#REDACTED,
Posted:Nov 15 2005 at 4:28 AM, Rating: Sub-Default, (Expand Post) its rumored that mnd+ can also increase the tp gain of a sam's meditare. can anyone confirm this? If it's true then i could imagince a substantual tp gain while wearing these and meding
I heard that too, but if there's any truth in that, then it doesn't increase the tp gain from meditate, just the chance of getting max boost from it. Exemple, with Myochin Kabuto only, you can get 120% or 140% from meditate. I believe if you macro +mnd gear, you increase the chances of getting 140%. However, i say this considering only what i heard, i've never seen any confirmation about that and never tried myself. Gonna be trying soon, but as mithra sam, even with +mnd gear my mnd is still pretty low ><
Confermed i am lvl 75 sam(well delvled eh....sam byakko x,x) anyway, when i do medatite i noticed +20 TP when i had on my sam helm making a total of 140 tp with medatite, also on attacking i got +3-5 tp on a hit giving me 18-20 tp total, but it didnt goe off as offen as i liked it too.
I got these a few days ago for my 75 RNG (no mnk in ls) the +15mnd is killer for earth HNM and XP but its completly useless for rng on gods, the add from holy bolts will continue to do 1-5 dam. At least for Hume rng's.
I got these last night. being a monk, this will help greatly with chi-blast, and nothing but chi-blast. When EXP i'd use dune boots. But since monks only do Chi-blast on god battles, it is a good piece, make myself more useful to my LS, my buddies.
#REDACTED,
Posted:Feb 10 2005 at 7:58 PM, Rating: Sub-Default, (Expand Post) This is Awsome for ninja Tanks, MND will increase the effect and streangth of Ninjutsu Spells, & Enfeebs such as Jubaku:Ichi, and reduces Spell interuption rate.
Actually, you are wrong. MND only helps slightly with Magic Defense. The higher INT you have, the less DMG an offensive magic spell will do to you. There is a formula that checks your INT verses the casters INT. If your INT is higher than the casters, you take less DMG than someone else with less INT. That is also the same reason BLMs cast Burn (which lowers and enemies INT), before casting magic bursts or any heavy nukes. MND helps more with defensive type spells (Protect, Shell, etc.) and does help with resistance to debuffs (Silence, Sleep, Slow, etc.)
Actually if you want to get really picky about it, int determines the max damage that you will take, and your mnd determines what percentage you actually get hit with (50%, 25%, etc).
these are for monks in my humble opinion! subbing a mage class would make you almost as good as one of youre level. this set of armor is my dream armor!
Not taking bards into consideration for this as they're not a bonafide mage class.... what the hell are these good for besides high defense if WHM's and BLM/WHM's can't use these? I suppose with my BST/WHM this might affect the potency of my cure spells, but what else is this good for?
MND helps BSTs reward (granted the biggest difference is type of food and Reward+ gear, but MND does matter. Pet Food Zeta does a minimum of 350. I get around 488 with AF boots, body, and Ogre gloves. An Elvaan with Kirin's Osode in my LS doesn't use as much Reward+ as me and he gets around 540)