nuff said

*Edited, May 22nd 2009 4:36pm by booboobuddah*

*Edited, May 22nd 2009 4:37pm by booboobuddah*

Auction House: Weapons - Scythes | Submit a correction |

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Crystal: Fire

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4 posts

Perdu owns this sythe on ws dmg, tp gain, and price

nuff said

*Edited, May 22nd 2009 4:36pm by booboobuddah*

*Edited, May 22nd 2009 4:37pm by booboobuddah*

nuff said

30 posts

You know, I've owned this scythe for a long time, and there's been alot of controversy over it so I've compiled some calculations for you all to think about and hopfully reply to:

Granted Death +1 is rated at +1 more DMG than NQ Death, however, using the TP formula on ffxiclopedia.org,

Death +1 gets 13.9 TP per hit whereas NQ Death gets 14.4. This means NQ Death will reach 100+ TP in 7 hits, and Death+1 will reach 100+ TP in 8 hits, which I tested and confirmed both. If you factor in the use of the new sword strap (two-handed weapon delay -3%), you would still gain 100+TP in 8 hits with Death+1, but actually hurt yourself by now getting 100+ TP in 8 hits with NQ Death because you reduced your weapon delay thereby altering TP gain per hit.

In conclusion I've found that the sword strap is better suited for the Death+1 only as it won't change the number of hits to reach 100+ TP, you will need 8 hits whether you use sword strap or not. But as far as NQ Death goes, I would NOT advise using the sword strap because even though you hit fractions of a second faster, you have slowed your overall TP gain. (you went from gaining 100+TP in 7 hits, to 8 hits while using sword strap with NQ death scythe)

Now, not factoring in the use of Haste gear (haste has no effect on TP gain), but just giving a base reading.

(I've already established that sword strap is better for Death+1 as it takes 8 hits to reach 100+ TP reguardless of whether you use sword strap or not, so using sword strap with Death +1 is better)

**Also all of these calculations have been done using the formulas provided through ffxiclopedia.org**

Death+1 and sword strap take 8 hits to reach 100+ TP @ aprox. 8.29 sec per swing @ 13.5 TP per hit = 66.32 sec until 100+ TP.

NQ Death and no sword strap take 7 hits to reach 100+ TP @ aprox. 8.8 sec per swing @ 14.4 TP per hit = 61.6 sec until 100+ TP.

This means 66.32 - 61.6 = 4.72

NQ Death theoretically reaches 100+ TP 4.72 seconds faster than Death+1.

(Addition of Walahra Turban's 5% haste changes results accordingly: Death+1 = 62.88 sec until 100+ TP and NQ Death = 58.52 sec until 100+ TP)

Thus making 62.88 - 58.52 = 4.36

NQ Death reaches 100+ TP 4.36 seconds faster than Death+1

So as you can see, the addition of haste gear helps reduce the gap a little bit, but it would take a good amount of haste equip. to make both scythes gain TP at the same exact rate, and in the end for what? so you can have a scythe with a DMG rating of 1 more point than NQ death scythe? And at what cost? 5-8mil for Death+1 and millions more for all the haste equip?

After thoughts:

So even though Death +1 is rated at 98DMG and NQ Death is rated at 97. The NQ Death reaches 100TP dramatically faster. (Anything more than fractions of a second is a dramatic difference to SE lol) And being able to weaponskill sooner means more DoT, and if your gaining 100TP nearly 5 seconds faster than someone using a Death+1, this means you will wind up "lapping" them by a whole weaponskill every 14th weaponskill. So by the time the person with the Death+1 has done his 14th weaponskill, you will have just done your 15th weaponskill on your NQ Death scythe. And this will take almost 16 min to achieve. And this is assuming that the person with the death+1 is using a sword strap and no haste gear is being used.

My formula to find out how many WS's it takes to lap someone by a whole weaponskill, and by how long is as follows. First you must find out the total amount of time to gain 100+TP with each weapon. Do this by using the formula's provided by ffxiclopedia.org. ie: figure out TP per hit first, divide that into 100TP to find out how many times that "goes into" 100 (you obviously round that number up example: if you get 7.62342 that means it will take a little over 7 hits to reach 100+ TP. And since there is no such thing as "a little more", it means you need 8 hits to get 100+ TP.), once you did that and have determined the number of swings to get 100+TP, you find the delay swing time (in seconds) and multiply that by the number of swings to reach 100TP.

Once you have this, if you are comparing 2 different weapons, your going to have two different times. The weapon with the shorter time will reach 100TP faster than the other. Then you input those times into my formula to find how long before the quicker weapon "laps" the slower weapon by 1 full weaponskill, and by how many weaponskills this will take.

Here is an Example of what I just said above:

Death Scythe +1: DMG:98 Delay 513

to find TP per hit do:

513**- 480 ** = 33

33*** 1.5** = 49.5

49.5**/ 50 ** = 0.99

0.99**+ 13 ** = 13.99

TP gained per hit is truncated after the first decimal position. So 13.99 becomes 13.9

So Death+1 gets 13.9 TP per swing. Well if you want to factor in the sword strap, you find 97% of 513, and then put that through the formula as follows:

.97 * 513 = 497.61

497.61 - 480 = 17.61

17.61 * 1.5 = 26.415

26.415 / 50 = 0.5283

0.5283 + 13 = 13.5283

This is truncated to 13.5

100 / 13.9 = 7.194244604 (rounded to 8 hits)

100 / 13.5 = 7.407407407 (rounded to 8 hits)

so now you can see there's no difference in hits needed to attain 100TP depending on whether you use sword strap or not with death+1.

NQ Death Scythe: DMG:97 Delay: 528

528 - 480 = 48

48 * 1.5 = 72

72 / 50 = 1.44

1.44 + 13 = 14.44 (This is Truncated to 14.4)

NQ Death Scythe with Sword Strap is as follows:

.97 * 528 = 512.16

512.16 - 480 = 32.16

32.16 * 1.5 = 48.24

48.24 / 50 = 0.9648

0.9648 + 13 = 13.9648 (this is Truncated to 13.9)

So,

100 / 14.4 = 6.944444444 (rounded to 7 hits)

100 / 13.9 = 7.194244604 (rounded to 8 hits)

So as you can see, by using a sword strap with the NQ Death Scythe, your actually hindering your ability to reach 100TP.

So we agree that Death+1 & sword strap is a better combo than just Death +1

and that NQ Death Scythe is better with NO sword strap equipped. To find swing time in seconds using the formula provided by ffxiclopedia.com simply divide the weapons delay by 60, so NQ Death is 528 / 60 = 8.8 seconds, and Death+1 with sword strap is (remember the weapons delay changes from 513 to 497.61 with the addition of the sword strap) 497.61 / 60 = 8.2935 seconds (but I'm going to call it 8.29 seconds since measuring to thousands of a second is unnecessary). Now to find total time until 100+ TP, multiply each swing time by their respective number of hits needed to reach 100TP.

So, for NQ death its: 8.8 * 7 = 61.6 seconds until 100+ TP

and for Death +1 it's 8.29 * 8 = 66.32 seconds until 100+ TP

Given all the information above,

Here is my formula:

Longer WS time - Short WS time = Y

Short WS time / Y = "Number of Longer WS's until Lap" (call this "B")

Always round B up! example: 13.0052324 is rounded to 14

Longer WS time x B = Total seconds until lap happens

Total seconds / 60 = minutes until lap happens

The check for this formula is as follows:

Longer WS time x B = Total Seconds until lap

Total Seconds until lap / Short WS time = number of short WS's at lap, (should be B+1)

Now I will plug in the above numbers into my formula to show you.

Given:

NQ death = 61.6 seconds until 100TP

and for Death +1 = 66.32 seconds until 100TP

66.32 - 61.6 = 4.72

61.6 / 4.72 = 13.05084746 (this number gets rounded up always) so 14

14 = the number of Death+1 WS's until it is lapped by the NQ Death Scythe

66.32 * 14 = 928.48 seconds until lap

928.48 / 60 = 15.47466667 (lets call it 15.47)

15.47 = number of minutes until lap, in other words 15min and 28seconds.

Something to consider:

Even though the NQ Death Scythe will do 15 weaponskills in the time it takes the Death+1 to do 14, here is something to look at. If you take each weapon's total time to reach 100TP (NQ death = 61.60, and Death+1 = 66.32) and multiply them by the respective number of weaponskills at lap, (14 for Death+1, and 15 for NQ death), it will give you the total number of seconds it takes each to reach the 14th and 15th weaponskill. Then divide each of those numbers by their respective swing times (NQ Death = 8.8, and Death+1 = 8.29) and you will find the total number of swings to get there. It looks like this,

14 x 66.32 = 928.48 928.48 / 8.29 = 112 total swings

15 x 61.60 = 924 924 / 8.8 = 105 total swings

now find the difference between 112 swings of the death+1 and the 105 swings of the NQ death scythe to find out how many more swings the death+1 gets in comparison to the NQ death scythe.

112 - 105 = 7 swings.

Conclusion: NQ Death Scythe (or any 528 delay scythe for that matter) gets 1 bonus weaponskill in comparison to the Death+1 (or any 513 delay weapon) But the Death+1 scores 7 additional hits...

So would 7 hits from the Death+1 total up to, or beat 1 NQ Death Scythe weaponskill at 100TP? You be the judge!

I sure hope that this put alot of controversy to rest, and that someone gets something from all of this =) Thank you everyone.

If anyone has questions/comments about my study, please leave comments! I'm interested in hearing other's thoughts.

*Edited, Feb 13th 2008 10:18pm by LarzzOfFenrir*

Granted Death +1 is rated at +1 more DMG than NQ Death, however, using the TP formula on ffxiclopedia.org,

Death +1 gets 13.9 TP per hit whereas NQ Death gets 14.4. This means NQ Death will reach 100+ TP in 7 hits, and Death+1 will reach 100+ TP in 8 hits, which I tested and confirmed both. If you factor in the use of the new sword strap (two-handed weapon delay -3%), you would still gain 100+TP in 8 hits with Death+1, but actually hurt yourself by now getting 100+ TP in 8 hits with NQ Death because you reduced your weapon delay thereby altering TP gain per hit.

In conclusion I've found that the sword strap is better suited for the Death+1 only as it won't change the number of hits to reach 100+ TP, you will need 8 hits whether you use sword strap or not. But as far as NQ Death goes, I would NOT advise using the sword strap because even though you hit fractions of a second faster, you have slowed your overall TP gain. (you went from gaining 100+TP in 7 hits, to 8 hits while using sword strap with NQ death scythe)

Now, not factoring in the use of Haste gear (haste has no effect on TP gain), but just giving a base reading.

(I've already established that sword strap is better for Death+1 as it takes 8 hits to reach 100+ TP reguardless of whether you use sword strap or not, so using sword strap with Death +1 is better)

**Also all of these calculations have been done using the formulas provided through ffxiclopedia.org**

Death+1 and sword strap take 8 hits to reach 100+ TP @ aprox. 8.29 sec per swing @ 13.5 TP per hit = 66.32 sec until 100+ TP.

NQ Death and no sword strap take 7 hits to reach 100+ TP @ aprox. 8.8 sec per swing @ 14.4 TP per hit = 61.6 sec until 100+ TP.

This means 66.32 - 61.6 = 4.72

NQ Death theoretically reaches 100+ TP 4.72 seconds faster than Death+1.

(Addition of Walahra Turban's 5% haste changes results accordingly: Death+1 = 62.88 sec until 100+ TP and NQ Death = 58.52 sec until 100+ TP)

Thus making 62.88 - 58.52 = 4.36

NQ Death reaches 100+ TP 4.36 seconds faster than Death+1

So as you can see, the addition of haste gear helps reduce the gap a little bit, but it would take a good amount of haste equip. to make both scythes gain TP at the same exact rate, and in the end for what? so you can have a scythe with a DMG rating of 1 more point than NQ death scythe? And at what cost? 5-8mil for Death+1 and millions more for all the haste equip?

After thoughts:

So even though Death +1 is rated at 98DMG and NQ Death is rated at 97. The NQ Death reaches 100TP dramatically faster. (Anything more than fractions of a second is a dramatic difference to SE lol) And being able to weaponskill sooner means more DoT, and if your gaining 100TP nearly 5 seconds faster than someone using a Death+1, this means you will wind up "lapping" them by a whole weaponskill every 14th weaponskill. So by the time the person with the Death+1 has done his 14th weaponskill, you will have just done your 15th weaponskill on your NQ Death scythe. And this will take almost 16 min to achieve. And this is assuming that the person with the death+1 is using a sword strap and no haste gear is being used.

My formula to find out how many WS's it takes to lap someone by a whole weaponskill, and by how long is as follows. First you must find out the total amount of time to gain 100+TP with each weapon. Do this by using the formula's provided by ffxiclopedia.org. ie: figure out TP per hit first, divide that into 100TP to find out how many times that "goes into" 100 (you obviously round that number up example: if you get 7.62342 that means it will take a little over 7 hits to reach 100+ TP. And since there is no such thing as "a little more", it means you need 8 hits to get 100+ TP.), once you did that and have determined the number of swings to get 100+TP, you find the delay swing time (in seconds) and multiply that by the number of swings to reach 100TP.

Once you have this, if you are comparing 2 different weapons, your going to have two different times. The weapon with the shorter time will reach 100TP faster than the other. Then you input those times into my formula to find how long before the quicker weapon "laps" the slower weapon by 1 full weaponskill, and by how many weaponskills this will take.

Here is an Example of what I just said above:

Death Scythe +1: DMG:98 Delay 513

to find TP per hit do:

513

33

49.5

0.99

TP gained per hit is truncated after the first decimal position. So 13.99 becomes 13.9

So Death+1 gets 13.9 TP per swing. Well if you want to factor in the sword strap, you find 97% of 513, and then put that through the formula as follows:

.97 * 513 = 497.61

497.61 - 480 = 17.61

17.61 * 1.5 = 26.415

26.415 / 50 = 0.5283

0.5283 + 13 = 13.5283

This is truncated to 13.5

100 / 13.9 = 7.194244604 (rounded to 8 hits)

100 / 13.5 = 7.407407407 (rounded to 8 hits)

so now you can see there's no difference in hits needed to attain 100TP depending on whether you use sword strap or not with death+1.

NQ Death Scythe: DMG:97 Delay: 528

528 - 480 = 48

48 * 1.5 = 72

72 / 50 = 1.44

1.44 + 13 = 14.44 (This is Truncated to 14.4)

NQ Death Scythe with Sword Strap is as follows:

.97 * 528 = 512.16

512.16 - 480 = 32.16

32.16 * 1.5 = 48.24

48.24 / 50 = 0.9648

0.9648 + 13 = 13.9648 (this is Truncated to 13.9)

So,

100 / 14.4 = 6.944444444 (rounded to 7 hits)

100 / 13.9 = 7.194244604 (rounded to 8 hits)

So as you can see, by using a sword strap with the NQ Death Scythe, your actually hindering your ability to reach 100TP.

So we agree that Death+1 & sword strap is a better combo than just Death +1

and that NQ Death Scythe is better with NO sword strap equipped. To find swing time in seconds using the formula provided by ffxiclopedia.com simply divide the weapons delay by 60, so NQ Death is 528 / 60 = 8.8 seconds, and Death+1 with sword strap is (remember the weapons delay changes from 513 to 497.61 with the addition of the sword strap) 497.61 / 60 = 8.2935 seconds (but I'm going to call it 8.29 seconds since measuring to thousands of a second is unnecessary). Now to find total time until 100+ TP, multiply each swing time by their respective number of hits needed to reach 100TP.

So, for NQ death its: 8.8 * 7 = 61.6 seconds until 100+ TP

and for Death +1 it's 8.29 * 8 = 66.32 seconds until 100+ TP

Given all the information above,

Here is my formula:

Longer WS time - Short WS time = Y

Short WS time / Y = "Number of Longer WS's until Lap" (call this "B")

Always round B up! example: 13.0052324 is rounded to 14

Longer WS time x B = Total seconds until lap happens

Total seconds / 60 = minutes until lap happens

The check for this formula is as follows:

Longer WS time x B = Total Seconds until lap

Total Seconds until lap / Short WS time = number of short WS's at lap, (should be B+1)

Now I will plug in the above numbers into my formula to show you.

Given:

NQ death = 61.6 seconds until 100TP

and for Death +1 = 66.32 seconds until 100TP

66.32 - 61.6 = 4.72

61.6 / 4.72 = 13.05084746 (this number gets rounded up always) so 14

14 = the number of Death+1 WS's until it is lapped by the NQ Death Scythe

66.32 * 14 = 928.48 seconds until lap

928.48 / 60 = 15.47466667 (lets call it 15.47)

15.47 = number of minutes until lap, in other words 15min and 28seconds.

Something to consider:

Even though the NQ Death Scythe will do 15 weaponskills in the time it takes the Death+1 to do 14, here is something to look at. If you take each weapon's total time to reach 100TP (NQ death = 61.60, and Death+1 = 66.32) and multiply them by the respective number of weaponskills at lap, (14 for Death+1, and 15 for NQ death), it will give you the total number of seconds it takes each to reach the 14th and 15th weaponskill. Then divide each of those numbers by their respective swing times (NQ Death = 8.8, and Death+1 = 8.29) and you will find the total number of swings to get there. It looks like this,

14 x 66.32 = 928.48 928.48 / 8.29 = 112 total swings

15 x 61.60 = 924 924 / 8.8 = 105 total swings

now find the difference between 112 swings of the death+1 and the 105 swings of the NQ death scythe to find out how many more swings the death+1 gets in comparison to the NQ death scythe.

112 - 105 = 7 swings.

Conclusion: NQ Death Scythe (or any 528 delay scythe for that matter) gets 1 bonus weaponskill in comparison to the Death+1 (or any 513 delay weapon) But the Death+1 scores 7 additional hits...

So would 7 hits from the Death+1 total up to, or beat 1 NQ Death Scythe weaponskill at 100TP? You be the judge!

I sure hope that this put alot of controversy to rest, and that someone gets something from all of this =) Thank you everyone.

If anyone has questions/comments about my study, please leave comments! I'm interested in hearing other's thoughts.

9 posts

Larz did you think to try calculating these weapons W/ a Rajas &/or Chivalrous Chain equiped? i bet you would be happy to find your Death+1 getting that 7-hit build

9 posts

Despite the fact of this weapon being controversial, there was really no reason to put a post that long about TP gain on here. We don't want to see how long it takes to get to 100% TP, we just want to get there with a really good weapon, which in my opinion, this is a really good one. I'm not really sure just how much HP it drains, nor have I used and tested it, but it still seems like one of the best scythes to me for a 75 DRK to have, aside from the Apacolypse. If someone has proven otherwise, please let me know, because I do plan to take DRK to 75 sometime. Pre-thanks ^.^

Sage

120 posts

I know this isn't really the place to advertise.... but i have been tryin to sell this scythe for 4 months now on and off AH. I am on the Fenrir Server and name is Luminus. Please tell me if u need this. I am asking 4.7 million. TY^^

Randommule wrote:

Finding a good linkshell and sane people to play the game with are the most important things in this game. No item, no amount of gil will change that. Having the biggest e-peen in the game can't replace friends.

Sage

120 posts

I know this isn't really the place to advertise.... but i have been tryin to sell this scythe for 4 months now on and off AH. I am on the Fenrir Server and name is Luminus. Please tell me if u need this. I am asking 4.7 million. TY^^

Randommule wrote:

Finding a good linkshell and sane people to play the game with are the most important things in this game. No item, no amount of gil will change that. Having the biggest e-peen in the game can't replace friends.

159 posts

Firstly, the NQ Death scythe is the way to go unless you wanna blow 7-10 mil on this thing (on Phoenix) or just have an extra 2-3 mil sitting around for an Orichalcum Scythe.

The proc rate for the drain effect seems to vary by spurts. I'll be farming (only thing I use it for since I have Orichalcum Scythe) and it will proc for 8 hits in a row or so. Then the next 50 or so hits it won't proc. The highest I've ever seen it drain was 56 HP in one hit. It usually drains between 9 and 27 HP.

It drains the mobs HP, not yours. Bloodweapon owns it because you will drain 210 damage if you deal 210 damage, whereas on the scythe you will drain like 12 when you do 210 damage.

THIS IS THE BEST SCYTHE for those economically challenged players. Sure, you can sell your Mythril Heart for an Orichalcum Scythe for party use. Sure, you can get a Dynamis Shell, get the Relic Scythe, and spend near 300 mil getting all the currency to upgrade it to Apocalypse. But realistically, this is the best scythe you will get for a while.

I've also noticed that the proc rate seems to be better at night wearing a Vampire Cloak, ironically.

The proc rate for the drain effect seems to vary by spurts. I'll be farming (only thing I use it for since I have Orichalcum Scythe) and it will proc for 8 hits in a row or so. Then the next 50 or so hits it won't proc. The highest I've ever seen it drain was 56 HP in one hit. It usually drains between 9 and 27 HP.

It drains the mobs HP, not yours. Bloodweapon owns it because you will drain 210 damage if you deal 210 damage, whereas on the scythe you will drain like 12 when you do 210 damage.

THIS IS THE BEST SCYTHE for those economically challenged players. Sure, you can sell your Mythril Heart for an Orichalcum Scythe for party use. Sure, you can get a Dynamis Shell, get the Relic Scythe, and spend near 300 mil getting all the currency to upgrade it to Apocalypse. But realistically, this is the best scythe you will get for a while.

I've also noticed that the proc rate seems to be better at night wearing a Vampire Cloak, ironically.

46 posts

this just went from 1.5mil to 5mil in 1 go on Carby :\

Scholar

2,104 posts

Thanks to a group of a$$holes who jacked this scythe from 800k - 5 mil.

I guess I'll use the regular one that only costs 30k

I guess I'll use the regular one that only costs 30k

Scholar

844 posts

Yeah but you could say apocalypse is 100 million, best scythe ever but certainly not for everyone.

Certainly not for me :(

Certainly not for me :(

Scholar

844 posts

Certainly not for me :(

Scholar

844 posts

Certainly not for me :(

2,690 posts

the +1 is just nolvety. the regular is 30k on shiva and the +1 is 3-5mil depending on who is selling it.

and less delay is not always a good thing. less delay=less tp per swing.

and less delay is not always a good thing. less delay=less tp per swing.

61 posts

I would much rather settle for this than get the Apocalypse. This scythe does 98, but the Apocalypse does 103. It's only a 5 point damage difference. But those 5 points could mean the difference between life and death. Not only that but the Apocalypse has +20 accuracy, and the Catastrophe effect.

Scholar

286 posts

Haha Also, theres that 10%, with the Apocalypse, to break the damage cap. Regular hits with the Apocalypse is not really something to die before, but if the Break Damage Cap effect goes off, we are talking about 450ish damage normal hits, and 600+ crit on Exp mobs....

I'll take the Apocalypse over this any day. XD

I'll take the Apocalypse over this any day. XD

61 posts

I beg to differ :P 20% ;)

61 posts

Exactly how much can you get the original and the +1 for?

389 posts

heh my cousin got this when he was like 20 DRK so he'll have one when he's 73 but its not the +1 version he's lvl 61 now! He'll soon use the regular one!

36 posts

is it just me...or does this make Blood Weapon even more useless when not stacked with Souleater....Damn DRK got ****** over in this game with the AF and the ****** 2hr ><

722 posts

Umm... added effect: HP Drain doesn't mean it drains your own HP, it means it drains the mob's HP to you. Just like Bloody Bolts, except that this probably doesn't kick in anywhere near as often...

119 posts

I love how Death Scythe is 9k and yet the +1 is over 1mil <_<.

119 posts

400 posts

No, this isn't the best scythe, the best scythe is the apocolypse that has 103 damage, and adds WS catasrophe and that is only the beginning, check it out.

32 posts

outdated

*Edited, Apr 14th 2009 4:03pm by Hyrrosekki*

36 posts

This scythe is HELLUVA cheap.

Pretty nice damage though, would never buy the non +1 version but.. just coz its so cheap to buy, might aswell get it for the 1 extra damage and reduced delay.

Pretty nice damage though, would never buy the non +1 version but.. just coz its so cheap to buy, might aswell get it for the 1 extra damage and reduced delay.

97 posts

97 posts

is this the best scythe

97 posts

is this the best scythe

97 posts

is this the best scythe

Scholar

901 posts

hahahah Fishing is just what they put on when they mean it needs to be crafted.

Funny to see someone pull this monstrosity out of the river...maybe a rusty death scythe.

Funny to see someone pull this monstrosity out of the river...maybe a rusty death scythe.

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