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Galka Fangs
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A fang-filled bag used by Goblin thieves to relay messages. It is believed that the type of fang (Galka) represents the place of meeting (Zulkheim).

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Used in Quests:Dropped off Mobs:
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Napalms, too!?
# Apr 20 2007 at 1:04 PM Rating: Good
565 posts
I came to look at the update for Galka Fang Sacks and saw that Napalms are listed as droppers. I find myself...skeptical. Why would a mob that has nothing to do with a beastman invasion drop the item that triggers it?

Every time I've gone farming for the Galka Fang Sack, I pop into the Napalm room and kill them on the off chance that a flame degen will drop. Plenty of kills, a few degens, but never a Garrison trigger item.
Don't need a full alliance
# Nov 25 2005 at 10:05 PM Rating: Decent
You don't need a full alliance to do a garrison. We just completed it with 8 people 3 times tonight. It scales up from 6 people to more.
# Jul 26 2004 at 11:28 AM Rating: Decent
This is the item needed to do Valkurm Dunes Garrison, also Furriers, Pathfinders, Smithies and Shamans drop this item in Ordelle's Caves
RE: rofl...omg
# Jul 26 2004 at 3:16 PM Rating: Decent
um... do u trade this item to the outpost NPC and the quest will start?
and my question is... @ what lv can u start this quest without getting kill?
and do u need a PT(s) to do this?
RE: rofl...omg
# Jan 06 2005 at 3:26 PM Rating: Excellent
722 posts
For Garrisons, you must have an alliance, and they are level capped. The level cap for this particular garrison would be 30. Your home nation must be in control of the area (Zulkheim, in this case). When you trade the item, your alliance recieves the level cap and a number of NPC fighters (around 10-12) appear. A wave of beastmen will start to attack, and you must defeat them. The NPCs will help, but you must make sure that they stay alive. The more you have alive at the end, the more money and rewards you get. If all NPCs die, the Garrison ends and you get no reward other than the drops you got while fighting (which are typically mannequin legs and feet). A few seconds after you defeat the first wave, a second wave will attack. After this wave is defeated, a third wave will appear. It's been a few weeks since I've done one of these, so I can't remember whether this was the last wave or if there is one more. Regardless, in the last wave, there will be an NM as well, in this case, Goblin Swindler (a THF type). When this final wave is defeated and the person who traded the item to the outpost guard talks to the guard again, the level cap will be removed from your alliance, the NPCs will disappear, and everyone will recieve some gil (around 3000 or so for each person in an 18-person alliance if all NPCs are kept alive). In addition, several pieces of equipment will be added to your treasure pool, along with a couple pages of Dragon Chronicles. For level 30 Garrisons such as this one, equipment dropped includes Military Spear, Military Gun, Military Pick, Military Axe, and Military Harp.

It should be noted that these events take place at the outposts... and as Valkurm Dunes is full of low-level players leveling, and often camping AT the outpost, it can be quite difficult to arrange one here. Kolshushu (Buburimu Pennisula) is usually a much better choice, and the Garrison there is nearly identical to this one.
RE: rofl...omg
# May 30 2006 at 5:30 AM Rating: Decent
For Garrisons, you must have an alliance.

hmm dont really need a an alliance can do it with 6 people :O
# Jul 26 2004 at 8:40 AM Rating: Decent
Still what are they for, crafting?, some unknown quest? Just for show??
Heh. Again.
# Jul 16 2004 at 5:50 PM Rating: Default
21 posts
Mithra fangs, Galka fangs. Notic a pattern? Both have tails, both have fangs, however, one is fat. Not quite as funny as mithra fangs, though.

Edited, Fri Jul 16 18:50:37 2004
RE: Heh. Again.
# Oct 18 2004 at 11:54 AM Rating: Decent
106 posts
Not fat damnit! And those ******* goblins are taking our teeth now!?
# Jul 16 2004 at 6:58 AM Rating: Excellent
Dey gotfh mie toofph
RE: owfh
# Jul 16 2004 at 11:47 AM Rating: Decent
hahaha, good one.
it took me awhile to figure out what you were saying.
RE: owfh
# Aug 28 2004 at 2:18 PM Rating: Decent
1,534 posts
o hehehe :P i get tat
Mecorx - Ifrit 75WAR/75WHM [Retired]
Mecorx - Odin 99WAR/99WHM/99DNC [Retired]
# Jul 16 2004 at 6:34 AM Rating: Decent
39 posts
To just clarify, since the monster location shows multiple spawn area for this mob...

The Sack of Galka Fangs only drops from Furriers in Ordelle's Caves.
# Jul 16 2004 at 3:40 AM Rating: Decent
1,445 posts
I picked one of these up... hmmm... what the **** are they? can someone please be more clear in what to do?
# Jul 15 2004 at 11:06 PM Rating: Decent
586 posts
Galka have fangs?
RE: ...
# Dec 31 2004 at 2:14 PM Rating: Decent
Sure they do. Check out the character creation area under galka. They are rather pointy...
# Jul 15 2004 at 10:45 PM Rating: Decent
1,049 posts
I mean, that would be obvious I think. Who is the real controler of Zulkheim?

to prove:
A) Assuming Ronfaure was in control by beastmen, how could you trade an item to the outpost?
B) Areas like Zulkheim dont really have a true owner. Who would control it? Bastok? San d'Oria?
RE: Yes
# Jul 26 2004 at 9:57 AM Rating: Decent
Its whoever currently has control of the region. If San d'Oria controls Zulkheim, than San d'Orians can trade the item to the OP; if Bastok control, they can..etc.
I've personally never seen Ronfaure under Beastmen control, probably because of all the level 10s and below over crowding the zones.
# Jul 15 2004 at 5:58 PM Rating: Decent
405 posts
So I'm guessing that the person who trades this item to the Zulkheim garrison has to be of the same allegience of whatever nation controls Zulkheim? That would make sense to me, I just want confirmation, since the new garrisons are in zones that change hands often.
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