Forging a New Myth  

Submitted by:Usagi
Realm:Aht Urhgan
Start Area: Aht Urhgan Whitegate
Start NPC:Nashmeira
Prerequisites:Duties, Tasks, and Deeds
Related Mobs:Balrahn
Max Level:75
Items Required:Sarameya's Hide
Tinnin's Fang
Tyger's Tail
This Quest requires Aht Urhgan
Last Updated: Thu Aug 20 05:58:37 2009

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Driven by ambition, yet still haunted by the disembodied whispers that come at the weapon's touch, you have been ordered by Nashmeira in the name of the Empire to harness the seemingly unconquerable power of the mythic weapons.


This is the third quest in a series to upgrade the powerful Mythic Weapons!

For this quest, you will need the rare/ex drops from each of the tier IV Zeni Notorious Monsters - namely Tinnin's Fang, Sarameya's Hide, and Tyger's Tail. Go to the Imperial Palace in Aht Urhgan Whitegate to receive the Mythic Weapon with the Aftermath effect disabled. Now go to the cemetery at (E-10) in Caedarva Mire with the three ZNM drops and trade them to Seaprince's Tombstone. Now go to Alzadaal Undersea Ruins and enter Nyzul Isle for a bcnm style fight.

This is a two part fight. The first part is against a hydra type mob named Zahak. Defeat Zahak by killing all three of his heads. Using weaponskills against Zahak kills the heads. Zahak will despawn and Balrahn will appear. He will not engage right away, so you can rest to full before fighting him. To defeat Balrahn, you must reach level 3 Aftermath with your mythic weapon. To do this, you must do level 1 and 2 in order first by using the weapon skill at 100% TP, then 200% TP, and finally at 300% TP. Don't start to activate Aftermath until after Balrahn begins to taunt you. If you activate any level out of order, you must wait until the Aftermath effect wears off to activate the next level in order for it to count. Once you have defeated Balrahn, return to the cemetery in Caedarva Mire. If you do not win the fight, you must obtain the three ZNM drops again to try again.

Quest Series

Final Fantasy XI

This page last modified 2009-07-06 12:42:51.
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