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icon Homing Ring  

Upgrade of: Return Ring
Obtained in a Special Event
Auction House: Armor - Rings
Charges: 30
Recast Time: 1 hour
Activation Time: 30 seconds

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Homing Ring
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Nation Cost: 9000 Conquest Points
Gained from Quests:
Offered by Conquest Merchants::
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Details, Return Ring
# Jun 17 2005 at 7:52 AM Rating: Excellent
**
352 posts
This is the "HQ" version of the Return Ring, gained from the same event. I posted pictures and details of both on the main forum but I guess it just got ignored.

Still, the Return Ring is the other event-only item gained from the adventurer appreciation event. It is the same with only 10 charges. Below is my pic of it. Again.

http://i2.photobucket.com/albums/y38/mikaga/ffxi/returnring.png

Fyrecow almost had it right: These rings move you to the outpost of the region you're in. However, they work *regardless* of who controls the region, or even if the beastmen do.

Also, you do not need to have done a supply quest to the region. This makes the rings good for completing supply quests too - get the quest, enter the region, use the ring, complete the quest, outpost warp home.

I value these rings very highly, both because they are very useful and because they took me so long to get. The event wasn't easy, as it involved finding other people willing to move around the world for what'd likely get them two chocobo tickets.

Edited, Fri Jul 15 09:36:46 2005
Any outpost?
# Jun 16 2005 at 6:31 PM Rating: Decent
Can it warp to *any* outpost that you have done a supplies quest to? If so then {Yes Please!}
RE: Any outpost?
# Jun 16 2005 at 8:49 PM Rating: Decent
enchantment: outpost warp kinda sucks, in the sense that it's limited.
I'm fairly sure that the way it works is, it will teleport you to the outpost in the region you're in, provided your country controls that region. i haven't tested it in regions you don't have a supply quest done for, so I can't verify whether or not it works there. For the most part i use it to get from jeuno to windurst, just pick one of the zones around jeuno in windurstian control(at least one should be), warp to the outpost, then tele back to windurst. regardless, the event is over by now, so unless these rings come back.. it doesn't mean a whole lot.
Here Here!
# Jun 16 2005 at 4:11 PM Rating: Decent
*
245 posts
3 cheers for outpost warping! Ive saved countless hours OP warping from Qufim Island and back to Windy and also a quick flee to/from buburimu outpost to the crag of mea makes a tele mea about as good as a telewindy if there was such a thing.
hmm...
# Jun 16 2005 at 3:08 PM Rating: Decent
UESELESS?! Here is someone that doesnt fully appreciate the value of OP warping.
hmm...
# Aug 24 2006 at 4:10 AM Rating: Decent
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2,885 posts
double post ; ;
____________________________
Tummie - Garuda/Lakshmi (Retired)

Return1 argued with Mellowy and wrote:

Seriously, you won't be @#%^ing happy until SE releases a full sized Bahamut avatar you can @#%^ing ride and use to kill players that annoy you, one shot AV/PW/Shinryuu, and burn the FFXI nations to the @#%^ing ground for fun. All while actually restoring mp used instead of costing any.

hmm...
# Aug 24 2006 at 4:08 AM Rating: Decent
***
2,885 posts
seems so pointless when your nation doesn't control any of the 3 areas that have the crags
____________________________
Tummie - Garuda/Lakshmi (Retired)

Return1 argued with Mellowy and wrote:

Seriously, you won't be @#%^ing happy until SE releases a full sized Bahamut avatar you can @#%^ing ride and use to kill players that annoy you, one shot AV/PW/Shinryuu, and burn the FFXI nations to the @#%^ing ground for fun. All while actually restoring mp used instead of costing any.

Huh?
# Jun 16 2005 at 2:32 PM Rating: Default
*
154 posts
I might get one of these to get my conquest points or get a free dem,holla or mea but other than that its totally useless....
____________________________
RNG75/NIN37
Retired.

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