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Blue Cape +1
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DEF:7 MP+20
-8 +7 +7 +7 -8 +7 +7 +7
Converts 20 HP to MP
Lv.68 WHM/BLM/BRD/RNG/SMN/PUP/SCH/GEO
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Guild Level: Adept

Made from Blue Cape Recipes:


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Blm and Smn Piece
# May 09 2008 at 9:10 AM Rating: Decent
Scholar
**
487 posts
On its own, this cape is not anything to write home about ... maybe a quick email is what it's worth, EXCEPT to Blm and Smn, both of which receive a level 50 Ring (endgame piece) that needs 75-76% HP (some SE glitches on exact percent) and < 100% TP to be activated. The Convert HP > MP (as Grey Messenger explained elsewhere in this thread) on this cape makes it valuable in reducing the 25% HP. Oddly enough, WHM and BRD also have level 50 endgame rings that are similar in power, etc. which will activate only when HP is yellow; the convert HP > MP feature does not work for them.
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Update
# Mar 21 2007 at 7:47 PM Rating: Excellent
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Updated icon and added guild and guild level.
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Great Cape
# Apr 12 2006 at 7:08 PM Rating: Decent
16 posts
I actually prefer this cape over Errant Cape. The enmity down is nice, but Blue+1 gives a nicer MP boost. Not to mention it costs much less to make.
MT
# Dec 12 2005 at 8:46 PM Rating: Default
Hmm, anyone ever noticed a mis-type on the "Converts 20HP to MP" part, on all other items theres a space between the number and the HP/MP, see for yourself ^^
WTF
# Mar 14 2005 at 3:27 PM Rating: Decent
That is, plain and simply, not right. This is one of the greatest mistake on SE's part...... Why would a RNG need mp?
Overboard?
# Mar 11 2005 at 9:05 AM Rating: Decent
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638 posts
Why dont the just say HP-20 MP+40???
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RE: Overboard?
# Mar 13 2005 at 5:18 AM Rating: Good
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726 posts
Because "HP -20" and "20 HP converted to MP" are two different things.
RE: Overboard?
# Mar 13 2005 at 11:39 PM Rating: Good
but "Converts 20HP to 20MP" has the same effect saying "HP -20 MP+20" therefore it would make sense to say "HP-20 MP+40" since the Blue Cape +1 does in fact add an extra 20 MP without the conversion thing and it is safe to assume that all jobs have more than 20 HP at lvl 68.
RE: Overboard?
# May 31 2005 at 12:03 PM Rating: Good
***
1,250 posts
The game calculates "-HP +MP" and "Converts HP to MP" differently, which is why +MP/HP is good in some instances and HP/MP conversion in others.

-- Starfox

Edited, Tue May 31 13:04:20 2005
____________________________
   ,-‐-、 
 /    ヽァ      Starfox - Odin 
 /   ,-、  \フ 
|  {` ) !      WAR75 - MNK75 - WHM75 
`、____ー´ / 
   ,ノ ,.ヘ、     BLM75 - RDM76 - THF75 
  イハハハハ  , \  
  |   |  \  SAM75 - NIN75 - SMN75 
  ヽ、  ヽ、_/, 
    ¨ヽ  /          DRG7? 
   ,-‐'/フ,' 
  Z__/// | Fox stuck in a Mithra's body! ^^ 
     `¨ー'´
RE: Overboard?
# Aug 30 2005 at 8:29 AM Rating: Decent
The only difference between "converts" and "+/-" is that converts will only change MP to HP if you have enough MP for it. So if you only have 5 MP total, a physical earring will only give you +5 HP and -5 MP. With this being said, I seriously doubt any Lv. 68+ would have less than 20 HP.
RE: Overboard?
# Feb 28 2007 at 9:42 AM Rating: Decent
Actually... another difference is that latent gear, like sorcerer's ring, have a desirable latent effect that only activates when you have less then 76% of your current HP minus the effects of conversion gear.

So this cape, by converting instead of lowering your HP, doesn't lower your latent activation point... where as +MP/-HP gear does lower the latent activation point.

Both could be used to lower your HP in a macro, but the conversion gear doesn't need to be removed for you to gain the latent benefit. Indeed... most races could nuke in full zenith gear and be receiving the sorcerer's ring latent even if they have full HP.



Edited, Feb 28th 2007 11:49am by GreyMessenger
RE: Overboard?
# Apr 07 2006 at 10:49 PM Rating: Decent
Actualy, Weakend on my WHM75/BLM37(Hume), My HP is reduced to 1 through all my converts gear(3 Zenith's, Serket, Astral Earring, and such).

And a side note.. 0/25 on this HQ with 93+5 CC..
why
# Mar 10 2005 at 2:03 PM Rating: Decent
24 posts
>.< the job that needs the most mp has the least amount of MP...a ranger can wear, but a rdm can't
RE: why
# Mar 11 2005 at 3:04 AM Rating: Excellent
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6,424 posts
You have any idea how a BLUE cape would clash with our RED pimp outfit...

Edited, Fri Mar 11 03:04:15 2005
RE: why
# May 13 2006 at 7:52 AM Rating: Decent
*
64 posts
Oh my gosh, that comment just made my day ^^ Kudos!
MP
# Jan 24 2005 at 9:07 AM Rating: Decent
*
227 posts
yes, +40 mp. I HQ this the other day.
two MP boosts?
# Jan 20 2005 at 3:09 PM Rating: Default
Does this really give +40 to MP?
RE: two MP boosts?
# Aug 23 2005 at 3:57 PM Rating: Excellent
Yes, indeed it does! When all is said and done:

MP +40
HP -20
Fire & Lightning -7 (Not so hot for gobs)
Other elements + 7

Super sexy cape for mages ...
RNG could use it if they sub WHM, but they are probably best /NIN at this level.
Umm
# Nov 09 2004 at 5:51 PM Rating: Decent
*
65 posts
As the picture says, RDM can't really wear this ^^
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