Wings of Fury  

Start Area: Ghelsba Outpost
Start NPC:Shami (H - 8)
Max Party:3
Related Mobs:Colo-Colo
Min Level:20
Max Level:20
(Average from 27 ratings)
Items Required:Cloudy Orb
Items Granted:Astral Ring
Bat Fang
Bat Wing
Mythril Beastcoin
Platoon Axe
Platoon Dagger
Platoon Edge
Platoon Lance
Platoon Pole
Platoon Spatha
Platoon Sword
Purple Rock
Red Rock
Scroll of Deodorize
Scroll of Invisible
Scroll of Sneak
Thunder Spirit Pact
Translucent Rock
This Quest is Repeatable
Last Updated: Fri Apr 4 19:37:15 2008

Contents [hide]

Battle Notes

In order to enter the battlefield you will need to bring a Cloudy Orb, which is obtained by trading 20 Beastmen's Seals to Shami in Port Jeuno. When you are ready, trade the Cloudy Orb to the door of the Ghelsba Outpost hut and choose to enter the battle Wings of Fury.

Up to 3 people may enter and you will all receive a level 20 restriction. You have 15 minutes to win. You will fight three enemies:


This page last modified 2008-04-04 12:45:15.
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Victory is mine!
# Feb 01 2005 at 8:34 AM Rating: Decent
I've been attempting this BCNM for awhile and every time we went something bad seemed to happen: Paladin forgetting to use Invincible, party members agroing before we were ready, and in general bad parties. Finally, 2 days ago we got everything right. Our party was a smn/whm, bst/brd, and rdm/whm(me), and this went off without a hitch.

As far as preparing, I took an ether, 2 hi-potions, a meat mithrabob(for strength/attack), and a panama au lait(to counter the poison effect). I didn't even use half the stuff. All I needed was the meat mithrabob and the panama au lait.

Our strategy? All I have to say is RDM/WHM tanking. Yes you heard right. As soon as we entered I casted protectra, everyone ate their food, then I casted aquaviel. This was the signal to my party that they should spread to the side. So I was in the middle with both the smn and bst far to my left. I selected attack, so I would have my sword unsheathed, then I casted diaga. As soon as they approached me, the smn summoned Garuda, and used Aerial Blast as quick as he could, and the bst charmed a flurry first try. I sat there and just kept curing myself. Everytime I lost hate I just diaga'ed it back. First bat dropped and I still had full life, still increasing thanks to the panama au lait, with more than half mp. We knew we had won. Soon after Colo-colo died and we celebrated. We discussed how much better we had done. Then we realized we still had a charmed flurry. All that was needed was a temp log for the bst and we were set. I went to tanking the flurry held off when we got him down to a sliver. Waited to reinvite bst, then finished off Flurry. VICTORY WAS OURS, FINALLY! We got decent drops too. Ganko, platoon dagger, scroll of sneak, and bat fang, and we splitted the prizes evenly.

Did it again last night, once again flawless. We used the same strategy, but I forgot to grab a panama au lait so I had to use my ether (for Cure and Cure 2) then when I was out of mp I had to use my potions. Got much better drops this time around: ASTRAL RING, 2x Platoon Poles, and a scroll of Invisible, and a bat fang. Needless to say the ASTRAL RING might have put a strain on some friendships lol. After some discussion we decided to /random for it. I won. We are psyched to go on a few more matches, I mean we need 5 more astral rings.

I didn't think it was possible, but RDM/WHM tanking is pretty awesome.

Edited, Tue Feb 1 15:51:41 2005
my atempts
# Jan 31 2005 at 3:23 PM Rating: Decent
30 posts
ok so far i have done this bcnm twice won once lol for anyone thinking of binding the main bat while taking out the smaller ones think of a different stratgedy on our second attempt on this my brother and I(both smns) found a bst who was willing to do this with us this is the best set up (not sure if another smn would be better, but having 3 pets is a must IMO) anyway we won but barely but not due to the difficulty of the fight i forgot to buy a new refresh drink after our previous attempt :P so my avatar would depop after i used my two hour which left my brother's avatar to tank and get wiped while i used hi ethers to get mp back and summon as soon as i could out also the bst failed his first charm so besides those mishaps this is a very easy fight the drops were pathetic didnt even add up to the cost of the items my brother and I used drops were a bat fang a mythril beastcoin a scroll of sneak and a red rock >< anyway if you are on the bismark server and want to do this with my brother and I send a tell character is Jonzu also a single smn beating this bcnm is out of the question 3 pets are needed IMO also i think icesday is the best day to attempt this bats are wind based as far as i know therefore are weak to ice and shiva is then stronger on that day so its like having your avatar beign twice as strong in a way
my atempts
# Jan 31 2005 at 3:21 PM Rating: Decent
30 posts
sorry for multiple posts comp sucks ><

Edited, Mon Jan 31 15:35:06 2005
my atempts
# Jan 31 2005 at 3:20 PM Rating: Decent
30 posts
sorry ><

Edited, Mon Jan 31 15:38:39 2005
How I did
# Jan 29 2005 at 6:49 PM Rating: Good
944 posts
We managed to get 2/3. Set-up was Elv BST/WHM (me), Hum BST/WHM, Tar BLM/WHM. Our drops were:
1xBat Fang
1xBat Wing
1xPlatoon Dagger
1xPlatoon Pole
1xScroll: Deoderize
1xScroll: Sneak
1xTranslucent Rock
1xMythril Beastcoin

Not much to say about the fights. We charmed the Furies and attacked Colo-Colo with them. Charms were hard, I think I had about 50% success rate with +14 chr total from gear and food.

First fight was completed in 5 minutes and 25 seconds. Second fight was 7 minutes and 44 seconds. Third fight was using my orb... and we lost. We wanted to make the fights shorter, so we decided to melee Colo-Colo before waiting for the Furies to die. This was a stupid mistake. Instead of the Furies tanking, I ended up as the one tanking. Both Furies uncharmed at around the same time. I was already down to half hp. The Furies used Turbulence, an AoE attack that did about 70 damage. The BLM was standing right next to us, and got killed pretty quickly when the AoE's went off and he tried to heal us.

I went down before I could recharm my Furies. The other BST managed to recharm his, and he used his 2 hour. It got killed and he charmed the other set of Furies. It killed Colo-Colo and then uncharmed, eventually killing the other BST.

The point of this is: don't melee! Wait for two of them to die before meleeing. And make sure that you're not standing close enough to each other to be caught up in each other's AoE's.
SLeep Bolts?
# Jan 29 2005 at 9:51 AM Rating: Decent
A strategy I've been speculating to use in this fight is the use of sleep bolts (L20) From what I know this is the only thing that can induce sleep at L20 but I figure it would be a good thing in this fight cause of additional effect :Sleep but I havent found anyone with marksmanship up high enough to try this out.

If someone has marksmanship could ya try this idea out and let me know how it works?
2xBST + BLM works well
# Jan 29 2005 at 4:25 AM Rating: Decent
1,021 posts
Just did this tonight. My first BCNM.

Went in with 2xBST/WHM(me) + BLM/RDM. Did this twice, won both times.

2xThunder Spirit Pact
2xPlatoon Edge
1xMythril Beastcoin
2xBat Fang
1xTranslucent Rock

Basic plan was BST each charm a Furies to send at Colo-Colo, kill Colo-Colo, kill off Furies on each other with some help.

First time was a little rough. I think everyone reached about 20-25% of max hp at some point in the fight. It really helped having 3 people who could heal as hate was spread out. We mostly rested whenever we could. The 2 BST used boiled crayfish for the extra defense (250g each). The BLM used a melon pie. We had quite a few charms fail even with decent +CHR gear. I succeeded on 5/12 charm attempts while using a bird whistle + noble's ribbon + 2xhope ring. I think my partner had a slightly worse charm rate with slightly worse +CHR gear. I didn't really have much time to pay attention to what the blm was doing. We were only able to get about 1-2 ticks worth of healing in before something forced us to get up (recharm, bat attack, etc.). Fight took 13min 9sec. No 2 hours were used.

Second time, we had the same setup but this time we brought pineapple juice(150g to make, 400g to buy) and we had a better battle plan. We also all used Boiled Crayfish this time. The first time when my first charm failed, I ended up tanking a Furies and Colo-Colo for a bit. This time, we started with the BST each try to charm a Furies and the BLM Elem.Seal+Sleep on Colo-Colo. This makes sure that Colo-Colo is never wailing on anyone since Colo-Colo doesn't get woken up until a Furies hits it. The juice made things a lot easier. No one ever got below about 50% hp and nobody was ever in any real danger. I had full mp for pretty much the whole battle just from the slow mp regen of pineapple juice. The BLM basically is there for sleep, to be another healer, and to accelerate the kill with blizzard. This time we killed in 7 mins 47 secs.

Special attacks seen:

Turbulance - Dmg, did 58 dmg to me (I wore lizard gear)
Drain - HP from you -> bat
Slipstream - Accuracy down
Jet stream - Dmg, did 85, 29, 14 dmg to me (hit 3 times)

Ultrasonics - Evasion down
Subsonics - Defense down
Marrow Drain - MP from you -> bat

Normal hits were doing 21 dmg to me from Furies and the same from Colo-Colo.

Edit: Added info on special attacks.

Edited, Sat Jan 29 04:36:09 2005
heres how ive done so far
# Jan 29 2005 at 1:22 AM Rating: Decent
ok....i did this to many times to count today. setup was bst/thf whm/smn rng/whm and we rocked it every time. got astrals, platoon lnace, gun------- sam great katana thingy, plattoon boomerang thingy, thunder pact, and bunch of smaller stuff to. im telling you if you cant beet this BCNM quit the game now go back to playing yoshis world on nintendo 64 cause Wings of Fury rocks. oh and none of us had to 2hr. if you plan right and have good ppl, each person in party can bring orb and you can do all 3 back to back. goodluck (on a side note im gonna try and solo this as bst with X-potions to see if its possible. look for further post on that)

Edited, Sat Jan 29 01:27:49 2005
heres the drops sp far...
# Jan 29 2005 at 1:17 AM Rating: Decent
# Jan 28 2005 at 5:43 PM Rating: Decent
3 x SMN is by far the best setup for this BCNM. Did it last night with three summoners. Garuda x 3. Aerial Blast x 3 did 320 Dammage to all 3 mobs each shot. The bats dropped instantly and ColoColo had only enough HP for me to hit it with my staff while he was working on my garuda.

New Titan Record. 1:52 seconds, and only took that long because I had a miscast at the beginning (brought out ramuh rather then garuda >.<)

Only Sneak, Gunromaru, beast coin and Gunromaru dropped. Plan on doing this again ASAP.

Wings of Fury
# Jan 28 2005 at 12:15 PM Rating: Excellent
Want a shot at an astral? Or a Thunder Spirit Pact? Or even just some extra cash? Like to kill bats? If you answered ‘Yes’ to one or more of these questions, Wings of Fury is for you!

Having gained some small experience in this BCNM, I felt I might be able to clear up some misconceptions and present my strategy on this rather rewarding quest. Some questions seem to be repeated over and over, and many can come to conclusions that might lead them to waste precious seals, so I hope that my take on this whole affair might help out in some small way.

First, the synopsis:
(for those who are unfamiliar with this BCNM in general or specific)

As you have probably already surmised, this BCNM involves fighting three bats: Colo-colo and two Furies. Colo-colo has more HP than the Furies, but he is less dangerous overall; mainly because it is easier to control the effects of his actions. His primary tactic is to continuously use Subsonics (similar to Ultrasonics, but differs in that it lowers Defence rather than Evasion), and Poisonga. Both of these abilities can be avoided simply by keeping one's distance, and both wear off fairly quickly. He also hits slightly harder than the two Furies.

The Furies hit slightly less hard than Colo-colo, but are very dangerous because they use the dreaded and damaging Jet Stream attack, and the significantly more disturbing Turbulence attack (an AoE Jet Stream). Their main weakness is that other than Turbulence and Jet Stream, they are relatively undamaging and can die fairly quickly.

The following is a collection of general strategy which I feel should apply essentially regardless of one's party set-up.

First of all, I feel that it is difficult to have a strategy in which one uses a standard 'balanced' party set-up (Including a tank, healer, damage dealer, etc). There are simply too few members and too many variables. Because of the time limit and the difficulty of the bats in comparison to a level 20, I have found that only two factors are of very great importance in creating consistent success in this BCNM: damage dealing capacity, and the ability to occupy one or more of the bats without taking damage to oneself.

Damage dealing ability is fairly simple to explain; one deals the largest amount of damage in the shortest amount of time. This is best satisfied by summoners with their 2-hour ability, black mages, rangers, or possibly melee. My personal recommendation is the black mage, since they have a slight edge on Ranger at this level and can play on the bat's elemental affinity by using Blizzard (since Ice, the Blizzard spell, beats Wind, the bats affinity). The Summoner also has this advantage. Be that as it may, any job with the ability to deal large amounts of damage can satisfy this capacity. Another recommendation for the damage dealer is the ability to attack at a range, because the deadliest abilities in this BCNM all have a fairly small AOE, so staying back can help prevent a vulnerable damage dealer from dieing too quickly (or dieing at all).

The ability to occupy the bats is even more crucial. Thus far, my observation has been that the primary cause of death in this BCNM (and in most BCNMs) is two or more bats being free to wreck havoc on hapless party members. Ideally, the bats should only have to be dealt with one at a time, with the others being kept harmless in some way. This can include Sleep (from a Black Mage or Bard), possibly using Summoner avatars as tanks, or a great favorite in this BCNM: the Beastmaster’s Charm. Charm is particularly ideal in this case because, if all works as it should, it can occupy two bats at a time (the charmed bat and the bat that the charmed bat is fighting). Sleep is also an efficient quick fix, and can buy a party a much needed minute of respite. I have no personal experience with using Summoner avatars, but with them, I feel that hate could be an issue. Overall, all (or at least most) party members should probably have some way of occupying a bat without taking damage, even if it is only a quick fix.

The best jobs for this BCNM then, are those that can do double duty- those that can do damage and still occupy the mob in some way. This makes Summoners, Black Mages, and Beastmasters popular choices, though certainly other jobs are very capable of filling both niches or filling one niche particularly well.

Also, some general notes on food and buffs. The bats are all of Wind element, so any damaging spells of Ice element will be at an advantage (although this mainly affects resists, and these are rarely a problem). So Blizzard and Shiva are always good choices. If you have a WHM in your party, I recommend Baraera (to lower damage from Jet Stream), and either Barpoisonra (to lower the duration on Colo-colo’s poison), or Barwatera (to increase the chance of resisting Poison, which is a water spell). As for food, it is usually up to the player depending on which job they will be playing (and which niche they intend to fill). Therefore +CHR food is excellent for Beastmasters, mages will probably want some type of pie for the extra MP, and melees can choose either Attack or Defence food, depending again on the role that they intend to fill. In general, a well equipped and coordinated party will not require emergency foods such as Potions, Hi-Potions, or Ethers. Even Juices and Au Lait drinks are only somewhat useful.

Overall, the biggest deciding factors will probably be prior planning and your coordination and trust in your party members. BCNMs are won first with the brain. (^_^)

I hope I have succeeded in supplying some of my more general experiences in order to provide you with an idea of the information that you may require to form your own party, without limiting you by telling you that one specific way is the only way to win.

Happy Adventuring,


edit: Spelling

Edited, Fri Jan 28 12:17:55 2005
which 1?
# Jan 28 2005 at 8:12 AM Rating: Decent
162 posts
Garuda or Ramuh
i got 180+ seals and well i want some astrals ^_^
SMN Solo?
# Jan 26 2005 at 11:24 PM Rating: Decent
I know that a SMN can solo the shooting fish BCNM, or at least I have heard, and I was wondering if it's possible for this one too. Basicaly it would be done like the lvl 20 avatar battles where you go in and use astral flow with a yagudo drink and then use and ether to repeat.

Just curious if anybody has tried.
Also, if not possible with one smn maybe two?
Finaly, which avatar would be better, Ramuh for lightning or Garuda for wind?
Um sooo
# Jan 26 2005 at 5:33 PM Rating: Decent
All I do is go to this place at level 20 and fight with my pt? or what???
RE: Um sooo
# Feb 07 2005 at 11:25 AM Rating: Decent
You need to get a "Cloudy Orb" and trade it to battle.

research it we'll, prepare, and build a team that can do it. With out research you will surely fail.
Um sooo
# Jan 26 2005 at 5:33 PM Rating: Decent
All I do is go to this place at level 20 and fight with my pt? or what???
# Jan 25 2005 at 3:31 PM Rating: Good
259 posts
I've read over and over the worry that beastmasters have in this BCNM in regards to Familiarizing and then needing to temp log, etc to lose charm. Makes me wonder if those who are doing it have even been playing their jobs for the past 20 levels...

Use "Heel" to your advantage guys. If your bats are winning, wait until the enemy Fury is close to death and hit Heel. Your bats will come back to you and still hold hate. The other Furys will attack them until they die.

No need for superfluous plans, freaking out, and temp logging...that ability is there for a reason.
Astral Ring
# Jan 25 2005 at 3:31 AM Rating: Decent
49 posts
Does this BCNM drop Astral Ring now? Site says so, but I dunno...can anyone confirm?
Astral Drops
# Jan 24 2005 at 8:16 AM Rating: Decent
157 posts
Has anyone had an Astral Ring drop?
We can't...
# Jan 23 2005 at 7:01 PM Rating: Decent
1,060 posts
Okay, we've answered THIS question:
Can a 20MNK/10WAR and 2 SMN/BLMs pull this off? No. We couldn't -_-. And now I leveled down to 29...
RE: We can't...
# Feb 03 2005 at 9:41 AM Rating: Decent
189 posts
One thing, you dont have a healer..? Atleast have one of the SMNs sub WHM...

Edited, Thu Feb 3 09:42:37 2005
Easy as pie
# Jan 23 2005 at 4:31 PM Rating: Decent
This was my first BCNM, and I have to say it went off flawlessly! I had a party from my LS within 5 minutes with the call of a BCNM lvl 20 and a shot at an astral ring. :D

Anyway, many many thanks to those who posted BST strategies! We went in with a BST (myself), DRG, and WHM, I used the Tuna Sushi, and with a total of +12 CHR, charmed and 2-houred the Fury. We nailed Colo-colo with no difficulty, and luckily, my bat was the one to die! No major drops, though...

...but then, upon completing it, we ran into another pt waiting to do it. We chatted a bit, comparing strategies, and out of nowhere, they BOOTED one of their own guys and invited me! This time it was a SMN, RDM, and BST, and even without my 2-hour, it was fine. On top of that all, we got the Thunder Spirit Pact scroll! It was so good that we're gonna be doing it again as soon as our 2-hours recharge! (while we didn't use mine, the SMN did use Garuda's Astral Flow ability)

I'd reccomend this bcnm to any LS with a 20+BST; it's just that easy, fun, and rewarding! Thanks again to all the BST strategies posted, for giving me the idea to go!
2 BST strategy
# Jan 22 2005 at 7:27 PM Rating: Excellent
160 posts
Well today I discovered 2 BSTs can duo this BCNM. The strategy:

1) Buy Tuna Sushi (Or any other +CHR food I guess).

2) Go into the BCNM fight, Protectra, and rest to full mp. It might be wise to have a type of drink to regen MP.

3) One person will try to charm left bat while other will try the right bat. Keep trying to charm until you stick charm. It shouldnt take long.

4) Send the pets on Colo-Colo. The charm will not last long enough to kill the NM. When they uncharm, recharm as fast as possible and put them on the NM. Repeat until NM is dead.

5) After the NM is dead, choose the pet with the highest HP left and kill it. To do this, let them uncharm and only charm the one with lower HP. Try to keep the 2 mobs close in hp. When one dies, the other should be close to death.

**Note: I wouldn't try this without some sort of CHR boosting food. First run at this we wiped because we could not stick charm. The second time went without a problem.

Edited, Sat Jan 22 19:47:40 2005
BCNM 20 win stratagy
# Jan 22 2005 at 1:26 PM Rating: Decent
hey, i have won this BCNM 10/10 times. this is the best stratagy out there:
smn smn smn (have them sub whatever, doesn't really matter)

ok: once u trade the orb, and ur in, do not move at all. Everyone should use a yag drink, summon their avatars and use astral flow in that order. then inch closer to Colo-colo and tell ur avatar to attack it. once u get like 2 hits off, use your pet 2 hour (searing light, aerial blast, etc.) if that did not kill the mobs, use an ether and use ur 2 hour blood pact again once u can.

NOTE: it will be a lot easier if everyone has an avatar other than carby. i suggest 3 garuda's. i had a little trouble with 2 carbies and a shiva. Have fun with this, my record on Ramuh is 1 minute and 59 seconds. :)

EDIT: i have goten 2 astral ring drops, 1 scroll of thunder spirit, 10 gankos, 1 platoon lance, 1 platoon axe, and some other random stuff

Edited, Sat Jan 22 13:44:00 2005
Too easy...
# Jan 20 2005 at 3:08 PM Rating: Decent
I was very nervous entering this BCNM, even though I was very dissappointed with the challenge it provided. Setup was Elvaan BST, Elvaan WAR(me), and Tarutaru WHM. Our plan was to charm one of the Furies, BST 2 hour, and sic it on other. First charm stuck with +8 CHR I believe. Then with the Furies killing eachother, the BST and I simply beat the sh*t out of the Colo-colo. It poisonaga every 5 seconds or so. Just ignore it, total waste of MP to poisona every one. Once the Colo-Colo was dead, which took no more than a minute, I noticed the charmed Furies was beating the other, just slightly.. I knew Familiar would never where off in time, so I was very worried. Then to my disappointment, the charmed one won. I informed my teamates we were doomed, until my brother, who was standing next to me, said "Too bad the BST can't leave". I instantly told the BST to run away by clicking the ???, and luckily it became uncharmed. A Slice killed it instantly. I eagerly opened the "Armored Chest" only to receieve a plantoon dagger and plantoon sword -_- it was so easy, however, I plan to do this again. Just one note, the uncharmed will occasionally attack the WHM while curing. Just ignore it, the other Fury will have it's attention soon enough.
Sleep Bolts
# Jan 20 2005 at 2:40 PM Rating: Decent
228 posts
Anyone know if Sleep bolts work against these bats?
drop rate
# Jan 20 2005 at 11:10 AM Rating: Decent
Anyone know the drop rate for the items??????
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