First I would like to say that not all the new enchantment items effects dissappear when you unequip or zone. There are some items that just feasably make sense to have either way.
The activation time is 30 seconds. Meaning that after you have it equipped for 30seconds then you can use it for the enchanment effect.
Duration is 30 minutes, provided you don't unequip or zone. Doing so will lose the enchantment effect.
Recast is 30 minutes. Technically you could have the enchantment on during a whole 6 hour exp session and still have some to boot.
I would take -1 mnd and -1 int for mp regain. the difference being I can cast more spells now. The loss of your mnd and int can be substituted by other gear increases. Though the effects of 1 mnd and int is debatable. It would really boil down to how much you hate having to rest for mp as opposed to f'ing mobs up.
Average price for these are 50k a piece on Siren server. I make them and lemme tell ya the ingredients arent cheap. Water Anima on my server alone is 15-20k a piece. Total Anima cost for me was about 32k.
There are only about 5 people on my server that actually got this key item. I got it because I was tired of saving up guild points on a craft I was tired of leveling. Turns out I can use it for something decent now. ^_^
All enchantment items lose there enchantment when you unequip them
Certainly not. I know Stoneskin Torque and Blink Band and Haste Belt continue to work when you dequip them. I did my LB5 with them and switched out gear.
That was a while ago, though, so if it was changed in a patch, then I'd not know. I think only some items cancel the enchangtment if you dequip them (like Refresh Musk)
Umm... not true, I always use my Emp. Ring, and then take it aff and switch back to my Woodsman, and i still get 150% exp. It might happen, but not on all items.
It's really hit or miss, I've been told that it lasts close to the recast time. However, lets face it for the cost of enchanted items like this, you could get a spell or two (depending on your level). Or just buy a pile of yag drinks thus defeating the purpose all together. For myself, I would be more likly to use this for missions. garrison (for those seemingly few people that still do them) and... well thats about it.
Keep in mind, I am not all knowing and could be wrong. This is just my take on it.
edit: PS Activation time just means how long you have to have it equiped before you can use the enchantment. >.>
True, but as far as yag drinks go the thing about this wand is that [/u]both[u] can be used at once so it doesnt defeat the whole purpose, it adds to it. I've got a level 41 whm and I use this item all the time, the healing mp is a big help, less down time in party.