so I have to say so far my experiences with this GK lead me to believe it has WS acc-20 or something -.- I was farming alky's in UDT using Hagun, after litteraly 50+ mobs I missed 1 ws. decided to switch to soboro for the hell of it and was unpleasantly surprised when I missed the first WS, then another the next mob..few mobs later did sekk. missed 2 ws in a row, was getting irked. missed a total of 11 WS on EP-DC mobs where as I missed only 1 w/ hagun. Anyway, this GK is a Must for /rng and /dnc or else youre only gimping yourself :P
i really just gotta say.. grouped with a sam that had this and really thought it looked like the most fun thing i've ever seen in this game. group had a rdm for haste and a corsair for fighter/samurai rolls and i would say on avg he got 2.5 attacks per round, which was 50ish tp. and thats every 3~ sec with haste. he could pull off a weaponskill every 6 seconds i think. it wasnt even that it was amazing damage just, jesus that looks like fun :D he was getting more swings in then me duel wielding axes with haste/fighter roll and double attack... not to mention 2x the tp per swing if not more. do want
Some say that soboro sucks on dmg when it hits but thats not what sam really suppose to do. They are there to do DOT with ws mostly. With soboro they are able to do dmg faster then other ppl in pts because they are able to do at least 2-3 ws while others is able to do 1 when sam can do 2-3 ws by that time. with the amount of ws they do it adds up more then that person 1 ws. PLUS for people who dont know sam ws is base on STR, the more u have the stronger it is. So have gears to bring up your acc and attacks and when u do your ws, equip all the STR gears you have.
My social ls actually got together and did a run for this for myself and like 6 others, and didn't leave until all 6 of us got them. This GK while low on dmg rocks like crazy. The "occasionally attacks 2 to 3 times" procs like crazy. During xp pt's getting 300 tp every fight was the norm. I usually was able to get 3 ws's off on nearly every mob. So yes, I must say, this is one GK that is definately worth the time to get.
I have tried to organize runs for this Katana, and also shouted in white gate for hours. Only once did i get enough people, and even then we didnt have a whm or smn to help heal.
Some members didnt have access to Riv Site B102 which made thing worse.
First off this is a fun fight. =) Last night my LS got togther and decided to get some of our Sams this weapon. Few of our Sams couldnt make it, but three of the LS's Sams were able to. Few of the Ls mates got to the riverne early and discovered another party was fighting the NM, but only had 3-4 spawns left for there get togther. When the ls Showed up they only had 2 spawns left so we decided to farm the Pop item... People who need pop item... we had like a 80-90% drop rate on the tar, to the point where everyone in the alliance had an item.
Our event was made for 5pm est and like i said people were alrdy there. On there last run there 2 ninja's went down and asked if we mind helping them, so we disbanded our pt set up and all of our DD and tanks joined up with them. When we joined the mob was around 25%. We killed it and dropped soboro for there Sam. That alliance left and now two hours after our event was scehduled we started.
1st run: 1 of our Thf's, Flee Popped it and ran to camp. We do decent job of damaging it fast, our blm hadn't at this time set up a stun order so stun spam was happening and causing no effect to happen. Bomb self destructed twice and wipped our DD and tanks. Blm tryed to sleep it but couldn't due to blue mage using poison breath on the mob, and thfs using Sata Viperbite. Last person standing was our rdm. The DoT wore off on the mob around 1% our rdm had barly any MP left.. Rdm bind and gravity the Mob. Rdm ran and converted and bind wore off, rdm starts casting a magic spell ( I forget which spell ), and the cluster hits the rdm before he could get spell of.... so wipega on 1st attempt....
Notes: NO DoT Spells..... Stun Order (Yes, Please)
2nd-4th run: We established a stun order, Thf flee pulled to camp. Every one wacks the the cluster until mages need MP. Blm seal+sleep 2 on mob, and everyone rested. The bomb still blew up twice all 3 runs. All three end in victory for us with Blu dieing every run... lol and our war also... But sword dropped all 3 times... it was waxing gibbeaus and no full moon.. All three Sams that went got sword. I got my soboro and we all decided to try 1 more run and call it a night. so next sword would be free lot.
I equiped the soboro on this run...
5th run: 1 blm, 1 war, 1 thf and 1 rdm left at this time. ( I think those are the jobs that left, we went from 12 people to 8 on the last run ) Thf flee pulls mob to camp again. I alrdy have 300 Tp from meditate... i unload jinpu and by time i look the sword triple attacks and my tp is alrdy past 50%, i mediate and jinpu spam.... this fight i think soboro made me do aroudn 15-20 jinpus.... mob dies and no 1 dies... this time bomb doesnt blow up... sword drops and lots are done and whm wins lot who has sam at 45. ( i think hers is at 45 ) very fun fight...
After testing i noticed, does not stack with War double attack. For those thinking it would tack it doesnt....
But very fun fight.... Need Pld tank or 2+ Nins Thfs would help alot like it did for us. Stun is a must, Self Destruct hurts alot!!! I survived many times since im a galka and have a ton of hp to get threw. So bring alot of galkas and throw them at the mob =P
I absolutely HAVE to have this weapon when I start leveling SAM. I partied with a SAM/RNG a few weeks back (59-60ish) that had this. He had not only Soboro, but also around 13 points of Store TP, and capped Marksmanship with merits to it. He was firing off Sidewinder every 10-20 seconds for 750+ damage a shot. I was so impressed. He even took hate off my Invincible. I just quit trying to tank altogether.
and capped Marksmanship with merits to it. He was firing off Sidewinder
..k i hope u mean capped ARCHERY with merts to THAT and firing SIDEWINDER. Cause if you dont, there are a few things wrong with ure post... MARKSMANSHIP = Slug Shot, not Sidewinder. Marksmanship doesnt get Sidewinder. . <Please Excuse Me> If im wrong
I use to use soboro all the time, but only as /drg, This is by far one of the best subs to use with soboro, with jumps alone you can get about 50-60 tp and if you match that up with the af2 hands enhance meditate, the TP gain is astronomical, solo light SC easily every 3 minutes with TP to spare afterwards
hiya, i just wanan get some info on this weapon, i really would liek to have it ( as would many ) but is this unholy cluster mob found in anywhewre specific on the map? or scattered, and do i have to have completed COP or can i just do this at any time? any help would be much appreciated thx
Unstable Cluster is a force popped Notorious Monster, which means you have to trade a specific item to a ??? to make him appear.
The item you need is Clustered Tar which drops off the normal Cluster mobs in both Riverne Site #AO1 and #B01. And you trade it to a ??? at J-9 on the Riverne #BO1 map.
And you dont need to have completed CoP, you just need to be far enough to have access to #BO1, which if memory serves was 4-2 I think? Someone will probabally correct me if I'm wrong its been a while since I did that mission.
I used to think this was a HIGHLY desirable item, But after partying with two sams that had these today (lvl 60-61 pt), I have to say i'm EXTREMELY unimpressed. We had a bard (which GREATLY increased our attack and ACC), yet it was still taking us 3-5min to bring VT mobs down, and their WS damage with these seemed pathetic (as a war of equal lvl when I partied with bards, my Rampage damage was 2x-3x these sam's WS's, not to mention that war is MAINLY a DOT DD, unlike sam, which is a WS DD). ON top of that, despite the crappy damage, the sams DID pull hate... a LOT, way more than the damage they were outputting would justify, and I guess this has to do with the constant hitting, and NOT so much the actual numbers. With two sams using these, it also gave the mobs a TON of tp, which made fights all that much more difficult. I think that IN THE RIGHT HANDS, this could be a very good GK, but for the most part, morons end up with them... People who like to say "Look how much hate I pulled, I"m so cool, now my party has tons of downtime!", especially the ones that wear their AF boots in a party still (enmity +5, and you wonder why pull hate?!). We've all seen the videos of what it can do, but in the hands of an idiot (which there are far too many), this thing just causes much more issues than it solves, and this makes me want to steer clear of partying with sams altogether.
So you're saying that because of Idiots you're going to have second thoughts about partying with SAMs? Sorry to say the weapon doesn't make the job. Think Gilbuying noobs with Awesome gear, but ****** skills. I own a soboro, and tho I love to use it, I believe the right time and place is neccessary. I use it on mobs I have no probs hitting, usually with Sole+1 or straight out attack food to compensate for the low damage. I carry 4-6 Great Katanas with me always, Ushikirimaru, Kamewari, Onimaru being a few, which i use is based on the situation. You guys out there who keep giving us a bad name by being morons with our only double/triple weapon. Stop it!
and you my friend (original poster) need to do more research about spike dmg vs. DoT. sure the SAMs lmay be putting out lower numbers, but they are putting out A LOT more of them.. The reason they kept pullinghate was because they were doing the most dmg.
We just had a run where it dropped 7/9 times with a thf, it got maybe one self destruct off the whole time. We had two BLU spamming head butts, two BLM and a DRK, so stuns were well covered. With this many stuns the fights were *reasonably* easy with just a single good PLD tank. Finally got one!
The problem with a lot of people is that they see the weapon DMG, and assume that your DMG will be gimped. The problem with a lot of people is that they see the weapon level(50), and assume that there are much better weapons to obtain. The fact is.......a lot of people are wrong.
SAM's purpose is to build as much TP as fast as he/she can in order to participate in skillchain with other players. If you think the role of a SAM is to be a "one hit wonder", then you are probably more mentally suited to be a DRK.
The Soboro is excellent because it allows the SAM to do his job at an accelerated level. The strike per strike DMG will be 1/2 of the normal, but keep in mind that this GKT processes the 2-3 hits "often", so it is rare that you will do less DMG per swing, and in turn, you've tripled your TP (1 swing = 45TP). Weaponskill seem to not be affected by much either.
Most people I know with the Soboro, use nothing else, and to make it a lil more clear, I'll post a copied parse. -------------------------------------------------------------------------------- From Delequiox & KI
I've parsed simular results with Soboro and Hagun with WAR sub, soboro with THF sub is just silly,
I dont know why im posting this, or even why i ran the test in the first place lol, anyways hagun with thf sub and soboro too: Parse 1: Hagun: 1913 Soboro Sukehiro: 1312 One battle, no need to do further investigation. >.>;
Hagun vs Soboro Sukehiro with RNG sub: Parse 1: Hagun: 1491 (ew) Soboro Sukehiro: 2518 Parse 2: Hagun: 1619 Soboro Sukehiro: 2699* Parse 3: Hagun: 991 (missed WS lol) Soboro Sukehiro: 2601 Parse 4: Hagun: 1994 Soboro Sukehiro: 2719 (All JAs all out on this test 100%tp+ at the beginnings, bound monster requested, RDM said ok) Parse 5: Hagun: 1719 Soboro Sukehiro: 1599 (missed WS) Parse 6: Hagun: 1001 (barrage missed) Soboro Sukehiro: 2591 Parse 7: Hagun: 1588 Soboro Sukehiro: 2601 again Parse 8: Hagun: 1703 Soboro Sukehiro: 2519 Parse 9: Hagun: 1981* Soboro Sukehiro: 2744* Parse 10: Hagun: 1788 Soboro Sukehiro: 2226
I threw this one in just for the hell of it. My other LS was doing a "new subs test" party, the party setup was (i lol'd at this, just a fun pt): RDM/BRD WHM/SMN NIN/RNG SAM/DRG DRG/DRK NIN/WAR (only normal job ) parse was done on Dweps along with all the rest of the tests:
* These i added solo skillchain damage as my own damage, i created it, i ended it, my dmg >.>;
Conclusion, Hagun and Soboro Sukehiro have very simular results, Soboro Sukihiro takes more effort, but it is so f*cking fun, hagun has more of a sit back and wait type deal to it, which i just dont like. my stats while parsing this were around this (i might be off by a few stats, adding it up in my head):
SAM/WAR Acc+38 ATK+68 STR+44 SAM/THF same SAM/RNG Racc+82 Acc+38 ATK+68 STR+21 (didnt macro STR into Sidewinder) SAM/DRG Haste+10% Store TP+42 Acc+20 ATK+...not much lol STR+44
I find it funny my SAM/DRG outdamaged my SAM/THF on many occasions. I really dont like SAM/THF anyways so i dont care. --------------------------------------------------------------------------------
I've had my soboro for...3 months now. I love it. It's a bit deceiving; you don't appear to be doing that much damage, but it adds up. I'm usually one of the top DD in my party. Especially in level capped areas.
I can self-sc very easily, too. Fragmentation is my favorite. I almost have Kasha, so that'll close up the rest of the gaps. Meditate > WS > wait for an attack round > WS again, if the multi-hit happens. It's great.
One other note, for anyone who goes to get this sword, for the love of Altana, please use Tachi: Hobaku to stun the cluster. I ONLY used that skill, and used Meikyo Shisui in the fight where we won mine. Warriors can use Smash Axe, Monks can use Tackle, Sword users use Flat Blade. You don't have to have an army of DRK & BLM, just people who know how to get the most out of the abilities they have.
I'm surprised no one has mentioned this, my linkshell has done several runs on this weapon due to the number of samurai in our shell. Probably in total we needed 15-20 soboro's. Well we found that if you stun his Self-Destruct attempts, all of em, it makes this weapon a 100% drop rate. Out of all the runs weve done i only recall it not dropping maybe max 5 times out of probably 30 fights. These failed drops were due to our #1 stunner getting sleepy and missing his stuns.
As far as ws damage... I've had this Gktna since 47 equipped @ 50 and started subbing ranger @ 57 poppin 600-800 dmg sidewinders. I am currently 68. Now later in lvls i have switched to Sam/thf due to the lack of brd's or cor's my lvl and due to being unable to just spam sidewinder for reason of hate issues. Now i figured id need to switch to a real Gktna since id be subbing thf but, i was surprised again, with a consistent 600-800 sata with darkness sc poppin off another 300-800. Then still being able to spam 2+ tachi: gekko's after that @ 300ish. Now we all know War's rampage is nice but in my pt's their only able to pop off one rampage per fight depending on mobs @ around 350-700 dmg. I'm not knockin war i like em. I'm just sayin theres gear and food out there to adjust the dmg loss from the base dmg of the Gktna to make it up to a decent setup. I partied with a friend sam using the 67 Gktna and swing for swing i hit 45-70 on IT mobs and he hit 70-90 plus i got off least 2X more ws's.
Take care. Have fun. This NM fight is actually pretty fun. I go as blm tho >< for stun #2 wish i could wield my soboro @ the cluster!! G
i know people see the 2-3 hits, and go crazy, but look, Sam is a WS job, and is made to do lots of damage doing it... well, cant do lots of damage with a crappy damage katana, you get TP fast enough, why not stick to a katana that will push your damage as far as it can go?
This GKT is awesome. I am able to self SC! Yeah you were able to before but that was really hard and nearly impossible. With this GKT it still takes a bit of luck but its so much easier to self SC. I say it works around 80% of the time, then again I just got it and still learning how to use it to its full potential.
Latley I been subbing RNG with SAM. With this GKT I am able to spam Sidewinder left and right. The WS DMG of my GKT is not so good but the RA ws can make up for that. SAM/RNG seems ideal with this GKT. Exspecialy for TP burn PT.
The dmg itself is good when it procs. My main GKT, Daiyhana, does 50 to 90 dmg a swing on IT's; depending on what monsters I am fighting. The Soboro Sukehiro will do 30-45 DMG a swing on IT's; depening on what monsters I am fighting. If the Soboro Sukehiro swings more than once, the DMG will be more than my GKT.
The Soboro Sukehiro procs alot, when it doesn't its pretty fustrating. Like people have said it really is like having a enhanced double atk. With WAR sub I am unable to tell if it is a double atk proc or the GKT itself.
All in all This GKT is amazing VS anything lower than IT. It is amazing for farming. Ideal sub with this GKT would be WAR or RNG.
...is a piece of cake. Enter B01, take the only displacement, then hug the left wall. It will take you straight to the passage to his cave in the 2nd lagre area. No scales needed.
Bring Sneak/Pots to get past a few Morbols. Bring Invis/Tonko/Powder to get past the Drakes & Clusters right near the cave passage.
Fight details from my run last night on the NM page proper.
J.W how hard is it to get to the ??? would I need to farm the items for the displacments and all? and where do the mobs that drop the Tar spawn @. Thanks in advance