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Auction House: Weapons - Staves

Vulcan's Staff
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Hidden effects: high-quality elemental staves give increased magic accuracy and spell damage, as well as decreased avatar perpetuation costs for their corresponding elements.

  • 15 percent damage boost to fire-based spells
  • Added fire magic accuracy
  • 15 percent damage reduction to ice-based spells
  • -3 avatar perpetuation cost for Ifrit and Fire Spirit
  • +3 avatar perpetuation cost for Shiva and Ice Spirit

Final Fantasy XI

This page last modified 2009-03-06 00:41:42.
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Made from Fire Staff Recipes:

Used in Recipes:

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poor woodworkers
# Sep 06 2007 at 4:33 PM Rating: Decent
164 posts
i feel bad for the woodwookers on HQ staves nowadays... u lose 180k for NQ and u only make 270k for HQ..... 30lvls about the caps means 1/4 HQ right?..... poor bastards
Vulcan's Staff > Flare
# Feb 20 2007 at 5:41 PM Rating: Decent
This staff makes Flare one burly spell. For me, currently @ lvl 60 BLM, Flare averages 1100 dmg w/o it , and with it is couple damage short of 1300. The +15% Fire dmg is not something to be overlooked. If you want to impress your friends, catch a little Mandy outside Windy with a Flare w/ this equipped ^^
Vulcan's Staff > Flare
# Jan 10 2008 at 6:29 AM Rating: Default
Additional effect: fire damage means it inflicts damage of fire when you hit a mob during mele not magix casting. However, it will make fire based spells stronger when you cast because of the element of the staff.

Just an fyi.

Have fun and good luck.
# Mar 11 2006 at 10:36 PM Rating: Decent
This is my favorite weapon in the whole game once i hit lvl 51 smn i rushed to ah to buy this. My favorite avatar is ifrit so i practicly alwayz have this equiped

# Feb 13 2006 at 4:39 PM Rating: Decent
Well i made this on Full moon Darksday signed.
And it is going for 6mill on my server total cost bead and lumber 1.5mill easy 500% profit.
Goldsmithing sub level?
# Mar 29 2005 at 12:54 AM Rating: Decent
Anyone know what level goldsmithing you have to be to craft these staves with a moderate success rate of HQ? I don't wanna take goldsmithing to 60 if I don't have to.
RE: Goldsmithing sub level?
# Apr 15 2005 at 6:23 PM Rating: Decent
398 posts
No goldsmithing skill is needed for this recipe. If you wanted to make the bead for this recipe however, you would need mid 80 goldsmithing.
Day of week?
# Mar 20 2005 at 1:59 PM Rating: Decent
31 posts
this is to all the carpenters out there. I know that the crystal used is Wind, so to get a HQ it is best to try on Iceday. My question is for these staffs, I wonder if iceday is really the best option if you consider bead type. For example the vulcan's staff, since the bead is Fire, would it be best to try synthing on Water's day or stick with Iceday.
worthless?! I don't think so...
# Jan 10 2005 at 7:12 PM Rating: Decent
but it does have 2 additional hidden effects for summoners:

effect 1: Ifrit perpetuation -~5 (costs 1mp/tic at lv 42)

effect 2: Shiva perpetuation +~5, but also gives shiva + 20% improvement in all skills ^^

NQ version has similar effects, but on a smaller scale.
RE: worthless?! I don't think so...
# Jan 30 2005 at 4:40 AM Rating: Excellent
how did you equip this at lvl 42?
RE: worthless?! I don't think so...
# Jan 21 2005 at 2:02 PM Rating: Decent
I was Wondering When it says Perpetuation-3 does that mean 3lessMp used/tic? Also, lets say i have this staff at level 51 when ifrit cost 1Mp/tick, does that mean i get a regan effect of MP+2, or am i just a dreamer?
RE: worthless?! I don't think so...
# Jan 13 2005 at 9:30 PM Rating: Decent
886 posts
This is wrong... The HQ staves give -3(or +3 to the weaker element), not -5/+5. The NQs give -2/+2, of course.

And I've never heard of them giving the weaker avatar a boost... That seems like a ridiculous rumor to me :/.
RE: worthless?! I don't think so...
# Aug 07 2005 at 9:22 PM Rating: Decent
Well, he did state he equipped a level 51 staff at level 42...

but it does have 2 additional hidden effects for summoners:

effect 1: Ifrit perpetuation -~5 (costs 1mp/tic at lv 42

Edited, Sun Aug 7 22:22:16 2005
Add Effects
# Dec 07 2004 at 8:24 PM Rating: Decent
I find items with:
Additional Effects
are hardly worth the time, if you are basing a decision solely on the additional effect.
More often than not if ever does the additional effect actually work.
RE: Add Effects
# Jan 07 2005 at 12:07 AM Rating: Decent
880 posts
It also has an increase in the hidden effects. Fire staff gives a 10% bonus to fire spells, this one gives a 15% bonus to fire spells dmg. There is also a increase in the hidden effect for smns but that I am not sure of.
RE: Add Effects
# Jan 13 2005 at 8:51 PM Rating: Default
I highly doubt that it does added damage, and as a 75 SMN, I can't say that I've seen an increase in Shiva's skills. This may just be a rumor that sounds good enough to be true.
I have tested this theory with Pluto's Staff and Aquilo's Staff using Aspir on Scarab Beetles:
Test 1:
Wind's Day: vs. Too Weak
Aquilo's Staff: 85 MP Aspir
Pluto's Staff: 23 MP Aspir

Test 2:
Lightning's Day: Vs. Too Weak
Aquilo's Staff: 43 MP Aspir
Pluto's Staff: 16 MP Aspir

Test 3:
Fire's Day: Vs. Too Weak
Pluto's Staff: 50 MP Aspir
Aquilo's Staff: 83 MP Aspir

Test 4:
Water's Day: Vs. Too Weak
Pluto's Staff: 34 MP Aspir
Aquilo's Staff: 67 MP Aspir

As shown, I preformed 4 tests in which, not once, has the Pluto's Staff (Dark Staff +1) beaten out the Aquilo's Staff (Ice Staff +1) for MP on Aspir. I also tried this with spells such as Blizzard, Thunder, Fire, and Aero, which proved similar results.
Hence, I do not believe in this "Hidden Effects."

Yes these tests were done Naked (No equipment besides staves) at Capped Dark Magic Skill (168)

Edited, Thu Jan 13 20:53:27 2005
RE: Add Effects
# Jul 18 2006 at 5:09 PM Rating: Decent
ok there are many things you did incorrectly with your test here...

1. Do not test elemental staffs with ASPIR AND DRAIN

2. Do not test elemental staffs on Too Weak monsters...

3. If you want real results... parse this using one spell repeatedly over a long period of time on Incredibly tough monsters.

#REDACTED, Posted: Sep 19 2005 at 12:34 PM, Rating: Sub-Default, (Expand Post) Vulcan / Fire Staff would effect Fire based spells and the avatar perpetuation of Ifrit..... Pluto/ Dark Staff works on dark based spells...aspir, drain, bio2, sleep 1/2 sleepga...etc. Ice / Aquilo (sp) is Ice based, so would help with Ice spells, and Shiva's perpetuation.......
RE: Add Effects
# Sep 14 2005 at 3:56 PM Rating: Good
Did u test on the same mob, because if you did whichever staff u did first mighta taken most of the MP there fore no MP to get with the 2nd one
RE: Add Effects
# Jan 19 2005 at 12:56 AM Rating: Good
Aspir and Drain are a bad thing to test since their largely known for their lack of consistancy
# Oct 08 2004 at 6:41 AM Rating: Decent
74 posts
How much does this staff usually go for on Shiva?
# Aug 30 2004 at 5:17 PM Rating: Default
# Aug 08 2004 at 1:38 PM Rating: Default
This doesn't have "Additional Effect: Stun"
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