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An Explorer's Footsteps  

Realm:Other
Start Area: Selbina
Start NPC:Abelard
Type:Map
Related Areas:Batallia Downs
Buburimu Peninsula
East Ronfaure
East Sarutabaruta
Jugner Forest
Konschtat Highlands
La Theine Plateau
Meriphataud Mountains
North Gustaberg
Pashhow Marshlands
Rolanberry Fields
Sauromugue Champaign
South Gustaberg
Tahrongi Canyon
Valkurm Dunes
West Ronfaure
West Sarutabaruta
Min Level:1
Max Level:75
Reward:Varies
Rating
*****
(Average from 84 ratings)
Items Required:Clay Tablet
Items Granted:Map of Crawlers' Nest
Selbina Clay
Last Updated: Thu Jan 30 18:21:55 2014

Contents [hide]

In-Game Text

Description

The Mayor of Selbina, Abelard, wants you to find stone monuments left by a certain adventurer and copy their writings to clay. He gives you a lump of selbina clay.

How the quest works

When you talk to Abelard, he gives you a piece of clay and you are requested to bring imprints of stone monuments from around Vana'diel. These are found in all the outdoor areas, not in dungeons. Trade the clay to the monument to get an imprint, take the imprint back to Abelard and repeat for the other monuments. There are 17 monuments in total. You will receive money for each of them depending on the difficulty, and once you have done 15, you automatically receive a map for Crawlers Nest. After you get the map, you can receive the clay again for the next monument. But since you are likely to want the Crawlers Nest map before you are a high enough level to get the last two imprints (from Battallia and Sauromugue), I recommend this strategy.

The Monuments

The stone monuments are listed in chronological order:

1- South Gustaberg K10 - 800gil

"I have been traveling on the seas for close to 40 years now... But there is so much that I do not yet know about the world. People seek refuge in the towns and villages, away from the battered environment outside, interested only in what concerns them directly. To know that one is still alive, means you are still safe and living in bliss. As for myself, I have decided to devote the remaining years of my life to exploration, traveling across the continents, filling my insatiable appetite for curiosity. The world of Vana'diel is so large, how can anyone not be driven to understand more about the world that we live in?

This first engraving marks the start of my trail, leaving behind my beloved hometown of Bastok, I can only see the distant hills popping over the horizon. I wonder how many of us will stop and take a look at this engraving for generations to come. But I wish they would go forth and fulfill whatever desires and hopes they have been keeping in their hearts."

C.E. 748 Gwinheim Ironheart

2- North Gustaberg -3000 gil Head northeast of Dangruf Wadi to the stream of the waterfall. The monument lies in the cave behind the falls - 3000gil

"At the top of this mountain stands the pride of the Republic of Bastok - Palborough Mines. It seems there are plans to build a memorial to commemorate the pioneers who opened and worked on the mines there. At the time of my visit, they were still preparing the stonework for the construction. And surrounding the memorial site were tombstones... some unmarked and nameless after years of exposure to the weather. The strange thing is, our history books didn't mention much about these pioneers, and these tombs might be interesting enough to investigate them.

Perhaps it stretches back to a time when Bastok was still a poor backwater village built on a cliff, until the present day when construction of the Metalwork's was completed. But one day, a mysterious explosion accident within the mines claimed many of the Galkan miners' lives while at work. When news spread, the world was divided as to whether the Galkans who perished on the job should be considered as heroes.

But one fact remains, they are the true pioneers who opened the path of prosperity of this wasteland. And the remains buried underneath the tombs are truly the heroes, at least in my heart. As a tribute to these nameless workers, I shall rest here for the night and drink the night away."

C.E. 749 Gwinheim Ironheart

3- Konschtat Highlands G7 - 1000gil

"The strong Odin Wind blows often over the highlands. The traveling Bastokian merchants were clever enough to take notice of the raging winds and built these windmills to harness its power. The purpose was clear: flour milling. Bastok is the biggest cotton producer in the world. But to feed the hungry nation, wheat from San d'Oria is a necessity that cannot be ignored too. San d'Oria has a huge surplus of wheat. Bastok then buys over the wheat from San d'Oria at a low price, processes them in these mills and in turn, sell the flour as a trade commodity. And the link to this trade relation between San d'Oria and Bastok lies in these windmills! Interestingly, even when 2 countries are faced in a war, both sides can be embroiled in a conflict for ages but no matter what, there is surely a time when a battle has to stop for soldiers to sit down and have some freshly baked bread.

Cheers to the merchants!"

C.E. 750 Gwinheim Ironheart

4- East Ronfaure G11 - 800gil

"The Ronfaure forest where I am standing, had been the royal hunting grounds for the Elvaan Royalty for generations, and its beauty has been more or less preserved from ancient times. Those who are brave would flock down to the annual Autumn Hunting Festival in this forest, pitting their skills against each other for the best game. Alas, though the event was grand, I was pretty bored of it. One of the reasons is the game animals available. In the past, people used to hunt pheasants and deer's here, but ever since their extinction, they have been replaced by Wild Sheep and Rams. It's so obvious what one can possibly hunt here, there is no sense of accomplishment anymore. Furthermore, these sheep have a voracious appetite and grazed constantly on the grass and the roots of trees. Ultimately, the fabric of the ecology of the forest will be at stake. If that ever happens, I hope that this engraving of my thoughts of the beauty of the forest can still be read by our descendents."

C.E. 751 Gwinheim Ironheart

5- Jugner Forest H12, 2 tigers guard the cave to the stone - 1000gil

"Trekking through the dark and gloomy foliage in the afternoon, my hungry pet bird, Molten, suddenly started pecking on the soil beneath us and dug up a funguar. Although this funguar Molten found was a common species, it kind of reminded me of the rumored existence of the legendary 'King Truffle'. Using Molten's keen sense of smell, I managed to find more funguars along the way. Looks like tonight's menu is going to be Funguar Stew. Lost in the forest for what seems like an eternity, finding such funguars is such a blessing to us hungry travelers. And they can save you too! Of course, you do have to remember to feed your pet chocobo first...."

C.E. 755 Gwinheim Ironheart

6- Rolandberry Fields K11, Beware of Evil Weapons - 3000gil

"The warm and soothing Garuda Wind whistles across the fields. This whole area is occupied by the orchards where the popular Rolandberries are cultivated and grown. The fruit has a crunchy texture like apples, with a tart taste but just a tint of sweetness. It leaves behind a very unique aroma in your mouth and makes a refreshing end to a meal. The exotic fruit also manage to attract even the mainly-carnivorous Arcanas. Recently, to protect the orchards from the nocturnal Goblin bandits and the Yagudos, extra security and patrols have been tightened. Not only is the fruit valuable, but what lies inside is also valuable. Beetle grubs live inside the seeds of the fruit, and the mucus they secrete ferments the fruit, making its taste even more tart than it originally was. Connoisseurs around the world would pay a high price for a taste of a fermented Rolandberry. Harvesting these fruits and exporting them around the world, this was how the once-tiny village of Jeuno grew and prospered to become the Grand Duchy it is today."

C.E. 757 Gwinheim Ironheart

7- Battalia Downs Battalia Island to the south - 10,000gil

"There are many tomb mounds here in Battalia. According to legends, our first ancestors, who were created by the goddess Altana, first set foot on Vana'diel right here, in Battalia. A long time ago, when the Elvaans were nearing their end, they would travel here as a final resting place for them. As a symbol of wanting to get closer to God, countless other races came from distant lands, embarking on long pilgrimages to come here. To have such a strong religious faith is commendable. However, I have a different view. First and foremost, I would enjoy life as much as possible, respecting others' ways of life at the same time. Religion... well, that can be secondary. Life is short, you don't really have that much free time to think too much into things. I know I would be laughed at by my Galkan friends if I told them that...

However, there will still be people who believe in their faiths for a long time to come. Similarly there will also be people who are feeling lost with their lives seeking for a purpose."

C.E. 759 Qwinheim Ironheart

8- West Ronfaure I10 - 800gil

"It's been 10 years since I last stepped on this land. The Orcs who have been dwelling far up north have started to show some signs of activity, and that worries me a lot. This kingdom's very fabric of livelihood and pride lies in this forest. But the Elvaans are a race that are very proud of their own culture and treat the others as crude lower-class barbarians. They think the power of the Orcs is too insignificant and is no match against their chivalry. But, let this old man prophesize, that one day in the near future, tens of thousands... no... hundreds of thousands of Orc soldiers will invade the forest and take over this lush and beautiful environment. Though it is wishful thinking on my part, I hope someone who is kind enough to take time to read my plea on this engraving, would take heed of my warning."

C.E. 761 Gwinheim Ironheart

9- Valkurm Dunes E9 - 1000gil

"The view may be beautiful, but the broken grass at our feet is testimony to the inhospitality of this place. The shallows repel anchoring ships, with nothing for miles but sand. Indeed, these dunes are ill-fit for any purpose save sunbathing. One day I happened upon a young swimmer struggling for air. I swam out to save her, and as a gesture of thanks she led me to a fascinating place. To a small inlet she guided me, to show me the dolphins, no doubt. None were there, but I noticed the bay was a natural harbor. I was a sailor in youth, so I knew this to be an important discovery! The harbor I named "Selbina." Upon seeing her name inscribed on my map, the girl clapped her hands in joy.

--Gwynham Ironheart, 762 Crystal Era."

10- Pashow Marshlands F6 - 1000gil

"This marsh that I'm standing on, has been the domain of one of the Arcanas known as Quadavs for centuries. Many explorers who have tried coming here never returned. But in order for me to complete mapping out this region, it is a dangerous sacrifice I am willing to take for the better of the future generation. Although the risks are high, as I filled in each square on my empty map, the sense of accomplishment kept me going. In the midst of my exploration though, I was caught by the Quadavs when I absent-mindedly lit up a torch. I was taken to their village and found that their houses were made of various precious metals, as a tribute to their own gods. Initially the Quadavs thought of us as a barbaric race when they saw me lighting a crude reed torch with Tarutaru fire magic. But after I taught them the intricate skills of blacksmithing and metallurgy, they were grateful for this unexpected lesson. Seeing that this skill is invaluable to them, the Quadavs set me free and even escorted me on a tour around the marsh."

C.E. 763 Gwinheim Ironheart

NOTE: The one in Pashow is sometimes guarded by a Malboro.

11- La Theine Plateau J7, Go down the gorge at H7 and follow the cave roads to the monument - 1000gil

"This plateau is a land of many features, but by far the most memorable is the Crag of Holla.

I call it a structure, for I have no other word. It is surely not a rock born of nature, nor does it seem to be a hall built by the gods, as the priestly scholars say.

Yet there are no seams in its bone-white surface, and it is faintly warm to the touch. But through a fortunate accident, I have found proof of its artificial origins.

I shall head north to the land of Valdeaunia to verify my findings. I ear this may be the longest, most perious journey of my life.

I leave my daughter Enid to find her own path.

May the gods watch over her in my stead."

C.E. 764 Gwinheim Ironheart

12- Sauromugue Champaign I9, Accessible by going thru Garlaige - 10,000gil

"We live on 2 main continents: Quon Continent and the uncharted Mindelcia Continent. Linking these 2 continents are the Straits of Jueno, also the narrowest straits in Vana'diel. Beyond the straits lies Sauromugue, the Gateway to Mindelcia. At the peak of the San d'Orian Empire, it once occupied this land with a castle built for the Royal Cavalry. But on one night, 3 Tarutaru mages infiltrated the castle, turning the chocobos wild and defeated the Cavalry royally. And that was how San d'Oria lost its hold on this land. This is the well-known 'Fall of Sauromugue' incident. However, the military schools in San d'Oria never included this in their history books. Since I'm here on these historically notorious grounds, I couldn't help but look around this blood-spilled lands. But what's past has passed...

There's not much use harping on about the past, nothing will be accomplished. I personally hope to build good ties with the Tarutarus and Yagudos. Who knows, one day a bridge may be built to link the continents together in the future."

C.E. 770 Enid Ironheart

13- Meriphataud Mountains J10 - 1000gil

"Doragora's Spine: Tarutaru for "Spine of the Heavenly Dragon." It is made of that same white material as the holy crags. However, this is the first I have seen so exposed. A good portion of it is suspended in open space, no less. In San d'Oria the papsque claims that they were monuments built by Altana in honor of the Elvaan. All believed him but I feel that this cannot be true. This is merely conjecture, but I feel they resemble some sort of road or pipeline... But carrying what? If only I could show my father. The white crags, spines, points and lines... What did my father discover at the end of his journey? I wish I knew."

C.E. 773 Enid Ironheart

14- Tahrongi Canyon E5 - 1000gil

"If you take a look at Tahrongi itself, it is an inhospitable place to be in: undulating terrain, harsh weather, and not forgetting the monsters that dwell here! But what pains me more than all of the above, is to be struck down with heatstroke. Before I embarked on my journey on this continent of Mindelcia, I thought I had enough traveling experience to handle most difficulties. And yet, I have no idea how to deal with a heatstroke. Not even White Magic helps...

As the high temperature sapped my energy away little by little, I struggled to look for a safe and shady spot to rest, but there were none to be found. At that very moment, I looked up and saw a white object in the distance... it was the fossil remains of an ancient dragon! And nearby, I found a cave by the side of the canyon wall. I learnt that I can replenish some fluids by picking the cacti that grow around the cave, and rested inside this cave until I was well again.

I am grateful that I'd chanced upon some kind men who taught me survival skills in this arid desert and so I engraved their names below in honor of them. For the three brothers who perished later under a heat wave: Gilbo, Maji and Naville - I salute you."

C.E. 774 Enid Ironheart

15- West Sarutabaruta G9 - 800gil

"Now, five years after I first crossed the Jeuno Straits and began my slow southland survey of Mindartia, I have arrived at the southernmost land: the plains of Sarutabaruta. The Tarutaru who live here are a kind and friendly people; it is hard to believe their ancestors plotted the conquest of the world during the age of great magic. They too worship the Goddess Altana, yet they believe that she has a form here on Vana'diel called the Star Sibyl, who lives in a giant tree. I met the Star Sibyl, and she took my hand and spoke to me of everything from the current state of our world to the unseeable future. It was a wonderful experience. The Tarutaru have agreed to give me a magical ship to speed the rest of my Survey. I thank the Star Sibyl and her kind people."

C.E. 777 Enid Ironheart

16- East Sarutabaruta K6 - 800gil

"In the land of Sarutabaruta, comparing the cute little Tarutarus and the innocent romantic Mithras to others, no other civilizations in other parts of the world have as long a technological history as them. Take for example, the Horutoto Ruin towers that can be found nearby. Although the towers seemed to be found only within Sarutabaruta itself, deep below, the hidden parts can spread out far beyond the domain. I remember the last letter that I received from my father, Gwinheim, he drew a sketch of a tower with a caption under it that says 'Tower that looks like a Palm'. But the catch is, he found that tower in Baldonia, the northern lands of Quon Continent! From a distance, these Horutoto Towers bear a striking resemblance though.

This shows that the widespread ring of influence of an advanced culture existed in Vana'diel long ago, and I think that influence is still lingering on until this very day. Or am I just thinking too much?"

C.E. 778 Enid Ironheart

17- Buburimu Peninsula J5 - 1000gil

"I am now at a place called Buburimu Peninsula. There is a lighthouse situated south of the Peninsula which the Tarutarus call 'Kibubu Lighthouse'. Names aside, the lighthouse has been very useful in guiding merchant ships and fishing boats that pass the peninsula. Made of natural magical rocks found only in this area, the lighthouse is made simply by stacking these rocks into a form of a tower. At night, the stones emit an eerie glow piercing through the darkness. I wonder what kind of rock it could be?

I do have my own theory. Long ago, this area was said to be filled with ores and minerals. And among them is the mythical Orihalcon ore. Centuries passed and the minerals eroded the surrounding rocks and got combined together as the minerals seeped into the rocks. So all that's left to do is for a Tarutaru to cast magic on them and a lighthouse stone is created! But there are more questions that surfaced - why are these ores only present in this region?"

C.E. 778 Enid Ironheart

NOTE: If you choose to continue, you get two more pieces of clay for on of the last two monuments, and you recieve a Map of Crawler's Nest.

Spoilers

This page last modified 2008-10-27 20:34:17.
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W. Saru
# Feb 03 2004 at 10:48 AM Rating: Default
can someone please, please, please....and i really mean PLEASE !!! tell me how or where the one in W. Saru. is ? i see a cave a G9 but cannot get to it and im not even sure if thats it. ive been runniing around the whole map trying to find it, any help would be appreciated

RE: W. Saru
# Feb 03 2004 at 1:11 PM Rating: Decent
Head back toward the north almost into the giddius pass. Then hug the West wall and you will go up a ramp. Now just head south about 15 secs. and you cannot miss it. Then just jump off the edge of the cliff or inspect that cave..Not sure if you can enter the back.the thought didn't occur to me till i had jumped down.
RE: W. Saru
# Feb 03 2004 at 5:00 PM Rating: Default
THANK YOU VERY MUCH !!! lol was going crazy
BAtilla dOwns
# Feb 02 2004 at 2:10 AM Rating: Decent
how to get the one in batilla downs?
RE: BAtilla dOwns
# Feb 02 2004 at 3:33 PM Rating: Decent
To get the Batilla downs one you have to go through the eldieme necropolis.
Andar
# Jan 29 2004 at 2:32 PM Rating: Default
How do you get the monument in west Ronfaure i can't seem to find the way up to it.
RE: Andar
# Jan 30 2004 at 10:41 PM Rating: Good
**
664 posts
You shouldn't have to go up anything in WRon, it is in a bunch of ruins around I10 tucked into the corner of a wall.
RE: Andar
# Feb 07 2004 at 3:43 PM Rating: Excellent
**
787 posts
Specifically, about 2/3 of the way down the far left side of I-10.
Rise of the Zileart
# Jan 28 2004 at 2:03 PM Rating: Decent
**
933 posts
Anyone find any monuments in any of the new expansion areas?

-p
repeatable?
# Jan 27 2004 at 6:59 PM Rating: Default
Is this quest repeatable? i assume not, but i hope so
RE: repeatable?
# Feb 11 2004 at 2:46 AM Rating: Default
Im not sure actually. If you say no you dont want any more clays you can restart the quest, but I'm not sure if you can do it over once you reach the end.
Random Start?
# Jan 26 2004 at 7:05 PM Rating: Decent
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56 posts
He starts by telling me o go to W R.. whats with that?.. shouldn't i start S gusta? or is it a random order??
RE: Random Start?
# Jan 27 2004 at 11:56 AM Rating: Default
Quote:
shouldn't i start S gusta? or is it a random order??


No u can start where u want :) i personnaly started doing Dunes and LTP ones ;)

PS: Sry my english is poor...
#Anonymous, Posted: Jan 26 2004 at 3:51 PM, Rating: Sub-Default, (Expand Post) East Sarubaruta gave me 1500 I believe. It definately was not 800 gil though.
RE: East Saru.
# Jan 27 2004 at 10:39 AM Rating: Decent
umm its 800gil, confirmed here too.
RE: East Saru.
# Jan 27 2004 at 2:45 AM Rating: Default
Completed this today...um..yeah...definately 800
#Anonymous, Posted: Jan 23 2004 at 3:39 PM, Rating: Sub-Default, (Expand Post)
Bubirimbu Penninsula
# Jan 23 2004 at 7:37 AM Rating: Default
How do u get to the bubirimbu penninsula one its on a tiny little strip that i can see but cant get to...
Correction for Map
# Jan 21 2004 at 6:15 PM Rating: Default
It's not 15 exactly that gets you the map, it is the easier 15 though.

I did battalia downs as my 15th and it didn't give me the map. As my 16th I did the N. Gusta and he gave me the map. So apparently the 2 harder ones (Bat downs and Sauro) don't count towards the 15 for the map. Also Batt Downs gives you 10,000 gil
aa
# Jan 20 2004 at 1:09 PM Rating: Default
for rolandberry u have to go to left of barrier u can pass (beware of weapons^^)
rolenberry
# Jan 16 2004 at 9:56 PM Rating: Default
can anyone tell me where you go in to get to k-11 in Rolanberry fields?
RE: rolenberry
# Jan 17 2004 at 1:28 AM Rating: Default
45 posts
To get to the cave behind the waterfall you need to get to the lower part by the river and to get there you need to go through Dangruf Wadi to the most NE part of the zone and head thru a tunnel which takes you back to N. Gustaberg. FYI don't attempt this solo unless your 27+ or have invisible and sneak.
____________________________
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RE: rolenberry
# Jan 19 2004 at 2:51 PM Rating: Decent
He ask about Rolanberry, not N.Gusta.

If you're exiting from Jeuno, take the Lower Jeuno exit to Rolanberry and head south along the east part of the map. Watch out for Evil Weapons and Evil Spirits (if it's night time).
North Gustaberg
# Jan 16 2004 at 8:34 PM Rating: Decent
I need help finding the monument in North Gustaberg, i check all around the water fall and can't find the cave!
repeatable
# Jan 16 2004 at 11:34 AM Rating: Default
Is it possible to just reapeat one of the monument's? For instance, to find one, engrave it on the clay, take it back to the mayor and then repeat that one over and over or do you have to find *all* of them and then repeat the quest?
Reward Correction
# Jan 14 2004 at 1:22 PM Rating: Default
You actually get 10,000 for the monument in Battalia Downs.
monument
# Jan 08 2004 at 10:12 AM Rating: Decent
i was able to trade with other players wile on chocobo... why wouldnt i be able to trade with these things? =p
RE: monument
# Jan 20 2004 at 12:29 AM Rating: Default
cause a player could walk up to you to hand you something ... a monument tends not to do much moving. and being that you're wanting an engraving, you'd need to be able to reach all the way down to the bottom words on the stone ... you're clearly too high up to do that without falling off (takes two hands to get the impression in clay). aside from those two reasons, it'd clearly make this quest painfully easy, so they'd have to lower the rewards to like 100 gil a pop, since everyone would just choco to the monuments.
RE: monument
# Feb 12 2004 at 12:20 AM Rating: Default
Because you can't trade 'EX' items. Plain and simple. Just like you can't trade the Magicked Skull and whatnot.

Also, you CAN just choco to the monuments. 'Pretty easy except a few...
RE: monument
# Feb 15 2004 at 4:33 AM Rating: Default
I'm pretty sure they were joking since they made the "joking" face after their comment. They said nothing about trading the clay with other players.
Saromogue and Battalia
# Jan 08 2004 at 9:17 AM Rating: Default
1) Can anybody confirm whether 6k/3k is the correct reward amount or is it 10k/10k as listed in the walkthrough?

2) Anybody suggest minimum levels in these parties of 2 and 4?

RE: Saromogue and Battalia
# Jan 09 2004 at 1:43 AM Rating: Default
dont know about saromogue, but battalia was worth 10k ls members got it while i died :/
RE: Saromogue and Battalia
# Feb 13 2004 at 4:30 AM Rating: Default
Sauromugue Champaign is worth 10k not 6k. I just did it today.
Meriphataud Mountains
# Jan 04 2004 at 11:21 AM Rating: Default
The monument location is inside a gourge. Go to the line at I-10 on north side and go into the gourge. Keep walking til you get to J-10.

Monami - Ifrit
Chocobo
# Jan 02 2004 at 4:06 PM Rating: Good
*
65 posts
Can these quests be done from on the back of a chocobo? :)
RE: Chocobo
# Jan 04 2004 at 4:20 PM Rating: Default
Nope you can't do them from a choco cuz you have to be able to trade with the monuments and you can't trade when on a chocobo
RE: Chocobo
# Jan 12 2004 at 8:49 AM Rating: Default
**
357 posts
Errr..you can trade while on a Chocobo. Just did it the other day..
RE: Chocobo
# Jan 30 2004 at 10:01 AM Rating: Decent
No, you cannot Trade with a Monument or an NPC while riding a Chocobo. I have tried, it won't let you.

Edited, Fri Jan 30 10:02:31 2004
RE: Chocobo
# Jan 29 2004 at 9:50 AM Rating: Decent
I've traded many of times on a chocobo, however it was between a PC and a PC. I've never tried to trade with an NPC though.
RE: Chocobo
# Jan 21 2004 at 1:35 AM Rating: Default
No, you can NOT trade while on a chocobo, but if you're clever (and have the right job), it can be fast money!

As a black mage, I set my homepoint in Jeuno and use it as a 'base' of sorts. Wherever I happen to be in the world I can trade with a monument, warp to Jeuno, and be talking to the mayor of Selbina in about 10 minutes by choco. True, the bird does take a little of the cash...but the profit is more than worth it.

I was bored the other night, so I decided to finish a few of these. I set a homepoint in Selbina, walked from Selbina to Crag Dem of Konschtat and took a choco to all of the monuments already marked on my map. Dismount, trade, warp, easy money. You'll want to be level 24-25 or so for that walk to Konschtat tho, the gobs and ghouls can make it hairy. I got to 5 of the 7 I have marked and made about 6600 in an hour.
15th Monument
# Dec 31 2003 at 11:10 PM Rating: Decent
Once you turn in your 15th Monument, you automatically get the Crawler's Nest map. There is no "Finish" option as listed. Probably a leftover from before, but it has been changed now. Verified today.

Once you do your 15th and you get the map, he asks you if you want to get him more, just like every other time you did the quest.
??
# Dec 25 2003 at 7:57 PM Rating: Default
so all u get is money for these missions?
RE: ??
# Dec 28 2003 at 2:57 AM Rating: Default
You get 3 things tart cart. Cash, fame and the map to crawlers.
Sauromogue Stone Monument
# Dec 24 2003 at 6:55 PM Rating: Excellent
29 posts
Start Area: Garliage Citadel (Dungeon), Sauromugue Champaign (Outside)
Start Coordinate: Southwest H-10
Quest Requirements: 4 players
Quest Reward: 10,000 gil

Description:

1. Enter Garliage Citadel from Sauromugue Champaign (SW H-10).

2. Gain the effect of Sneak (by casting magic or using a Silent Oil) to keep your presence undetected among the undead, bats, slimes and magic pots. Gain the effect of Invisible (by casting magic or using a Prism Powder) to keep your presence undetected among the beetles and bombs. The mages need to be aware that arcana (bombs, dolls, magic pots, etc.) detect by magic as well as sight or hearing.

3. Safely travel to the 1st Banishing Gate at I-9 (link). Be careful not to fall down the holes in the ground along the way.

4. Open the 1st Banishing Gate by activating the 4 platforms. 1 player stands on each platform and when the banishing gate opens, all run past the gate to the next area (map change).

5. Travel to the 3rd Banishing Gate at H-6 on the new map (link). Many bats, magic pots and bombs patrol the way to this banishing gate.

6. Inside the 2 front rooms and the 2 back rooms, located to the left of the gate, are the 4 platforms that need to be activated.

For reference, take a look at this screenshot of the map. From left to right, the top row is room #1-4. From left to right, the bottom row is room #5-8. The platforms are located in rooms 1,4,5 and 8.

Explosures (bombs), Dromas (magic pots), Funnel Bats (bats) and other semi-friendly monsters guard the platforms; slimes guard the gate; and bats patrol the hallways. Gain the effects of Sneak and Invisible as necessary.

7. Make sure that all players know where to run as soon as the gate begins to open. Activate the platforms and run to the next area.

8. Fallen Officers (undead) patrol the hallways of the uncharted area of the map beyond the 3rd Banishing Gate. Take a right from the gate and head straight up the stairs to I-5. Keep running until the exit is reached.

9. Back in Sauromugue, the raptors and the goblins detect by vision. Head to the stone monument at I-10, near the bone-like barrier. Beware of the Evil Weapons that detect by sound and patrol the bone-like barrier.

10. Return the clay tablet to Abelard, the mayor of Selbina, and collect the reward of 10,000 gil.

Edited, Mon Jan 5 10:12:49 2004
Batallia Downs Stone Monument
# Dec 27 2003 at 1:04 AM Rating: Excellent
29 posts
Start Area: Southern Entrance to The Eldieme Necropolis (Dungeon), Batallia Downs (Outside)
Start Coordinate: I-10
Quest Requirements: 2 players
Quest Reward: 10,000 gil

Description:

1. Enter the Eldieme Necropolis from Battalia Downs (I-10).

2. Gain the effect of Sneak (by casting magic or using a Silent Oil) to keep your presence undetected among the undead. Gain the effect of Invisible (by casting magic or using a Prism Powder) to keep your presence undetected among the bombs guarding the plate levers. Also, the mages need to be aware that bombs detect by magic as well as sight.

3. Player #1 (P1) travels to the square room at H-9. Liches and Fallen Knights spawn inside this room, Tomb Wolves spawn throughout the hallways.

Meanwhile, Player #2 (P2) travels to the plate lever room at H-8. P2 passes by a bomb to reach the plate lever. If the gate is blocking P1's entry into the square room at H-9, P2 pulls the plate lever to open the gate. P1 runs inside the room and waits.

For reference, view this map (link). The room at H-9 is marked in the right column of blue dots, bottom row. The plate lever at H-8 is marked in the right column of blue dots, middle row.

4. While P1 waits inside the square room, P2 pulls the plate lever to open the south gate. (P2's job is finished.)

6. P1 heads to the graves at H-9 (link).

7. P1 falls down the grave in the center (middle column, middle row). The map changes to this one (link). P1 runs to the exit at J-10.

8. On the island, P1 runs north to the stone monument on the island south of Batallia Downs (J-11). P1 trades the clay tablet to the stone monument. Watch out for the NM treant Ahtu (level 50-52) that drops a quest item named the Engraved Key (link).

9. P1 returns the clay tablet to Abelard, the mayor of Selbina, and collects the reward of 10,000 gil.

Optional (NOT CONFIRMED): In the room at H-8 are 4 gates. To the north is Odin's Gate. P1 enters the room (Step #4), runs north past Odin's Gate and pulls the nearby lever. The gates shift and P2 enters the room at H-8. P1 pulls the level again and both players head to the graves at G-9. (Skip to Step #7)

Edited, Mon Jan 5 10:19:05 2004
RE: Batallia Downs Stone Monument
# Jan 05 2004 at 2:56 PM Rating: Default
You have said rewards of 10k, upabove it says 3k, and 6k, can anyone confim which is the corect amount?
RE: Batallia Downs Stone Monument
# Jan 16 2006 at 9:02 PM Rating: Decent
The gil reward depends on the monument. The harder it is to get to, the higher the reward.
RE: Batallia Downs Stone Monument
# Jan 03 2004 at 7:53 AM Rating: Default
Wow, what an excellent walk through, thank you!

I know my linkshell buddy that is a quest fiend like me will love to hear this.
RE: Sauromogue Stone Monument
# Dec 24 2003 at 6:57 PM Rating: Default
29 posts


Edited, Thu Jan 1 20:03:40 2004
Reward?
# Dec 24 2003 at 12:36 AM Rating: Default
I know each one gives money.
But supposedly after completing 15 of them,
you get a map of Crawlers Nest.

But, do you have to STOP after #15, or ask for
another clay, to get the map?

If so im screwed out of it ;(
RE: Reward?
# Jan 03 2004 at 1:31 PM Rating: Default
After you finish #15 and give him the clay, he gives you the map and gil reward regardless of whether you accept or decline finding him another. Just finished up to that point earlier today ;-)
Batalia
# Dec 23 2003 at 3:46 PM Rating: Default
Batalia Downs is the last one for me. I've tried to reach the south batalia island from the Necropolis entrance nearest to the island, but I've come to doors that I cannot open. If anyone gets this, could you please post this one? I'm guessing that this will also be the one that everyone saves for last.
Batallia
# Dec 22 2003 at 5:01 AM Rating: Default
can anyone confirm you must get to it from the Necropolis? Just seems the zone is comparable to the fortress you go thru to get to Sauromugue's, and you only get 3k :p
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