Raw Fish Handling  

Key Item
Raw Fish Handling
[Key Item]
This special cooking ability allows you to prepare raw fish while maintaining your ingredients' freshness.

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Obtained with 30000 Guild Points

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Problems getting Guild Points?
# Apr 16 2006 at 2:39 PM Rating: Decent
31 posts
If your having problems finding out what you need to make, or if its worth doing it or finding out before you get to Windurst look at this link:

  • http://www.ffrecipe.com/guildPattern.php
  • ouch
    # May 05 2005 at 8:26 PM Rating: Default
    i find it a pain in the *** to get guild points. been working for about a week and only have 70 >.< that or i'm just really bad at it.
    lv62 chef at the time of post

    EDIT: Forgot to mention that i also synth mostly out of windurst. that could have something to do with it ^^;

    Edited, Mon May 9 22:04:25 2005
    RE: ouch
    # Jun 02 2005 at 8:11 AM Rating: Decent
    1,124 posts
    70 Guild points? you know you can give multiple items at a time. If you talk to Qhum Knaidjn you can look at the limits for each day. my lowest limit is usually ~1300 for items like puls and and tortillas. I have no idea what you are doing wrong.

    On a good note, I should get this key item, when the items change today! 635 more Guild Points! ^^ Now, just need to get that hat!
    RE: ouch
    # Nov 15 2005 at 12:28 PM Rating: Decent
    I want the hat ; ; 380+K more GP's to go..
    Iron Chef
    # Sep 23 2004 at 1:05 PM Rating: Decent
    Iron Chef, what an obscure reference..havent heard anyone talk about that in months.
    Key item
    # Sep 18 2004 at 12:47 AM Rating: Decent
    361 posts
    the key item: Raw Fish Handling costs 30,000 points from the guild. This allows you to handle raw fish. lol its kinda funny but the chef's swear they wouldn't want to eat any food prepared by someone that doesn't have this skill.
    RE: Key item
    # Dec 15 2004 at 12:00 PM Rating: Decent
    Is this something that you can "buy" at any level, provided you have the points, or do you need to be at least a certain level in cooking in order to get it? If so, what level? Thanks.
    RE: Key item
    # Jan 19 2005 at 11:00 AM Rating: Decent
    87 posts
    If I remember, which I reached the novice level in cooking (28) I was able to see this item for 30,000 guild points, so I don't believe that there is a level requirement.

    However, it would definitely take a long time to build the guild points if you sit at a low level in cooking considering the higher level cooking items won't rotate in for your rank in cooking. Even as a Craftsman it took me a few weeks to build the guild points for this, so I can't imagine trying to get 30,000 points from items such as roasted corn and puls!

    Of course even if you do get this at a low level in cookin, I don't believe there are any recipes below level 50 that require this.

    Chowdah - 50 Whitemage

    Edited, Wed Jan 19 11:04:08 2005
    Key item, eh?
    # Sep 16 2004 at 1:58 PM Rating: Excellent
    1,064 posts
    Lol, well, if it's a key item you can't put it in the boxes for synthesis : P I'm guessing that it's kinda like "Mog Enhancement: [Whatever]" but allows you to synth the recipes listed above.
    # Sep 16 2004 at 1:11 PM Rating: Decent
    its not weird. it's like a job skill or trait. you wouldn't be able to become Iron Chef if you only worked at McDonald's would you?
    RE: eh
    # Sep 21 2004 at 1:34 PM Rating: Excellent
    294 posts
    No but you would need an iron stomach for some of the food at McDonalds. ><
    RE: eh
    # Feb 20 2006 at 1:13 AM Rating: Decent
    1,534 posts
    haha hooray for witty comments /rateup
    Mecorx - Ifrit 75WAR/75WHM [Retired]
    Mecorx - Odin 99WAR/99WHM/99DNC [Retired]
    key item
    # Sep 16 2004 at 4:52 AM Rating: Decent
    659 posts
    i dont think the key item is actually used in the recipes, more likely the key item is needed in order to successfully synth the recipe at all
    RE: key item
    # Sep 16 2004 at 5:31 PM Rating: Excellent
    Mistress of Gardening
    14,661 posts
    We don't really have another way of showing that you need this key item to make the recipe. So this is how we will be displaying the new key items for recipes.
    Yum-Yum Bento Box | Pikko Pots | Adventures in Bentomaking


    RE: key item
    # Dec 15 2004 at 1:33 PM Rating: Decent
    Is it possible to put it in the slot where you would say what other crafting skills you need for that recipe? (i.e. goldsmithing, alchemy, etc.)
    # Sep 16 2004 at 1:07 AM Rating: Decent
    59 posts
    Woah, a Key Item used in a Recipee? That is kinda weird.
    RE: Hmm
    # Sep 29 2004 at 5:24 PM Rating: Decent
    634 posts
    No, it's not used in the recipe, but it is required to have in order to synth the recipe.

    I think Pikko's comment is just saying that the easiest way to signify that you need the skill in order to craft the item (without rewriting a bunch of the database code for the site) is to add it to the recipe list.
    RE: Hmm
    # May 23 2005 at 12:54 AM Rating: Good
    73 posts
    You wouldn't need to re-write that much code. *One* PHP script "makes" each "food item page". There's a database with fields that fill each part of a food item page (for example, an item in the database has fields such as "vendors" "used in recipes xx" etc). Anyhoo, they'd just need to add an additional field and put a small snippet of PHP code that says "Requires Key Item: blah" or something along those lines, and if the food item doesn't require it, just don't insert that blurb of text. Basically what I'm saying is, every food item in the game's page comes from *one* piece of code that just draws on a database- this is why PHP is a nice tool (and why it wouldn't be too difficult to add "Key item(s) required: blah")).
    RE: Hmm
    # Jul 05 2005 at 8:17 PM Rating: Default
    634 posts
    No it wouldn't be much at all... but they apparently didn't want to do any code upgrades at the time.

    Ideally (to keep the db structure as normalized as possible) you'd just add an additional table linked to the primary key field of the main recipe list table - this table could list 'any other skills/items' required to do the synth. On page generation iterate through any item(s) listed in that child table and it could support a lot of flexibility for future game patches, etc...

    Of course it's all easy - but that wasn't at all what the point was. They asked why it was listed as an ingredient, it was due to the site admin not feeling like recoding the recipe lookup script. *shrug*
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