based on time. At least, not in my experience.

Edited, Mon Jun 21 13:17:11 2004
# Jun 17 2006 at 2:31 AM Rating: Decent
You actually have to put a /wait in here after the /ra <t> so that it doesnt try to change ammo while your shooting and cancel out the shot.. but it is actually somewhat useful. I have a macro like this. Like someone said, it isn't fast enough to use on bomb tosses or anything like that, but I've stopped many AM attempts w/ this.
# Nov 10 2004 at 1:38 PM Rating: Excellent
80 posts
and how do you think that you were going to stop a bombtoss with the huge delay gun has? youd be milage way from interrupting it >_<

the only thing i can see this useful in, is ancient magic. and then pray that the add effect kicks in.
# Aug 16 2004 at 5:48 PM Rating: Decent
234 posts
Just a quick note on this:

The "Stun" effect does have a time period associated to it. its usually very short (1-2 seconds) but if you have the appropriate chat filter not enabled and you dont miss it in the battle spam, you will see the message "<mob> is no longer stunned", like i said, its quick, so you may not see it.
Crafted via Alchemy
# Feb 25 2004 at 9:43 AM Rating: Decent
Made via high level Alchemy...

Lvl. 71
Copper Ingot x1
Twinkle Powder x1
Bronze Ingot x1
RE: Crafted via Alchemy
# Feb 25 2004 at 9:45 AM Rating: Default
Made via high level Alchemy...

Lvl. 71
Copper Ingot x1
Twinkle Powder x1
Bronze Ingot x1
and forgot
Firesand x1
More Info Plz
# Feb 24 2004 at 11:14 AM Rating: Default
anyone have any info on this bullet?
RE: More Info Plz
# Mar 05 2004 at 1:21 AM Rating: Decent
I dont know if its the info you want, but these bullet stun the enemy that mean he cant move or attack for like 1-2 second. So if you shot bullet right after another, the mobs will only attack one time between each, unless the stun property miss. If your in a team with many damage dealer but whm have difficulty supporting the heal it can be good, i always keep a couple of stack on me, i mostly use bullet but sometime i take those. I have see whm very happy when they saw i swith my bullet to spartan, you need to adjust to party ^^.

Edited, Fri Mar 5 01:22:58 2004
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