Charming Trio  

Start Area: Balga's Dais
Start NPC:Shami (H - 8)
Max Party:3
Related Mobs:Pepper
Min Level:20
Max Level:20
(Average from 5 ratings)
Items Required:Cloudy Orb
Items Granted:Air Spirit Pact
Beastman Blood
Cotton Cloth
Fiend Blood
Mannequin Hands
Mannequin Head
Mythril Beastcoin
Platoon Cutter
Platoon Disc
Platoon Edge
Platoon Gun
Platoon Pole
Platoon Spatha
Potion +1
Scroll of Drain
Toad Oil
This Quest is Repeatable
Last Updated: Sat Apr 5 06:24:01 2008

Contents [hide]

Battle Notes

In order to enter the battlefield you will need to bring a Cloudy Orb, which is obtained by trading 20 Beastmen's Seals to Shami in Port Jeuno. When you are ready, trade the Cloudy Orb to the Burning Circle inside Balga's Dais and choose to enter the battle Charming Trio.

Up to 3 people may enter and you will all receive a level 20 restriction. You have 15 minutes to win. You will fight 3 NM Leeches named Prune, Phoedme, and Pepper. Once you kill them all, a chest will appear and you will receive an assortment of rewards.

  • All have the Leech special attacks.

  • Each leech has a special TP move. Pepper uses Absorbing Kiss (Attribute Drain), Prune uses Random Kiss (can be either HP, TP, or MP Drain), and Phoedme uses Deep Kiss (Status Effect Drain).


  • It is recommended that Pepper be killed first, then Prune, then Phoedme.

  • Each party member should either be able to solo a leech or kite one.

  • DRG/WHM, RDM/WHM, NIN/WAR has been successful. RDM binds one leech, and enfeebles a second one while kiting it. DRG and NIN kill third leech, before moving onto the bound one, then the one being kited.

This page last modified 2008-04-04 12:32:18.
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# Dec 16 2007 at 5:35 PM Rating: Decent
What the chances of getting Drain Scroll? Do a Drk or Blm need to be in Party?
# Oct 20 2008 at 6:47 PM Rating: Decent
Do a Drk or Blm need to be in Party?
Answer to that is no. A big negative. Personal experience, I went in with Summoners and we recieved the Drain scroll. I know this is old, but it's at the top..
# Jun 28 2007 at 7:36 AM Rating: Decent
My freind will only do this BCNM with nin, I could come as smn, whm, or drg, and I have another freind that could come as a lot of jobs but for shur whm, nin, thf
and bst, I know she cant come as smn, drk, or sam though. Any ways to do this BCNM with that?
Question- maybe silly, maybe not.
# Apr 05 2007 at 6:41 AM Rating: Decent
444 posts
After reading through the posts, I noticed that there's no mentioning of a BLM trying to Sleep any of the leeches. Has anyone tried casting Sleep? It seems like an easy fight for two melee jobs and a BLM if that lovely Lvl 20 spell can actually work...
# Jan 10 2007 at 5:26 AM Rating: Decent
Heres a very fun little strategy, similiar to Demonified Scholar's, for this simple little BCNM. Not the cheapest strat, as it uses no WHM and instead Hi-pots, but meh, the Mannequin part is alot more than some Hi-pots.

SAM/WAR (me)

Enter, cast shadows, eat food.

Have one NIN with a safe supply of pots run in and get aggro from all 3 Leeches, but do nothing to claim them. Kite them up and down.

Other NIN 'vokes Prune and tanks it, the SAM 2hrs and destroys it, to lessen the time the Kite has kiting 2 leeches. I just chained 3 Enpi's.

The tank NIN now 'vokes Pepper, and they and the SAM chop it up, Enpi > Retsu was used. SAM can 'voke whenever the tank needs to put up shadows, using 3rd Eye before doing so, then using a Hi-pot afterwards.

Kite NIN can bring in the last one and you all kill it.

Guy who put the seals up got the Hands, both Bloods, the Ganko, gave the Coin to other NIN since she crafts with them, and Gunromaru was for me but didn't drop ;_; oh well, was in it for the sport.

our try
# Jan 03 2007 at 7:59 PM Rating: Decent
First attempt our setup was like this
we got wiped with this setup, I tried several times to do Foe Lullaby, and it DOES NOT WORK, 0/5 on trying to lullaby.

the BRD (me) changed to WHM/BLM and we did just fine.

PLD went in and provoked Phoedme, both PLD and SAM engaged Phoedme. Both melees had to end up 2hring, but we beat them. Paladin is a waste in this BCNM, with the MP drain the leeces do, the PLD didn't even get 1 cure off before his MP was gone. On our next run, the PLD is going to switch to WAR/MNK.
War+2x Blu
# Jan 01 2007 at 11:56 AM Rating: Decent
Just did this strat last night with much success.
(bring some hi-pots and ethers)
War/mnk: platoon axe/clipeus/x-bow+acid bolts
Blu/whm: normal ~20 armour, fire swords

We all used fish mithkabobs, they used drinks

They had: sandspin, healing breeze, sprout smack, metallic body, sheep song and cocoon set for spells.

Buffs: protectra/[for thr blu's] cocoon/metallic body
heal to full

I voked Pepper, while the Blu's used sandspin/sprout smack (helps if you get peper in the aoe for sandspin) on Prune and Phoedme, then we all focused on Pepper. The acid bolts+dia make this fight so much faster (capped x-bow rocks). Once pepper is dead, kill Phoedme next, then Prune. not too difficult, but it can be a challenge at the start.
rdm food
# Jan 01 2007 at 11:51 AM Rating: Decent
If you try the NIN, NIN, RDM setup, the best food for RDM is sweet rice cake. Gives bonus to INT, MND, Evasion, and I think a little MP. With food, I bound leeches 100% of the time. W/O, 75% or so.
I found this really funny
# Dec 29 2006 at 10:08 AM Rating: Decent
It was an artical a LS member posted about the names of the Dynamis Xarcabard NMs but I noticed this little blurb. Read it to the end for the relevence to this BCNM.

Duke Scox (DRK) - In Christian demonology (Late Medieval- Early Modern European), Scox (Shax, Chax, Shan, Shass, Shaz) is a demon with the rank of Great Marquis of Hell (and in some accounts, Duke), commanding 30 legions of demons. He is depicted as a stork which speaks with a hoarse yet subtle voice, but once inside a magic triangle (read further on), his voice will clear up. At his conjurer's request, he can take away sight, hearing, or coherence from anyone they wish and can also steal money from the houses of kings, not to mention stealing horses. He can also find hidden things for the conjurer (but only if those things are not hidden by other evil spirits). He can provide high-quality Familiars to a conjurer, but sometimes those familiars can deceive a conjurer. He is a great liar unless he is brought inside a magic triangle the conjurer can make. Once inside, he will become very loyal and obedient. Scox is 1 of 69 demons listed in the Pseudomonarchia Dæmonum and 1 of 72 listed in the Ars Goetia (the first section of the Lesser Key of Solomon).

Shax was also a demon who appeared in the TV series Charmed. He was a demon of wind who managed to kill one of the sisters, Prue Halliwell. Prune from the BCNM "Charming Trio" is named after Prue Halliwell. The other NMs in that BCNM are named after the other two witch sisters from Charmed.
# Dec 23 2006 at 7:10 AM Rating: Decent
I think this BCNM could be soloable by a Smn, if you're willing to spend enough gil on the required Hi-Pots and ethers/yag drinks.

First off I did this BCNM 2 times with a pt set-up of War/Mnk(me), Nin/War, and Whm/Blm. The Whm in both was too used to her Rdm job and didn't keep us alive for either one. We almost had the 2nd fight but died after Whm took too much hate, and couldn't cure me(for some odd reason). We had the last leech down to a sliver of life, but Nin was unwilling to 2 hour to finish him off.

The reason I think this is soloable is because my 3rd time trying this BCNM I went with the Smn/Whm(me), Smn/Whm, Sam/War tactic.

The strategy was simple the Sam was supposed to run up grab hate from all 3 leeches, the other Smn was going to come up behind him cast Ramuh and set Thunderspark on the leeches, then as soon as that happened I was supposed to open up with Ramuh's 2 hour.

Well it started off good when the Sam ran up grabbed all the hate, but then it went all wrong. The other Smn just stood there while the Sam got pounded on. And Im sitting there mashing "Cast Ramuh" on the party chat. Finally after I got sick of waiting for him to take Ramuh out, I just pulled Ramuh out and sic'd him on the leeches. Just as I set Ramuh on the leeches the other Smn finally decided to pull his avatar out, but he did something extremely dumb. He cast Ramuh and stood right behind the Sam, and finally did his Thunderspark after I had done my 2 hour and stood right behind the Sam curing him. So needless to say he died quite fast.

As soon as he died I left Ramuh and the Sam to melee the leeches and went to get mp back. But Ramuh didnt last long after the 2 hour, and the Sam was soon behind me. I finally got Ramuh out again right before the leeches got to me, and did my 2nd 2 hour, and with that one of the leeches was dead and the other 2 were almost dead. But for some strange reason Ramuh wasnt attacking the leeches. I have no clue what happened on that. But all I saw was the Sam running away as Ramuh died and the leeches began to pound on me. Now I only had 3 hi-pots on me due to being broke. Those 3 hi-pots went quick with the Sam jetting out of the arena and Ramuh not out. But I eventually got Carby out and as soon as Carby popped out I got dealt with.

Now, this woulda been won if the Sam hadnt of bailed, cuz he didnt want to delevel, and if the other Smn had done what he was supposed to do. That and if he hadnt of stood right behind the Sam when healing him.

But I know for a fact that 2 Smn's can easily win this BCNM with just 2 Thundersparks from one Smn, and the other Smn 2 houring with Ramuh. And the reason I say this is because I almost soloed this BCNM all on my lonesome because Sam and Smn werent really into doing this BCNM. And these leeches were almost dead after 1 thunderspark and 2 Judgement Bolts(1 was dead the other 2 had a sliver of life left)

But as far as soloing on this BCNM as a Smn, I'd say you'd better have at least 10 hi-pots and a buttload of Ethers and about 3-4 yag drinks. If you wanna try this.

I'd also like to say that, these ppl 2 houring with Shiva? I dont really understand that one when all these 20 BCNM's arent weak against Ice, and they are weak against Thunder. I just dont see why youd use an avatar that these guys arent weak to.
any takers?
# Nov 12 2006 at 3:13 PM Rating: Decent
42 posts
if anyone is interested in doing this soon to be lvl 20 warrior. .. please tell me in game under.. Synge.. or msg my email: m2theustard@yahoo.com.. or reach me on AIM on m2theustard .. thanks
# Nov 11 2006 at 1:44 AM Rating: Decent
This sounds for me Wierd, is there any BCNM what can be done with a PLD, because i realize that noone calls a PLD for a BCNM Fight. Why is that so?

Because PLD can,t make big DMG, can't Tank not enough, to low MP. SE should give us a Helping Hand, more DD would be ok. NIN can DD and Tank, why not PLD too.
# Dec 07 2006 at 7:25 PM Rating: Decent
11 posts
I have done this BCNM many times as PLD/WAR with my old LS buddies doing DD, and we won it many many times. I would run in, throw up Invincible, and tank just fine. It has been awhile since we have done this, so I can't remember the exact strategy we used, but i can assure you PLD can be very effective in this.
Server: Hyperion
FC: Phoenix Down
Our Strategy
# Oct 09 2006 at 9:20 PM Rating: Decent
Trial 1 (Lightsday/Darksday)-We entered this during last 5 minutes (real time) of Lightsday. I'm not sure if the leeches became stronger during the transition to Darksday.

Food/Drinks/Medicines (per fight):
Whm/Blm - Rolanberry Pie, 2 Hi-Ethers, 2 Yagudo Drinks
War/Mnk- Boiled crab, 2 Pamama-au-laits, 2 Hi-Potions
Sam/War- Same as above

Whm - Buffs, Blink, Aquaveil, food, drinks
War- Provoke/in 15/Ready- use STNPC !!!!, drinks, food, acid bolts (marksmanship capped- a war with poor marksmanship might not be able to hit)
Sam- Same as above

Whm (me)/Rng (Anza)/War (Midnitdragoon)
Rng used sharp shot/eagle eye shot to left leech for damage. Whm (me) took too long to get to the party on time and Rng died too fast. Fight was over in less than 2 minutes. Anza- it was my fault, ok?

Trial 2 -Firesday
We were still getting some voking issues worked out. Didn't last long either.

Trial 3 - Iceday
In order to get voking issues worked out, we went to Tahrongi Canyon to practice keeping hate off the mage.
Strategy this time:
Fight Phoedme. Provoke the two other leeches.
War used acid bolts but in hindsight, said he was being lazy about their use as they were VERY effective in Trial 4.
War died, but Whm (barely) kept Sam alive.
Everyone 2 houred- kinda sad, huh?

Loot of note: Platoon Pole, Mannequin Hands

Trial 4 - Earthsday
This was the most successful of all fights. Barely in the red for anyone when we finished. No one 2-houred.
Exactly what we did:
Whm- take Yag drink immediately before first provoke
Sam and War- took boiled crab, pamama-au-lait before first provoke

War provoked Phoedme and Sam voked Prune.
Both War and Sam engage Pepper. War sent out acid bolts to leech they were battling.
Whm would warn when Sam and War should take Hi-Potions in order to cure herself (probably not useful but didn't hurt either).
Whm checked to make sure there was 15 seconds until next provoke to do Divine Seal + Curaga.
Took 11 min, 25 sec.

Loot of note: Mannequin Hands, Toad Oil, Ganko (lvl. 20 Nin Katana)

Notes for next time:
Puppetmaster/War with valor edge (melee puppet)? Send puppet out to weak leech (Prune), Puppetmaster engage on another (Phoedme?) a third person (tank melee) and whm. How long would the puppet last?

Our Strategy
# Nov 13 2006 at 11:05 AM Rating: Decent
664 posts
I hate to break this to you, but you really don't have to keep provoking all the leeches like that. Whoever runs into aggro range of the mobs first gets complete hate from all three. However, that hate doesn't get lost no matter how much you heal him, UNLESS he does something to one of the mobs, like attack it, or provoke it. Then the mob or mobs that he attacked or provoked will be able to leave him and attack you if you over heal.

So here is what I would do: I would have the war (tank) run in and get aggro from all three and then provoke and engage phoedme. The samurai would also engage phoedme, and they will eventually kill him. They then move on to fight pepper, and then to Prune. The whm should only have to make sure the war stay's alive and if they pull hate, you will only have one leech attacking instead of 2 or 3. The sam (DD) should hardly ever take damage and if they do they should have some hi-potions available to cure themselves so the whm doesn't have to. The war(tank) should bring 5 hi-pots, 2 au-laits, and 2 boiled crabs per battle. The sam(DD) should need 1 hi-pot, 1 au-laut, and a attack food or accuracy food for damage. The whm(healer) should bring 2 yag drinks, 2 ether/ 1 hi-ether, and either MP food or boiled crab depending on if they think they will pull too much damage.

Tanks: Pld,War,Mnk
DD: Nin,Rng,Sam,Drk,Drg,Pup,Smn,Blm,Cor
Healer: Whm,Rdm,Brd,Smn
Our Strategy
# Jan 03 2007 at 12:02 PM Rating: Decent
This strategy worked alright, we did 3/5. Setup was Pld/War, Nin/War, and Whm/Blm.
Not sure if Pld works any better than say a War because the leeches will just Aspir/MP Drainkiss all your MP and use it to cast Drain on you.

Not sure how helpful food was, either. Apparently one of the leeches has an attack (Absorbing Kiss? Deep Kiss? One of those kisses, anyway) that'll steal a bunch of yourstatus effects (Protect, Shell, Food, Reraise. Said he lost 12 of them, including the negative ones). This is just what I was told by the Pld. As the Whm, I could only see that his Protect and Shell wore off partway through the fight much earlier than they should've. For the tank, I'd recommend a hi-potion tank. Our tank was using 8-10 hi-potions for each fight we won (when we didn't, he usually died quick. So if you're tank dies on the first leech, just exit and try again. Nin can't tank all three, shadows disappear almost instantly). Also, for a Pld Yag drinks may be semi=helpful. Our Pld said that with them, he could get maybe 1 or 2 Cure2's in per fight. Just for that extra hate and survivability.

For the Whm, don't use Cure2 unless you absolutely have to. I pretty much just spammed Cure1 through the whole fight to keep the Pld alive and only occasionally got hit. Not enough to be eating tank food, mind you (and I'm a Taru), so stick with the pies so you can use less yag drinks. With pie, I only used 2 drinks per battle, with crab, I used 3. I only ever used 1 hi-ether in all 5 fights (this was all in one night) in all 5 fights. Whenever you would nomrally used a Cure2 on your tank, he/she should be using a hi-potion and save you from the hate.

As far as the Nin (DD) goes. He forgot half his gear and didn't have food until the last 2 fights. So no biggy on that one. He occasionally was backup tank on the last leech (usually after the Pld ran out of hi-potions).

So, hope that information helps someone. It's a workable strategy, and no one had to 2-hour. It was close on our first win, but it turned out we didn't need to, hence the 5 battles in one night.

On a side note, our wins were: Loss, Win, Loss, Win, Win. If anyone cares.
Our Strategy
# Dec 19 2006 at 4:52 PM Rating: Decent
Not to knock your startegy, but you're wrong about Whm not getting any hate.

I did this 2 times yesterday with 2 LS friends, and as soon as the Whm hit a Cure 2 on one of us she had hate from 2 of the leeches. She shouldnt have done a Cure 2 but she still got alot of hate for it and even after the first Cure 2 I had a very hard time keeping hate from the leeches, and keeping them off of her. I went as a War/Mnk and no amount of Voke and Boost could keep those leeches off of her sometimes. Even when she was barely in range to cure.

To all those trying this one just make sure to bring extra hi-pots cuz you never know when you'll need them in this BCNM.
# Aug 12 2006 at 8:54 PM Rating: Decent
I was wondering if a whm/blm a sam/war and a mnk/war would be able to do this?
3 NIN Walkthrough
# Jul 01 2006 at 4:13 AM Rating: Decent
121 posts
3 x NIN/WAR:

1 person kites, the other 2 fights one.
Recommended order is Phoedma, Prune, Pepper.

Kiter should have at least 6 hi-pots. At the start, kiter runs in and agros, the other 2 vokes Phoedma and beat it down. Keep kiting until first one dies, move onto Prune followed by Pepper. All you need is to buy 1 hi-potion tank to solve your storage problems. Don't bother with eating food, if you have decent gear the fight will be cake.

Went 3/3.
Odin Record
# Jun 29 2006 at 12:41 PM Rating: Decent
We went to do this 4 times with some LS members. First time we went our set up was
drg/war<-Fuscina, lizard Gear (not sure what else i was the war/sam)
war/sam<-Lizard Gear, Bomb ring, STR +1 ring, Fire Sword, War Belt +1, Dhamel Mantle
whm/blm <- Silver Hairpin, Justice Badge, 2x Energy Earring, Trader's Saio, White Mitts, 2x Saintly Ring, Cotton Cape, Friar's Rope, Black Slacks, Sandals, Yew Wand
We won time 8min 0 sec
Next the drg was subbed for thf
thf/war mostly Fine Jerkin gear, some federation gear
war/sam same gear
whm/blm same gear
Didn't go so well but we still won Clear Time 10 min 31 sec
The Drg came back
Little Problems nothing major
Clear Time 7 min 11 sec
Last battle
same setup as before
Once I (war/sam) hit 100 tp i used Beserk + Mighty Strikes + Fast Blade hit pretty well then the dragoon used 2hr and one leech down quick then the other one pretty quick, and the last one faily quick Clear time 4 min 51 sec old record 6min ??sec
Stratgey was kill Pepper> Phoedme> Prune. War provoked pepper, got hate, if one of the other leeches went for whm drg would provoke it easy plan easy win
War/sam used 3-4 Hi Potions +3 each time, Fish Chiefkabob and Pear Au Lait
whm/blm used Hi Ethers and Rolanberry Pie and Melon Juice
drg/war used 2 hi potions total and eat some attk+ food
we all got hands
2 platoon guns
2 Platoon Poles
1 Platton edge
1 air spirit pact
1 Mythril Beastcoin
2 Potion +1
1 Gunromaru (along with other things)
1 cotton cloth
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