icon Hushed Dagger  

Auction House: Weapons - Daggers
Charges: 15
Recast Time: 10
Activation Time: 30 seconds

Submit a Fashion Shot

Submit a correction

Guild Level: Recruit

Made from Recipes

Post Comment
# Jun 16 2005 at 1:07 PM Rating: Decent
very good for silencing the gobs on vaklurm, i think this thing caps at 13-15 the guy stopped telling me to synth these at 16
# Mar 24 2005 at 6:54 AM Rating: Default
842 posts
# Mar 24 2005 at 6:34 AM Rating: Decent
Do you think a smn could dual wield these and silence an avatar while fighting it?or can they not be silenced,i am a level 10 smn and am curious.

Edited, Thu Mar 24 06:35:10 2005
RE: Avatars?
# Mar 25 2005 at 3:06 PM Rating: Decent
144 posts
I dont know how good this tactic would be... because the way i kill the Avatars in the mini battles... i dont melee at all, usually they die by the 3rd searing light. (except one time when searing light did way less than it was supposed to, turns out i had to use banish to kill it >.> lol)
RE: Avatars?
# Mar 24 2005 at 6:53 AM Rating: Decent
842 posts
why would you need dual weild?

but even if you activated the enchantment and made it ensilence not just and additional effect, avatars are beings of pure magic, so they most likely have very high mnd and int, if by some chance it did stick, it wouldnt last long.

maybe, just maybe, it might stick on shiva (isnt ice weak to wind)?
RE: Avatars?
# Mar 24 2005 at 2:42 PM Rating: Decent
You can dual wield for some weapons in Avatar fights for the stats and abilities like dual wielding Hermit Clubs for the -25% casting intertuption delay from each to have -50% casting interruption delay.
RE: Avatars?
# Mar 24 2005 at 8:43 AM Rating: Good
131 posts
Ice is strong to wind. Earth however is weak to wind so... Titan?
RE: Avatars?
# Mar 24 2005 at 2:07 PM Rating: Decent
2,214 posts
The problem here is that like elementals and other creatures, their spells are natural abilities, not spells. So, given that it may stop the II spells that they cast... and if you are quick enough it might stop the en spell or the spike spell... But, you will not be able to silence their 2 hour, or their natural abilities (e.g. carbuncle has Poison Nails)... Since these attacks are considered weapon skills, or job abilities, and not spells.
# Mar 24 2005 at 6:34 AM Rating: Decent
the level i was able to make it was the same level as silence dagger,instead of silence potion it was muting potion (i cant find one,please let me buy one off u if ur in midgarsormr)
# Mar 15 2005 at 12:44 PM Rating: Decent
Does anyone know what ensilence does? From the name, it sounds like a mob gets silenced if it hits you. This sounds too good to be true, especially for level 12.
RE: Ensilence?
# Mar 24 2005 at 3:25 AM Rating: Good
659 posts
you are thinking of an effect like "Shock Spikes"... no, actually "Ensilence" is like the rdm spell "Enthunder".. it means that whenever you hit the mob, there will be an excellent chance of silencing it... not sure on percentage, but much better than the normal "Added effect"
RE: Ensilence?
# Mar 24 2005 at 6:42 AM Rating: Good
842 posts
historicly (game wise), "additional effect" effects triggered very sporatic.
where as "en" effects were every hit.

RE: Ensilence?
# Apr 15 2005 at 5:20 AM Rating: Decent
Thanks for the info guys :). I'll have to go try this one out against worms in altepa. I wonder if I equipped the dagger as a RNG and ensilenced myself and then unequipped the dagger. Would my Hawker's Knife silence the mob? Would my bolts/arrows silence the mob?
RE: Ensilence?
# Aug 14 2005 at 1:53 PM Rating: Excellent
437 posts
If you cast any En-spell, you can switch weapons and retain the En-effect. This works with melee weapons, not ranged.
RE: Ensilence?
# Mar 24 2005 at 3:16 AM Rating: Decent
659 posts
>_< double post

Edited, Thu Mar 24 03:24:57 2005
Recipe Cap?
# Mar 10 2005 at 12:40 PM Rating: Good
491 posts
Recipe caps at below level 29, since I got the recipe from the 3rd support guy.
RE: Recipe Cap?
# Apr 27 2005 at 7:28 PM Rating: Decent
Narrowing it down further...

I got the recipe from Sieglinde at 16 alchemy.

Given the level that I received the recipe and that it uses the Silence Dagger, it probably caps at no less than 13 and no more than 16.
o b quiet
# Mar 03 2005 at 4:57 PM Rating: Default
lol thats funny
o b quiet
# Mar 02 2005 at 11:16 AM Rating: Good
558 posts
I always wanted a dagger that would STFU!
# Mar 01 2005 at 6:21 PM Rating: Default
Post Comment

Free account required to post

You must log in or create an account to post messages.