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I used this today
# Apr 08 2008 at 7:47 PM Rating: Decent
I used this earring today for the first time. Wow.. this has is definitely the best earring that I have. I was taking about 300 damage from Imp Aero 3 and Fire 3 spells in Caedarva Mire as a level 72 pld. With latent effect refresh from Parade Gorget and Sanction, Auto-Refresh, and this earring, I was getting about 10 mp back on those hits. This is without Red Mage refresh! With Red Mage refresh it would've been 13 mp back. So basically, I can confirm that it is indeed magic damage or physical damage taken that will get you that 3% to mp from this earring. I am extremely happy with this earring.
DoT Effects?
# Nov 05 2007 at 3:21 PM Rating: Good
1,191 posts
Will you recover MP from damage taken via DoT effects? (poison and such)
# Dec 18 2006 at 8:18 AM Rating: Decent
Assuming you are fighting enemies that hit over 34 damage, this earring is a pretty amazing piece of gear. It more or less let's you cure back 10% of the damage taken on average. While not exactly the same, its a mini-defending ring.
# Nov 17 2006 at 6:39 PM Rating: Decent
Drg75/Blu37. 5 mp is used to cure 3-4, (216-385 hp depending on gear) take 300 dmg, recover 9 mp, use 5 to recover the hp lost thats a 4 mp profit, mp for cocoon is easily recoverd. this is like.... perfect for dragoon in every way, atk, eva, hp. this is by far the best earing in the game for drg/mage. this and brutal earing just makes us obseenly strong. to have double attack as drg/mage and virtually limlitless mp, what more can we ask for? dragoons stop complaining about how people treat us, f' them and go solo more exp than you would get in a pt anyway. only down side to this earing, how hard it is to obtain O_o. well thats my 2 cents, GL getting this anyone who trys
# May 08 2007 at 5:36 AM Rating: Decent
This earring is hard to get? What you talking about willis?

He is not lying. Not only do you have to finish all of CoP and Zilart missions, but you have to defeat Bahamut & the Zilart Brothers (a lot stronger now) again. When it comes to these type of battles it is hard for a drg to find a party that will want them for this since they'd rather have MNK or RNG for 2hr as well. Unless DRG is not your only job than it'd be easier to find a party.

I am picking up this bad boy earring in 30 min which is midnight in japan meaning it's next day. I am a DRG at heart and I mean that by saying DRG is only job I have at 75 since I started this game several years ago. Now of course I'm raising other jobs.

But for DRG/Mage this think does rock.
What more can we ask for you say?
I'd have say Homam Armor! 12% haste! 127mp! 127hp! Fast Cast! 5% triple attack! 32 acc! I started doing Limbus recently so I'm looking forward to making this set!
Knights earring done now need this
# Apr 05 2006 at 1:07 PM Rating: Decent
I finally got Knights earring although it was a tough choice but I really want this earring now, would be great for soloing and for parties
Knights earring done now need this
# Jul 26 2006 at 5:05 AM Rating: Decent
46 posts
Ethereal earring and Knight's earring are two completely different quests - you can have both.
Knights earring done now need this
# Feb 26 2007 at 8:45 AM Rating: Decent
I know that but read what i wrote, i said i finished that one and now need this one, I just dont know magnetic or this, like pld is my fav job but im starting to like my galka blm too.
willl it
# Apr 01 2006 at 9:20 PM Rating: Decent
would thid be good for a DRK taru?
willl it
# Sep 04 2006 at 6:07 PM Rating: Decent
Although it's not the same quest as this one, the Abyssal earring would b best for drk. This one would probably b a good one for drk too.
RE: willl it
# Apr 02 2006 at 11:36 AM Rating: Good
54 posts
this is good for any drk
# Apr 01 2006 at 6:30 AM Rating: Decent
24 posts
If you have stoneskin up, will you still gain the mp? I'm guessing no because it would say "[player] takes 0 damage" but it might be worth checking.

As a Rdm, I kinda want all four of these earrings. Anyone know if this bcnm is repeatable?
RE: ?
# Apr 02 2006 at 5:37 PM Rating: Default
87 posts
It is not repeatable, just like Divine Might
# Mar 31 2006 at 7:02 AM Rating: Default
WOW i'd love to have this earing on my 57 PLD... Guess i got a little more EXP to go before i can wear it ><
it would be very helpful for PLD =)

BTW ... where can i obtain this earing?
can't find a link to a NM or anything.

Edited, Fri Mar 31 07:03:23 2006
RE: Nice
# Mar 31 2006 at 11:39 AM Rating: Decent
To obtain this you must have both CoP and Zilart stories completly finished, including all ending cutscenes, the CoP Bahamut fight and the new BCNM "Apocalypse Nigh".
# Mar 31 2006 at 1:45 AM Rating: Decent
I've had this thing for about a month, its a pretty good earring for tanking monsters that hit hard. You wont get much use out of it in exp or ballista because you'll only get such a small amount of MP back from taking small damage.

I've found that the converting MP rounds down, kinda disappointing...if you take less than 33 damage, you wont get any MP back whatsoever, you have to take AT LEAST 33 damage to get MP back. All the damage adds up though, if you're tanking Hundred Fists or getting hit with 1000+ IV spells, you'll really see this earring shine, i havent ran out of MP since i got this earring as long as i have a RDM in pt, i can spam cure III/IV on everyone for extra hate.

It's also a great earring for NIN, you get +5 atk and +5 acc in the same slot, but you wont get the benefit of converting damage to MP.
# Feb 26 2007 at 12:51 AM Rating: Good
486 posts
If something is hitting for under 33 damage, as a Paladin at any rate, your natural Mp regenreation and hercules ring can more than cover the slack. Things that hit for that much damage usually get obliterated. I don't know much about dragoon, but watching them solo I'd say it's more or less the same.
RE: earring
# Mar 31 2006 at 8:54 AM Rating: Decent
You wont get much use out of it in exp or ballista because you'll only get such a small amount of MP back from taking small damage.

No use in exp? Pfft. We get hit for over 100 damage on things like birds in lufaise, golems in sky, demons in ulg. range. That means a 3 MP per hit, which would almost be like an additional refresh.
# Mar 30 2006 at 6:34 PM Rating: Decent
ALOT of people seem to have this baby on Lakshimi, It is the best earring for PLD but It can be very helpful to melees who use Rune weapons that drain mp per tick. When I first saw this I thought it took 3% of the physical damage and made it hurt 3% of your mp but It does not work that way. It generates 3% of the damage taken towards mp. 33 damage - 1 MP.
# Mar 30 2006 at 4:46 PM Rating: Decent
The minimum amount of damage you must take for this to activate is 33, you will regain 1 MP.
too bad
# Mar 30 2006 at 4:01 PM Rating: Decent
32 posts
i wish it was more easily attainable....it going to be a while before i get it ;;
# Mar 30 2006 at 3:43 PM Rating: Default
Got one of these things last week... i gotta say, pretty damn awesome...

The way the trait works is for every 100 dmg you take, you will regain 3mp. (it does not truly convert the dmg to mp, it just gives you an mp bonus for the dmg)

imo, this earring gets the most amount of use by a PLD, but is also ideal for any melee job as well as Ninja too
RE: mine!
# Mar 31 2006 at 3:44 AM Rating: Decent
I beg to differ. DRG/mage does. A job that only needs 7mp to CureIII or IV... Not only that but the +atk and eva are killer. This is DRG/mage god... not even close to joking, we should make a shrine for it...
RE: mine!
# Apr 16 2006 at 8:54 PM Rating: Good
58 posts
Indeed. This is goldy for DRG who also have the AF2 helm. provided the mob you are attacking is able to deal 33+ dmg per hit on you.

you'll need to get hit 8 times to gain 8 mp with a total damage that may vary from 264 to 520 with an average dmg equal to: 392

Using a cureI your wyrm will heal around 400 hp + 30 hp from the cure itself.

You see the picture: unless you are terribly unlucky getting hit for 60-65 dmg each time you will always recover any HP you lose and you'll be able to fight virtually forever!

Only problem here is against mobs that can oneshot, but that can be overcome adjusting the def.

Wyrm Armet is not an option though. For any other DRG this earring is just a nice stuff but won't make you Godly.
# Mar 30 2006 at 3:28 PM Rating: Decent
does the effect mean it does 97 damage to hp and 3 damage to mp?
# Mar 30 2006 at 1:35 PM Rating: Decent
90 posts
Does this count towards damage with Souleater?
RE: Souleater
# Mar 30 2006 at 4:13 PM Rating: Excellent
Self inflicted damage caused by Souleater will not convert itself to MP.

I performed a test with 1000 Needles in order to check if the damage was actually a total "conversion", but the DMG inflicted was still 1000 total instead of 970 (1000DMG - 3%). Damage is not "converted" but rather the MP is "generated" from damage values greater than 33DMG.

A round-down test performed with the earring shows that the > 33DMG must be performed in one attack and is not cumulative. Taking two hits for 17DMG (34DMG total) does not return 1MP. Being under the effects of poison, for instance, does not give a reduced effect refresh. I have not been able to test a DoT stack for greater than 33DMG yet.

Edited, Thu Mar 30 16:16:37 2006
A question regarding the trait...
# Mar 30 2006 at 1:20 PM Rating: Decent
88 posts
The trait on Ethereal Earring "Converts 3% of damage taken to MP" is an awesome trait, but I was wondering exactly how it works. Suppose a monster hits someone for 300 points of damage, which of the following takes effect?

A.) Player gets hit for 300 points of damage and gains 9 MP.


B.) Player instead gets hit for 291 points of damage and gains 9 MP.

Thanks for your time! Just wondering the specifics of this awesome earring.
RE: A question regarding the trait...
# Mar 30 2006 at 3:27 PM Rating: Good
124 posts
I use this earring on DRG/WHM all the time. When you get hit for 300 damage, you end up with a solid 9MP back while taking the full 300 points of damage.

Unfortunately, things that hit for less than 33HP don't give you fractional MP back, so that's a bit unfortunate.

For those wondering about the DRG angle: Combined with AF2 helm, AF+1 legs, and reasonable defensive gear, you can be HIGHLY effective soloing EM and T mobs at level 75.
RE: A question regarding the trait...
# Mar 30 2006 at 2:47 PM Rating: Decent
1,477 posts
Based on other gear that uses "Convert" in its description (e.g., "Converts 25 HP to MP"), it would mean that if the mob hits the player for 100 HP in damage, the player would suffer 97 HP and would gain 3 MP.
# Mar 30 2006 at 12:36 PM Rating: Default
I'd be stuck between Hollow and Etheral for DRG. I wonder if the en- spell damage works if /RDM lol
# Mar 30 2006 at 12:34 PM Rating: Decent
god,this is such a paladin earring...unless theres a ninja out there tanking /blm.
totally wtfuber...good job SE >:D
RE: ethereal
# Mar 31 2006 at 10:32 PM Rating: Decent
Why does a nin have to tank /blm to get any benefit from this? I sometimes static as /rdm with a rdm and smn... the only downside is that as nin I try my best to not take any damage and when I do /rdm ...
nin not see much action from this prolly... someone got any radical ideas I haven't thought of yet... please post

Edited, Oct 17th 2006 at 9:54am PDT by jokermkfr
so hard to get
# Mar 30 2006 at 11:44 AM Rating: Default
This is a beast earring I want one but its so hard to get, I couldnt even get knights earring, and beat DM.
# Mar 30 2006 at 11:14 AM Rating: Decent
Hmm.. How can I obtain this earring?
RE: Wooo...
# Mar 30 2006 at 11:36 AM Rating: Good
858 posts
To obtain this earring, you must:

Complete all Zilart missions
Complete all CoP missions
Beat the first Bahamut BC in Riverne
Beat another, final BC in Empyreal Paradox (Apocalypse Nigh)

Then you'll have your pick of one of four earrings: This one, Magnetic, Static, or Hollow. You're only allowed to choose one, so choose wisely.
RE: Wooo...
# Mar 30 2006 at 11:51 AM Rating: Decent
whats stats on static??
RE: Wooo...
# Mar 30 2006 at 12:10 PM Rating: Excellent
858 posts
Stats on all 4 for the sake of simple comparison:

Ethereal Earring
HP +15
Attack +5
Evasion +5
Converts 3% of Damage Taken to MP

Static Earring
Mind +2
Magic Defense Bonus +2
Bonus Damage Added To Magic Burst

Magnetic Earring
MP +20
Conserve MP +5
Spell Interruption Rate -8%
MP Regeneration While Healing +1

Hollow Earring
Dexterity +2
Accuracy +3
Ranged Accuracy +3
Sword Enhancement Spell Damage +3
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