An Explorer's Footsteps  

Start Area: Selbina
Start NPC:Abelard
Related Areas:Batallia Downs
Buburimu Peninsula
East Ronfaure
East Sarutabaruta
Jugner Forest
Konschtat Highlands
La Theine Plateau
Meriphataud Mountains
North Gustaberg
Pashhow Marshlands
Rolanberry Fields
Sauromugue Champaign
South Gustaberg
Tahrongi Canyon
Valkurm Dunes
West Ronfaure
West Sarutabaruta
Min Level:1
Max Level:75
(Average from 84 ratings)
Items Required:Clay Tablet
Items Granted:Map of Crawlers' Nest
Selbina Clay
Last Updated: Thu Jan 30 18:21:55 2014

Contents [hide]

In-Game Text


The Mayor of Selbina, Abelard, wants you to find stone monuments left by a certain adventurer and copy their writings to clay. He gives you a lump of selbina clay.

How the quest works

When you talk to Abelard, he gives you a piece of clay and you are requested to bring imprints of stone monuments from around Vana'diel. These are found in all the outdoor areas, not in dungeons. Trade the clay to the monument to get an imprint, take the imprint back to Abelard and repeat for the other monuments. There are 17 monuments in total. You will receive money for each of them depending on the difficulty, and once you have done 15, you automatically receive a map for Crawlers Nest. After you get the map, you can receive the clay again for the next monument. But since you are likely to want the Crawlers Nest map before you are a high enough level to get the last two imprints (from Battallia and Sauromugue), I recommend this strategy.

The Monuments

The stone monuments are listed in chronological order:

1- South Gustaberg K10 - 800gil

"I have been traveling on the seas for close to 40 years now... But there is so much that I do not yet know about the world. People seek refuge in the towns and villages, away from the battered environment outside, interested only in what concerns them directly. To know that one is still alive, means you are still safe and living in bliss. As for myself, I have decided to devote the remaining years of my life to exploration, traveling across the continents, filling my insatiable appetite for curiosity. The world of Vana'diel is so large, how can anyone not be driven to understand more about the world that we live in?

This first engraving marks the start of my trail, leaving behind my beloved hometown of Bastok, I can only see the distant hills popping over the horizon. I wonder how many of us will stop and take a look at this engraving for generations to come. But I wish they would go forth and fulfill whatever desires and hopes they have been keeping in their hearts."

C.E. 748 Gwinheim Ironheart

2- North Gustaberg -3000 gil Head northeast of Dangruf Wadi to the stream of the waterfall. The monument lies in the cave behind the falls - 3000gil

"At the top of this mountain stands the pride of the Republic of Bastok - Palborough Mines. It seems there are plans to build a memorial to commemorate the pioneers who opened and worked on the mines there. At the time of my visit, they were still preparing the stonework for the construction. And surrounding the memorial site were tombstones... some unmarked and nameless after years of exposure to the weather. The strange thing is, our history books didn't mention much about these pioneers, and these tombs might be interesting enough to investigate them.

Perhaps it stretches back to a time when Bastok was still a poor backwater village built on a cliff, until the present day when construction of the Metalwork's was completed. But one day, a mysterious explosion accident within the mines claimed many of the Galkan miners' lives while at work. When news spread, the world was divided as to whether the Galkans who perished on the job should be considered as heroes.

But one fact remains, they are the true pioneers who opened the path of prosperity of this wasteland. And the remains buried underneath the tombs are truly the heroes, at least in my heart. As a tribute to these nameless workers, I shall rest here for the night and drink the night away."

C.E. 749 Gwinheim Ironheart

3- Konschtat Highlands G7 - 1000gil

"The strong Odin Wind blows often over the highlands. The traveling Bastokian merchants were clever enough to take notice of the raging winds and built these windmills to harness its power. The purpose was clear: flour milling. Bastok is the biggest cotton producer in the world. But to feed the hungry nation, wheat from San d'Oria is a necessity that cannot be ignored too. San d'Oria has a huge surplus of wheat. Bastok then buys over the wheat from San d'Oria at a low price, processes them in these mills and in turn, sell the flour as a trade commodity. And the link to this trade relation between San d'Oria and Bastok lies in these windmills! Interestingly, even when 2 countries are faced in a war, both sides can be embroiled in a conflict for ages but no matter what, there is surely a time when a battle has to stop for soldiers to sit down and have some freshly baked bread.

Cheers to the merchants!"

C.E. 750 Gwinheim Ironheart

4- East Ronfaure G11 - 800gil

"The Ronfaure forest where I am standing, had been the royal hunting grounds for the Elvaan Royalty for generations, and its beauty has been more or less preserved from ancient times. Those who are brave would flock down to the annual Autumn Hunting Festival in this forest, pitting their skills against each other for the best game. Alas, though the event was grand, I was pretty bored of it. One of the reasons is the game animals available. In the past, people used to hunt pheasants and deer's here, but ever since their extinction, they have been replaced by Wild Sheep and Rams. It's so obvious what one can possibly hunt here, there is no sense of accomplishment anymore. Furthermore, these sheep have a voracious appetite and grazed constantly on the grass and the roots of trees. Ultimately, the fabric of the ecology of the forest will be at stake. If that ever happens, I hope that this engraving of my thoughts of the beauty of the forest can still be read by our descendents."

C.E. 751 Gwinheim Ironheart

5- Jugner Forest H12, 2 tigers guard the cave to the stone - 1000gil

"Trekking through the dark and gloomy foliage in the afternoon, my hungry pet bird, Molten, suddenly started pecking on the soil beneath us and dug up a funguar. Although this funguar Molten found was a common species, it kind of reminded me of the rumored existence of the legendary 'King Truffle'. Using Molten's keen sense of smell, I managed to find more funguars along the way. Looks like tonight's menu is going to be Funguar Stew. Lost in the forest for what seems like an eternity, finding such funguars is such a blessing to us hungry travelers. And they can save you too! Of course, you do have to remember to feed your pet chocobo first...."

C.E. 755 Gwinheim Ironheart

6- Rolandberry Fields K11, Beware of Evil Weapons - 3000gil

"The warm and soothing Garuda Wind whistles across the fields. This whole area is occupied by the orchards where the popular Rolandberries are cultivated and grown. The fruit has a crunchy texture like apples, with a tart taste but just a tint of sweetness. It leaves behind a very unique aroma in your mouth and makes a refreshing end to a meal. The exotic fruit also manage to attract even the mainly-carnivorous Arcanas. Recently, to protect the orchards from the nocturnal Goblin bandits and the Yagudos, extra security and patrols have been tightened. Not only is the fruit valuable, but what lies inside is also valuable. Beetle grubs live inside the seeds of the fruit, and the mucus they secrete ferments the fruit, making its taste even more tart than it originally was. Connoisseurs around the world would pay a high price for a taste of a fermented Rolandberry. Harvesting these fruits and exporting them around the world, this was how the once-tiny village of Jeuno grew and prospered to become the Grand Duchy it is today."

C.E. 757 Gwinheim Ironheart

7- Battalia Downs Battalia Island to the south - 10,000gil

"There are many tomb mounds here in Battalia. According to legends, our first ancestors, who were created by the goddess Altana, first set foot on Vana'diel right here, in Battalia. A long time ago, when the Elvaans were nearing their end, they would travel here as a final resting place for them. As a symbol of wanting to get closer to God, countless other races came from distant lands, embarking on long pilgrimages to come here. To have such a strong religious faith is commendable. However, I have a different view. First and foremost, I would enjoy life as much as possible, respecting others' ways of life at the same time. Religion... well, that can be secondary. Life is short, you don't really have that much free time to think too much into things. I know I would be laughed at by my Galkan friends if I told them that...

However, there will still be people who believe in their faiths for a long time to come. Similarly there will also be people who are feeling lost with their lives seeking for a purpose."

C.E. 759 Qwinheim Ironheart

8- West Ronfaure I10 - 800gil

"It's been 10 years since I last stepped on this land. The Orcs who have been dwelling far up north have started to show some signs of activity, and that worries me a lot. This kingdom's very fabric of livelihood and pride lies in this forest. But the Elvaans are a race that are very proud of their own culture and treat the others as crude lower-class barbarians. They think the power of the Orcs is too insignificant and is no match against their chivalry. But, let this old man prophesize, that one day in the near future, tens of thousands... no... hundreds of thousands of Orc soldiers will invade the forest and take over this lush and beautiful environment. Though it is wishful thinking on my part, I hope someone who is kind enough to take time to read my plea on this engraving, would take heed of my warning."

C.E. 761 Gwinheim Ironheart

9- Valkurm Dunes E9 - 1000gil

"The view may be beautiful, but the broken grass at our feet is testimony to the inhospitality of this place. The shallows repel anchoring ships, with nothing for miles but sand. Indeed, these dunes are ill-fit for any purpose save sunbathing. One day I happened upon a young swimmer struggling for air. I swam out to save her, and as a gesture of thanks she led me to a fascinating place. To a small inlet she guided me, to show me the dolphins, no doubt. None were there, but I noticed the bay was a natural harbor. I was a sailor in youth, so I knew this to be an important discovery! The harbor I named "Selbina." Upon seeing her name inscribed on my map, the girl clapped her hands in joy.

--Gwynham Ironheart, 762 Crystal Era."

10- Pashow Marshlands F6 - 1000gil

"This marsh that I'm standing on, has been the domain of one of the Arcanas known as Quadavs for centuries. Many explorers who have tried coming here never returned. But in order for me to complete mapping out this region, it is a dangerous sacrifice I am willing to take for the better of the future generation. Although the risks are high, as I filled in each square on my empty map, the sense of accomplishment kept me going. In the midst of my exploration though, I was caught by the Quadavs when I absent-mindedly lit up a torch. I was taken to their village and found that their houses were made of various precious metals, as a tribute to their own gods. Initially the Quadavs thought of us as a barbaric race when they saw me lighting a crude reed torch with Tarutaru fire magic. But after I taught them the intricate skills of blacksmithing and metallurgy, they were grateful for this unexpected lesson. Seeing that this skill is invaluable to them, the Quadavs set me free and even escorted me on a tour around the marsh."

C.E. 763 Gwinheim Ironheart

NOTE: The one in Pashow is sometimes guarded by a Malboro.

11- La Theine Plateau J7, Go down the gorge at H7 and follow the cave roads to the monument - 1000gil

"This plateau is a land of many features, but by far the most memorable is the Crag of Holla.

I call it a structure, for I have no other word. It is surely not a rock born of nature, nor does it seem to be a hall built by the gods, as the priestly scholars say.

Yet there are no seams in its bone-white surface, and it is faintly warm to the touch. But through a fortunate accident, I have found proof of its artificial origins.

I shall head north to the land of Valdeaunia to verify my findings. I ear this may be the longest, most perious journey of my life.

I leave my daughter Enid to find her own path.

May the gods watch over her in my stead."

C.E. 764 Gwinheim Ironheart

12- Sauromugue Champaign I9, Accessible by going thru Garlaige - 10,000gil

"We live on 2 main continents: Quon Continent and the uncharted Mindelcia Continent. Linking these 2 continents are the Straits of Jueno, also the narrowest straits in Vana'diel. Beyond the straits lies Sauromugue, the Gateway to Mindelcia. At the peak of the San d'Orian Empire, it once occupied this land with a castle built for the Royal Cavalry. But on one night, 3 Tarutaru mages infiltrated the castle, turning the chocobos wild and defeated the Cavalry royally. And that was how San d'Oria lost its hold on this land. This is the well-known 'Fall of Sauromugue' incident. However, the military schools in San d'Oria never included this in their history books. Since I'm here on these historically notorious grounds, I couldn't help but look around this blood-spilled lands. But what's past has passed...

There's not much use harping on about the past, nothing will be accomplished. I personally hope to build good ties with the Tarutarus and Yagudos. Who knows, one day a bridge may be built to link the continents together in the future."

C.E. 770 Enid Ironheart

13- Meriphataud Mountains J10 - 1000gil

"Doragora's Spine: Tarutaru for "Spine of the Heavenly Dragon." It is made of that same white material as the holy crags. However, this is the first I have seen so exposed. A good portion of it is suspended in open space, no less. In San d'Oria the papsque claims that they were monuments built by Altana in honor of the Elvaan. All believed him but I feel that this cannot be true. This is merely conjecture, but I feel they resemble some sort of road or pipeline... But carrying what? If only I could show my father. The white crags, spines, points and lines... What did my father discover at the end of his journey? I wish I knew."

C.E. 773 Enid Ironheart

14- Tahrongi Canyon E5 - 1000gil

"If you take a look at Tahrongi itself, it is an inhospitable place to be in: undulating terrain, harsh weather, and not forgetting the monsters that dwell here! But what pains me more than all of the above, is to be struck down with heatstroke. Before I embarked on my journey on this continent of Mindelcia, I thought I had enough traveling experience to handle most difficulties. And yet, I have no idea how to deal with a heatstroke. Not even White Magic helps...

As the high temperature sapped my energy away little by little, I struggled to look for a safe and shady spot to rest, but there were none to be found. At that very moment, I looked up and saw a white object in the distance... it was the fossil remains of an ancient dragon! And nearby, I found a cave by the side of the canyon wall. I learnt that I can replenish some fluids by picking the cacti that grow around the cave, and rested inside this cave until I was well again.

I am grateful that I'd chanced upon some kind men who taught me survival skills in this arid desert and so I engraved their names below in honor of them. For the three brothers who perished later under a heat wave: Gilbo, Maji and Naville - I salute you."

C.E. 774 Enid Ironheart

15- West Sarutabaruta G9 - 800gil

"Now, five years after I first crossed the Jeuno Straits and began my slow southland survey of Mindartia, I have arrived at the southernmost land: the plains of Sarutabaruta. The Tarutaru who live here are a kind and friendly people; it is hard to believe their ancestors plotted the conquest of the world during the age of great magic. They too worship the Goddess Altana, yet they believe that she has a form here on Vana'diel called the Star Sibyl, who lives in a giant tree. I met the Star Sibyl, and she took my hand and spoke to me of everything from the current state of our world to the unseeable future. It was a wonderful experience. The Tarutaru have agreed to give me a magical ship to speed the rest of my Survey. I thank the Star Sibyl and her kind people."

C.E. 777 Enid Ironheart

16- East Sarutabaruta K6 - 800gil

"In the land of Sarutabaruta, comparing the cute little Tarutarus and the innocent romantic Mithras to others, no other civilizations in other parts of the world have as long a technological history as them. Take for example, the Horutoto Ruin towers that can be found nearby. Although the towers seemed to be found only within Sarutabaruta itself, deep below, the hidden parts can spread out far beyond the domain. I remember the last letter that I received from my father, Gwinheim, he drew a sketch of a tower with a caption under it that says 'Tower that looks like a Palm'. But the catch is, he found that tower in Baldonia, the northern lands of Quon Continent! From a distance, these Horutoto Towers bear a striking resemblance though.

This shows that the widespread ring of influence of an advanced culture existed in Vana'diel long ago, and I think that influence is still lingering on until this very day. Or am I just thinking too much?"

C.E. 778 Enid Ironheart

17- Buburimu Peninsula J5 - 1000gil

"I am now at a place called Buburimu Peninsula. There is a lighthouse situated south of the Peninsula which the Tarutarus call 'Kibubu Lighthouse'. Names aside, the lighthouse has been very useful in guiding merchant ships and fishing boats that pass the peninsula. Made of natural magical rocks found only in this area, the lighthouse is made simply by stacking these rocks into a form of a tower. At night, the stones emit an eerie glow piercing through the darkness. I wonder what kind of rock it could be?

I do have my own theory. Long ago, this area was said to be filled with ores and minerals. And among them is the mythical Orihalcon ore. Centuries passed and the minerals eroded the surrounding rocks and got combined together as the minerals seeped into the rocks. So all that's left to do is for a Tarutaru to cast magic on them and a lighthouse stone is created! But there are more questions that surfaced - why are these ores only present in this region?"

C.E. 778 Enid Ironheart

NOTE: If you choose to continue, you get two more pieces of clay for on of the last two monuments, and you recieve a Map of Crawler's Nest.


This page last modified 2008-10-27 20:34:17.
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Correction on Batallia
# Jun 07 2004 at 8:02 AM Rating: Decent
Enter the southern most bunker area past the wall.
All mobs in the Necrop are undead except the bombs. You need 2 people to do this. Navigate your way to the first big room with the BLood Spirits and Ka's, there will be a path to the west, take it, WARNING: There is an Azer in here so make sure you have invis here. Walk past the Gravestone adn Azer and press the little button thing. [Assuming that the gates we're closed] Leave 1 person at the switch and have the other person go to the gates, step inside and make sure you're in the room with the 4 gates around you and have your partner clickt the switch again. Navigate your way to the southern most big room with the Blood Spirits and Ka's and fall down the center square [itll have little skull thingys floating aboave it]. The tunnle should be right behind you, go up it and if you have a map follow it out to the exit. The Monument is to the right. Rinse and repeate for your partner. Congratz on your 10k.

On this part, you dont have to do it again for your partner, on the inside of the room you drop through there is another switch that opens the door. Have your partner leave the gates open so they can get to the door and when they are there hit the switch from inside.
order specific?
# Jun 04 2004 at 12:31 PM Rating: Decent
2,313 posts
Do these need to be done in the order they are showed or can you just do them when u find yourself in the areas?
RE: order specific?
# Jun 09 2004 at 12:38 AM Rating: Excellent
36 posts
No They don't... u can do them as any way as u wish.
Buburimi Peninsula
# May 24 2004 at 5:05 PM Rating: Decent
I know where the tablet is... how do I get there. Do you go through the labarynth because if you do I say this should be a 10k quest can someone help me out with some instructions on this please.

RE: Buburimi Peninsula
# Jun 02 2004 at 6:52 PM Rating: Excellent
722 posts
Don't go on the beach, don't go through Onzozo. Just walk north along the cliffs. It's easy.
Buburimi Peninsula
# May 24 2004 at 5:05 PM Rating: Decent
I know where the tablet is... how do I get there. Do you go through the labarynth because if you do I say this should be a 10k quest can someone help me out with some instructions on this please.

Buburimi Peninsula
# May 24 2004 at 5:05 PM Rating: Decent
I know where the tablet is... how do I get there. Do you go through the labarynth because if you do I say this should be a 10k quest can someone help me out with some instructions on this please.

Valkurm Dunes
# May 24 2004 at 3:19 PM Rating: Decent
79 posts
Thanks I was right next to the cave, my character was too low or I guess i was too affaired to o=go in.
But thanks for the reply, I got it now.
# May 23 2004 at 4:31 PM Rating: Decent
I started the quest and got the one in west ronafure and i now need to get the one in east ronufare but i cant seem to find it. Is it near the entrance to king Ranapeires tomb?
RE: Quest
# Jun 04 2004 at 12:17 PM Rating: Good
430 posts
yeah, it's to the east of the entrance
RE: Quest
# Aug 09 2004 at 8:19 PM Rating: Good
It's actually to the <-- West of King R's Tomb.

Valkurm Dunes
# May 21 2004 at 2:41 PM Rating: Decent
79 posts
Ok guys sum help here. I'm trying to find the Monument in the Valkurm Dunes E9. I c only water and a cave. Am i suppose to go into the cave of E9?? please let me know.
And if u r on Caitish server plz give me a shout regarding this quest.
Need to up date profile.
RE: Valkurm Dunes
# Jun 03 2004 at 9:37 AM Rating: Decent
Yes, you are supposed to go into that cave. It's a rather short one, but it's usually inhabited with a couple of bats, so you may want to excersize caution when going towards that area at a low level. And for whoever thought the cave was off of Siren Sands, it's not. It's at the western edge of Whitebone Beach.
RE: Valkurm Dunes
# May 22 2004 at 2:21 PM Rating: Default
You go into a cave at siren sands i believe at the north end and the monument will be imprinted on the wall.
RE: Valkurm Dunes
# May 25 2004 at 9:04 PM Rating: Excellent
Its WhiteBone beach not Siren Sands
Sauromague Campaign
# May 14 2004 at 5:28 PM Rating: Excellent
50 posts
Just wanted to post how me and some of my LS friends completed this for most of our LS.

Me and 3 of my friends went through the Citadel and got the imprint...then my whm friend was like "ya know, if someone died right down that cliff...you could tractor them up here and raise them to get the imprint" BRILLIANT idea. LS members from all over Vanadiel were going to jeuno, switching to a lvl 1 job and running out there. They pull something, die...we tractor and raise..warp them away. We ran about 10 people through it,plus the 4 of us that did it ourselves.

While we waited for them to arrive, we just equipped weapons we didn't have much skill in and killed weapons and gobs to raise it. All in all, everyone made 10k, my staff gained 15 lvl's or so, and everyone went away happy.
Sheer genius!
# Jun 01 2004 at 7:06 PM Rating: Decent
32 posts
Give that white mage a cookie! Wish the same technique could be used for the Rolanberry Fields monument. >_<
RE: Sheer genius!
# Jun 02 2004 at 6:11 PM Rating: Decent
Dunno, I did Rolanberry Fields as a level 21 Monk. I just choco'ed in and walked out of the zone without Aggro.
can u trade the same piece of clay?
# May 04 2004 at 1:33 PM Rating: Decent
Can u trade the same piece of clay to several monuments or do u have to go back to selbina each time u obtain an imprint and trade for a new piece of clay?

Edited, Wed May 5 11:25:23 2004
RE: can u trade the same piece of clay?
# May 07 2004 at 12:32 AM Rating: Decent
778 posts
You have to go back for a new piece of clay after each monument.
# May 02 2004 at 5:20 PM Rating: Decent
Ok found Geyers in Wadi ..No momument or Cave behind water fall.. any help.. <pos>? What to look for?
RE: ..
# May 07 2004 at 12:37 AM Rating: Decent
778 posts

I just did this one today. Were you on the right side of the river? The cave (and the spot where you collect the water for the Bastok Mines Drachenfall quest) is only accessible from the North side, you have to cross the bridge after getting through Dangruf Wadi.
RE: ..
# May 28 2004 at 9:43 AM Rating: Decent
79 posts
I'm lost on this one I don't c (Dangruf Wadi)
Any adivse please.
2- North Gustaberg
Head northeast of Dangruf Wadi to the stream of the waterfall. The monument lies in the cave behind the falls - 3000gil
RE: ..
# Jun 01 2004 at 6:14 AM Rating: Decent
778 posts

Crawlers nest
# Apr 24 2004 at 3:05 PM Rating: Decent
I did not complete this quest, but I did however obtain the Map of the Crawlers nest after retrieving all clay tablets except those in Sauromugue Champaign and Batallia Downs.

I'm a sucker for maps.
W. Ronfaure
# Apr 21 2004 at 7:52 PM Rating: Decent
I can't seem to find the monument in here. Can someone help me I check I-11 and I-10 and it is in neither area. Please help
RE: W. Ronfaure
# May 14 2004 at 11:06 AM Rating: Decent
35 posts
if you are talking about the one in west ronfaure it says it is in I-11 but it is actually in I-10 up on the hill in the middle of ruins that look like they could have formed a building..... it is a thing that looks like a big grave stone thingy lol ^_^ i am just starting this quest and i have only done up to valkrum dunes........... the one in latheine platue was that hardest to get cause of all the runing and saerching i thought...... it is on one of the big canyons... you have to go through caves and crap to get to the one it is in...
RE: W. Ronfaure
# Jun 09 2004 at 6:58 PM Rating: Decent
I have looked all over I-10 and I can't find the monument anywhere.

RE: W. Ronfaure
# Jun 09 2004 at 7:00 PM Rating: Decent
lol 1 minute later and I find it.

Help with Buburimu Peninsula
# Apr 20 2004 at 2:24 PM Rating: Decent
It says the monument in Buburimu is at J5 but I can't seem to find it. There is a sliver of land in the north but I can't get to it. I assume that is where the monument is. Can someone please give me directions on how to find it here? Many thanks.
RE: Help with Buburimu Peninsula
# Apr 21 2004 at 9:02 AM Rating: Decent
It is there. I guess you can't target it from Chocobo cause it is out in broad daylight. Go figure.
This will help you:
# Apr 17 2004 at 7:05 PM Rating: Good
OK this is some information i wish i would of had when i did this quest so ill share it with the rest of you.

To get the map, You have to do [15] of the monuments, the specific 15 are all of them except Batallia Downs and Sauromogue Champaign. Theres 17 total.

The reward for Sauromogue Champaign is 10,000.

You don't get credit for the quest untill all 17 are compleated.

Heres how to do the 2 hardest ones.

Enter the southern most bunker area past the wall.
All mobs in the Necrop are undead except the bombs. You need 2 people to do this. Navigate your way to the first big room with the BLood Spirits and Ka's, there will be a path to the west, take it, WARNING: There is an Azer in here so make sure you have invis here. Walk past the Gravestone adn Azer and press the little button thing. [Assuming that the gates we're closed] Leave 1 person at the switch and have the other person go to the gates, step inside and make sure you're in the room with the 4 gates around you and have your partner clickt the switch again. Navigate your way to the southern most big room with the Blood Spirits and Ka's and fall down the center square [itll have little skull thingys floating aboave it]. The tunnle should be right behind you, go up it and if you have a map follow it out to the exit. The Monument is to the right. Rinse and repeate for your partner. Congratz on your 10k.

Notes: All undead aggro to sound
The azer is the only mob that will aggro sight in the necrop
A Map will help majorly.

-----Sauromogue Champaign----
Get a party of 4 or 5 people and head on down to Garlarge Citadel. Bats and stuff aggro sound and Beetles and bombs aggro sight. Domas [the big pots] aggro magic. Head down to the Banishing gate #1, open it and step inside. Make your way around that square area and watch out for SKewker Sam, he'll more than likely kick your ***. Follow the path down and head left, nagivate past the bombs and the Fetid Flesh at the end of the area and go up the stairs. Theres a series of 8 rooms 4 on each side, find the steps and open up banishing gate #3, [There is a Coffer chest to the left right behind the door] Go right and follow the path up, zone out, the monument is down a little ways on the left side, congratz on your 10k.

Notes: all banishing gates need 4 people to open them, you do NOT have ANYTHING to do with banishing gate #2
I did 15...and forgot to 'finish'
# Apr 07 2004 at 10:36 PM Rating: Decent
So I did all 15...didn't click Finish and I never got a thing from the guy. Just another clay. Now what? How can I get the map?
RE: I did 15...and forgot to 'finish'
# Apr 08 2004 at 7:44 AM Rating: Decent
And..is it true that he will tell you which you haven not done if you click him again? I'm pretty sure i did and he didn't say anything. Do you have to zone?

I'm so bummed about the map and not clicking finish. I'm pretty positive I've done them all.
RE: I did 15...and forgot to 'finish'
# Apr 11 2004 at 2:12 PM Rating: Decent
Ok... I lied.

Yes you can see what tablets you didn't do. I happened to forget MM though I checked it on my list. Once you get 15 done you can get the quest and get a clay. However, just to be sure i clicked 'not now' or end quest instead of just saying I'd do more. I didn't want to risk it after the first catastrophe.
RE: I did 15...and forgot to 'finish'
# Apr 17 2004 at 12:41 PM Rating: Decent
121 posts
I got the map after I chose to continue... Now I just need Sauro & Battalia.
For Wadi....
# Apr 05 2004 at 10:30 AM Rating: Decent
62 posts

I wasted a lot of time in Wadi because I wasnt ready, let me give you some advices:

1.- First of all, the entrance to Wadi is in South Gustaberg, look at the map and look for "The Fumaroles", the entrance to Wadi is just there.

2.- Get a map of Wadi with this quest:


Just buy the chip at the AH, is only 200 gil

3.- Once there head to J3, youll find a geyser there, use to get to the high part, once there just keep walking and youll find yourself in the low part of the falls of North Gustaberg, head to the falls, use the bridge to change to the left side, and just keep walking, the entrance to the cave is behind the falls.
Battalia monument - alternate solution
# Apr 03 2004 at 12:03 AM Rating: Good
36 posts
I just wanted to add to previous solutions mentioned for the Battalia monument - it takes two people, yes, but you can both get through -- you don't need to have one warp out early. Did this at level 50, and both people will need a form of sneak and invis (either spells or powders). Doable at lower levels as well, I'm sure, as we didn't have to fight anything.

Referring to Frightener's post on this:

You can do steps 1-6 as listed there, then P2, instead of dropping into the pit, goes north to the southern lever room at G-9 (cast invis BEFORE going near the bomb!). P1 goes to the gate room at H-9, and P2 then pulls the south lever to let P1 through. Both players then drop into the pit and head to Battalia.

Edited, Sat Apr 3 00:02:00 2004
W. Sarutabaruta
# Apr 02 2004 at 8:26 PM Rating: Decent
I had a hard time finding the stone monument in W. Sarutabaruta. It's on a ledge above the main level of the zone. The entry to the ledge is in the NE corner of G7, just a little SW of the outpost. Head south on the ledge and turn SW when you get a chance. The monument is along the wall to your right, at G9.
# Mar 30 2004 at 5:13 AM Rating: Decent
Do I have to do these in the above order?
RE: order?
# Mar 30 2004 at 8:01 PM Rating: Good
Nope. I've done them as I've been near a point. He'll keep asking you for the first one until you give it to him, then will tell you which one he doesn't have yet if you talk to him again after getting fresh clay. Good thing, as I haven't kept good track of the 10-12 I've completed.
RE: order?
# Apr 01 2004 at 2:35 PM Rating: Decent
99 posts
So you do or do not have to do the first one he tells you first? (if that sentence made sense)
RE: order?
# Apr 01 2004 at 5:55 PM Rating: Decent
I successfully did Tahrongi Canyon as my first one. I made an imprint at the moment in Tahrongi, took the item back to Selbina and traded it for a new piece of clay.

So, it seems clear that order doesn't matter. Hurray!
la theine
# Mar 17 2004 at 11:45 PM Rating: Decent
guys i cant do the one in lathiene, there is nowhere to go once i drop into te H7 gorge!

please help me
RE: la theine
# Mar 21 2004 at 10:25 PM Rating: Decent
1,453 posts
All three of the ravines in northeast La Theine are connected by underground tunnels. Inside the ravines themselves you will find some wasps and poison funguars. The funguars will aggro unless they con Too Weak, as will the bats that can be found inside the pretty linear progression inside the tunnels. I'm unsure if this can be done from the back of a chocobo (you'd have to get off at the end anyway to trade the clay) but this is a relatively easy tablet to aqcuire (if you can find the tunnel entrances). It's just a ton of running around (like the rest of the quest).
RE: la theine
# May 14 2004 at 11:30 AM Rating: Decent
35 posts
it really helps to have a friendly whm come with you to teleport yuo to holla when you are done..... or a blm with warp 2 to get you back to selbina..... or both to speed to and from crags..... whm tele from selbina to crag then you go to monument and then warp back works wonders lol ^_^ i got teleport holla before i started this quest. i hate running
RE: la theine
# Mar 21 2004 at 3:56 PM Rating: Good
85 posts
When you get down into the H-7 gorge, head east. You'll eventually come upon a tunnel that leads to another gorge and yet another tunnel that leads to another gorge, at the end of which you will find the monument.
North Gustaberg Monument
# Mar 16 2004 at 6:24 AM Rating: Decent
I've got a map of Dangruf Wadi, but I'm having a little trouble finding the stone monument. To my understading you go through Dangruf Wadi to get to the monument. It says something about a cave behind the falls. There is a hallway in Dangruf Wadi. Is that the cave? I am thoroughly confused and poor. Help a Galka out.


Kainis kicks the <t> in the junk.
RE: North Gustaberg Monument
# Mar 18 2004 at 9:03 AM Rating: Default
The cave you're looking for lies behind the lower level of the drachenfall watefall. Look up the Drachenfall quest for more details:

kill two birds with one stone.
# Mar 14 2004 at 3:16 AM Rating: Excellent
a quick hint to those starting this quest... since you're going from
all over the world back to selbina repeatedly, stop in whatever city
you're near, and pick up as many stacks of LaTheine cabbages,
and/or millioncorn with you and trade with Meylon (quest: Only The Best).
you get 100gil for 5 cabbages, and 120gil for 3 millioncorn. this will
raise your fame in San d'Oria & Bastok, and hence, Jenuo, which you'll
need for the quests: The Gobbiebag Part III & The Gobbiebag Part IV.

Edited, Sun Mar 14 03:18:11 2004
More Clay?
# Mar 12 2004 at 12:02 PM Rating: Decent
484 posts
I somehow lost the clay he gave me, is there a way to get more?

I talked to every near the mayors house and the mayor himself with no luck. Will I not be able to ever finish this quest now?
RE: More Clay?
# Mar 13 2004 at 11:34 AM Rating: Decent
just go back to him, he'll always give youa replacement.
RE: More Clay?
# Mar 12 2004 at 1:40 PM Rating: Default
121 posts
Try messaging the GM.
Re: W. Sarutabaruta
# Mar 09 2004 at 1:55 PM Rating: Default
I see a cave at G9 but cant find a way to get there. Can someone help me out?
RE: Re: W. Sarutabaruta
# Mar 09 2004 at 4:57 PM Rating: Decent
722 posts
The cave you see is probably the exit cave for the Burning Circle in Giddeus.
The monument is located on a ledge along the western wall of WSB. The ramp up to the ledge is by the oupost; just follow the wall north until you reach the ramp, then head back south to the end of it.
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