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Cure Clogs
[Feet] All RacesLv.59 WHM

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not to shabby
# May 13 2006 at 11:25 PM Rating: Decent
23 posts
I used to use these until i got my Cleric's which i use just for the fact it's Cleric's lol...
Just got these
# Dec 01 2005 at 3:37 PM Rating: Decent
I just recently acquired these, and at first it was hard to see how that 15% is working, but i finally did. I have merited my cure casting time some and I see those most blatently in the actual casting bar. It moves faster. While wearing the clogs I didn't notice that casting bar moving any quicker. But once i started using them in a party setting, I saw that the spell will actually land or take effect quicker than it would w/o the clogs. I see that the HP is actually restored when the casting bar is around 65% rather than when it's @ 70-80%.
Jesus Christ People
# Jun 20 2005 at 2:01 PM Rating: Excellent
"Aww damn the tank is about to die!"

/equip feet "Cure clogs"
/ma "Cure V" <stpc>

If this takes too much time, then you have a personal issue.
#REDACTED, Posted: May 16 2006 at 8:58 PM, Rating: Sub-Default, (Expand Post) Dude....LMFAO...Omg the tank will die? and you come up with a macro like that? You do know the odds will be thee tank still dies right? But why you ask? sure lets use <stpc> to cure the "nearest" player character umm if your a whm and your up the tanks *** i hope its a skill up party because that macro shouldnt work considering youll have a blm/rdm/brd etc right next to you.. if you want to be uhh "professional" use something like this granted ill use my name as the tank but replace it with the real tank ;) /equip feet "Cure clogs" <me> /target "Godofmagic" /ma "Cure IV" <t>, yes its flawless except when you try to use this macro on the non-tank cause well as you can see the tank will ALWAYS be healed though it is a pain in the **** to always change the tanks name but i use this macro when im in a horrid horrid party and the tank needs fast cures or if the whm sucks and cant keep up with the cures i have quick back up for tank, anyways hope it helps some have fun ^^
RE: Jesus Christ People
# Jun 03 2006 at 7:24 PM Rating: Decent
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98 posts
<stpc> allows you to select a PC as your target, so this macro can be used to cure anyone in range.

If you're going to "correct" someone, please make sure you know what you're talking about first. :(
#REDACTED, Posted: Apr 14 2005 at 4:20 AM, Rating: Sub-Default, (Expand Post) my whm skills surpass all of you :O ME WANT IT ALL.... zenith pumps YES PLEASE cure clogs. YES PLEASE blessed pumps YES PLEASE i can use all this ****. what whm you know with 3 sets of gear? for all different reasons. mp is @ 1350 as of now. w/o serket or heal staff... o yea. af2 boots suck so bad. just want af2 legs af2 body and af2 hands. and all only for macroing ! lol. af2 = macro gear. any high lvl knows this
RE: tehpenisintehear?
# Jan 25 2006 at 8:17 PM Rating: Good
...I have no idea what you just said. XD
Pesky Enter Key ><
# Apr 12 2005 at 6:25 AM Rating: Default
sry bout the empty post... Anyway, I see all you talking about the cure clogs. some like um , some dont, but i noticed ur all like mithras and humes. I'm a lil tiny taru with TONS of mp, i have belt,cape,AF gear,earings all totaling like -12 emnity ... With almost 1k MP @lvl 64 and auto Vermilian cloak, + a RDM's refresh (or not either way) i dont need more MP, i havnt run out of MP since the dunes lol, I absolutly love this faster cast. Prime example... NIN tank, great tank but if shadows fall its like a THF tanking,, they get hurt. i hade a NIN tanking spiders in Dragons Aery, shadows happened to fall and he used Sickle slash causeing nearly 1k dmg, that 15% may not be a lot but it was enough to get a Cure V off before the spider finished off our tank. May not be the best item for other races that seem to lack MP, but for us midgets they rock!

My LS camped the NM for me and after 20 min of killing Buffalos it popped, after a min or 5 lvl 75's wailing on it, it was very much dead and the clogs where in the Treasure. My LS gave them to me and said Congratz... i'm the happiest lil taru on the server atm =)

BTW>>> these are going for 2.5 mil on Kujata

________________________________________

64 whm ~~ 62 drk ~~ 45 bst ~~ blah blah blah lol... look at the profile if ur really that interested =P
________________________________________
keep up the posting guys,,, helped me out on many diff things. thnx

~~~Chickenmcnugget~~~

Edited, Tue Apr 12 07:30:42 2005
RE: Pesky Enter Key ><
# Apr 15 2005 at 12:09 PM Rating: Good
**
726 posts
I wore them for a while and barely noticed any difference even on curaga spells. They'd probably add up to a useful difference with 2-3 or more cure cast time reduction merits. Add a RDM sub for even better cast times.

Not so useful on their own, but they can be made useful as part of a cast time reduction setup (regardless of race). I wear the blessed duckbills myself.

Btw in the situation you described I would have cast flash before cure V :) Such a useful spell.
RE: Pesky Enter Key ><
# Aug 21 2005 at 5:27 AM Rating: Decent
From the eyes of an outsider looking in (blm, hated whm, more power to those of you with the stomach for it) 15 percent increase of speed is 15%. I heard ninjas always cry about i need haste, and i ignored it(im a blm, i dont get haste :P)til i actually understood that it made the timer for utsu go faster and then it all made sence. 3% haste from some over priced foot wear could be that bit of a second that means you get utsu off before you get hit. Same can be said of this, you never know if 15 percent faster would make that one cure go off before the kill shot. You might not notice the dif without fastcast sure, but 15% is 15%.

Of course if Mp is a big issue for you, then get mp gear, as a taru i never realy worried about mp much.

Now if they make something like this for blm nukes...
Wonderful Clogs
# Apr 12 2005 at 6:10 AM Rating: Decent
Uber boots
# Feb 09 2005 at 3:02 PM Rating: Good
****
4,229 posts
These are the most uber WHM boots in the game. No discussion. Uber.

Zenith Pumps {No thanks.}
Cleric's Duckbills {Thanks for the offer, but I'll have to pass.}
Mahatma Pigaches {Hmmm.} {Maybe}

Just to give you an idea of what 15% looks like, I have had situations say during god fights or Dynamis where a tank was dropped to red quickly and unexpectedly. The other WHM's in my alliance will drop a Cure3 or 4, and I will go straight for the 5. If we all start casting at the same time, the order they land in will be Cure3, Cure5, Cure4. I've even had someone start casting Cure4 before I start my 5, and still land mine first.

Higher max MP may make you last longer without resting, and higher MND may make you more efficient. These things are both very important, but you've got 9 other equipment slots to handle that aspect. Where these really come in to play is for those inevitable emergency situations where a tank takes a ton of damage very quickly and you have to land a big cure FAST in order to save them. In past situations, this was a lost cause. You can try to cast but you already know the tank will be dead so you compensate by throwing a smaller cure, but that only delays it because the tank's HP is still low. These boots give new hope when fighting those really tough battles that have WHM's on the edges of their seats.

As a side note, if you have these I recommend leaving them equipped all the time except maybe during XP. No macro can equip them fast enough. When that emergency situation hits you, if you have any other boots on you will truly regret it. It may not matter 95% of the time, but that 95% is when things are running smoothly anyway and when the Cure Clogs save the day at that moment when everyone suddenly gasps and holds their breath, people will remember that. Honestly, I'm surprised these boots aren't higher in demand.
RE: Uber boots
# Feb 09 2005 at 9:22 PM Rating: Good
**
357 posts
They really aren't that great - I had a pair for about 2 weeks then sold them because honestly, if you need these boots to keep people alive, something is wrong. 15% is next to nothing because if you have other WHMs backup curing you, you shouldn't be using Cure V and Cure IV as you'll only be wasting your MP and other mage's MP, and those 2 cures are the only ones you'll see any noticable reduction in casting time on. Throwing a Cure V on top of other mage's cure 3 and 4s just to prove you can cast it faster is inefficient MP-wise and honestly sort of stupid.

15% is insignifigant - a RDM still casts noticably faster. Not worth 2 mill at all. If you need these to keep people alive, there are bigger problems existing in your alliance besides how fast your cure v goes off.

Errant and Mahatma Pigaches are far better for the -enmity alone.
RE: Uber boots
# Feb 14 2005 at 7:27 PM Rating: Excellent
****
4,229 posts
I certainly see your points. Currently, if someone takes a lot of damage and falls quickly, most white mages use small Cures to keep him/her alive through the next few hits, and hope that your fellow white mages step in to help you get this person back up into acceptable HP levels. Or they will throw a Cure4 and pray to god that the tank doesn't die before it lands. It's a system of teamwork that can work quite well.

The point I'm trying to make though, this is exactly the problem that Cure Clogs solve. Using Cure Clogs makes you more effective at keeping your tank's HP high against mobs that deal fast damage (HNM's), and reduces the need for a backup healer who could otherwise be resting his/her MP for when you run out. You say you don't need clogs because you have backup healers, I say you don't need backup healers because you have clogs. Different play styles I guess, but I prefer to have as many WHM's resting as possible at any given time.

Just yesterday I kept a tank alive against Seiryu's 2-hour with only a single backup healer when our Stun order got screwed up and the tank ended up eating a ton of damage. The tank sometimes lost 80% of his life in the time it took me to hit my Cure macro, but thanks to my trusty clogs I was able to throw them a Cure5 within the effect of a single Stun so he could take another volley of attacks. Without the clogs you get into the scenario where several white mages, seeing a tank so low for so long during your cast times, join in the fray to help keep him alive (which is also when people tend to start stepping on each others' Cures and wasting MP). Then everyone runs out of MP at the same time and "rut roh" people start dying. I realize 15% isn't a huge difference but in those moments where a tank takes huge damage, all the other white mages are looking at his HP and waiting for the main healer of that tank to drop a Cure and the faster you can drop one the faster they can focus their attention elsewhere. The most useful thing a white mage can do in end-game is reduce the need for others to assist him in his job. In my opinion, Cure Clogs do far more than any other foot armor in that department. That's my opinion and playstyle though, so I'm not saying it's the end-all beat-all foot armor just saying that if you're in a tight spot it can make all the difference in the world, and it's those tight spots that make or break an entire (potentially several-hours-long) battle.

In regards to this comment:
Quote:
Throwing a Cure V on top of other mage's cure 3 and 4s just to prove you can cast it faster is inefficient MP-wise and honestly sort of stupid.

I find it hard to believe that as a whm75 and brd73, you don't work with tanks with more than 1200 or so HP. When a tank suddenly drops from 1600HP to 300HP then yeah I'd say that's a pretty good time to throw a Cure V on top of other mage's Cure 3 and 4's. It's not about proving who can cast faster, but I certainly took note of who did cast faster because I am always looking for ways to do my job better and I want to know how effective my equipment truly is. When you get to the point where you don't even try to gauge yourself anymore, you have lost your drive and should not play white mage anymore.

Perhaps this isn't a huge advantage when you have a linkshell abundant in healers, but I find that's far from the normal scenario, so it's very beneficial to have one person who can handle all Cures on a tank, while the other white mages rest without being worried about having to step in for some emergency backup-healing. I'd rather have the ability to quicken my pace when needed, than an extra few MND or MP.

As a side note in response to your comment about:
Quote:
you shouldn't be using Cure V and Cure IV as you'll only be wasting your MP and other mage's MP

Wow you can't seriously believe that? I suspect you may be referring to the aforementioned tendancies to step on other Cures and waste MP by overcuring, but at the same time I see so many white mages in the upper levels spamming Cure2 and 3 that I feel obliged to address the 'big cure vs. small cure' debate even though I think you may have meant something different. All it takes is some simple math to see that the higher the Cure level, the MORE efficient your Cure is. The higher level of a Cure you can squeeze in, without stepping on someone else's Cure, the more efficient you are. For those who doubt and aren't good at math, here are the raw numbers from my Lv69 WHM:
Cure1: 35/8 = 4.38 HP per MP
Cure2: 103/24 = 4.29 HP per MP
Cure3: 214/46 = 4.65 HP per MP
Cure4: 430/88 = 4.89 HP per MP
Cure5: 710/135 = 5.26 HP per MP

That means that if I spend 1000MP on Cures which is fairly typical in an HNM fight, and they are all Cure2's I will heal 4290HP. If they're all Cure5's I will heal 5260HP. That's a pretty huge difference. Not to mention that higher-level Cures are faster as well (in the sense that it takes less time to cast one Cure5 than seven Cure2's). So yes, Cure V saves MP, rather than waste. Use it as often as possible.

As for -emnity, that's really only useful in experience parties if you ask me, or sometimes in BC fights especially capped ones where you have a hard time gauging your hate level. As far as HNM fights, God fights, Dynamis, etc. it just shouldn't happen. I honestly don't think -emnity is very useful for white mages in end-game activities unless they don't know how to control their hate level to begin with. Then again, if I was a Taru I might have a different opinion on the subject of -emnity.

So I guess we'll agree to disagree Phrynia, but I really think that you missed the point of my post in trying to pick it apart. While your points are valid, your reponses to my post were slightly out of context.
RE: Uber boots
# Feb 15 2005 at 11:48 AM Rating: Decent
**
357 posts
Quote:
I suspect you may be referring to the aforementioned tendancies to step on other Cures and waste MP by overcuring


I was. If its not a full Cure V [and it rarely will be unless backup healers are totally lostin space] then its not MP efficient to use. WHMs get Cure V and hear about the static hate and get into the habit of refusing to use anything else for whatever reason. Its stupid, and a waste of MP.

WHMs should not be the only person healing - I play lone WHM far more often than not, and even then I haven't found a use for these that outweighs the benefits of -enmity. With the backup of good RDMs and SMNs you should rarely find yourself in situations where the tank stays in red long enough that you need to cast Cure V so fast that these clogs will be worth what you're giving up from errant. Even as sole healer in the kite PT for Kirin, I would go with errant over cure clogs. All the -casting time in the world doesn't help my pt if I'm dead.

As far as Seiryu's 2 hour goes.. shadowbind it. There is no way you should be trying to tank through hundred fists. Its unessesary.


-Enmity is INCREDIBLY important as a WHM and unfortunately very underrated. -15% casting time can help, yes.. but it doesn't help enough to give up -enmity. I never understood the importance of -enmity until we took on Faust with 6 people and I was sole healer. There are some situations where like it or not, you will need to cure more than the tank can keep hate off of unless you are wearing -enmity gear. -Enmity has little to do with race when you're fighting things that can one shot you. If things go bad and you're needing to machine-gun cures, trust me.. you will be glad that you had that -enmity. You might not notice the difference its making, but trust me.. the difference is there.

Edited, Tue Feb 15 11:49:29 2005
Classic.
# Jul 09 2005 at 11:24 AM Rating: Decent
Have a change of heart Phry?

/em points at Phryina's updated* allakhazam profile.

*current as of the date Remora server went live
RE: Uber boots
# Feb 28 2005 at 7:46 PM Rating: Decent
i'm only a lowly lvl36 whm, but so far i've foudn that -emnity would only be helpful if the tank is a piece of crap. but it's probably different against HNMs and whatnot
RE: Uber boots
# Mar 09 2005 at 2:03 AM Rating: Decent
**
357 posts
For xp situations, enmity isnt really going to make or break things - but on extended battles than can last anywhere from 10 minutes to hours or more, the hate will stack up, and -enmity gear will make a difference.
RE: Uber boots
# Mar 20 2005 at 7:14 PM Rating: Decent
23 posts
Would it be safe to say that these boots could be extremely useful in the Maat fight? Sure they don't give any MP+ and enmity- obviously doesn't matter since it's a one-on-one fight, but if he happens to use Asuran Fists(and by a miracle the WHM lives through it) then you're obviously going to be low on HP. Benediction might be useful one time but he could potentially use it again in which case the WHM would have to get off a fast high level cure in order to be safe. Vile Elixer +1 can help the situation but only one is allowed as they are "Rare".

I myself am not a high level WHM, not even close, (67RNG/NIN) but my friend is a 67 WHM and it just seems like the cure clogs would make sense when fighting Maat.
RE: Uber boots
# Mar 22 2005 at 5:25 PM Rating: Good
****
4,229 posts
Yes, I used them on my Maat fight instead of the AF for spell interruption down, and I definetely didn't regret it. I think I was interrupted all of twice and I doubt the AF shoes would've prevented either interruption. I was able to land a Cure IV fairly easily between Maat's punches, and since he only did about 150 damage per assault that gave me lots of room for mistakes as I could eat 2-3 assaults before needing a Cure IV. It's also nice for when you get down to the Ethers, as less time casting = more time drinking. And of course, per my post above, bigger Cures are more efficient so if you can cast a Cure IV after 2 attacks instead of a Cure III after each attack, you've just saved 4 MP. (^_^)b

During my fight, which didn't go great but could've gone a lot worse, I used a Tavnazian Salad, a Yagudo Drink, Ether+3, Ether+1, and two normal Ethers. None of that Vile Elixir stuff, it's way too expensive. I used Cure III and IV exclusively. Don't think I tried a Cure V because it was too risky, and Cure II is like throwing MP down the drain.
RE: Uber boots
# Feb 09 2005 at 9:17 PM Rating: Decent
**
280 posts
I love these boots myself. I personally think they're better than all other WHM foot options aside from Mahatma Pigaches (with the Mahatma Pigaches, you can opt for some of the really good lvl 62 RSE gloves without sweating the enmity loss from ditching the Healer's Mitts). For exp, boots that give MP may be a better option (I've exped in these and haven't ever had issues with MP, however it's all personal preference), but for Gods and HNMs, these are very nice to have on you.
RE: Uber boots
# Feb 10 2005 at 2:30 AM Rating: Decent
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1,853 posts
Um... a 75 WHM did a test on my server, she found that if casted at the same time, Cure, Cure II, Cure III, and Cure IV all go off at the same time as it takes 75 RDM to cast it, which means u get the benefits of a lvl 75 RDM Fast Cast without the sub lol
RE: Uber boots
# Feb 10 2005 at 1:21 PM Rating: Default
**
357 posts
No they don't.. nowhere close to it. The -casting time that Fast Cast 3 gives you is easily 25-30%.
RE: Uber boots
# Feb 10 2005 at 4:20 PM Rating: Decent
**
280 posts
Yeah, they don't allow you to cast nearly as fast as a 75RDM. If they did, the price would be a lot more than it is currently :). These are a luxury item. Far from needed, but nice to have. Two million is a little much for them, though - that should be about the going price of Mahatma Pigaches on your server, and between the two, the M. Pigaches are definitely superior. In regards to the comment, "If you need these to keep people alive, there are bigger problems existing in your alliance besides how fast your cure v goes off.", that is true, but this is the case with most any armor for the feet with White Mages. Aside from the M. Pigaches and Z. Pumps, the highest MP gain we're going to get from shoes is 20MP, highest -Enmity is 2, and highest spell interrupt down is 20%. None of these buffs are truely necessary for Gods, HNMs, or exp. For the price these clogs are, though, you'll really be better off picking up the E. Pigaches unless you really have money in your pocket to burn or you happen to camp the NM (he's rarely camped and usually very easy to nab, however, you're going to need to travel to the bowels of Hell to get him).

Edited, Thu Feb 10 18:10:58 2005
woot
# Jan 21 2005 at 1:30 PM Rating: Good
46 posts
just got the clogs drop from the nm 5 min ago worth 1.2 mil on asura. :)





oops double post lol

Edited, Fri Jan 21 13:32:20 2005
woot
# Jan 21 2005 at 1:29 PM Rating: Good
46 posts
really nice..
# Dec 22 2004 at 8:57 AM Rating: Excellent
**
357 posts


Edited, Wed Feb 9 21:18:53 2005
price?
# Dec 01 2004 at 4:19 PM Rating: Decent
41 posts
how much is this on your server?
900k on Pandemonium, hope this doesn't go down with the update vs nm monopolizers coming soon.
stupidity
# Nov 13 2004 at 1:48 PM Rating: Excellent
29 posts
you all should understand this very well as if ur a whm in high lvl.... "Cure" means all healing spells. in thus the increased "Cure" potency on light staff healing staff medicine ring noble's tunic and whm af2 body is all proof of what "Cure" means so beleive what u wish they work and work fine
RE: stupidity
# Nov 16 2004 at 6:37 PM Rating: Default
whm af2 body is "Regen" Potency, but same thing.
#REDACTED, Posted: Nov 13 2004 at 12:44 PM, Rating: Sub-Default, (Expand Post) Buffalo NM...Where? What level? Are you lying? Do you have any proof?
RE: Obtain
# Nov 15 2004 at 5:31 PM Rating: Excellent
**
972 posts
See posting at:
http://ffxi.allakhazam.com/db/areas.html?farea=137

Also:
http://ffxi.allakhazam.com/db/bestiary.html?fmob=3194

which refers to:

http://www5.plala.or.jp/SQR/ff11/nm-10.html#Bonnacon

Other than that, no proof.
#REDACTED, Posted: Nov 16 2004 at 6:40 PM, Rating: Sub-Default, (Expand Post) Hurray, thank you dRogue for showing everybody, LOL OMFG ROFL WTF? LMAO! = lollomfiguhrolflewitifuh?lumayo!
"Cure Spells"
# Nov 12 2004 at 9:08 AM Rating: Decent
Yes it does work on all "cure" spells, I do have a pair on Lakshmi, I have not tested aga spells but i bet they work too, I switch back and forth and did notice the dif on cure 1 and 5
NM drop
# Nov 01 2004 at 12:09 AM Rating: Decent
These are dropped off a buffalo NM in Uleguerand Range.
A thought...
# Oct 29 2004 at 10:22 PM Rating: Default
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105 posts
I'll say right off the bat that i don't know how/where to obtain the Cure Clogs. But here's some things to think about.

1) All the currently listed Clogs in the game are make from woodworking (bar one, but others are made from that one so we'll include it).
2) All the Clogs in game are crafted using the basic this recipe: corresponding lumber + sheep leather + wind crystal.

Now lets look at the item we are thinking we might be able to craft.
"Cure" to me this makes me think of a few things.
a. Divine Lumber
b. Wood Puification (the woodworking key item related to White Magic)

"Clog"
So this tells us that:
a. We need a kind of lumber.
b. Sheep Leather.
c. Wind Crystal.

So, as far as i can wager from what I can see a possible recipe may be:


Wind Crystal
Divine Lumber
Sheep Leather


or...

Wind Crystal
Unknown Lumber
Wood Purifications Key item
Sheep Leather


Being I am only lvl 61 in woodworking and i don't have that key item, there is no way for me to currently test this theory, possible someone else could?
Once again, this is just a thought/theory and should be treated as such.
RE: A thought...
# Feb 09 2005 at 8:08 PM Rating: Decent
Ram leather is more likely, it is used in more expensive items. If this can be crafted at all, of course.
cure clogs
# Oct 21 2004 at 12:52 PM Rating: Decent
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194 posts
I don't know for sure if it works for all cures, but the light staff only says "Cure" potency etc. and that works for all cures. If I ever get a pair I'll let everyone know :P And on Bismarck only 3 ever sold and they were around 1m, so it could be all cures. As a whm I'm hoping it is :P
All cures?
# Oct 07 2004 at 3:37 PM Rating: Decent
Does this work for all the Cure spells, or just Cure I?
hmmm
# Oct 05 2004 at 7:35 AM Rating: Decent
35 posts
AFAIK they drop from a CoP NM
Where? Don't know
drooling
# Sep 29 2004 at 3:03 AM Rating: Decent
I was told by a JPN friend that this pair of shoes are dropped from a NM, but he forgot which one, I was drooling when I saw it on AH the other day.... too bad... poor WHM couldn't afford it, I believe it's currently 300-400k in Odin
RE: drooling
# Oct 20 2004 at 8:20 PM Rating: Default
600k On odin Now :/
I Doubt it works for other cure spell though, ONly cure 1, or else it'd prolly be in the few million gil price range.
RE: drooling
# Jan 18 2005 at 10:39 PM Rating: Excellent
it is 1mil on Ramuh and no, it works for all Cure Spells (I-V), not sure abought "Curaga" but i bet it works for that too...
RE: drooling
# Dec 29 2004 at 11:49 AM Rating: Excellent
Its 2 mil+ on Diabolos atm, and it works on all cure spells, not only cure 1
Eh...
# Sep 18 2004 at 9:19 PM Rating: Good
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726 posts
Are these crafted or an NM drop?
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