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icon High Mana Wand  

Auction House: Weapons - Clubs
Charges: 50
Recast Time: 30 minutes
Activation Time: 30 seconds

High Mana Wand
(Club) All Races
DMG:10 DLY:216
INT+4 MND+4
Enchantment: MP recovered while healing+4
Lv.32 WHM/BLM/RDM/SMN/SCH/GEO
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Guild Level: Novice

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Rechargable?
# Apr 02 2006 at 6:46 AM Rating: Decent
24 posts
Can you recharge this item?
RE: Rechargable?
# Apr 25 2006 at 5:17 AM Rating: Decent
I doubt it, you probably have to buy a new one

like the warp crudgels
High Mana Wand: a little info.
# Mar 16 2006 at 7:03 AM Rating: Excellent
First I would like to say that not all the new enchantment items effects dissappear when you unequip or zone. There are some items that just feasably make sense to have either way.

The activation time is 30 seconds. Meaning that after you have it equipped for 30seconds then you can use it for the enchanment effect.

Duration is 30 minutes, provided you don't unequip or zone. Doing so will lose the enchantment effect.

Recast is 30 minutes. Technically you could have the enchantment on during a whole 6 hour exp session and still have some to boot.

I would take -1 mnd and -1 int for mp regain. the difference being I can cast more spells now. The loss of your mnd and int can be substituted by other gear increases. Though the effects of 1 mnd and int is debatable. It would really boil down to how much you hate having to rest for mp as opposed to f'ing mobs up.

Average price for these are 50k a piece on Siren server. I make them and lemme tell ya the ingredients arent cheap. Water Anima on my server alone is 15-20k a piece. Total Anima cost for me was about 32k.

There are only about 5 people on my server that actually got this key item. I got it because I was tired of saving up guild points on a craft I was tired of leveling. Turns out I can use it for something decent now. ^_^
RE: High Mana Wand: a little info.
# Apr 05 2006 at 8:53 AM Rating: Good
Your avatar ***** me up 3 days to friday!
RE: High Mana Wand: a little info.
# Apr 09 2006 at 12:39 PM Rating: Decent
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127 posts
And you can thank Kaahi for it, too. >.>
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# Mar 15 2006 at 12:47 PM Rating: Decent
Quote:
All enchantment items lose there enchantment when you unequip them


Certainly not. I know Stoneskin Torque and Blink Band and Haste Belt continue to work when you dequip them. I did my LB5 with them and switched out gear.

That was a while ago, though, so if it was changed in a patch, then I'd not know. I think only some items cancel the enchangtment if you dequip them (like Refresh Musk)
RE:
# Mar 13 2006 at 3:09 PM Rating: Default
All enchantment items lose there enchantment when you unequip them
RE:
# Mar 13 2006 at 6:55 PM Rating: Default
Umm... not true, I always use my Emp. Ring, and then take it aff and switch back to my Woodsman, and i still get 150% exp. It might happen, but not on all items.
Better Than Pilgrim's Wand?
# Mar 13 2006 at 11:31 AM Rating: Decent
**
435 posts
Couple of questions on this. How long does the Enchantment last? And if you unequip it, does the enchantment go away?

Now assuming that the enchantment lasts as long as the recast and you loose the enchantment upon switching equip, what equipment should I go for?

Currently for my BLM I have a Pilgrim's Wand for healing (+2 hMP) and a solid wand for casting (+5 INT and MND).

Now with this in mind, Should I keep my current set up (+2 hMP, +5 INT & MND, 2 wands) or should I get one of these (Gain +2 hMP, Loose 1 INT & MND)?
RE: Better Than Pilgrim's Wand?
# Mar 13 2006 at 4:28 PM Rating: Decent
23 posts
It's really hit or miss, I've been told that it lasts close to the recast time. However, lets face it for the cost of enchanted items like this, you could get a spell or two (depending on your level). Or just buy a pile of yag drinks thus defeating the purpose all together. For myself, I would be more likly to use this for missions. garrison (for those seemingly few people that still do them) and... well thats about it.

Keep in mind, I am not all knowing and could be wrong. This is just my take on it.

edit: PS Activation time just means how long you have to have it equiped before you can use the enchantment. >.>

Edited, Mon Mar 13 15:27:16 2006
RE: Better Than Pilgrim's Wand?
# Apr 10 2006 at 1:31 AM Rating: Decent
True, but as far as yag drinks go the thing about this wand is that [/u]both[u] can be used at once so it doesnt defeat the whole purpose, it adds to it. I've got a level 41 whm and I use this item all the time, the healing mp is a big help, less down time in party.
RE: Better Than Pilgrim's Wand?
# Mar 13 2006 at 2:30 PM Rating: Decent
Recast Time: 30 minutes
Activation Time: 30 seconds


id say no
RE: Better Than Pilgrim's Wand?
# Mar 14 2006 at 11:39 AM Rating: Decent
Scholar
**
654 posts
the activation time is not how long it lasts. It's how long you have to have it equipped for before you can use its enchantment.
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